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We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
23	
  Years	
  of	
  Virtual	
  Reality	
  
Dr.	
  Stephen	
  Needel	
  
Advanced	
  Simula7on	
  
	
  
	
  
June	
  2016	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
Advanced	
  Simula7ons	
  
•  1993	
  –	
  Simula7on	
  Services	
  -­‐	
  Beginning	
  of	
  VR	
  for	
  MR	
  
–  SoOware	
  developed	
  by	
  Dr.	
  Raymond	
  Burke	
  
•  2003	
  –	
  Formed	
  Advanced	
  Simula7ons	
  
•  Over	
  450	
  separate	
  projects	
  tes7ng	
  thousands	
  of	
  varia7ons	
  
–  Packaging	
  	
  
–  Pricing	
  
–  Promo7ons	
  
–  Shelf	
  Layouts	
  
–  Shelf	
  Assortments	
  
–  New	
  Products	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
3	
  Things	
  To	
  Know	
  
Virtual	
  Reality	
  works	
  well	
  for	
  
marke7ng	
  research	
  –	
  most	
  of	
  the	
  
7me	
  
Thing 1
Three	
  things	
  to	
  know	
  about	
  Virtual	
  Reality	
  
	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
What	
  Works	
  –	
  And	
  What	
  Doesn’t	
  
	
  	
  
–  Any	
  CPG/FMCG	
  product	
  
–  Expensive/luxury	
  goods	
  (needs	
  
special	
  instruc7ons)	
  
–  Occasion-­‐specific	
  products	
  
(again,	
  special	
  instruc7ons)	
  
PRODUCTS	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
What	
  Works	
  –	
  And	
  What	
  Doesn’t	
  
	
  	
  
–  Any	
  CPG/FMCG	
  product	
  
–  Expensive/luxury	
  goods	
  (needs	
  
special	
  instruc7ons)	
  
–  Occasion-­‐specific	
  products	
  
(again,	
  special	
  instruc7ons)	
  
PRODUCTS	
   APPLICATIONS	
   	
  	
  
–  Packaging	
  
–  Pricing	
  
–  Promo7ons	
  
–  New	
  Products	
  
–  Shelf	
  Assort/Layout	
  
–  Subs7tu7on	
  Behavior	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
What	
  Works	
  –	
  And	
  What	
  Doesn’t	
  
	
  	
  
–  Any	
  CPG/FMCG	
  product	
  
–  Expensive/luxury	
  goods	
  (needs	
  
special	
  instruc7ons)	
  
–  Occasion-­‐specific	
  products	
  
(again,	
  special	
  instruc7ons)	
  
PRODUCTS	
   APPLICATIONS	
   	
  	
  
–  Packaging	
  
–  Pricing	
  
–  Promo7ons	
  
–  New	
  Products	
  
–  Shelf	
  Assort/Layout	
  
–  Subs7tu7on	
  Behavior	
  
	
  	
  
–  Any	
  country	
  that	
  has	
  a	
  
version	
  in	
  Windows	
  
–  Anywhere	
  you	
  can	
  put	
  a	
  
PC	
  and	
  a	
  shopper	
  
COUNTRIES	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
What	
  Works	
  –	
  And	
  What	
  Doesn’t	
  
PRODUCTS	
   APPLICATIONS	
   COUNTRIES	
  
–  Anything	
  requiring	
  taste,	
  
smell,	
  or	
  touch 	
  	
  
–  A	
  product	
  requiring	
  
interac7on	
  (e.g.	
  phones)	
  
–  Services	
  
–  Adver7sing	
  (long-­‐term	
  effects)	
  
–  Category	
  growth	
  driven	
  by	
  
new	
  shoppers	
  
–  Brand	
  growth	
  driven	
  by	
  
increased	
  purchase	
  frequency	
  
–  Countries	
  where	
  
internet	
  is	
  sporadic	
  
–  Countries	
  where	
  
central	
  loca7on	
  is	
  not	
  
prac7cal	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
3	
  Things	
  To	
  Know	
  
•  Virtual	
  Reality	
  works	
  well	
  for	
  
marke7ng	
  research	
  –	
  most	
  of	
  the	
  
7me	
  
•  The	
  data	
  is	
  different	
  from	
  what	
  you	
  
are	
  used	
  to	
  Thing 2
Three	
  things	
  to	
  know	
  about	
  Virtual	
  Reality	
  
