LEGO(r) SERIOUS PLAY(r) - why and how does it work
1. LEGO® SERIOUS PLAY™
Per Kristiansen, Partner
Trivium
per.kristiansen@trivium.dk
Abstract. This paper shortly introduces LEGO SERIOUS PLAY, what it is, an argument for why it works, and the
history of the method. The paper is intended to provide background before the workshop at the SoL 2008 Global
Forum. It does not intend to deeply discuss the underlying theoretical platform
This ensures that each participant’s viewpoint is shared,
1. INTRODUCTION listened to and understood by the entire team. The
insights and shared understanding become the basis for
1.1 What is it developing innovative and actionable solutions.
LEGO SERIOUS PLAY is an innovative, experiential The outcomes developed by the team during the
process designed to enhance innovation and business workshop are then agreed upon and the workshop
performance. It taps into a team’s creativity, enabling outputs are recorded and provided to the client.
them to create robust solutions for organisational
challenges. Although the use of LEGO bricks in
business might at first appear unusual, it has become a The method has been used in a wide range of settings
much recognised and favoured tool used by leading like strategy development, mergers and re-
organisations worldwide. The LEGO SERIOUS PLAY organisations, team development, mission and vision
methodology is now widely deployed by ambitious development etc.
organisations faced with tackling challenging business
issues. 1.3 Core beliefs and theories
The approach to learning can in brief be termed as
It is based on research that shows that hands-on, minds- “hand knowledge”
on learning produces a deeper, more meaningful One key contributor to this field is Seymour Papert
understanding of the world and its possibilities. This [e.g.: Harel I, and S Papert (ed), 1991]
approach to learning is combined with an understanding
of the world as a complex adaptive system.
This more cognitive approach to learning is then
complimented by the works on flow by Mihaly
In short, LEGO SERIOUS PLAY is a facilitated Czikszenthmihalyi [e.g.: Csikszentmihalyi, M. 1991]
technique for solving complex challenges. It taps into a
team’s imagination enabling them to create robust
solutions for organisational challenges. Finally, at the very core of the method are the following
three beliefs: 1) The answer is in the system. The
In short, the method is designed to unlock the full complex issue has emerged in the system, and in the
potential of the team. same system the answer can be found. LEGO
SERIOUS PLAY helps the members of the system to
It was developed at LEGO in collaboration with leading move to a new knowledge level where that answer is
experts in strategy and organisational behaviour. constructed, i.e. to expand the system; 2) Everyone has
an untapped potential, and goes to work to do well.
Alas, when we do not do well, it has more to do with
1.2 How does it work in practice
how the work has been done, than with the employees
The main objective of any LEGO SERIOUS PLAY capability and intention; and 3) We live in an inherently
workshop is to develop a solution for an identified dynamic, complex and unpredictable world
business issue.
The workshop design is then developed; the actual
design is done based on the essentials, which the 2. WHY DOES IT WORK
accredited facilitator has learned during his or her
certification LEGO SERIOUS PLAY draws upon extensive research
from the fields of business, psychology, organisational
The facilitator provide the participants with clear development and education. This section will explore
challenges and time to think about the challenge. In this some of these sources in order to explain why it actually
process they then make a metaphorical representation of works. Robert Rasmussen kindly contributed to this
the challenge. In other words abstract ideas are made section.
concrete and presented
2. 2.1 Accessing what we know directly because it functions unconsciously. Just as we
By having participants make use of multiple know unconsciously, we remember unconsciously
intelligences—visual-spatial intelligence, [Caine, R.and Caine, G., 1994].
linguistic intelligence, and bodily-kinesthetic
intelligence [Oliver, D and Roos, J. 2003]—teams All of this bringing forth of new ideas and imagination
discover what they didn’t know they knew in a very would not be possible without a robust method of
direct manner. expression, some medium for giving form to a person’s
inner thoughts and ideas. LEGO bricks provide part of
this rich medium for expression. Consider that eight
As mentioned above LEGO SERIOUS PLAY is built LEGO bricks can be combined in 102 million different
on the theory of Constructionism [Harel, L. and Papert, ways; the possible combinations for hundreds of bricks
S 1991] from Seymour Papert, at MIT and his idea of is mind-boggling. LEGO SERIUOS PLAY also makes
concrete thinking—thinking with and through concrete use of metaphors, as participants are asked to make a
objects. story around what they have built. Metaphors provide
richer descriptions of our realities that might challenge
Constructionism proposes that we gain knowledge when assumptions and reveal new possibilities. The link
we construct something external to ourselves. Research between metaphors and learning has been widely
researched:
has shown that the use of objects as part of an inquiry
process can make hidden thought more discussable.
