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LEGO® SERIOUS PLAY™
                                           Per Kristiansen, Partner
                                                       Trivium
                                            per.kristiansen@trivium.dk

Abstract. This paper shortly introduces LEGO SERIOUS PLAY, what it is, an argument for why it works, and the
history of the method. The paper is intended to provide background before the workshop at the SoL 2008 Global
Forum. It does not intend to deeply discuss the underlying theoretical platform

                                                              This ensures that each participant’s viewpoint is shared,
  1.   INTRODUCTION                                           listened to and understood by the entire team. The
                                                              insights and shared understanding become the basis for
  1.1 What is it                                              developing innovative and actionable solutions.
  LEGO SERIOUS PLAY is an innovative, experiential            The outcomes developed by the team during the
  process designed to enhance innovation and business         workshop are then agreed upon and the workshop
  performance. It taps into a team’s creativity, enabling     outputs are recorded and provided to the client.
  them to create robust solutions for organisational
  challenges. Although the use of LEGO bricks in
  business might at first appear unusual, it has become a     The method has been used in a wide range of settings
  much recognised and favoured tool used by leading           like strategy development, mergers and re-
  organisations worldwide. The LEGO SERIOUS PLAY              organisations, team development, mission and vision
  methodology is now widely deployed by ambitious             development etc.
  organisations faced with tackling challenging business
  issues.                                                     1.3 Core beliefs and theories
                                                              The approach to learning can in brief be termed as
  It is based on research that shows that hands-on, minds-    “hand knowledge”
  on learning produces a deeper, more meaningful              One key contributor to this field is Seymour Papert
  understanding of the world and its possibilities. This      [e.g.: Harel I, and S Papert (ed), 1991]
  approach to learning is combined with an understanding
  of the world as a complex adaptive system.
                                                              This more cognitive approach to learning is then
                                                              complimented by the works on flow by Mihaly
  In short, LEGO SERIOUS PLAY is a facilitated                Czikszenthmihalyi [e.g.: Csikszentmihalyi, M. 1991]
  technique for solving complex challenges. It taps into a
  team’s imagination enabling them to create robust
  solutions for organisational challenges.                    Finally, at the very core of the method are the following
                                                              three beliefs: 1) The answer is in the system. The
  In short, the method is designed to unlock the full         complex issue has emerged in the system, and in the
  potential of the team.                                      same system the answer can be found. LEGO
                                                              SERIOUS PLAY helps the members of the system to
  It was developed at LEGO in collaboration with leading      move to a new knowledge level where that answer is
  experts in strategy and organisational behaviour.           constructed, i.e. to expand the system; 2) Everyone has
                                                              an untapped potential, and goes to work to do well.
                                                              Alas, when we do not do well, it has more to do with
  1.2 How does it work in practice
                                                              how the work has been done, than with the employees
  The main objective of any LEGO SERIOUS PLAY                 capability and intention; and 3) We live in an inherently
  workshop is to develop a solution for an identified         dynamic, complex and unpredictable world
  business issue.
  The workshop design is then developed; the actual
  design is done based on the essentials, which the           2.   WHY DOES IT WORK
  accredited facilitator has learned during his or her
  certification                                               LEGO SERIOUS PLAY draws upon extensive research
                                                              from the fields of business, psychology, organisational
  The facilitator provide the participants with clear         development and education. This section will explore
  challenges and time to think about the challenge. In this   some of these sources in order to explain why it actually
  process they then make a metaphorical representation of     works. Robert Rasmussen kindly contributed to this
  the challenge. In other words abstract ideas are made       section.
  concrete and presented
2.1 Accessing what we know                                   directly because it functions unconsciously. Just as we
By having participants make use of               multiple    know unconsciously, we remember unconsciously
intelligences—visual-spatial intelligence,                   [Caine, R.and Caine, G., 1994].

