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World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	
Main	Building	Blocks	of	Cycle	for	CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
Discover	
PROBLEM	
Solve	
PROBLEM	
LEARN
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Main	Building	Blocks	of	Cycle	for	CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	
LEARNING			
(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  P:	Problem	
q  P:	Plan	
q  D:	Do	
q  R:	Review	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Main	Building	Blocks	of	Problem-Plan-Do-Review	(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	
LEARNING		(Space)	
(Persevere,	Pivot,	or	Park?)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Main	Building	Blocks	of	Problem-Plan-Do-Review	(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Main	Building	Blocks	of	Problem-Plan-Do-Review	(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Main	Building	Blocks	of	Problem-Plan-Do-Review	(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	
P:	PLAN	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Main	Building	Blocks	of	Problem-Plan-Do-Review	(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	
P:	PLAN	
D:	DO	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Main	Building	Blocks	of	Problem-Plan-Do-Review	(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	
P:	PLAN	
D:	DO	
R:	REVIEW	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Main	Building	Blocks	of	Problem-Plan-Do-Review	(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
P:	PROBLEM																																						
	
	
	
			P:	PLAN	
	
	
					D:	DO	
	
	
				R:	REVIEW	
	
	
	
Main	Building	Blocks	of	Problem-Plan-Do-Review	(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
P:	PROBLEM																																						
	
	
	
			P:	PLAN	
	
	
					D:	DO	
	
	
				R:	REVIEW	
	
	
	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
Main	Building	Blocks	of	Problem-Plan-Do-Review	(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM																																						
	
	
	
P:	PLAN	
	
	
D:	DO		
	
	
	
R:	REVIEW		
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
Main	Building	Blocks	of	Problem-Plan-Do-Review	(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	
P:	PLAN	
D:	DO	
R:	REVIEW	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
Main	Building	Blocks	of	Problem-Plan-Do-Review	(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PPDR	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
P:	PROBLEM	
P:	PLAN	
D:	DO	
R:	REVIEW	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PPDR	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PROBLEM	
					(WHO)	
P:	PLAN	
					(HOW)	
D:	DO	
					(WHAT)	
R:	REVIEW	
					(WHY)	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PPDR	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PROBLEM	
					(WHO)	
P:	PLAN	
					(HOW)	
D:	DO	
					(WHAT)	
R:	REVIEW	
					(WHY)	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PPDR	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PROBLEM	
					(WHO)	
P:	PLAN	
					(HOW)	
D:	DO	
					(WHAT)	
R:	REVIEW	
					(WHY)	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PPDR	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PROBLEM	
					(WHO)	
P:	PLAN	
					(HOW)	
D:	DO	
					(WHAT)	
R:	REVIEW	
					(WHY)	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PPDR	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PROBLEM	
					(WHO)	
P:	PLAN	
					(HOW)	
D:	DO	
					(WHAT)	
R:	REVIEW	
					(WHY)	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PROBLEM	
					(WHO)	
O:	
Observe	
	
T:	
Think	
P:	PLAN	
					(HOW)	
H:	
Hypothe-
size	
D:	DO	
					(WHAT)	
E:	
Experi-
ment	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
OTHER	
Loop	
Problem	Solving		
(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PROBLEM	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
	
T:	
Test	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Design	
Thinking	
Problem	Solving		
(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PROBLEM	
					(WHO)	
O:	
Observe	
	
T:	
Think	
P:	PLAN	
					(HOW)	
H:	
Hypothe-
size	
D:	DO	
					(WHAT)	
E:	
Experi-
ment	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
OTHER	
Loop	
Problem	Solving		
(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PROBLEM	
					(WHO)	
O:	
Observe	
	
T:	
Think	
P:	PLAN	
					(HOW)	
H:	
Hypothe-
size	
D:	DO	
					(WHAT)	
E:	
Experi-
ment	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
PROBLEM	
(Space)	
SOLUTION	
(Space)	
OTHER	
Loop	
Problem	Solving		
(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Design	Thinking	
P:	PROBLEM	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
	
T:	
Test	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
	
Problem	Solving		
(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Design	Thinking	
(Lean	Startup	Loop)	
P:	PROBLEM	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
Problem	Solving		
(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
PROBLEM	
(Space)	
SOLUTION	
(Space)	
Design	Thinking	
(Lean	Startup	Loop)	 List	of	Innovate	Salone	Topics	(LIST)	for	Project	Proposals	
P:	PROBLEM	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2Problem	Solving		
(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
PROBLEM	
(Space)	
SOLUTION	
(Space)	
P:	PROBLEM	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2Design	Thinking	
(Lean	Startup	Loop)	 List	of	Innovate	Salone	Topics	(LIST)	for	Project	Proposals	
Problem	Solving		
(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
PROBLEM	
(Space)	
SOLUTION	
(Space)	
P:	PROBLEM	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2Design	Thinking	
(Lean	Startup	Loop)	 List	of	Innovate	Salone	Topics	(LIST)	for	Project	Proposals	
Customer	(Problem/Demand)	
PerspecUve	
Internal	(Core	Competence)	
PerspecUve	
Product	(Solu`on/Supply)	
PerspecUve	
Financial	(Value/Impact)	
PerspecUve	
Problem	Solving		
(PPDR)	Cycle	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
PPDR	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
EXPERIMENT	(XP)	GAMIFICATION	
“Each	One,	Teach	One”	
Problem	
Review	 PPDR	
Cycle	
Plan	
Do	
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
“ALL	LIFE	IS	
SCIENTIFIC	PROBLEM	FINDING	AND	SOLVING	
FOR	STAKEHOLDERS.”	
	