[Edwards, 1986; Barry, D. 1994] Constructing internal Metaphors generate radically new ways of
mental maps becomes easier when you build external understanding things [Schon, D., 1971]
models that can be examined, shared, and discussed.
This is consistent with psychology and art therapy that
uses drawing, collage, and sculpture to create analogues A series of dominant metaphors shape the way we
of internal mental maps. [Edwards, 1986] understand organizations in which we work [Morgan,
G., 1997]. Metaphors transform us in their potential to
uncover perceptions, attitudes and feelings which were
In building 3-dimensional models with LEGO bricks, previously subconscious or unarticulated [Barry, D.
participants literally think with their hands. The hand 1994].
becomes an avenue for the brain to construct its own
knowledge of the world. In the words of Imagination
Lab researchers who have been working with LEGO on
the conceptual underpinnings of LEGO SERIOUS 2.2 Deep and Sustainable Results
PLAY, “One of the roles of the hand is to shape how we The combination of the above methods approaches
think. If we move our hands or make gestures to help us ensures that the results are deep and sustainable.
think, we can assume that using LEGO materials to
construct physical representations of ideas, concepts,
and models of strategy might generate new content.” In the words of some participants
[Roos, J.,Victor, B., and Statler, M., 2003]. And it is no “LEGO SERIOUS PLAY has changed the way we
wonder that the hand is such a powerful avenue for work”
learning. The link between the hand and the brain is “LEGO SERIOUS PLAY provides a tool to have fierce
well-researched.[Wilson, F., 1998] 80% of brain cells conversations, interrogate reality, provoke learning,
are in fact connected to the hands. In a mapping of the
tackle potentially tough issues, and enrich
brain that shows proportions of it dedicated to relationships.”
controlling different parts of the body, a
disproportionately large part of the brain is dedicated to
controlling the hand. The method integrates social, cognitive, and emotional
dimensions into group exercises.
The new insights from participants are a result of
bringing the unconscious to the conscious. Learning Research shows that people are changed significantly
encompasses both conscious and unconscious and irreversibly when movement, thought, and feeling
processes. We make unconscious associations between fuse together during the active, long-term pursuit of
various events. In addition, we have different ways of personal goals. Learning is much deeper and the
organising memory that work in concert, including experience becomes memorable, almost “hard-wired.”
spatial organisation (memory in relation to three-
dimensional space), temporal organisation (memory
organised by chronology), and semantic organization LEGO bricks convey both strong cognitive as well as
(universal concepts independent of space and time, e.g., emotionally-charged information [Said, R., Roos, J.,
mathematical rules). For each type of memory, there is and Statler, M., 2002]. Emotions play a particularly
an explicit type of memory that we can consciously talk strong role in learning--they are useful in alerting us to
about and an implicit part that we cannot talk about important environmental changes, to appropriate
3. responses, and to anchor important events in our long- Provides a frame within which resources can be
term memory [Scherer, K. and Tran V, 2001]. prioritized. [Glynn, M., 2000]
2.3 Complex Adaptive Systems
Seeing patterns and principles behind decisions that
Finally, LEGO SERIOUS PLAY can be used worked well leads the team to a set of Simple Guiding
effectively as a means for revealing complex adaptive Principles. These become guidelines that enable the
human systems so that teams know the landscape and organisational members to make good decisions,
are better prepared for the future. Complex Systems impacting the system favourably.
being systems were the system and the agents co-
evolve, and no-one constrains the other completely
3. THE HISTORY
Comments from participants include:
“It became easy to describe complex relationships in a 3.1 Developing and launching LEGO SERIOUS
complex process.” PLAY
“We now act with a stronger sense of “self” in the face The research that led to the development of LEGO
of competition for resources internally and in the face of SERIOUS PLAY was initiated in 1996-97 grounded in
external competition.” a personal wish from Kjeld Kirk Kristiansen, 3rd
generation in the family owning the LEGO Group.