linguistic   intelligence,  and    bodily-kinesthetic
intelligence [Oliver, D and Roos, J. 2003]—teams             All of this bringing forth of new ideas and imagination
discover what they didn’t know they knew in a very           would not be possible without a robust method of
direct manner.                                               expression, some medium for giving form to a person’s
                                                             inner thoughts and ideas. LEGO bricks provide part of
                                                             this rich medium for expression. Consider that eight
As mentioned above LEGO SERIOUS PLAY is built                LEGO bricks can be combined in 102 million different
on the theory of Constructionism [Harel, L. and Papert,      ways; the possible combinations for hundreds of bricks
S 1991] from Seymour Papert, at MIT and his idea of          is mind-boggling. LEGO SERIUOS PLAY also makes
concrete thinking—thinking with and through concrete         use of metaphors, as participants are asked to make a
objects.                                                     story around what they have built. Metaphors provide
                                                             richer descriptions of our realities that might challenge
Constructionism proposes that we gain knowledge when         assumptions and reveal new possibilities. The link
we construct something external to ourselves. Research       between metaphors and learning has been widely
                                                             researched:
has shown that the use of objects as part of an inquiry
process can make hidden thought more discussable.
[Edwards, 1986; Barry, D. 1994] Constructing internal        Metaphors generate radically new               ways    of
mental maps becomes easier when you build external           understanding things [Schon, D., 1971]
models that can be examined, shared, and discussed.
This is consistent with psychology and art therapy that
uses drawing, collage, and sculpture to create analogues     A series of dominant metaphors shape the way we
of internal mental maps. [Edwards, 1986]                     understand organizations in which we work [Morgan,
                                                             G., 1997]. Metaphors transform us in their potential to
                                                             uncover perceptions, attitudes and feelings which were
In building 3-dimensional models with LEGO bricks,           previously subconscious or unarticulated [Barry, D.
participants literally think with their hands. The hand      1994].
becomes an avenue for the brain to construct its own
knowledge of the world. In the words of Imagination
Lab researchers who have been working with LEGO on
the conceptual underpinnings of LEGO SERIOUS                 2.2 Deep and Sustainable Results
PLAY, “One of the roles of the hand is to shape how we       The combination of the above methods approaches
think. If we move our hands or make gestures to help us      ensures that the results are deep and sustainable.
think, we can assume that using LEGO materials to
construct physical representations of ideas, concepts,
and models of strategy might generate new content.”          In the words of some participants
[Roos, J.,Victor, B., and Statler, M., 2003]. And it is no   “LEGO SERIOUS PLAY has changed the way we
wonder that the hand is such a powerful avenue for           work”
learning. The link between the hand and the brain is         “LEGO SERIOUS PLAY provides a tool to have fierce
well-researched.[Wilson, F., 1998] 80% of brain cells        conversations, interrogate reality, provoke learning,
are in fact connected to the hands. In a mapping of the
                                                             tackle potentially tough issues, and enrich
brain that shows proportions of it dedicated to              relationships.”
controlling different parts of the body, a
disproportionately large part of the brain is dedicated to
controlling the hand.                                        The method integrates social, cognitive, and emotional
                                                             dimensions into group exercises.
The new insights from participants are a result of
bringing the unconscious to the conscious. Learning          Research shows that people are changed significantly
encompasses both conscious and unconscious                   and irreversibly when movement, thought, and feeling
processes. We make unconscious associations between          fuse together during the active, long-term pursuit of
various events. In addition, we have different ways of       personal goals. Learning is much deeper and the
organising memory that work in concert, including            experience becomes memorable, almost “hard-wired.”
