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Sandy Hilfiker, MA
Plain Talk 2015
Involving Users with Limited
Literacy Skills in Co-Creation of
Health Websites
Presentation Overview
1. What is UCD?
2. What we know about limited literacy users
3. Getting to know your audience
4. Organizing your information
5. Testing a draft
6. Involving participants with limited literacy
What is User Centered Design?
UCD:
Involving end-users (your audience) in the
design and development of a product or
campaign
 Co-creation
 Participatory Design
User-Centered Design Process
① Research the user/audience
① Design a prototype
① Test it
① Tweak it
⑤ Test it again
User-Centered Design Process
v
5 Reasons to Involve Your Users
1. Just because you think your material is awesome doesn’t mean
that your audience does.
2. You can waste a lot of time and money developing messages and
materials that nobody uses.
3. It’s the only way you can be sure that your messages will be
understood.
4. Target audience members will be empowered and invested in the
success of your product.
5. It will make you a better communicator.
What’s the point?
You want your design to be:
 Usable
 Useful
 Appropriate
 Appealing
Usable
Usability: ease of use (and satisfaction with)
a product, website, or material
 Does it work?
 Can the user get from A to B?
 How easily can the user accomplish the task?
 Goal: find problems in a design in order to make it better
Useful
Usefulness: level of value that a product has for
the user
 Is it helpful?
 Is it what the user expected?
 Will users want to interact with the design?
 Goal: understand how a design aligns with user needs
Appropriate (Suitable)
Suitability: extent to which a design matches users’
skills and experience
 Is it easy to understand?
 Is it motivating?
 Is it familiar?
 Is it accessible to your audience?
 Is it culturally relevant?
Appealing
Appeal: people’s emotional feelings about a
product or design
 Is it attractive?
 Do people want to interact with it?
How long do you have to grab a user’s attention on your
website?
 5 seconds
 15 seconds
 25 second
 45 seconds
 60 seconds
Web pages with clear value to the user will
hold a her attention longer.
[Source: Nielson Norman Group, 2000]
What we know about users with
limited literacy skills
What We Know
Users with limited literacy skills are…
 Willing to use the Web to access health information
 Able to accomplish tasks when Web sites are designed
well
 More likely to use a mobile phone to access the the
Web than a desktop
Prone to skipping & Focus on the center of the screen
Source: Colter, A and Summers, K (2014). Low Literacy Users. In Bergstrom &
Schall (Eds.), Eye Tracking in User Experience Design (p. 339). Waltham, MA:
Elesvier.
Gaze path of a participant with
low literacy skills who reads only
the text that looks easy to read.
Easily overwhelmed & Limited working memory
Source: Colter, A and Summers, K (2014). Low Literacy Users. In Bergstrom & Schall (Eds.), Eye Tracking in User
Experience Design (p. 339). Waltham, MA: Elesvier.
Gaze path of a participant who does not
have low literacy skills
Gaze path of a participant with limited literacy
skills attempting to read every word
Do I need to worry about health literacy?
About 9 in 10 Americans have limited health literacy skills.
ALL users benefit from improved readability and usability
Comparing time-on-task on the original site with a prototype (designed
to support users with limited literacy skills):
Time on Task
(Mean)
Original Site Prototype Improvement
High literacy 14:19 5:05 +182%
Lower literacy 22:16 9:30 +134%
All users 17:50 6:45 +164%
High Literacy Users:
3x as fast with the
revised site
93% success rate
on revised site
(compared to 68%
with original)
Source: Summers, K., & Summers, M. (2005). Reading and navigational
strategies of Web users with lower literacy skills.
Who is your audience?
Know your users
Who are they?
What motivates them?
Talk to them!
 Never assume you understand your audience
 Hold an informal focus group
 Conduct 1-on-1 interviews
Methods
 Interviews
 Surveys
 Focus Groups
 Collaging
Sample Method: Collaging
 Participants create a collage
that represents the
characteristics they would like
to see in a new Website
 Result: Provides insights into
users’ needs normally not
revealed in interviews and
focus groups
“This is how I feel, free and full of energy. I
want my doctor to understand that this is how
I want to feel with her help.”
Practice
+ Circle 2-3 images that represents qualities of your ideal work
environment.
+ Circle 1-2 images the represents the qualities you would NOT want
in your work environment.
+ Write a brief description why you chose each image.
What do you do with the information?