“We uncovered simple guiding principles in order to Kjeld Kirk Kristiansen was less than happy with the
move into meaningful and effective action.” strategy method used at that time. His company was
famous for developing imaginative products, but the
A strategy workshop would typically, as its first key strategy sessions applied were all but that, and with the
delivery, solidify a deep and shared understanding of toy market and the concept of childhood as such was
the organisational identity, then explore the landscape in undergoing radical and rapid change, this was
which the organisation exists. This landscape would be decisively not good news.
made out of the agents and the connections/relations
forming the system. Finally, this “landscape” in Thus, he was looking for a method that would tap into
physical form is used for playing out emergence and/or the imagination of his employee, harness the potential,
testing probable scenarios. and a process, which would anchor the strategy in the
unique identity of his company. Finally, he wanted to
This use of a physical medium is consistent with have a strategy developed which was dynamic taking
research on the use of visual representations to name into account that we live in an unpredictable world, and
and indicate relationships between important entities on the strategy should be constructed by the people who
a bounded landscape [Huff, A., 1990]. would be implementing it.
In establishing the shared organisational identity the During that same period Professors Johan Roos and
first step is to allow the participants build their personal Bart Victor at that time at IMD, a leading business
understanding of the identity, this is then followed by a school in Europe, were also noting the poor results from
negotiated process that leads to the construction of the traditional strategy development techniques: They had
shared model. This allows for a full range of for some time researched in and worked with new forms
perspectives to come out, unbiased and untainted by of strategy and strategizing. Having worked in the field
others, before developing the shared model. for a number of years and followed a range of
companies, they were puzzled with how even the best
managers struggled with developing new and original
Research shows that organisational identity: strategies.
Provides groups with the confidence to be proactive
[Gioia. D. and Thomas, J., 1996] They were simply amazed with the lack of imagination
Allows groups to be better able to avoid, weather, and in strategy creation. Most often what they came across
rebound from was a re-heating of last year’s ideas and a projection of
crisis [ Whetten, D. and Godfrey, P., 1980] last years goals. They found this even stranger as they
both believe that most of us, even managers, have vast
Is essential to long-term success of a group [Collins, J. untapped resources.
and Porras, J., 1996]
Has powerful impact on decision-making processes
[Fornbrun, C., 1996] When the three of them connected they realized that
they were facing the same challenge, but from
Helps define issues as threats or potential opportunities difference perspectives. It was also clear that they
[Dutton, J. and Dukerich, J., 1991] shared a set of key values around people as the key
component to organisational success, and strategy as
4. something one lives rather than has. Rather than 8. Fornbrun, C. (1996) Reputation: Realizing Value from
focusing on the strategy plan, it was about strategizing. the Corporate Image. Boston: Harvard Business
School Press.
9. Gioia. D. and Thomas, J. (1996) Identity, Image and
In short, Kjeld Kirk Kristiansen offered to fund the Issue Interpretation: Sensemaking During Strategic
research to develop a strategy method. As an anchor for change in academia, Administrative Science
the research the organisation Executive Discovery was Quarterly, 41, 370-403.
set up. This little spin off company was associated with 10. Glynn, M. (2000) When Cymbals Become Symbols:
the LEGO Group. During the research, the professors Conflict Over Organizational Identity Within a
were struck by the obvious: The LEGO brick would be Symphony Orchestra, Organization Science, 11(3),
the perfect means for tapping into the unconscious 285-298.
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Discovery in the research and development process that
14. Oliver, D. and Roos, J. (2003) Constructing
followed the very first tests in LEGO. During that
Organizational Identity, Imagination Lab Working
process LEGO SERIOUS PLAY was tested with broad Paper 2003- 10, Lausanne, Switzerland.
range of companies from different industries, and after
this successful period LEGO SERIOUS PLAY was 15. Roos, J., Victor, B., and Statler, M. (2003) Playing
Seriously With Strategy, Imagination Lab Working
launched “commercially”
Paper 2003-2a, Lausanne, Switzerland.
16. Said, R., Roos, J., and Statler, M. (2002) Lego Speaks,
The first group of facilitators was trained in Sept 2001. Imagination Lab Working Paper 2002-7, Lausanne,
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Professionals Think in Action.
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