spatial organisation (memory in relation to three-
dimensional space), temporal organisation (memory
organised by chronology), and semantic organization          LEGO bricks convey both strong cognitive as well as
(universal concepts independent of space and time, e.g.,     emotionally-charged information [Said, R., Roos, J.,
mathematical rules). For each type of memory, there is       and Statler, M., 2002]. Emotions play a particularly
an explicit type of memory that we can consciously talk      strong role in learning--they are useful in alerting us to
about and an implicit part that we cannot talk about         important environmental changes, to appropriate
responses, and to anchor important events in our long-         Provides a frame within which resources can be
term memory [Scherer, K. and Tran V, 2001].                    prioritized. [Glynn, M., 2000]

2.3 Complex Adaptive Systems
                                                               Seeing patterns and principles behind decisions that
Finally, LEGO SERIOUS PLAY can be used                         worked well leads the team to a set of Simple Guiding
effectively as a means for revealing complex adaptive          Principles. These become guidelines that enable the
human systems so that teams know the landscape and             organisational members to make good decisions,
are better prepared for the future. Complex Systems            impacting the system favourably.
being systems were the system and the agents co-
evolve, and no-one constrains the other completely

                                                               3.   THE HISTORY
Comments from participants include:
 “It became easy to describe complex relationships in a        3.1 Developing and launching LEGO SERIOUS
complex process.”                                                  PLAY
“We now act with a stronger sense of “self” in the face        The research that led to the development of LEGO
of competition for resources internally and in the face of     SERIOUS PLAY was initiated in 1996-97 grounded in
external competition.”                                         a personal wish from Kjeld Kirk Kristiansen, 3rd
                                                               generation in the family owning the LEGO Group.
“We uncovered simple guiding principles in order to            Kjeld Kirk Kristiansen was less than happy with the
move into meaningful and effective action.”                    strategy method used at that time. His company was
                                                               famous for developing imaginative products, but the
A strategy workshop would typically, as its first key          strategy sessions applied were all but that, and with the
delivery, solidify a deep and shared understanding of          toy market and the concept of childhood as such was
the organisational identity, then explore the landscape in     undergoing radical and rapid change, this was
which the organisation exists. This landscape would be         decisively not good news.
made out of the agents and the connections/relations
forming the system. Finally, this “landscape” in               Thus, he was looking for a method that would tap into
physical form is used for playing out emergence and/or         the imagination of his employee, harness the potential,
testing probable scenarios.                                    and a process, which would anchor the strategy in the
                                                               unique identity of his company. Finally, he wanted to
This use of a physical medium is consistent with               have a strategy developed which was dynamic taking
research on the use of visual representations to name          into account that we live in an unpredictable world, and
and indicate relationships between important entities on       the strategy should be constructed by the people who
a bounded landscape [Huff, A., 1990].                          would be implementing it.


In establishing the shared organisational identity the         During that same period Professors Johan Roos and
first step is to allow the participants build their personal   Bart Victor at that time at IMD, a leading business
understanding of the identity, this is then followed by a      school in Europe, were also noting the poor results from
negotiated process that leads to the construction of the       traditional strategy development techniques: They had
shared model. This allows for a full range of                  for some time researched in and worked with new forms
perspectives to come out, unbiased and untainted by            of strategy and strategizing. Having worked in the field
others, before developing the shared model.                    for a number of years and followed a range of
                                                               companies, they were puzzled with how even the best
                                                               managers struggled with developing new and original
Research shows that organisational identity:                   strategies.
Provides groups with the confidence to be proactive
[Gioia. D. and Thomas, J., 1996]                               They were simply amazed with the lack of imagination
Allows groups to be better able to avoid, weather, and         in strategy creation. Most often what they came across
rebound from                                                   was a re-heating of last year’s ideas and a projection of
crisis [ Whetten, D. and Godfrey, P., 1980]                    last years goals. They found this even stranger as they
                                                               both believe that most of us, even managers, have vast
Is essential to long-term success of a group [Collins, J.      untapped resources.
and Porras, J., 1996]
Has powerful impact on decision-making processes
[Fornbrun, C., 1996]                                           When the three of them connected they realized that
                                                               they were facing the same challenge, but from
Helps define issues as threats or potential opportunities      difference perspectives. It was also clear that they
[Dutton, J. and Dukerich, J., 1991]                            shared a set of key values around people as the key
                                                               component to organisational success, and strategy as
something one lives rather than has. Rather than              8.    Fornbrun, C. (1996) Reputation: Realizing Value from
focusing on the strategy plan, it was about strategizing.           the Corporate Image. Boston: Harvard Business
                                                                    School Press.
