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Future Views
Workshop
futureviewstoolkit.com
What creative activity would
you do if you had more time?
We’d also like to know your
name, and how you are involved
in your local area.
The Challenge!
Education and arts organisations are:
that in the far future all
young people can be
creative wherever they live
for years to come

to ensure

Working now in
the present day

and they need to know what you think

that the UK is a creative
powerhouse, and has been for a
long time.
Did you know 

Tourism
Museums and
Heritage
Theatre and Drama
Music
BUT THAT IS
AT RISK!
Artists don't
earn enough
with rising
costs of
living
Bigger tuition
fees and debt
at University
97% digital
businesses
small and
vulnerable
Arts and technical subjects
squeezed out of schools
Uncertainty in
UK economy
Local
places
losing
theatres
and
museums
To view the future
takes imagination
Now Near Future Far Future
Identify
the current drivers
for change.
Now Near Future Far Future
Identify
the current drivers
for change.
Focus
on the impact.
What will this
mean?
Now Near Future Far Future
Identify
the current drivers
for change.
Focus
on the impact.
What will this
mean?
Develop
ideas. What
new things will
exist?
Now Near Future Far Future
Identify
the current drivers
for change.
Focus
on the impact.
What will this
mean?
Develop
ideas. What
new things will
exist?
Imagine
What will our
future world
be like?
Let’s get started!
Level 1 - Now
ZOOM ZOOM ZOOM
Identify your top Gamechangers
Zoom out

What are some big things
happening in the world that
might affect your access to
culture and creativity?
Zoom in

What barriers are there locally
for young people’s cultural and
creative lives?
Identify lots of local barriers
Zoom in again

What are the personal factors
that stop children and young
people from engaging more in
culture and creativity?
Identify lots of internal barriers
Step back and look.
Place factors that are most personal
on the left, and factors furthest from
your control on the right.
Internal External
Step back and look
Place factors that are most personal
on the left, factors that are furthest
from your control on the right.
Internal
Character
External
Context
Skills and
Capacities
Level 2 – Near Future
Impact!
Focus on the impact. What
will this mean?
In the near future
What impacts will your barriers
and gamechangers have
caused?
Tag your ideas as positive,
negative, or both.
In the near future
What impacts will your barriers
and gamechangers have
caused?
It’s hard to know 

which way things will go
Why does it matter?
CULTURE is all the
ways art and
creativity are
saved, shared and
interpreted
Whatever changes
we will always NEED
ART: to sing, dance,
make images, tell
stories
Creativity can help us solve problems
Flip it!
What positive outcomes could
also happen?
How will people use creativity to
solve problems?
Develop ideas. What new
things will exist?
Welcome to the Future!
We have arrived!
What does the future look like
now? How is it different?
Level 3 – Far Future
The neXt factor
In the far future what kinds of
people will we find? What skills or
attitudes will they need to thrive?
Imagine: How is this different for
work, learning or play?
You have successfully imagined
what the future needs!
Let’s tell the
people in the present day
Thank you
Have a wonderful future!