q  Collect	
q  Organize	
q  Process	(Schedule)	
Rod	King,	PhD
EXPERIMENT	(XP)	GAMIFICATION	
“Each	One,	Teach	One”	
Problem	
Review	 PPDR	
Cycle	
Plan	
Do	
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Problem-Plan-Do-Review	(PPDR)	Cycle	
Is	
The	Problem	Solving	Heuris`c	or	Habit		
That	
The	World’s	Greatest	OrganizaUons	
Use	to	Rapidly	Solve	Problems,	Learn,	and	Get	Jobs	Done.	
q  Collect	
q  Organize	
q  Process	(Schedule)
Problem	
(WHO)	
Review	
(WHY)	
PPDR	
Cycle	
Plan	
(HOW)	
Do	
(WHAT)	
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Problem-Plan-Do-Review	(PPDR)	Cycle	
Features	
The	4	Branches	of	the	Proverbial	Tree	of	Knowledge:	
WHO	(Stakeholders);	HOW	(Means);		
WHAT	(Ways);	WHY	(End)	
q  Collect	
q  Organize	
q  Process	(Schedule)	
EXPERIMENT	(XP)	GAMIFICATION	
“Each	One,	Teach	One”
Problem	
(WHO)	
Review	
(WHY)	
PPDR	
Cycle	
Plan	
(HOW)	
Do	
(WHAT)	
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Problem-Plan-Do-Review	(PPDR)	Cycle	
Is	
A	High	Level	Summary	of	
THE	SCIENTIFIC	METHOD	OF	
UNIVERSAL	PROBLEM	SOLVING	
(Which	is	Inherently	Itera:ve)	
q  Collect	
q  Organize	
q  Process	(Schedule)	
EXPERIMENT	(XP)	GAMIFICATION	
“Each	One,	Teach	One”
“XP”	Gameboards	for		
The	PPDR	Cycle	
Problem	
Review	 PPDR	
Cycle	
Plan	
Do	
EXPERIMENT	(XP)	GAMIFICATION	
“Each	One,	Teach	One”
The	XP	Gameboard	is	
A	Visual	Gamifica`on	Plagorm	of		
Integrated	Tools	for		
Comprehensively	DocumenUng,	Organizing,	
Managing,	and	Planning	Projects	
(For	Both	Tame	and	Wicked	Problems)	
EXPERIMENT	(XP)	GAMIFICATION	
“Each	One,	Teach	One”
Circular	Format	of	
XP	Gameboard	
Problem	
Review	 PPDR	
Cycle	
Plan	
Do	
EXPERIMENT	(XP)	GAMIFICATION	
“Each	One,	Teach	One”
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM																																						
	
	
	
P:	PLAN	
	
	
D:	DO		
	
	
	
R:	REVIEW		
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
PPDR	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM																																						
	
	
	
P:	PLAN	(TO	DO)	
	
	
D:	DO	(DOING)		
	
	
	
R:	REVIEW	(DONE)		
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
q  Collect	
q  Organize	
q  Process	(Schedule)	
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
PPDR	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
Tabular	Format	of	
PDDR	Gameboard	
Problem	
Review	 PPDR	
Cycle	
Plan	
Do	
EXPERIMENT	(XP)	GAMIFICATION	
“Each	One,	Teach	One”
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
ScienUfic	Method:	O.T.H.E.R.	Loop	 H:	Hypothesize	 E:	Experiment	 O:	Observe	
T:	Think	
	
R:	Reflect	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
ScienUfic	Method:	O.T.H.E.R.	Loop	 H:	Hypothesize	
	
(Assump:ons)	
E:	Experiment	
	
(Data;	Analysis;	Results)	
O:	Observe		
T:	Think		
(Anomaly;	Research)	
R:	Reflect	
	
(Conclusion;	Trade-off)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	 I:	Ideate	 P:	Prototype	
T:	Test	
E:	Empathize	
D:	Define	
R:	Reflect	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
PROBLEM	
PLAN	 DO	 REVIEW	
SYMBOL	OF	SUIT,	CARD	OR	PHASE	 	
	