                                                              9.    Gioia. D. and Thomas, J. (1996) Identity, Image and
In short, Kjeld Kirk Kristiansen offered to fund the                Issue Interpretation: Sensemaking During Strategic
research to develop a strategy method. As an anchor for             change in academia, Administrative Science
the research the organisation Executive Discovery was               Quarterly, 41, 370-403.
set up. This little spin off company was associated with      10.   Glynn, M. (2000) When Cymbals Become Symbols:
the LEGO Group. During the research, the professors                 Conflict Over Organizational Identity Within a
were struck by the obvious: The LEGO brick would be                 Symphony Orchestra, Organization Science, 11(3),
the perfect means for tapping into the unconscious                  285-298.
knowledge of the employees, helping them to make it           11.   Harel, L. and Papert, S. (1991) Constructionism.
concrete and real. In order to help integrating their               Norwood, NJ: Ablex Publishing Corporation
domain of strategy making, leadership and                     12.   Huff, A. (1990) Mapping Strategic Thought. NY: John
organisational behaviour with the LEGO/Learning                     Wiley.
domain, Robert Rasmussen from LEGO joined
                                                              13.   Morgan, G. (1997) Images in Organization. Beverley
Executive. The author of this article joined Executive              Hills, CA: Sage Publications.
Discovery in the research and development process that
                                                              14.   Oliver, D. and Roos, J. (2003) Constructing
followed the very first tests in LEGO. During that
                                                                    Organizational Identity, Imagination Lab Working
process LEGO SERIOUS PLAY was tested with broad                     Paper 2003- 10, Lausanne, Switzerland.
range of companies from different industries, and after
this successful period LEGO SERIOUS PLAY was                  15.   Roos, J., Victor, B., and Statler, M. (2003) Playing
                                                                    Seriously With Strategy, Imagination Lab Working
launched “commercially”
                                                                    Paper 2003-2a, Lausanne, Switzerland.
                                                              16.   Said, R., Roos, J., and Statler, M. (2002) Lego Speaks,
The first group of facilitators was trained in Sept 2001.           Imagination Lab Working Paper 2002-7, Lausanne,
Executive Discovery/LEGO SERIOUS PLAY was later                     Switzerland.
integrated into the LEGO Company. It is still delivered       17.   Scherer, K. and Tran V. (2001) Effects of emotion on
through a network of partners, and the applications now             the process of organizational learning, Handbook of
stretch well beyond the original strategy workshop                  Organizational Learning, 369-392. New York: Oxford
                                                                    University Press.
                                                              18.   Schon, D. (1971)The Reflective Practitioner: How
                                                                    Professionals Think in Action.
                                                              19.   Statler, M. and Roos, J. (2002) Preparing for the
REFERENCES                                                          Unexpected, Imagination Lab article, Lausanne,
                                                                    Switzerland..
1.     Barry, D. (1994) Making the Invisible Visible, Using   20.   Whetten, D. and Godfrey, P. (1998) Identity in
       Analogically-Based Methods to Surface Conscious              Organizations, Thousand Oaks, CA; Sage. Gioia,
       Organizational      Processes,       Organizational          D.,Schultz, M., and Corley, K. (2000) Organizational
       Development Journal, 12(4), 37-47; Marshak, R.               Identity, Image and Adaptive Instability, Academy of
       (1993) Managing the Metaphors of Change,                     Management Review, 25(10, 63-81.
       Organizational Dynamics 22(1), 44-56.; Sarbin, T.      21.   Wilson, F. (1998) The Hand: How Its Use Shapes the
       (1986) Narrative Psychology:The Storied Nature of            Brain, Language, and Human Culture, New York, NY:
       Human Conduct, New York: Praeger.                            Pantheon Books.
2.     Caine, R.and Caine, G., (1994) Brain-Based Learning.
3.     Collins, J. and Porras, J. (1996) Built to Last,
       Chatham: Random House.
