6. What will this cover
• It's not my job (The beginning of the UX industry).
• User experience is the entire product production process
• UX: Product process VS Service Process
• Opinions, science VS research (When can you have an opinion)
• Low fidelity wireframes VS High fidelity wireframes (What's are the differences and does it matter)
• Don't go to market strategy (Have something solid to test with or don't test)
• The most powerful thing in the world (Idea and idea stage)
• If something didn't work, is it because it doesn't work? Or is it just you?
• The safe zone approach in MVP VS Creative/innovative approaches.
• Best way to take approach. (Think in steps, wizards and patterns.)
• Testing, Injecting-Removing features and observing behaviors. (What people think doesn't matter, it's what they do -at
this stage)
• The one man show thing, big teams and the big small ones.
7. Schedule
• Me Talking 7:00 - 7:50
• Break (And prayer) 7:50 - 8:05
• Back to me talking 8:05 - 8:40
• Questions and answers 8:40 - 9:00
-للمصلين صالةالمغربالساعة٨ :٠٠
23. Study your prototype.
Enhance the hell out of it.
Make it a process.
Do not go to market unless you’re ready.
(The main war between UX and PM)
24. Things to consider building
Before go to market
• Gigantic user research (Real Data)
• A very well studied prototype (And product to be)
• Zero Ego
• Consistent Brand (Let’s talk personalities)
• Testing tools
25. Safe design (and experience)
approach VS Full creative and going
outside the box, one.
If it’s tested on millions of users and it’s working…
26. Can a design approach
changes the game?
For the better or worst? Think in steps, wizards and patterns.