QUESTIONS	
STORY/QUESTION	TAGS	 HOW	(Means)	 WHAT	(Ways)	 WHO	(Stakeholders)	 WHY	(End)	
STORY/ROLE/PLANNING	
QUESTIONS	
Planner	
Where	must	we	
go?	(Future)	
Doer	
How	are	we	gehng	
there?	(Present)	
QuesUoner	
Where	are	we?	
(Present)	
Reviewer	
How	do	we	know	we	
are	(not)	there?	(Past)	
NOUNS	
Extended	System/	
Supply	Chain	(SIPOC)	
Supplier;	Input;	
Processing	
Output	 Customer	(Stakeholder)	 Impact	(Trade-off)	
Business	Model	Engine	 Supplier	 Offer	(Product/Service)	 Demander	 Value	(Profit	Margin)	
OrganizaUonal	Unit/Division	 Opera`ons	 Produc`on	 Marke`ng	 Finance	
VERBS	
Business	Modeling	Loop	 Create	Value	1	 Create	Value	2	 Deliver	Value	 Capture/Share	Value	
Kanban	Board/Time	Loop	 To	Do	(Before)	 Doing	(During)	 (Stakeholders/Problem)	 Done	(APer)	
OTHER	Loop:	OTHER	 H:	Hypothesize	 E:	Experiment	 O:	Observe;	T:	Think	 R:	Reflect	
Design	Thinking	Loop:	EDIPT	 I:	Ideate	 P:	Prototype;		T:	Test	 E:	Empathize;	D:	Define	
Lean	Startup	Loop:	BML	 (Vision/Strategy)	 B:	Build	(Product)	 M:	Measure	(Data)	 L:	Learn	(Ideas)	
Six	Sigma	Loop:	DMAIC		 I:	Improve	
(Design)	
D:	Define	(Defect);		
M:	Measure;	A:	Analyze	
C:	Control	
Habit	Loop:	CTAR	 T:	Think	 A:	Act	 C:	Cue	 R:	Reward	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
XP	Gameboard	as	a	Visual	Plaborm	of	Tools	for	Global	Problem	Solving	
								CONTINUOUS	PROBLEM	SOLVING	&	LEARNING	(CPSL)	
	
	 ENVIRONMENT	(Space)	q  WHEN	(Time)	 q  WHERE	(Space)
Innovate	Salone	Projects:	
8	Topics/Ques`ons	
EXPERIMENT	(XP)	GAMIFICATION	
“Each	One,	Teach	One”
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	 I:	Ideate	 P:	Prototype	
T:	Test	
E:	Empathize	
D:	Define	
R:	Reflect	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	 I:	Ideate	 P:	Prototype	
T:	Test	
E:	Empathize	
D:	Define	
R:	Reflect	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
A
2
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	 I:	Ideate	 P:	Prototype	
T:	Test	
E:	Empathize	
D:	Define	
R:	Reflect	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
q CUSTOMERS/
STAKEHOLDERS	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
q RESOURCES	 q OTHER	SOLUTIONS	 q PROBLEM/
CHALLENGE	
q COST	STRUCTURE/
BUDGET	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
A
2
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	 I:	Ideate	 P:	Prototype	
T:	Test	
E:	Empathize	
D:	Define	
R:	Reflect	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
q CUSTOMERS/
STAKEHOLDERS	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
q RESOURCES	 q OTHER	SOLUTIONS	 q PROBLEM/
CHALLENGE	
q COST	STRUCTURE/
BUDGET	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
A
2
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	 I:	Ideate	 P:	Prototype	
T:	Test	
E:	Empathize	
D:	Define	
R:	Reflect	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  What	steps	are	
you	taking	to	
make	this	
project	a	
reality?	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  How	are	you	planning	
to	fix	this	problem?	
o  What	is	your	
approach?	
o  Is	your	approach	
scalable?	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Why	is	this	problem	
important?	
q RESOURCES	
o  Please	list	
resources	
needed	to	
accomplish	
your	project?	
q OTHER	SOLUTIONS	
o  What	other	
community	solu`ons	
which	address	this	
problem?	
o  Is	there	anything	
similar?	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
o  What	would	the	
costs	be	for	
comple`ng	your	
project?	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
A
2
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  What	steps	are	
you	taking	to	
make	this	
project	a	
reality?	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  How	are	you	planning	
to	fix	this	problem?	
o  What	is	your	
approach?	
o  Is	your	approach	
scalable?	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Why	is	this	problem	
important?	
q RESOURCES	
o  Please	list	
resources	
needed	to	
accomplish	
your	project?	
q OTHER	SOLUTIONS	
o  What	other	
community	solu`ons	
which	address	this	
problem?	
o  Is	there	anything	
similar?	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
o  What	would	the	
costs	be	for	
comple`ng	your	
project?	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
A
2
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  What	steps	are	
you	taking	to	
make	this	
project	a	
reality?	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  How	are	you	planning	
to	fix	this	problem?	
o  What	is	your	
approach?	
o  Is	your	approach	
scalable?	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Why	is	this	problem	
important?	
q RESOURCES	
o  Please	list	
resources	
needed	to	
accomplish	
your	project?	
q OTHER	SOLUTIONS	
o  What	other	
community	solu`ons	
which	address	this	
problem?	
o  Is	there	anything	
similar?	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
o  What	would	the	
costs	be	for	
comple`ng	your	
project?	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
A
2
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
1	
2	
3	4	
5	 6	
7	
8
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
ScienUfic	Method:	O.T.H.E.R.	Loop	 H:	Hypothesize	
(Assump:ons)	
E:	Experiment	
(Data;	Analysis;	Results)	
O:	Observe	;	T:	Think		
(Anomaly;	Research)	
R:	Reflect	
(Conclusion;	Trade-off)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  What	steps	are	
you	taking	to	
make	this	
project	a	
reality?	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  How	are	you	planning	
to	fix	this	problem?	
o  What	is	your	
approach?	
o  Is	your	approach	
scalable?	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Why	is	this	problem	
important?	
q RESOURCES	
o  Please	list	
resources	
needed	to	
accomplish	
your	project?	
q OTHER	SOLUTIONS	
o  What	other	
community	solu`ons	
which	address	this	
problem?	
o  Is	there	anything	
similar?	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
o  What	would	the	
costs	be	for	
comple`ng	your	
project?	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
A
2
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
1	
2	
3	4	
5	 6	
7	
8
Example:	Electric	Hoist	Project	
EXPERIMENT	(XP)	GAMIFICATION	
“Each	One,	Teach	One”
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	ELECTRIC	HOIST	PROJECT	
A
2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time):	Future/Present/Past	 q  WHERE	(Space):	Freetown,	Sierra	Leone	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	ELECTRIC	HOIST	PROJECT	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
q CUSTOMERS/
STAKEHOLDERS	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
q RESOURCES	 q OTHER	SOLUTIONS	 q PROBLEM/
CHALLENGE	
q COST	STRUCTURE/
BUDGET	
A
2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	ELECTRIC	HOIST	PROJECT	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
	