4.     Csikszentmihalyi, M. Flow—The Psychology of
       Optimal     Experience.  New  York     City:
       HarperPerennial, 1991
5.     Dutton, J. and Dukerich, J. (1991) Keeping an Eye on
       the Mirror: Image and Identity in Organizational
       Adaptation, Academy of Management Journal, 34,
       517-554.
6.     Edwards, (1986) Drawing on the Artist Within
       NY:Fireside Books; Barry, D. (1994) Making the
       Invisible Visible, Using Analogically-Based Methods
       to Surface Conscious Organizational Processes,
       Organizational Development Journal, 12(4), 37-47.
7.     Edwards, (1986) Drawing on the Artist Within
       NY:Fireside Books; Case, C. and Dalley, T. (1992)
       The Handbook of Art Therapy, Routledge

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LEGO(r) SERIOUS PLAY(r) - why and how does it work

  • 1. LEGO® SERIOUS PLAY™ Per Kristiansen, Partner Trivium per.kristiansen@trivium.dk Abstract. This paper shortly introduces LEGO SERIOUS PLAY, what it is, an argument for why it works, and the history of the method. The paper is intended to provide background before the workshop at the SoL 2008 Global Forum. It does not intend to deeply discuss the underlying theoretical platform This ensures that each participant’s viewpoint is shared, 1. INTRODUCTION listened to and understood by the entire team. The insights and shared understanding become the basis for 1.1 What is it developing innovative and actionable solutions. LEGO SERIOUS PLAY is an innovative, experiential The outcomes developed by the team during the process designed to enhance innovation and business workshop are then agreed upon and the workshop performance. It taps into a team’s creativity, enabling outputs are recorded and provided to the client. them to create robust solutions for organisational challenges. Although the use of LEGO bricks in business might at first appear unusual, it has become a The method has been used in a wide range of settings much recognised and favoured tool used by leading like strategy development, mergers and re- organisations worldwide. The LEGO SERIOUS PLAY organisations, team development, mission and vision methodology is now widely deployed by ambitious development etc. organisations faced with tackling challenging business issues. 1.3 Core beliefs and theories The approach to learning can in brief be termed as It is based on research that shows that hands-on, minds- “hand knowledge” on learning produces a deeper, more meaningful One key contributor to this field is Seymour Papert understanding of the world and its possibilities. This [e.g.: Harel I, and S Papert (ed), 1991] approach to learning is combined with an understanding of the world as a complex adaptive system. This more cognitive approach to learning is then complimented by the works on flow by Mihaly In short, LEGO SERIOUS PLAY is a facilitated Czikszenthmihalyi [e.g.: Csikszentmihalyi, M. 1991] technique for solving complex challenges. It taps into a team’s imagination enabling them to create robust solutions for organisational challenges. Finally, at the very core of the method are the following three beliefs: 1) The answer is in the system. The In short, the method is designed to unlock the full complex issue has emerged in the system, and in the potential of the team. same system the answer can be found. LEGO SERIOUS PLAY helps the members of the system to It was developed at LEGO in collaboration with leading move to a new knowledge level where that answer is experts in strategy and organisational behaviour. constructed, i.e. to expand the system; 2) Everyone has an untapped potential, and goes to work to do well. Alas, when we do not do well, it has more to do with 1.2 How does it work in practice how the work has been done, than with the employees The main objective of any LEGO SERIOUS PLAY capability and intention; and 3) We live in an inherently workshop is to develop a solution for an identified dynamic, complex and unpredictable world business issue. The workshop design is then developed; the actual design is done based on the essentials, which the 2. WHY DOES IT WORK accredited facilitator has learned during his or her certification LEGO SERIOUS PLAY draws upon extensive research from the fields of business, psychology, organisational The facilitator provide the participants with clear development and education. This section will explore challenges and time to think about the challenge. In this some of these sources in order to explain why it actually process they then make a metaphorical representation of works. Robert Rasmussen kindly contributed to this the challenge. In other words abstract ideas are made section. concrete and presented
