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Towards a Game-Design Framework for
Evidence-Based Clinical Procedure Libraries
Renée Schulz¹, Santiago Martinez², Takahir...
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[Poster] Towards a Game-Design Framework for Evidence-based Clinical Procedure Libraries SeGAH2019

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This is the poster for the paper publication "Towards a Game-Design Framework for Evidence-based Clinical Procedure Libraries" at SeGAH2019 conference, Kyoto, Japan.

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[Poster] Towards a Game-Design Framework for Evidence-based Clinical Procedure Libraries SeGAH2019

  1. 1. Towards a Game-Design Framework for Evidence-Based Clinical Procedure Libraries Renée Schulz¹, Santiago Martinez², Takahiro Hara¹ ¹Osaka University, ²University of Agder Renée Schulz¹, Takahiro Hara¹, Santiago Martinez² ¹Department of Multimedia Engineering, Graduate School of Information Science and Technology, Osaka University, Japan ²Faculty of Health and Sport Sciences, University of Agder (UiA), Norway IEEE 7th Interna�onal Conference on Serious Games and Applica�ons for Health 5 - 7 of August 2019 | Kyoto, Japan Suppor�ng En��es Plan the human-centred design process Understand and specify the context of use Specify the user requirements Produce design solutions to meet user requirements Evaluate the design against requirements Game analysis as problem solver What the game required to solve the problem Design solution analysis and extraction for use in serious applications Game design (gamification) elements analysis Design solution meets user requirements iterate where necessary • Library for clinical procedures and related resources • Search functionality • Visualisation of procedure steps (pictures and animations) • Lists of required tools • Hyperlinks between related procedures • Knowledge self-tests and study material • Calculators for dosage, amounts, intensity, speed, body mass index Forupdatesontheproject “UsabilityandProcedureLearnability ofEvidence-basedInteractiveClinicalSystems” followthislink: Immersion Support for Different Roles Flow Enhancement Visual Enhancement Support for Different Experience Levels Design for Interactivity Progress Elements Human-centred Design Process [ISO 9241 - 210 + adaption for Game Analysis] Analysed Game-Element- Categories • Clinical procedures are abstract (varying degrees) • Immersion can lead to better understanding and infor- • Enhance learning outcomes and quality of healthcare • Storytelling, narration • Higher level of realism in graphics, animations, videos • Design for interactivity and personalised tasks • Personalised perspective, self-paced viewing and self- • Video-based procedure support, including different mation retention in emergency situations paced navigation through interactive videos/ animations camera angles, virtual reality elements, 360-degree videos, or a first-person perspective

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