	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
784
251
101
19 7
0
100
200
300
400
500
600
700
800
900
0 1 2 3 4+
TEST BRAND - NUMBER OF UNITS PURCHASED
The	
  Data	
  is	
  Different	
  
Most	
  shoppers	
  in	
  the	
  sample	
  are	
  not	
  going	
  to	
  buy	
  the	
  test	
  brand	
  
–  Implica7ons	
  for	
  test	
  design	
  
	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
The	
  Data	
  is	
  Different	
  
Most	
  shoppers	
  in	
  the	
  sample	
  are	
  not	
  going	
  to	
  buy	
  the	
  test	
  brand	
  
–  Want	
  at	
  least	
  30	
  expected	
  test	
  brand	
  buyers	
  
•  Run	
  big	
  samples	
  
•  Constrain	
  sample	
  by	
  only	
  using	
  category	
  buyers,	
  not	
  rep	
  sample	
  
•  Constrain	
  the	
  category-­‐buying	
  sample	
  (e.g.	
  brand	
  non-­‐rejectors)	
  
•  Augment	
  for	
  test	
  brand	
  users	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
The	
  Data	
  is	
  Different	
  
Results	
  are	
  rarely	
  significant	
  at	
  the	
  95%	
  confidence	
  level	
  
–  Shopping	
  data	
  is	
  not	
  normally	
  distributed	
  
•  Gamma	
  or	
  NBD	
  
•  Reduces	
  sta7s7cal	
  sensi7vity	
  
•  Transforms	
  don’t	
  help	
  
–  Test	
  effects	
  are	
  oOen	
  not	
  large	
  –	
  and	
  not	
  expected	
  to	
  be	
  
–  Look	
  for	
  pa)erns	
  of	
  shopping	
  change	
  more	
  than	
  sta3s3cal	
  
significance	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
45%
55%
NO SALES
DIFFERENCE
SALES
DIFFERENCE
61%
39%
INCONSISTENT
CONSISTENT
The	
  Data	
  is	
  Different	
  
What	
  they	
  say	
  is	
  not	
  always	
  what	
  they	
  do	
  
–  VR	
  is	
  different	
  from	
  surveys	
  	
  
–  Don’t	
  be	
  surprised	
  –	
  it’s	
  why	
  you	
  use	
  VR	
  
SIMULATION	
  RESULTS	
   POST-­‐SHOPPING	
  SURVEY	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
3	
  Things	
  To	
  Know	
  
•  Virtual	
  Reality	
  works	
  well	
  for	
  
marke7ng	
  research	
  –	
  most	
  of	
  the	
  
7me	
  
•  The	
  data	
  is	
  different	
  from	
  what	
  you	
  
are	
  used	
  to	
  
•  It’s	
  not	
  about	
  the	
  technology	
  
Thing 3
Three	
  things	
  to	
  know	
  about	
  Virtual	
  Reality	
  
	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
It’s	
  Not	
  The	
  Technology	
  
It’s	
  about	
  whether	
  it	
  validates	
  
–  For	
  mul7ple	
  categories	
  
–  For	
  the	
  system	
  you	
  are	
  buying	
  
–  For	
  two	
  basic	
  ques7ons:	
  
•  Do	
  shoppers	
  buy	
  like	
  they	
  normally	
  buy	
  using	
  this	
  system?	
  
•  Do	
  shopper	
  respond	
  to	
  marke7ng	
  s7muli	
  like	
  they	
  
normally	
  do?	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
It’s	
  Not	
  The	
  Technology	
  
It’s	
  about	
  crea7ng	
  the	
  right	
  psychological	
  environment	
  
–  No	
  advantage	
  to	
  store	
  walk-­‐throughs:	
  
− Excep7ons	
  
−  Stop-­‐ability	
  of	
  end-­‐aisle	
  displays	
  
−  Eye-­‐tracking	
  of	
  signage	
  
− Neither	
  is	
  a	
  good	
  use	
  of	
  VR	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
It’s	
  Not	
  The	
  Technology	
  
It’s	
  about	
  leing	
  them	
  shop	
  like	
  they’d	
  normally	
  shop	
  
–  Never	
  sejle	
  for	
  2D	
  images	
  
–  Otherwise,	
  just	
  show	
  shoppers	
  pictures	
  –	
  why	
  pay	
  for	
  VR?	
  
–  Shoppers	
  use	
  informa7on	
  on	
  sides	
  and	
  backs	
  
•  Why	
  take	
  that	
  away?	
  