q RESOURCES	
	
q OTHER	SOLUTIONS	
	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
	
A
2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	ELECTRIC	HOIST	PROJECT	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  What	steps	are	
you	taking	to	
make	this	
project	a	
reality?	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
	
q RESOURCES	
o  -	Please	list	
resources	
needed	to	
accomplish	
your	project?	
q OTHER	SOLUTIONS	
	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
	
A
2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	ELECTRIC	HOIST	PROJECT	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  What	steps	are	
you	taking	to	
make	this	
project	a	
reality?	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  How	are	you	planning	
to	fix	this	problem?	
o  What	is	your	
approach?	
o  Is	your	approach	
scalable?	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
	
q RESOURCES	
o  -	Please	list	
resources	
needed	to	
accomplish	
your	project?	
q OTHER	SOLUTIONS	
o  What	other	
community	solu`ons	
which	address	this	
problem?	
o  Is	there	anything	
similar?	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
	
A
2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	ELECTRIC	HOIST	PROJECT	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  What	steps	are	
you	taking	to	
make	this	
project	a	
reality?	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  How	are	you	planning	
to	fix	this	problem?	
o  What	is	your	
approach?	
o  Is	your	approach	
scalable?	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Why	is	this	problem	
important?	
q RESOURCES	
o  -	Please	list	
resources	
needed	to	
accomplish	
your	project?	
q OTHER	SOLUTIONS	
o  What	other	
community	solu`ons	
which	address	this	
problem?	
o  Is	there	anything	
similar?	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
o  What	would	the	
costs	be	for	
comple`ng	your	
project?	
A
2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	ELECTRIC	HOIST	PROJECT	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  What	steps	are	
you	taking	to	
make	this	
project	a	
reality?	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  How	are	you	planning	
to	fix	this	problem?	
o  What	is	your	
approach?	
o  Is	your	approach	
scalable?	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Why	is	this	problem	
important?	
q RESOURCES	
o  -	Please	list	
resources	
needed	to	
accomplish	
your	project?	
q OTHER	SOLUTIONS	
o  What	other	
community	solu`ons	
which	address	this	
problem?	
o  Is	there	anything	
similar?	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
o  What	would	the	
costs	be	for	
comple`ng	your	
project?	
A
2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past	
1	
2	
3	4	
5	 6	
7	
8
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	ELECTRIC	HOIST	PROJECT	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
o  	Schedule	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  Electric	hoist	system	
(for	liTing	buckets	
from	water	well)	
q CUSTOMERS/
STAKEHOLDERS	
o  Water-geXers/
bearers/carriers			
(from	water	well)	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Accidents,	high	
cost,	and	pain	of	
li-ing	buckets	
q RESOURCES	
o  Khadija	
Daramy	
q OTHER	SOLUTIONS	
o  Tap	(In-house/public	
locaIon)	
q PROBLEM/
CHALLENGE	
o  Risky	way	of	liTing	
full	bucket	of	water	
from	well	
q COST	STRUCTURE/
BUDGET	
o  Lower	cost	
A
2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	ELECTRIC	HOIST	PROJECT	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
o  	Schedule	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  Electric	hoist	system	
(for	liTing	buckets	
from	water	well)	
q CUSTOMERS/
STAKEHOLDERS	
o  Water-geXers/
bearers/carriers			
(from	water	well)	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Accidents,	high	
cost,	and	pain	of	
li-ing	buckets	
q RESOURCES	
o  Khadija	
Daramy	
q OTHER	SOLUTIONS	
o  Tap	(In-house/				
public	locaIon)	
q PROBLEM/
CHALLENGE	
o  Risky	way	of	liTing	
full	bucket	of	water	
from	well	
q COST	STRUCTURE/
BUDGET	
o  Lower	cost	
A
2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	ELECTRIC	HOIST	PROJECT	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
o  	Schedule	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  Electric	hoist	system	
(for	liTing	buckets	
from	water	well)	
q CUSTOMERS/
STAKEHOLDERS	
o  Water-geXers/
bearers/carriers			
(from	water	well)	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Accidents,	high	
cost,	and	pain	of	
li-ing	buckets	
q RESOURCES	
o  Khadija	
Daramy	
q OTHER	SOLUTIONS	
o  Tap	(In-house/				
public	locaIon)	
q PROBLEM/
CHALLENGE	
o  Risky	way	of	liTing	
full	bucket	of	water	
from	well	
q COST	STRUCTURE/
BUDGET	
o  Lower	cost	
A
2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past	
13
2
i.	ii.	
iii.	
5	Phases	of																																		
a	Lean	Startup	Project:		
Business	Model	Lifecycle	
i.  Customer-Problem	
Fitness	