  • 2. 2.1 Accessing what we know directly because it functions unconsciously. Just as we By having participants make use of multiple know unconsciously, we remember unconsciously intelligences—visual-spatial intelligence, [Caine, R.and Caine, G., 1994]. linguistic intelligence, and bodily-kinesthetic intelligence [Oliver, D and Roos, J. 2003]—teams All of this bringing forth of new ideas and imagination discover what they didn’t know they knew in a very would not be possible without a robust method of direct manner. expression, some medium for giving form to a person’s inner thoughts and ideas. LEGO bricks provide part of this rich medium for expression. Consider that eight As mentioned above LEGO SERIOUS PLAY is built LEGO bricks can be combined in 102 million different on the theory of Constructionism [Harel, L. and Papert, ways; the possible combinations for hundreds of bricks S 1991] from Seymour Papert, at MIT and his idea of is mind-boggling. LEGO SERIUOS PLAY also makes concrete thinking—thinking with and through concrete use of metaphors, as participants are asked to make a objects. story around what they have built. Metaphors provide richer descriptions of our realities that might challenge Constructionism proposes that we gain knowledge when assumptions and reveal new possibilities. The link we construct something external to ourselves. Research between metaphors and learning has been widely researched: has shown that the use of objects as part of an inquiry process can make hidden thought more discussable. [Edwards, 1986; Barry, D. 1994] Constructing internal Metaphors generate radically new ways of mental maps becomes easier when you build external understanding things [Schon, D., 1971] models that can be examined, shared, and discussed. This is consistent with psychology and art therapy that uses drawing, collage, and sculpture to create analogues A series of dominant metaphors shape the way we of internal mental maps. [Edwards, 1986] understand organizations in which we work [Morgan, G., 1997]. Metaphors transform us in their potential to uncover perceptions, attitudes and feelings which were In building 3-dimensional models with LEGO bricks, previously subconscious or unarticulated [Barry, D. participants literally think with their hands. The hand 1994]. becomes an avenue for the brain to construct its own knowledge of the world. In the words of Imagination Lab researchers who have been working with LEGO on the conceptual underpinnings of LEGO SERIOUS 2.2 Deep and Sustainable Results PLAY, “One of the roles of the hand is to shape how we The combination of the above methods approaches think. If we move our hands or make gestures to help us ensures that the results are deep and sustainable. think, we can assume that using LEGO materials to construct physical representations of ideas, concepts, and models of strategy might generate new content.” In the words of some participants [Roos, J.,Victor, B., and Statler, M., 2003]. And it is no “LEGO SERIOUS PLAY has changed the way we wonder that the hand is such a powerful avenue for work” learning. The link between the hand and the brain is “LEGO SERIOUS PLAY provides a tool to have fierce well-researched.[Wilson, F., 1998] 80% of brain cells conversations, interrogate reality, provoke learning, are in fact connected to the hands. In a mapping of the tackle potentially tough issues, and enrich brain that shows proportions of it dedicated to relationships.” controlling different parts of the body, a disproportionately large part of the brain is dedicated to controlling the hand. The method integrates social, cognitive, and emotional dimensions into group exercises. The new insights from participants are a result of bringing the unconscious to the conscious. Learning Research shows that people are changed significantly encompasses both conscious and unconscious and irreversibly when movement, thought, and feeling processes. We make unconscious associations between fuse together during the active, long-term pursuit of various events. In addition, we have different ways of personal goals. Learning is much deeper and the organising memory that work in concert, including experience becomes memorable, almost “hard-wired.” spatial organisation (memory in relation to three- dimensional space), temporal organisation (memory organised by chronology), and semantic organization LEGO bricks convey both strong cognitive as well as (universal concepts independent of space and time, e.g., emotionally-charged information [Said, R., Roos, J., mathematical rules). For each type of memory, there is and Statler, M., 2002]. Emotions play a particularly an explicit type of memory that we can consciously talk strong role in learning--they are useful in alerting us to about and an implicit part that we cannot talk about important environmental changes, to appropriate
