This session takes a look at the range of experiences we have as individuals, and what we can draw from our own experiences to improve how we design and build for others.
We looked at how much we delve into that range, how much we shy away from the extremes, from our intuitions, and how we overlook the nuance in favour of the coarse and the safe.
We went through some frameworks that help apply these conversations at work, how you can format insights that feed into design specifications, and we discussed how these principles apply to facilitation and user research, product, and service design.
Why?
We know people are at the core of what we do, but we rarely explore them with as much rigour or subtlety as we do more technical domains. Our best developers, designers, and product managers are rarely able to talk about humans with as much confidence and nuance as they can talk about ruby, typefaces or commercial strategy.
It's hard. Partly because the topic is so subjective - it's so close to all of us, and it's hard to lay claim to being an expert. It can also be confronting, we can lack the vocabulary, and it's easy to be wrong. But what do we lose by holding back from fully exploring the human dimension of the problems we're trying to solve? What tools can we use to make these conversations easier, and focused on product outcomes?
1. How to bring human experiences
into your work.
Gin Atkins, Head of Product
@ginatkins
2. We know people are at the core of what we
do. Yet, our best developers, designers, and
product managers are rarely able to talk about
people with as much confidence and nuance as
they talk about ruby, typefaces or commercial
strategy.
@ginatkins
14. Compare your graphs
with the people at
your table.
- Where do you differ?
- Where do you align?
- Listen to the language.
@ginatkins
15. 1)
2)
3)
4)
5)
The Circle of Life, The Lion King soundtrack
Gobbledigook, Sigur Ros
Monsters Books and Boggarts, HP soundtrack
Pitbull Terrier, Die Antwood
Walkaway, Meet Jo Black
Tracks
@ginatkins
17. @ginatkins
Don Norman’s 3 Levels of [Emotional] Design
Functional
The aesthetic - how it
looks and makes us
feel when we first
engage with it.
The experience of the
product in use. We
often think of this level
when we think of user
experience.
The rationalization
and intellectualization
of a product. Does it
appeal to my self-
image, to my pride?
@ginatkins
Visceral Behavioural Reflective
Beautiful, sleek, great,
clean, gross, ugly
Simple, clear, complex,
annoying, confusing
Cool, shmick, bogan,
woke, fab
20. @ginatkins
JTBD
Functional Emotional
When I’m listening to music
I want a device that holds all my music
So I can listen to anything at any time.
When I’m listening to music
I want to feel
@ginatkins
JTBD
Functional Emotional
When I’m listening to music
I want a device that holds all my
music
So I can listen to anything at
any time
When I’m listening to music
I want a device that looks good
So I feel as cool as the artists I’m
listening to
27. @ginatkins
Draw on your own experience
Internal | Emic : From within the social group, from the
perspective of the subject.
External | Etic : From outside, from the perspective of
the observer.
28. This is us!
@ginatkins
Draw on your own experience
Internal | Emic : From within the social group, from the
perspective of the subject.
!
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