Create a user-centered product!
 Create a persona
 Create use-cases or user scenarios
 Inform product design and/or delivery
 Fine-tune your messages
Create a Persona
Persona: a pretend user who represents a
population
 Typically a combination of several real people
 Used to drive product design
Sample Persona: Laura
How to use Personas
 Will Laura use/understand this website?
 Will this design appeal to her? Is she likely to
notice it?
 What about Laura — we need to make sure this
website reaches her…
Practice
Create a brief persona that represents one of your
key target audiences.
Include information on:
 Demographics
 Information Needs
 Health Literacy Skills
 Technology Use/Savviness
What’s the best way to organize your content?
Methods
 Card sorting
 Tree testing
 Click testing
Sample Method: Card Sorting
 Participants organize topics
from a website or app into
categories that make sense
to them.
 Provides insights into a site
structure and labels that will
be intuitive for users.
Sample Method: Click Testing
 A technique for gathering quick feedback on wireframes
or mock-ups of webpage designs
 Provides a ‘heat map’ of where participants expect to
find specific types of information on page mock-ups
 Provides the ability to gather feedback on specific labels
and visual design elements
Click Testing: Sample Results
Click Testing: User Interface
Demonstration
Tree Testing: Word of Caution
 A technique for evaluating how
easy it is for people to locate
information within a material or
website structure
 Participants are given a topic to
find within a text version of a site
map or table of contents
 May not be an effective method
with limited literacy participants
due to the lack of visual cues
Tree Testing: Case Study
Task: Where would you find healthy
snack ideas for kids?
 Participants nominated 14 different
pages as the correct answer.
 Participants did very little
backtracking
 Typically, we see more blue
indicating participants have gone
down multiple paths before selecting
an answer
Tree Testing: Case Study
Task: Where would you go to
learn what Wisconsin is doing to
support Healthy People 2020?
 This chart represents an
unsuccessful task in on a
professional website
 The blue dots indicate where
participants went down a
path and backtracked to look
for the right answer.
How do I know if my product is usable?
Methods
 Prototype and usability testing
 Eye tracking
 A/B testing
Sample Method: Prototype Testing
 Participants use a paper version of an app or
website to provide feedback on 'flow' and
navigation.
 Provides helpful feedback early in the process
before valuable resources have been spent on
development.
Paper Prototype Testing
Prototype Testing: Before/After
 6 pages were redesigned based on prior user research findings
 Developed as clickable web prototypes
Before After
Usability Testing in Action
Involving Participants with Limited Health Literacy
Top Ten Tips
① Partner with community organizations to recruit special
populations
② Screen for participants with limited health literacy using
proxy measures
③ Develop screeners, consent forms, and moderator’s
guides in plain language
④ Limit the use of Likert-style questions
⑤ Use cash incentives when possible
Top Ten Tips
⑥ Screen for participants for limited technology use
⑦ Limit the number of tasks
⑧ Pre-test your protocol with at least one participant with
limited literacy skills
⑨ Choose a moderator with experience conducting
research with limited literacy participants
⑩ Conduct testing sessions in a setting that is familiar and
accessible to participants
Wrap Up
Why should I do user testing?
 When it comes to understanding your materials/website
– your users are the experts.
 All materials have problems. (Some more than others.)
They may not obvious to you. But your users will almost
always find them.
 Investing in user-friendly products pays dividends;
ignoring usability issues can be costly – affecting
DASH’s effectiveness and reputation.
Helpful Resources
Thank you!
Sandy Hilfiker
sandy@communicatehealth.com
communicatehealth.com

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Sandy Williams Hilfiker - Involving People with Limited Literacy Skills in Co-Creation of Health Information: Notes from the Field

  • 1. Sandy Hilfiker, MA Plain Talk 2015 Involving Users with Limited Literacy Skills in Co-Creation of Health Websites
  • 2. Presentation Overview 1. What is UCD? 2. What we know about limited literacy users 3. Getting to know your audience 4. Organizing your information 5. Testing a draft 6. Involving participants with limited literacy
  • 3. What is User Centered Design?
  • 4. UCD: Involving end-users (your audience) in the design and development of a product or campaign  Co-creation  Participatory Design
  • 5. User-Centered Design Process ① Research the user/audience ① Design a prototype ① Test it ① Tweak it ⑤ Test it again
  • 7. 5 Reasons to Involve Your Users 1. Just because you think your material is awesome doesn’t mean that your audience does. 2. You can waste a lot of time and money developing messages and materials that nobody uses. 3. It’s the only way you can be sure that your messages will be understood. 4. Target audience members will be empowered and invested in the success of your product. 5. It will make you a better communicator.