  • 3. responses, and to anchor important events in our long- Provides a frame within which resources can be term memory [Scherer, K. and Tran V, 2001]. prioritized. [Glynn, M., 2000] 2.3 Complex Adaptive Systems Seeing patterns and principles behind decisions that Finally, LEGO SERIOUS PLAY can be used worked well leads the team to a set of Simple Guiding effectively as a means for revealing complex adaptive Principles. These become guidelines that enable the human systems so that teams know the landscape and organisational members to make good decisions, are better prepared for the future. Complex Systems impacting the system favourably. being systems were the system and the agents co- evolve, and no-one constrains the other completely 3. THE HISTORY Comments from participants include: “It became easy to describe complex relationships in a 3.1 Developing and launching LEGO SERIOUS complex process.” PLAY “We now act with a stronger sense of “self” in the face The research that led to the development of LEGO of competition for resources internally and in the face of SERIOUS PLAY was initiated in 1996-97 grounded in external competition.” a personal wish from Kjeld Kirk Kristiansen, 3rd generation in the family owning the LEGO Group. “We uncovered simple guiding principles in order to Kjeld Kirk Kristiansen was less than happy with the move into meaningful and effective action.” strategy method used at that time. His company was famous for developing imaginative products, but the A strategy workshop would typically, as its first key strategy sessions applied were all but that, and with the delivery, solidify a deep and shared understanding of toy market and the concept of childhood as such was the organisational identity, then explore the landscape in undergoing radical and rapid change, this was which the organisation exists. This landscape would be decisively not good news. made out of the agents and the connections/relations forming the system. Finally, this “landscape” in Thus, he was looking for a method that would tap into physical form is used for playing out emergence and/or the imagination of his employee, harness the potential, testing probable scenarios. and a process, which would anchor the strategy in the unique identity of his company. Finally, he wanted to This use of a physical medium is consistent with have a strategy developed which was dynamic taking research on the use of visual representations to name into account that we live in an unpredictable world, and and indicate relationships between important entities on the strategy should be constructed by the people who a bounded landscape [Huff, A., 1990]. would be implementing it. In establishing the shared organisational identity the During that same period Professors Johan Roos and first step is to allow the participants build their personal Bart Victor at that time at IMD, a leading business understanding of the identity, this is then followed by a school in Europe, were also noting the poor results from negotiated process that leads to the construction of the traditional strategy development techniques: They had shared model. This allows for a full range of for some time researched in and worked with new forms perspectives to come out, unbiased and untainted by of strategy and strategizing. Having worked in the field others, before developing the shared model. for a number of years and followed a range of companies, they were puzzled with how even the best managers struggled with developing new and original Research shows that organisational identity: strategies. Provides groups with the confidence to be proactive [Gioia. D. and Thomas, J., 1996] They were simply amazed with the lack of imagination Allows groups to be better able to avoid, weather, and in strategy creation. Most often what they came across rebound from was a re-heating of last year’s ideas and a projection of crisis [ Whetten, D. and Godfrey, P., 1980] last years goals. They found this even stranger as they both believe that most of us, even managers, have vast Is essential to long-term success of a group [Collins, J. untapped resources. and Porras, J., 1996] Has powerful impact on decision-making processes [Fornbrun, C., 1996] When the three of them connected they realized that they were facing the same challenge, but from Helps define issues as threats or potential opportunities difference perspectives. It was also clear that they [Dutton, J. and Dukerich, J., 1991] shared a set of key values around people as the key component to organisational success, and strategy as