ii.  Problem-Solu`on	Fitness	
iii.  Product-Market						
Fitness	
iv.  Business	Model	Scaling	
v.  Business	Model	Renewal
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
ScienUfic	Method:	O.T.H.E.R.	Loop	 H:	Hypothesize	
(Assump:ons)	
E:	Experiment	
(Data;	Analysis;	Results)	
O:	Observe	;	T:	Think		
(Anomaly;	Research)	
R:	Reflect	
(Conclusion;	Trade-off)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	ELECTRIC	HOIST	PROJECT	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
o  	Schedule	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  Electric	hoist	system	
(for	liTing	buckets	
from	water	well)	
q CUSTOMERS/
STAKEHOLDERS	
o  Water-geXers/
bearers/carriers			
(from	water	well)	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Accidents,	high	
cost,	and	pain	of	
li-ing	buckets	
q RESOURCES	
o  Khadija	
Daramy	
q OTHER	SOLUTIONS	
o  Tap	(In-house/				
public	locaIon)	
q PROBLEM/
CHALLENGE	
o  Risky	way	of	liTing	
full	bucket	of	water	
from	well	
q COST	STRUCTURE/
BUDGET	
o  Lower	cost	
A
2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past	
13
2
i.	ii.	
iii.	
5	Phases	of																																		
a	Lean	Startup	Project:		
Business	Model	Lifecycle	
i.  Customer-Problem	
Fitness	
ii.  Problem-Solu`on	Fitness	
iii.  Product-Market						
Fitness	
iv.  Business	Model	Scaling	
v.  Business	Model	Renewal
Example	2:		
“Catch	Them	Young	(CTY)”		
STEM	Project	
EXPERIMENT	(XP)	GAMIFICATION	
“Each	One,	Teach	One”
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	“Catch	Them	Young	(CTY)”	
Project	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  What	steps	are	
you	taking	to	
make	this	
project	a	
reality?	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  How	are	you	planning	
to	fix	this	problem?	
o  What	is	your	
approach?	
o  Is	your	approach	
scalable?	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Why	is	this	problem	
important?	
q RESOURCES	
o  -	Please	list	
resources	
needed	to	
accomplish	
your	project?	
q OTHER	SOLUTIONS	
o  What	other	
community	solu`ons	
which	address	this	
problem?	
o  Is	there	anything	
similar?	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
o  What	would	the	
costs	be	for	
comple`ng	your	
project?	
A
2
Domain/Project/Game/Job	To	Get	Done:	Promote	STEM	EducaUon:	24x7?			Tool/Product/Service:	GamificaUon	
XP	Gameboard	for	“CATCH	THEM	YOUNG	(CTY)”	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Kenema/Bo,	Sierra	Leone	q  WHEN	(Time):	Future/Present/Past
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	“Catch	Them	Young	(CTY)”	
Project	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  What	steps	are	
you	taking	to	
make	this	
project	a	
reality?	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  How	are	you	planning	
to	fix	this	problem?	
o  What	is	your	
approach?	
o  Is	your	approach	
scalable?	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Why	is	this	problem	
important?	
q RESOURCES	
o  -	Please	list	
resources	
needed	to	
accomplish	
your	project?	
q OTHER	SOLUTIONS	
o  What	other	
community	solu`ons	
which	address	this	
problem?	
o  Is	there	anything	
similar?	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
o  What	would	the	
costs	be	for	
comple`ng	your	
project?	
A
2
Domain/Project/Game/Job	To	Get	Done:	Promote	STEM	EducaUon:	24x7?			Tool/Product/Service:	GamificaUon	
XP	Gameboard	for	“CATCH	THEM	YOUNG	(CTY)”	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Kenema/Bo,	Sierra	Leone	q  WHEN	(Time):	Future/Present/Past	
1	
2	
3	4	
5	 6	
7	
8
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	“Catch	Them	Young	(CTY)”	
Project	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  Learning	
o  Making	
o  Connec:ng	
o  Quiz	
o  ROLE	PLAY	
o  Field	trip	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  30-50	kids	in	Bo	and	
Kenema	will	sign	up	
for	a	month	to	spend	
at	least	once	a	week	
for	four	weeks	in	STEM	
classes	using	
Gamifica:on	
q CUSTOMERS/
STAKEHOLDERS	
o  Parents	of	young	girls	
o  Young	girls	(3	to	6	
years):																					
Kenema	(Eastern	
Province);																								
Bo	(Southern	Province)	
o  Schools;	NGOs;	…	
o  Volunteers	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  “[w]ill	give	kids	the	
opportunity	to	build	
their	self	efficacy,	be	
role	models	...”	
o  “[o]pportunity	to	
interact	with	tech	…”	
o  Delight	(Reward)	
o  Success	Criteria	
q RESOURCES	
o  Staff/Services	
o  Equipment/
Local	Tools	
o  Generator/Fuel	
o  Transporta`on	
o  Prizes,	etc.	
q OTHER	SOLUTIONS	
o  Tradi:onal	classes							
(with	didac:c	teaching)	
in	Science,	Technology,	
Engineering,	and	
Mathema:cs	
q PROBLEM/
CHALLENGE	
o  Understanding	and	
diges:ng	STEM	is	s:ll	a	
gray	area	for	girls	in	
Sierra	Leone	especially	
those	living	in	provinces	
q COST	STRUCTURE/
BUDGET	
o  Cost	Items	
o  Total	cost	
o  Pain	(Risks)	
A
2
XP	Gameboard	for	“CATCH	THEM	YOUNG	(CTY)”	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Kenema/Bo,	Sierra	Leone	q  WHEN	(Time):	Future/Present/Past	