  • 9. You want your design to be:  Usable  Useful  Appropriate  Appealing
  • 10. Usable Usability: ease of use (and satisfaction with) a product, website, or material  Does it work?  Can the user get from A to B?  How easily can the user accomplish the task?  Goal: find problems in a design in order to make it better
  • 11. Useful Usefulness: level of value that a product has for the user  Is it helpful?  Is it what the user expected?  Will users want to interact with the design?  Goal: understand how a design aligns with user needs
  • 12. Appropriate (Suitable) Suitability: extent to which a design matches users’ skills and experience  Is it easy to understand?  Is it motivating?  Is it familiar?  Is it accessible to your audience?  Is it culturally relevant?
  • 13. Appealing Appeal: people’s emotional feelings about a product or design  Is it attractive?  Do people want to interact with it?
  • 14. How long do you have to grab a user’s attention on your website?  5 seconds  15 seconds  25 second  45 seconds  60 seconds Web pages with clear value to the user will hold a her attention longer. [Source: Nielson Norman Group, 2000]
  • 15. What we know about users with limited literacy skills
  • 16. What We Know Users with limited literacy skills are…  Willing to use the Web to access health information  Able to accomplish tasks when Web sites are designed well  More likely to use a mobile phone to access the the Web than a desktop
  • 17. Prone to skipping & Focus on the center of the screen Source: Colter, A and Summers, K (2014). Low Literacy Users. In Bergstrom & Schall (Eds.), Eye Tracking in User Experience Design (p. 339). Waltham, MA: Elesvier. Gaze path of a participant with low literacy skills who reads only the text that looks easy to read.
  • 18. Easily overwhelmed & Limited working memory Source: Colter, A and Summers, K (2014). Low Literacy Users. In Bergstrom & Schall (Eds.), Eye Tracking in User Experience Design (p. 339). Waltham, MA: Elesvier. Gaze path of a participant who does not have low literacy skills Gaze path of a participant with limited literacy skills attempting to read every word
  • 19. Do I need to worry about health literacy? About 9 in 10 Americans have limited health literacy skills.
  • 20. ALL users benefit from improved readability and usability Comparing time-on-task on the original site with a prototype (designed to support users with limited literacy skills): Time on Task (Mean) Original Site Prototype Improvement High literacy 14:19 5:05 +182% Lower literacy 22:16 9:30 +134% All users 17:50 6:45 +164% High Literacy Users: 3x as fast with the revised site 93% success rate on revised site (compared to 68% with original) Source: Summers, K., & Summers, M. (2005). Reading and navigational strategies of Web users with lower literacy skills.
  • 21. Who is your audience?
  • 22. Know your users Who are they? What motivates them? Talk to them!  Never assume you understand your audience  Hold an informal focus group  Conduct 1-on-1 interviews
  • 23. Methods  Interviews  Surveys  Focus Groups  Collaging
  • 24. Sample Method: Collaging  Participants create a collage that represents the characteristics they would like to see in a new Website  Result: Provides insights into users’ needs normally not revealed in interviews and focus groups
  • 25. “This is how I feel, free and full of energy. I want my doctor to understand that this is how I want to feel with her help.”
  • 26. Practice + Circle 2-3 images that represents qualities of your ideal work environment. + Circle 1-2 images the represents the qualities you would NOT want in your work environment. + Write a brief description why you chose each image.
  • 27. What do you do with the information?
  • 28. Create a user-centered product!  Create a persona  Create use-cases or user scenarios  Inform product design and/or delivery  Fine-tune your messages
  • 29. Create a Persona Persona: a pretend user who represents a population  Typically a combination of several real people  Used to drive product design
  • 31. How to use Personas  Will Laura use/understand this website?  Will this design appeal to her? Is she likely to notice it?  What about Laura — we need to make sure this website reaches her…
  • 32. Practice Create a brief persona that represents one of your key target audiences. Include information on:  Demographics  Information Needs  Health Literacy Skills  Technology Use/Savviness
  • 33. What’s the best way to organize your content?
