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Urban Games
- Transdisciplinary ways of working and
results pilot projects
IFHP September 17-18, 2012
Karl Alfredsson, Per Myrén
Why Urban Games?
Challenge:
Today´s youth have shown great interest in
gaming and in “saving the planet". What if we
could utilize gaming to help save the planet?
Urban Games is investigating that possibility on an
urban scale. By presenting complicated systems like
cities in a gaming format, organizations can provide
opportunities for learning about urban development
and sustainability.
(from mistraurbanfutures.org)
Pilot Project Urban Games
-communication and learning
-young people and decision makers
-doing, testing, the results
-toolbox
How?
- iPad Game 2021
- Board Game Production
- Urbania – dialogue tool
Transdisciplinarity in Action
2021
• iPad game for 13‐16 year olds developed, for the City
Museum to create insights and be a base for a discussion on
sustainable urban transformation.
• From the 500 students, who has tested it, we can conclude
that this kind of game works very well:
– to achieve better understanding for planning processes,
– broaden perspectives and
– there were several possibilities defined on how it can be used as a
planning tool.
• On Appstore
Board Games Production in
Hammarkullen – Pilot Project 3
• Urban empowerment: cultures of participation and
learning” ‐ creating capacity building processes:
• “…a way to act which makes it easier for participants
involved (residents, practitioners, researchers, teachers,
students, etc.) to enhance their combined ability to
contribute towards change - social as well as physical.”
• Goal – to develop Hammarpark, the town square and the
station
• Emmaskolan, 6‐10 years, Hammarkullen
• 60 games, 100 children, 6 days, 3h…
Urbania
‐ Light weight visualization tool
Design, Needs, Problems:
‐Zero learning curve
‐Emulate workflow,
feedback
‐Open Source Tools ‐
Google Maps
‐Instant documentation
‐Low cost
Urbaniais a light weight visualization and collaboration
tool for urban planning and dialogue.
Urbania allows non technical users to interact using a map
and to place symbols on the map to denote different areas
and points on a map for discussion with other users who
may for example be civil servants, specialists, neighbors in
the area or citizens in general.
2021 – examine learning processes, new
plattforms…
Emmaskolan – empowerment and designing
methods…
Urbania – organizations, researchers, citizens,
the needs of tomorrow, changing
workflows, changing demands, new
technology…
Some reflexions
• The need of process knowledge and competence: experts,
citizens
• How to design the dialogue process according to facts and
motivation
• The challenges and how to deal with learning, content and
technology and co-operation
Thank
you
www.mistraurbanfutures.org
Urban Games -
Transdisciplinary
ways of working and
results pilot projects

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Ifhp ufa 120917 urban games

  • 1. Urban Games - Transdisciplinary ways of working and results pilot projects IFHP September 17-18, 2012 Karl Alfredsson, Per Myrén
  • 3. Challenge: Today´s youth have shown great interest in gaming and in “saving the planet". What if we could utilize gaming to help save the planet? Urban Games is investigating that possibility on an urban scale. By presenting complicated systems like cities in a gaming format, organizations can provide opportunities for learning about urban development and sustainability. (from mistraurbanfutures.org)
  • 4. Pilot Project Urban Games -communication and learning -young people and decision makers -doing, testing, the results -toolbox
  • 5. How? - iPad Game 2021 - Board Game Production - Urbania – dialogue tool Transdisciplinarity in Action
  • 6.
  • 7. 2021 • iPad game for 13‐16 year olds developed, for the City Museum to create insights and be a base for a discussion on sustainable urban transformation. • From the 500 students, who has tested it, we can conclude that this kind of game works very well: – to achieve better understanding for planning processes, – broaden perspectives and – there were several possibilities defined on how it can be used as a planning tool. • On Appstore
  • 8. Board Games Production in Hammarkullen – Pilot Project 3 • Urban empowerment: cultures of participation and learning” ‐ creating capacity building processes: • “…a way to act which makes it easier for participants involved (residents, practitioners, researchers, teachers, students, etc.) to enhance their combined ability to contribute towards change - social as well as physical.” • Goal – to develop Hammarpark, the town square and the station • Emmaskolan, 6‐10 years, Hammarkullen • 60 games, 100 children, 6 days, 3h…
  • 9.
  • 10. Urbania ‐ Light weight visualization tool Design, Needs, Problems: ‐Zero learning curve ‐Emulate workflow, feedback ‐Open Source Tools ‐ Google Maps ‐Instant documentation ‐Low cost
  • 11.
  • 12.
  • 13. Urbaniais a light weight visualization and collaboration tool for urban planning and dialogue. Urbania allows non technical users to interact using a map and to place symbols on the map to denote different areas and points on a map for discussion with other users who may for example be civil servants, specialists, neighbors in the area or citizens in general.
  • 14.
  • 15.
  • 16.
  • 17. 2021 – examine learning processes, new plattforms… Emmaskolan – empowerment and designing methods… Urbania – organizations, researchers, citizens, the needs of tomorrow, changing workflows, changing demands, new technology…
  • 18. Some reflexions • The need of process knowledge and competence: experts, citizens • How to design the dialogue process according to facts and motivation • The challenges and how to deal with learning, content and technology and co-operation

Hinweis der Redaktion

  1. bild: NASA MP
  2. Urban Games...: what is it? Games and visualization, learning, pedagogical issues, cooperation and testing, doing. Board games, interactive worlshops, game development workshops (new ideas), and much more. We have reached and work with approximately 1000people: students and kids, researchers and scientist, game developers and city planners and real citizens... been fun and we have produced a lot of things and two of them... Wet dream of visualization…kids walking around in a 3d game…tactile and maybe will see that soon? An example of using games as a tool for kids interacting with their own backyard – creating games from trash – 2hours – do a playable game and then try to tell the other kids why And what it all meant Game Developer workshop – 30 professionals with 8 dilemmas – creating 10 good ideas… 3 exemples
  3. UrbaniaBeta -lightweight tool for dialogue and gathering information, buzz in a moderated way easy to start Webbased -almost open source, free uses google maps in this Betaversion. - initiated by the Trafikwverket and Göteborg Stad - need for easy tools that good support long and short term urban planning-developed from a blank paper and with interviews and workshops and mockups and development. -there were some restrictions or needs: open source, be like an ordinary workshop, for civil servants and citizens, low treshhold, webased, instant documentation... 1 person working "full time" - time during but slow, iterative develoment process. Needs and user interface changed during the year. göteborg  succeeded in developing another analogue tool that will interact with Urbania, I’ll show you a short film
  4. Ta fram filmen och sen pdfen
  5. Some good things about...Urbania - by the way - apple has left google and now they are into open street map. I think that shows the way...open source is a way of dealing with urban planning tool... The big company likes to make money... Next step… Mobility, connecting to other GIS and information gathering systems To keep on testing and learning