Domain/Project/Game/Job	To	Get	Done:	Promote	STEM	EducaUon:	24x7?			Tool/Product/Service:	GamificaUon
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	“Catch	Them	Young	(CTY)”	
Project	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  Learning	
o  Making	
o  Connec:ng	
o  Quiz	
o  ROLE	PLAY	
o  Field	trip	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  30-50	kids	in	Bo	and	
Kenema	will	sign	up	
for	a	month	to	spend	
at	least	once	a	week	
for	four	weeks	in	STEM	
classes	using		
Gamifica:on	
q CUSTOMERS/
STAKEHOLDERS	
o  Parents	of	young	girls	
o  Young	girls	(3	to	6	
years):																					
Kenema	(Eastern	
Province);																								
Bo	(Southern	Province)	
o  Schools;	NGOs;	…	
o  Volunteers	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  “[w]ill	give	kids	the	
opportunity	to	build	
their	self	efficacy,	be	
role	models	...”	
o  “[o]pportunity	to	
interact	with	tech	…”	
o  Delight	(Reward)	
o  Success	Criteria	
q RESOURCES	
o  Staff/Services	
o  Equipment/
Local	Tools	
o  Generator/Fuel	
o  Transporta`on	
o  Prizes,	etc.	
q OTHER	SOLUTIONS	
o  Tradi:onal	classes							
(with	didac:c	teaching)	
in	Science,	Technology,	
Engineering,	and	
Mathema:cs	
q PROBLEM/
CHALLENGE	
o  Understanding	and	
diges:ng	STEM	is	s:ll	a	
gray	area	for	girls	in	
Sierra	Leone	especially	
those	living	in	provinces	
q COST	STRUCTURE/
BUDGET	
o  Cost	Items	
o  Total	cost	
o  Pain	(Risks)	
A
2
XP	Gameboard	for	“CATCH	THEM	YOUNG	(CTY)”	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Kenema/Bo,	Sierra	Leone	q  WHEN	(Time):	Future/Present/Past	
Domain/Project/Game/Job	To	Get	Done:	Promote	STEM	EducaUon:	24x7?			Tool/Product/Service:	GamificaUon	
5	Phases	of																																		
a	Lean	Startup	Project:		
Business	Model	Lifecycle	
i.  Customer-Problem	
Fitness	
ii.  Problem-Solu`on	Fitness	
iii.  Product-Market						
Fitness	
iv.  Business	Model	Scaling	
v.  Business	Model	Renewal	
13
2
i.	ii.	
iii.
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
ScienUfic	Method:	O.T.H.E.R.	Loop	 H:	Hypothesize	
(Assump:ons)	
E:	Experiment	
(Data;	Analysis;	Results)	
O:	Observe	;	T:	Think		
(Anomaly;	Research)	
R:	Reflect	
(Conclusion;	Trade-off)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	“Catch	Them	Young	(CTY)”	
Project	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  Learning	
o  Making	
o  Connec:ng	
o  Quiz	
o  ROLE	PLAY	
o  Field	trip	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  30-50	kids	in	Bo	and	
Kenema	will	sign	up	
for	a	month	to	spend	
at	least	once	a	week	
for	four	weeks	in	STEM	
classes	using		
Gamifica:on	
q CUSTOMERS/
STAKEHOLDERS	
o  Parents	of	young	girls	
o  Young	girls	(3	to	6	
years):																					
Kenema	(Eastern	
Province);																								
Bo	(Southern	Province)	
o  Schools;	NGOs;	…	
o  Volunteers	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  “[w]ill	give	kids	the	
opportunity	to	build	
their	self	efficacy,	be	
role	models	...”	
o  “[o]pportunity	to	
interact	with	tech	…”	
o  Delight	(Reward)	
o  Success	Criteria	
q RESOURCES	
o  Staff/Services	
o  Equipment/
Local	Tools	
o  Generator/Fuel	
o  Transporta`on	
o  Prizes,	etc.	
q OTHER	SOLUTIONS	
o  Tradi:onal	classes							
(with	didac:c	teaching)	
in	Science,	Technology,	
Engineering,	and	
Mathema:cs	
q PROBLEM/
CHALLENGE	
o  Understanding	and	
diges:ng	STEM	is	s:ll	a	
gray	area	for	girls	in	
Sierra	Leone	especially	
those	living	in	provinces	
q COST	STRUCTURE/
BUDGET	
o  Cost	Items	
o  Total	cost	
o  Pain	(Risks)	
A
2
XP	Gameboard	for	“CATCH	THEM	YOUNG	(CTY)”	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Kenema/Bo,	Sierra	Leone	q  WHEN	(Time):	Future/Present/Past	
Domain/Project/Game/Job	To	Get	Done:	Promote	STEM	EducaUon:	24x7?			Tool/Product/Service:	GamificaUon	
5	Phases	of																																		
a	Lean	Startup	Project:		
Business	Model	Lifecycle	
i.  Customer-Problem	
Fitness	
ii.  Problem-Solu`on	Fitness	
iii.  Product-Market						
Fitness	
iv.  Business	Model	Scaling	
v.  Business	Model	Renewal	
13
2
i.	ii.	
iii.
APPENDIX	1	
Lean	Startup	GamificaUon	
Lifecycle	of	a	Business	Model	Engine	
Lean	Startup	Gamifica`on	uses	a	gamificaUon	(game-mechanics	and	strategy)	approach	to		
rapidly	learning	and	applying	the	Lean	Startup	Methodology	in	a	fun	manner
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	 I:	Ideate	 P:	Prototype	
T:	Test	
E:	Empathize	
D:	Define	
R:	Reflect	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
q CUSTOMERS/
STAKEHOLDERS	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
q RESOURCES	 q OTHER	SOLUTIONS	 q PROBLEM/
CHALLENGE	
q COST	STRUCTURE/
BUDGET	
A
2
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
q CUSTOMERS/
STAKEHOLDERS	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
q RESOURCES	 q OTHER	SOLUTIONS	 q PROBLEM/
CHALLENGE	
q COST	STRUCTURE/
BUDGET	
A
2
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
1	
2	
3	4	
5	 6	