  • 34. Methods  Card sorting  Tree testing  Click testing
  • 35. Sample Method: Card Sorting  Participants organize topics from a website or app into categories that make sense to them.  Provides insights into a site structure and labels that will be intuitive for users.
  • 36. Sample Method: Click Testing  A technique for gathering quick feedback on wireframes or mock-ups of webpage designs  Provides a ‘heat map’ of where participants expect to find specific types of information on page mock-ups  Provides the ability to gather feedback on specific labels and visual design elements
  • 38. Click Testing: User Interface
  • 40. Tree Testing: Word of Caution  A technique for evaluating how easy it is for people to locate information within a material or website structure  Participants are given a topic to find within a text version of a site map or table of contents  May not be an effective method with limited literacy participants due to the lack of visual cues
  • 41. Tree Testing: Case Study Task: Where would you find healthy snack ideas for kids?  Participants nominated 14 different pages as the correct answer.  Participants did very little backtracking  Typically, we see more blue indicating participants have gone down multiple paths before selecting an answer
  • 42. Tree Testing: Case Study Task: Where would you go to learn what Wisconsin is doing to support Healthy People 2020?  This chart represents an unsuccessful task in on a professional website  The blue dots indicate where participants went down a path and backtracked to look for the right answer.
  • 43. How do I know if my product is usable?
  • 44. Methods  Prototype and usability testing  Eye tracking  A/B testing
  • 45. Sample Method: Prototype Testing  Participants use a paper version of an app or website to provide feedback on 'flow' and navigation.  Provides helpful feedback early in the process before valuable resources have been spent on development.
  • 47. Prototype Testing: Before/After  6 pages were redesigned based on prior user research findings  Developed as clickable web prototypes Before After
  • 49. Involving Participants with Limited Health Literacy
  • 50. Top Ten Tips ① Partner with community organizations to recruit special populations ② Screen for participants with limited health literacy using proxy measures ③ Develop screeners, consent forms, and moderator’s guides in plain language ④ Limit the use of Likert-style questions ⑤ Use cash incentives when possible
  • 51. Top Ten Tips ⑥ Screen for participants for limited technology use ⑦ Limit the number of tasks ⑧ Pre-test your protocol with at least one participant with limited literacy skills ⑨ Choose a moderator with experience conducting research with limited literacy participants ⑩ Conduct testing sessions in a setting that is familiar and accessible to participants
  • 53. Why should I do user testing?  When it comes to understanding your materials/website – your users are the experts.  All materials have problems. (Some more than others.) They may not obvious to you. But your users will almost always find them.  Investing in user-friendly products pays dividends; ignoring usability issues can be costly – affecting DASH’s effectiveness and reputation.

Editor's Notes

  1. Watch people try to use your product. Note where they run into problems or get lost. Task completion Time on task (how long does it take them) Good for: websites tools products forms & charts
  2. First, interview users to understand their values and expectations. Then watch them interact with your product. Compare expectations with experience Compare to other designs/products
  3. People decide if they want to interact with something very quickly…. Skipping issue we see in testing. First impressions Matter!!!
  4. http://eprints.rclis.org/bitstream/10760/7038/1/Summers_Reading.pdf - Our research indicated that enhancing readability benefits all users and increases satisfaction levels for all users, but that improved readability is crucial for users with lower literacy skills or other special needs. Medication Web site – sponsored by Pfizer Users with lower literacy skills success rate increased from 46% to 82%. No users, even those with graduate degrees, had a negative reaction to the revised site with improved readability and simplified navigation Participants included 30 medium-high literacy users, sorted into matched pairs; 20 lower literacy users, sorted into matched pairs.
  5. This depicts a task that many participants struggled with. In tree-testing, failure is a measure of how often people selected the incorrect answer for the task with very little backtracking Task: Where would you find basic facts about preventing asthma attacks? Correct answer: Asthma Incorrect answer: National Asthma Control Program
  6. This depicts a task that many participants struggled with. In tree-testing, failure is a measure of how often people selected the incorrect answer for the task with very little backtracking Task: Where would you find basic facts about preventing asthma attacks? Correct answer: Asthma Incorrect answer: National Asthma Control Program
  7. On a usability task order for ATSDR, we worked with the CDC web team to develop 6 clickable pages. Only certain areas of the site were clickable. Allowed us to get feedback on new design (look and feel), labels, navigation, new content. Participants provided feedback remotely on the new pages that were housed on a CDC test server.