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Future Views Workshop

  • 2. What creative activity would you do if you had more time? We’d also like to know your name, and how you are involved in your local area.
  • 4. Education and arts organisations are: that in the far future all young people can be creative wherever they live for years to come
 to ensure
 Working now in the present day
 and they need to know what you think
  • 5. 
that the UK is a creative powerhouse, and has been for a long time. Did you know 
 Tourism Museums and Heritage Theatre and Drama Music
  • 6. BUT THAT IS AT RISK! Artists don't earn enough with rising costs of living Bigger tuition fees and debt at University 97% digital businesses small and vulnerable Arts and technical subjects squeezed out of schools Uncertainty in UK economy Local places losing theatres and museums
  • 7. To view the future takes imagination
  • 8. Now Near Future Far Future Identify the current drivers for change.
  • 9. Now Near Future Far Future Identify the current drivers for change. Focus on the impact. What will this mean?
  • 10. Now Near Future Far Future Identify the current drivers for change. Focus on the impact. What will this mean? Develop ideas. What new things will exist?
  • 11. Now Near Future Far Future Identify the current drivers for change. Focus on the impact. What will this mean? Develop ideas. What new things will exist? Imagine What will our future world be like?
  • 13. Level 1 - Now ZOOM ZOOM ZOOM
  • 14. Identify your top Gamechangers Zoom out
 What are some big things happening in the world that might affect your access to culture and creativity?
  • 15. Zoom in
 What barriers are there locally for young people’s cultural and creative lives? Identify lots of local barriers
  • 16. Zoom in again
 What are the personal factors that stop children and young people from engaging more in culture and creativity? Identify lots of internal barriers
  • 17. Step back and look. Place factors that are most personal on the left, and factors furthest from your control on the right. Internal External
  • 18. Step back and look Place factors that are most personal on the left, factors that are furthest from your control on the right. Internal Character External Context Skills and Capacities
  • 19. Level 2 – Near Future Impact!
  • 20. Focus on the impact. What will this mean? In the near future What impacts will your barriers and gamechangers have caused?
  • 21. Tag your ideas as positive, negative, or both. In the near future What impacts will your barriers and gamechangers have caused?
  • 22. It’s hard to know 
 which way things will go
  • 23. Why does it matter? CULTURE is all the ways art and creativity are saved, shared and interpreted Whatever changes we will always NEED ART: to sing, dance, make images, tell stories Creativity can help us solve problems
  • 24. Flip it! What positive outcomes could also happen? How will people use creativity to solve problems? Develop ideas. What new things will exist?
  • 25. Welcome to the Future! We have arrived! What does the future look like now? How is it different?
  • 26. Level 3 – Far Future The neXt factor
  • 27. In the far future what kinds of people will we find? What skills or attitudes will they need to thrive? Imagine: How is this different for work, learning or play?
  • 28. You have successfully imagined what the future needs! Let’s tell the people in the present day
  • 29. Thank you Have a wonderful future!