7	
8
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	“Catch	Them	Young	(CTY)”	
Project	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  What	steps	are	
you	taking	to	
make	this	
project	a	
reality?	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  How	are	you	planning	
to	fix	this	problem?	
o  What	is	your	
approach?	
o  Is	your	approach	
scalable?	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Why	is	this	problem	
important?	
q RESOURCES	
o  -	Please	list	
resources	
needed	to	
accomplish	
your	project?	
q OTHER	SOLUTIONS	
o  What	other	
community	solu`ons	
which	address	this	
problem?	
o  Is	there	anything	
similar?	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
o  What	would	the	
costs	be	for	
comple`ng	your	
project?	
A
2
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
1	
2	
3	4	
5	 6	
7	
8
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
q CUSTOMERS/
STAKEHOLDERS	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
q RESOURCES	 q OTHER	SOLUTIONS	 q PROBLEM/
CHALLENGE	
q COST	STRUCTURE/
BUDGET	
A
2
5	Phases	of																																		
a	Lean	Startup	Project:		
Business	Model	Lifecycle	
i.  Customer-Problem	
Fitness	
ii.  Problem-Solu`on	Fitness	
iii.  Product-Market						
Fitness	
iv.  Business	Model	Scaling	
v.  Business	Model	Renewal	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
q CUSTOMERS/
STAKEHOLDERS	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
q RESOURCES	 q OTHER	SOLUTIONS	 q PROBLEM/
CHALLENGE	
q COST	STRUCTURE/
BUDGET	
A
2
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
5	Phases	of																																		
a	Lean	Startup	Project:		
Business	Model	Lifecycle	
i.  Customer-Problem	
Fitness	
ii.  Problem-Solu`on	Fitness	
iii.  Product-Market						
Fitness	
iv.  Business	Model	Scaling	
v.  Business	Model	Renewal	
13
2
i.	ii.	
iii.
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
ScienUfic	Method:	O.T.H.E.R.	Loop	 H:	Hypothesize	
(Assump:ons)	
E:	Experiment	
(Data;	Analysis;	Results)	
O:	Observe	;	T:	Think		
(Anomaly;	Research)	
R:	Reflect	
(Conclusion;	Trade-off)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION/
MOVES	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
q CUSTOMERS/
STAKEHOLDERS	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
q RESOURCES	 q OTHER	SOLUTIONS	 q PROBLEM/
CHALLENGE	
q COST	STRUCTURE/
BUDGET	
A
2
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
XP	Gameboard	for	Innovate	Salone	Projects	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
5	Phases	of																																		
a	Lean	Startup	Project:		
Business	Model	Lifecycle	
i.  Customer-Problem	
Fitness	
ii.  Problem-Solu`on	Fitness	
iii.  Product-Market						
Fitness	
iv.  Business	Model	Scaling	
v.  Business	Model	Renewal	
13
2
i.	ii.	
iii.
Example:	Apple’s	Classic	iPod	
PPDR	GAMIFICATION	
“Each	One,	Teach	One”
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)	
for	“Catch	Them	Young	(CTY)”	
Project	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  What	steps	are	
you	taking	to	
make	this	
project	a	
reality?	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  How	are	you	planning	
to	fix	this	problem?	
o  What	is	your	
approach?	
o  Is	your	approach	
scalable?	
q CUSTOMERS/
STAKEHOLDERS	
o  Who	are	the	
customers	
(stakeholders)?	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Why	is	this	problem	
important?	
q RESOURCES	
o  -	Please	list	
resources	
needed	to	
accomplish	
your	project?	
q OTHER	SOLUTIONS	
o  What	other	
community	solu`ons	
which	address	this	
problem?	
o  Is	there	anything	
similar?	
q PROBLEM/
CHALLENGE	
o  What	is	the	problem/
challenge	that	your	
team	is	trying	to	solve	
through	this	innova-
`on	compe``on?	
q COST	STRUCTURE/
BUDGET	
o  What	would	the	
costs	be	for	
comple`ng	your	
project?	
A
2
XP	Gameboard	for	Apple’s	Classic	iPod	Project	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time):	2001	 q  WHERE	(Space):	USA/World	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	Listen	to	music:	24x7?			Tool/Product/Service:	Portable	Music	Player	
1	
2	
3	4	
5	 6	
7	
8
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)										
for	Apple	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  Create	insanely	
great	customer	
experience	for	
digital	music	
player	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  Classic	iPod:	Portable	
Digital	Music	Player	
(Beau:ful;	Easy	to	use;	
Holds	“A	Thousand	
Songs	in	Your	Pocket”)	
q CUSTOMERS/
STAKEHOLDERS	
o  High-end	customers	
who	like	to	listen	to	
their	library	of	music	
anywhere,																			
at	any	`me	
o  OEM;	Record	Cos.	
o  Retailers;	apple.com	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Asset	sale	
q RESOURCES	
o  Staff	
o  Marke`ng	&	
Sales	
o  Infrastructure	
o  Design/	
					Manufac.	
q OTHER	SOLUTIONS	
o  Exis`ng	music	players	
q PROBLEM/
CHALLENGE	
o  Exis:ng	music	players	
are	ugly,	difficult	to	
use,	and	perform	
poorly	
	