•  Why	
  risk	
  altering	
  behavior?	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
It’s	
  Not	
  The	
  Technology	
  
It’s	
  about	
  hiring	
  a	
  supplier	
  who	
  understands:	
  
–  The	
  boundaries	
  of	
  the	
  technology	
  
–  Experimental	
  design	
  
–  How	
  the	
  research	
  will	
  be	
  used	
  
–  What	
  your	
  business	
  issues	
  are	
  
–  How	
  to	
  turn	
  the	
  data	
  into	
  ac7on	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
3	
  Things	
  To	
  Know	
  
•  Virtual	
  Reality	
  works	
  well	
  for	
  
marke7ng	
  research	
  –	
  most	
  of	
  the	
  
7me	
  
•  The	
  data	
  is	
  different	
  from	
  what	
  you	
  
are	
  used	
  to	
  
•  It’s	
  not	
  about	
  the	
  technology	
  
3things
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
Thank	
  You!	
  
	
  
	
  
For	
  more	
  informa7on,	
  please	
  contact:	
  
Dr.	
  Stephen	
  Needel	
  
Advanced	
  Simula7ons	
  
drsteveasl@gmail.com	
  
+1-­‐404-­‐944-­‐0248	
  
www.advancedsimula7ons.com	
  
We’ve	
  Learned	
  A	
  Few	
  Things	
  –	
  Altered	
  Reali7es	
  
Dr.	
  Stephen	
  Needel,	
  Advanced	
  Simula6ons,	
  2016	
  
Q	
  &	
  A	
  
Ray	
  Poynter	
  
The	
  Future	
  Place	
  
Dr.	
  Stephen	
  Needel	
  
Advanced	
  Simula6ons	
  

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Stephen Needel - Altered Realities - 2016