Hinweis der Redaktion

  1. The workshop is divided into three colour-coded sections, each lasting roughly an hour. Divide the group into two or three teams of around 4-8 individuals. It’s important to mix the age groups up so that young people and adults are working together. Encourage them to record their thoughts at every stage so that you can review them later. You might also make an audio recording of their conversations at the points where ideas are shared as a group. Materials: Each team will need Post-it notes of at least 3 different colours, coloured pens, and several large sheets of paper.
  2. Ice breaker Go around the room inviting participants to introduce themselves. The question is intended to get them thinking about their own creative lives. This will be revisited at the end of the workshop. Give each person 30 seconds (or less) to answer, unless you have enough time for more!
  3. We will take you on a journey through three steps: Step 1 is going to be about what is happening now that has potential to impact on the future of arts and creative learning in your area
  4. Step 2a is about this question: If these things don’t change, what will that mean in the near future?
  5. Step 2b is about ‘How can we ‘flip’ these into positive scenarios?’
  6. Step 3: What will this mean for our future? We will talk about: Who will live there? What skills and attitudes will they need to thrive?
  7. This first round is designed to generate lots of ideas, digging deeper into things that stop young people from engaging with arts and culture, specifically those things happening now that will impact on the future if they don’t change. There are three questions, each one looking at a different level of factors. Ask the groups to note thoughts on Post-its, different coloured for each question.
  8. e.g. on Purple Post-it notes
  9. e.g. on Yellow post-it notes
  10. e.g. on Blue Post-it notes
  11. Ask the whole group to arrange their Post-its in one shared line from ‘internal’ to ‘external’. Ask each team to choose the Post-it that is the most personal or Internal factor, then as a whole group decide which team’s Post-it should be placed in the extreme left position. Then do the same for the most external factor (or most outside of their control). After this everybody brings all their Post-its and place them where they feel they belong.
  12. Stand back from the line and look at the colours of Post-its. You should see clusters representing three areas of Character, Capacity and Context. Also, you’ll see the colours are quite mixed up. Factors relating to internal character are likely to relate to personal feelings and emotions (e.g. ‘I have nobody to go with’ and ‘people might judge me’) Factors relating to skills and capacities are likely to relate to local infrastructure, opportunities and the ability of individuals or organisations to harness these. These are also likely to afford the most potential for change Factors relating to external context are likely to be factors that ‘happen to us’ or are imposed on us, (e.g. governmental policy, world economics) Flow’s Thrivable Culture framework illustrates how the three sets of factors impact on each other, for example an external issue might be solved by addressing the skills and capacities a young person has, which will in turn impact on their thoughts and feelings (see online toolkit for more). Invite each team to identify 3 or 4 factors that they feel are most pressing, urgent, or important for their local area, ideally selecting a mix of internal, relational and external. They will use these for the next round.
  13. Invite each team to identify 3 or 4 factors that they feel are most pressing, urgent, or important for their local area, ideally selecting a mix of internal, relational and external. They will use these for the next round.
  14. This is a mindmapping exercise. Give each team a large sheet of paper and several coloured pens. They stick their selected Post-its onto their sheet, and draw or write all the potential impacts that each factor could have. Encourage them to also draw out links between the factors, what will A + B result in? What if both C & D happen but E doesn’t? To encourage people to think more deeply, ask them to look at their map and for each point they have made think ‘what then?
 and what then?
 and what then?
’
  15. Half way through this activity interrupt the group and ask them to review what they have written so far, indicating which of their outcomes are positive and which are negative. You might hand out two different coloured stickers for them to do so. It is likely that they will find that the majority of their stickers relate to negative outcomes, which creates an opportunity for you to discuss the value of having a positive view of the future, to identify opportunities instead of barriers.
  16. Discuss the spread of positive and negative ideas, give them an example of things that society got wrong when trying to predict the future (such as the great Horse Manure crisis of 1894) http://www.historic-uk.com/HistoryUK/HistoryofBritain/Great-Horse-Manure-Crisis-of-1894/ Then give them examples of future thinking that people got right, such as Sir Joseph Bazalgette who designed London’s Victorian sewerage system to accommodate 4 million people, twice the population of London at the time. Thinking creatively and building it too big meant that now, with 8.5m people, London is only just needing to build new ‘super sewers’.
  17. Additional slide, if you need it, to discuss the value of creativity in solving problems.
  18. Ask the teams to revisit their mind maps, and using a different coloured pen think of positive, creative solutions, or alternative positive impacts that could arise. This is a good point to mix the teams up by moving two or three people from each team into another one. This encourages them to re-think the issues as they describe them to their new team mates, giving them a fresh perspective. Once they have had time to discuss their positive perspectives, each team summarises their thoughts to the others, so that the participants can discuss their positive vision of the future as a group.
  19. Ask the participants to re-arrange themselves in a circle and explain that you will be playing an improvisation game to create a picture of the future. They will take it in turns to suggest something new that will exist, or a way of being, in the future. There is only one rule, that each person has to respond to the previous person’s idea by saying ‘yes, and...’. Start the group by deciding what year you have arrived in, and ask the first person a question such as ‘what are you most excited about now you are there?’. Questions as prompts if people get stuck could include: What is new here that was not here before? What is better? What are you most excited about? How do you feel in this new future? What do you miss from the past?
  20. Re-arrange the group into three teams. One will focus on the world of work, one on education, and one on leisure time. Ask them to think of all the skills, values and attitudes that young people will need to lead thriving creative lives in these areas, writing them down on a large sheet of paper. Ask each team to decide on their three most important points and share these with the rest of the group, discuss any similarities between their ideas. You could also point out that it is the people sitting in the room that will be responsible for making sure tomorrow’s young people have the opportunity to develop these. The adults can create the conditions for now, and the young people are tomorrow’s future cultural leaders.
  21. Re-arrange the groups one last time so that the young people and adults are now in their own peer groups, and ask them each to discuss how the other age group could act to make the positive future they imagine a reality. Turn their chairs so each group is facing the other, and then they take it in turns to pitch to the other group, trying to persuade them to make the changes they feel are most important for a thriving, creative future.