q COST	STRUCTURE/
BUDGET	
o  Staff	
o  Marke:ng	&	Sales	
o  Infrastructure	
o  Design/
Manufacturing	
A
2
XP	Gameboard	for	Apple’s	Classic	iPod	Project	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time):	2001	 q  WHERE	(Space):	USA/World	 ENVIRONMENT	(Space)	
5	Phases	of																																		
a	Lean	Startup	Project:		
Business	Model	Lifecycle	
i.  Customer-Problem	
Fitness	
ii.  Problem-Solu`on	Fitness	
iii.  Product-Market						
Fitness	
iv.  Business	Model	Scaling	
v.  Business	Model	Renewal	
Domain/Project/Game/Job	To	Get	Done:	Listen	to	music:	24x7?			Tool/Product/Service:	Portable	Music	Player
World’s	First	So-ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza:on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE	
or	PDDR	CYCLE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris:c	
P:	PROBLEM	
(Ques`on)	
P:	PLAN	 D:	DO	 R:	REVIEW	
SYMBOL	OF	SUIT,	CARD,	PHASE,	
OR	STORY	
	
																		(HOW)	
	
																												(WHAT)	
	
																													(WHO)	
	
																									(WHY)	
Design	Thinking	Cycle:	EDIPTR	
(Lean	Startup	Method:	BML	Loop)	
I:	Ideate	 P:	Prototype	(Build)	
T:	Test	(Measure)	
E:	Empathize	
D:	Define	
R:	Reflect	(Learn)	
INNOVATE	SALONE	DECK	
(8	TOPIC-CARDS	for		
Lean	Startup	Gamifica:on)										
for	Apple	
q PROCESSES/
ACTIVITIES/
PLAN	OF	
ACTION	
o  Create	insanely	
great	customer	
experience	for	
digital	music	
player	
q PROPOSED	SOLUTION	
(Output:	Product/
Service)	
o  Classic	iPod:	Portable	
Digital	Music	Player	
(Beau:ful;	Easy	to	use;	
Holds	“A	Thousand	
Songs	in	Your	Pocket”)	
q CUSTOMERS/
STAKEHOLDERS	
o  High-end	customers	
who	like	to	listen	to	
their	library	of	music	
anywhere,																			
at	any	`me	
o  OEM;	Record	Cos.	
o  Retailers;	apple.com	
q MOTIVATION/
BENEFITS/	
REVENUE	STREAMS	
o  Asset	sale	
q RESOURCES	
o  Staff	
o  Marke`ng	&	
Sales	
o  Infrastructure	
o  Design/	
					Manufac.	
q OTHER	SOLUTIONS	
o  Exis`ng	music	players	
q PROBLEM/
CHALLENGE	
o  Exis:ng	music	players	
are	ugly,	difficult	to	
use,	and	perform	
poorly	
	
q COST	STRUCTURE/
BUDGET	
o  Staff	
o  Marke:ng	&	Sales	
o  Infrastructure	
o  Design/
Manufacturing	
A
2
XP	Gameboard	for	Apple’s	Classic	iPod	Project	
							“The	PDDR	Cycle	Describes	How	Great	OrganizaIons	Rapidly	Solve	Problems,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time):	2001	 q  WHERE	(Space):	USA/World	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	Listen	to	music:	24x7?			Tool/Product/Service:	Portable	Music	Player	
5	Phases	of																																		
a	Lean	Startup	Project:		
Business	Model	Lifecycle	
i.  Customer-Problem	
Fitness	
ii.  Problem-Solu`on	Fitness	
iii.  Product-Market						
Fitness	
iv.  Business	Model	Scaling	
v.  Business	Model	Renewal	
13
2
i.	ii.	
iii.
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done

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