  • 1. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   23  Years  of  Virtual  Reality   Dr.  Stephen  Needel   Advanced  Simula7on       June  2016   We’ve  Learned  A  Few  Things  
  • 2. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   Advanced  Simula7ons   •  1993  –  Simula7on  Services  -­‐  Beginning  of  VR  for  MR   –  SoOware  developed  by  Dr.  Raymond  Burke   •  2003  –  Formed  Advanced  Simula7ons   •  Over  450  separate  projects  tes7ng  thousands  of  varia7ons   –  Packaging     –  Pricing   –  Promo7ons   –  Shelf  Layouts   –  Shelf  Assortments   –  New  Products  
  • 3. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   3  Things  To  Know   Virtual  Reality  works  well  for   marke7ng  research  –  most  of  the   7me   Thing 1 Three  things  to  know  about  Virtual  Reality    
  • 4. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   What  Works  –  And  What  Doesn’t       –  Any  CPG/FMCG  product   –  Expensive/luxury  goods  (needs   special  instruc7ons)   –  Occasion-­‐specific  products   (again,  special  instruc7ons)   PRODUCTS  
  • 5. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   What  Works  –  And  What  Doesn’t       –  Any  CPG/FMCG  product   –  Expensive/luxury  goods  (needs   special  instruc7ons)   –  Occasion-­‐specific  products   (again,  special  instruc7ons)   PRODUCTS   APPLICATIONS       –  Packaging   –  Pricing   –  Promo7ons   –  New  Products   –  Shelf  Assort/Layout   –  Subs7tu7on  Behavior  
  • 6. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   What  Works  –  And  What  Doesn’t       –  Any  CPG/FMCG  product   –  Expensive/luxury  goods  (needs   special  instruc7ons)   –  Occasion-­‐specific  products   (again,  special  instruc7ons)   PRODUCTS   APPLICATIONS       –  Packaging   –  Pricing   –  Promo7ons   –  New  Products   –  Shelf  Assort/Layout   –  Subs7tu7on  Behavior       –  Any  country  that  has  a   version  in  Windows   –  Anywhere  you  can  put  a   PC  and  a  shopper   COUNTRIES  
  • 7. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   What  Works  –  And  What  Doesn’t   PRODUCTS   APPLICATIONS   COUNTRIES   –  Anything  requiring  taste,   smell,  or  touch     –  A  product  requiring   interac7on  (e.g.  phones)   –  Services   –  Adver7sing  (long-­‐term  effects)   –  Category  growth  driven  by   new  shoppers   –  Brand  growth  driven  by   increased  purchase  frequency   –  Countries  where   internet  is  sporadic   –  Countries  where   central  loca7on  is  not   prac7cal  
  • 8. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   3  Things  To  Know   •  Virtual  Reality  works  well  for   marke7ng  research  –  most  of  the   7me   •  The  data  is  different  from  what  you   are  used  to  Thing 2 Three  things  to  know  about  Virtual  Reality    
  • 9. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   784 251 101 19 7 0 100 200 300 400 500 600 700 800 900 0 1 2 3 4+ TEST BRAND - NUMBER OF UNITS PURCHASED The  Data  is  Different   Most  shoppers  in  the  sample  are  not  going  to  buy  the  test  brand   –  Implica7ons  for  test  design    
  • 10. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   The  Data  is  Different   Most  shoppers  in  the  sample  are  not  going  to  buy  the  test  brand   –  Want  at  least  30  expected  test  brand  buyers   •  Run  big  samples   •  Constrain  sample  by  only  using  category  buyers,  not  rep  sample   •  Constrain  the  category-­‐buying  sample  (e.g.  brand  non-­‐rejectors)   •  Augment  for  test  brand  users  
  • 11. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   The  Data  is  Different   Results  are  rarely  significant  at  the  95%  confidence  level   –  Shopping  data  is  not  normally  distributed   •  Gamma  or  NBD   •  Reduces  sta7s7cal  sensi7vity   •  Transforms  don’t  help   –  Test  effects  are  oOen  not  large  –  and  not  expected  to  be   –  Look  for  pa)erns  of  shopping  change  more  than  sta3s3cal   significance  
  • 12. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   45% 55% NO SALES DIFFERENCE SALES DIFFERENCE 61% 39% INCONSISTENT CONSISTENT The  Data  is  Different   What  they  say  is  not  always  what  they  do   –  VR  is  different  from  surveys     –  Don’t  be  surprised  –  it’s  why  you  use  VR   SIMULATION  RESULTS   POST-­‐SHOPPING  SURVEY  
  • 13. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   3  Things  To  Know   •  Virtual  Reality  works  well  for   marke7ng  research  –  most  of  the   7me   •  The  data  is  different  from  what  you   are  used  to   •  It’s  not  about  the  technology   Thing 3 Three  things  to  know  about  Virtual  Reality    
  • 14. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   It’s  Not  The  Technology   It’s  about  whether  it  validates   –  For  mul7ple  categories   –  For  the  system  you  are  buying   –  For  two  basic  ques7ons:   •  Do  shoppers  buy  like  they  normally  buy  using  this  system?   •  Do  shopper  respond  to  marke7ng  s7muli  like  they   normally  do?  
  • 15. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   It’s  Not  The  Technology   It’s  about  crea7ng  the  right  psychological  environment   –  No  advantage  to  store  walk-­‐throughs:   − Excep7ons   −  Stop-­‐ability  of  end-­‐aisle  displays   −  Eye-­‐tracking  of  signage   − Neither  is  a  good  use  of  VR  
  • 16. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   It’s  Not  The  Technology   It’s  about  leing  them  shop  like  they’d  normally  shop   –  Never  sejle  for  2D  images   –  Otherwise,  just  show  shoppers  pictures  –  why  pay  for  VR?   –  Shoppers  use  informa7on  on  sides  and  backs   •  Why  take  that  away?   •  Why  risk  altering  behavior?  
  • 17. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   It’s  Not  The  Technology   It’s  about  hiring  a  supplier  who  understands:   –  The  boundaries  of  the  technology   –  Experimental  design   –  How  the  research  will  be  used   –  What  your  business  issues  are   –  How  to  turn  the  data  into  ac7on  
  • 18. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   3  Things  To  Know   •  Virtual  Reality  works  well  for   marke7ng  research  –  most  of  the   7me   •  The  data  is  different  from  what  you   are  used  to   •  It’s  not  about  the  technology   3things
  • 19. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   Thank  You!       For  more  informa7on,  please  contact:   Dr.  Stephen  Needel   Advanced  Simula7ons   drsteveasl@gmail.com   +1-­‐404-­‐944-­‐0248   www.advancedsimula7ons.com  
  • 20. We’ve  Learned  A  Few  Things  –  Altered  Reali7es   Dr.  Stephen  Needel,  Advanced  Simula6ons,  2016   Q  &  A   Ray  Poynter   The  Future  Place   Dr.  Stephen  Needel   Advanced  Simula6ons