  • 4. something one lives rather than has. Rather than 8. Fornbrun, C. (1996) Reputation: Realizing Value from focusing on the strategy plan, it was about strategizing. the Corporate Image. Boston: Harvard Business School Press. 9. Gioia. D. and Thomas, J. (1996) Identity, Image and In short, Kjeld Kirk Kristiansen offered to fund the Issue Interpretation: Sensemaking During Strategic research to develop a strategy method. As an anchor for change in academia, Administrative Science the research the organisation Executive Discovery was Quarterly, 41, 370-403. set up. This little spin off company was associated with 10. Glynn, M. (2000) When Cymbals Become Symbols: the LEGO Group. During the research, the professors Conflict Over Organizational Identity Within a were struck by the obvious: The LEGO brick would be Symphony Orchestra, Organization Science, 11(3), the perfect means for tapping into the unconscious 285-298. knowledge of the employees, helping them to make it 11. Harel, L. and Papert, S. (1991) Constructionism. concrete and real. In order to help integrating their Norwood, NJ: Ablex Publishing Corporation domain of strategy making, leadership and 12. Huff, A. (1990) Mapping Strategic Thought. NY: John organisational behaviour with the LEGO/Learning Wiley. domain, Robert Rasmussen from LEGO joined 13. Morgan, G. (1997) Images in Organization. Beverley Executive. The author of this article joined Executive Hills, CA: Sage Publications. Discovery in the research and development process that 14. Oliver, D. and Roos, J. (2003) Constructing followed the very first tests in LEGO. During that Organizational Identity, Imagination Lab Working process LEGO SERIOUS PLAY was tested with broad Paper 2003- 10, Lausanne, Switzerland. range of companies from different industries, and after this successful period LEGO SERIOUS PLAY was 15. Roos, J., Victor, B., and Statler, M. (2003) Playing Seriously With Strategy, Imagination Lab Working launched “commercially” Paper 2003-2a, Lausanne, Switzerland. 16. Said, R., Roos, J., and Statler, M. (2002) Lego Speaks, The first group of facilitators was trained in Sept 2001. Imagination Lab Working Paper 2002-7, Lausanne, Executive Discovery/LEGO SERIOUS PLAY was later Switzerland. integrated into the LEGO Company. It is still delivered 17. Scherer, K. and Tran V. (2001) Effects of emotion on through a network of partners, and the applications now the process of organizational learning, Handbook of stretch well beyond the original strategy workshop Organizational Learning, 369-392. New York: Oxford University Press. 18. Schon, D. (1971)The Reflective Practitioner: How Professionals Think in Action. 19. Statler, M. and Roos, J. (2002) Preparing for the REFERENCES Unexpected, Imagination Lab article, Lausanne, Switzerland.. 1. Barry, D. (1994) Making the Invisible Visible, Using 20. Whetten, D. and Godfrey, P. (1998) Identity in Analogically-Based Methods to Surface Conscious Organizations, Thousand Oaks, CA; Sage. Gioia, Organizational Processes, Organizational D.,Schultz, M., and Corley, K. (2000) Organizational Development Journal, 12(4), 37-47; Marshak, R. Identity, Image and Adaptive Instability, Academy of (1993) Managing the Metaphors of Change, Management Review, 25(10, 63-81. Organizational Dynamics 22(1), 44-56.; Sarbin, T. 21. Wilson, F. (1998) The Hand: How Its Use Shapes the (1986) Narrative Psychology:The Storied Nature of Brain, Language, and Human Culture, New York, NY: Human Conduct, New York: Praeger. Pantheon Books. 2. Caine, R.and Caine, G., (1994) Brain-Based Learning. 3. Collins, J. and Porras, J. (1996) Built to Last, Chatham: Random House. 4. Csikszentmihalyi, M. Flow—The Psychology of Optimal Experience. New York City: HarperPerennial, 1991 5. Dutton, J. and Dukerich, J. (1991) Keeping an Eye on the Mirror: Image and Identity in Organizational Adaptation, Academy of Management Journal, 34, 517-554. 6. Edwards, (1986) Drawing on the Artist Within NY:Fireside Books; Barry, D. (1994) Making the Invisible Visible, Using Analogically-Based Methods to Surface Conscious Organizational Processes, Organizational Development Journal, 12(4), 37-47. 7. Edwards, (1986) Drawing on the Artist Within NY:Fireside Books; Case, C. and Dalley, T. (1992) The Handbook of Art Therapy, Routledge