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Prioritising User Experience Patrick Kennedy Design Research Lead News Digital Media Ark Group – Information Architecture 30 th  September 2009 Rydges World Square, Sydney
UX IA UX
Introduction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
UX IA IxD ID EA UE UI HCI XD
IA vs UX ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
UX IA IA UX
IA UX Structure Navigation Labelling
What is IA? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
IA UX All aspects of the experience someone has with, or around, a product, service or organisation Structure Navigation Labelling (Website)
What is UX? ,[object Object],[object Object],[object Object],[object Object],[object Object]
IA UX Web Phone Print In-store Email Social network Website
Why UX over IA? ,[object Object],[object Object],[object Object]
IA UX Service Design Customer Experience
IA vs UX ,[object Object],[object Object],[object Object]
Useful Usable Appropriate Relevant
Why UX over IA? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Web Phone Print In-store Email Social network
Information ecosystems ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ecosystem changers?
Ecosystem changers? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ecosystem changers? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Web Phone Print In-store Email Social network ?
Why UX over IA? ,[object Object],[object Object],[object Object],[object Object],[object Object]
“ Supposing is good, but finding out is better.” Mark Twain
The role of user research ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design Research Testing
Testing vs research ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Testing vs research ,[object Object],[object Object],[object Object],[object Object],[object Object]
Design Research Testing
Understanding users ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
IA UX Structure Navigation Labelling
Understanding users ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Informing IA ,[object Object],[object Object],[object Object]
Structure Navigation Labelling
Informing IA - structure ,[object Object],[object Object]
Structure Navigation Labelling
Informing IA - navigation ,[object Object],[object Object],[object Object]
Structure Navigation Labelling ,[object Object],[object Object],[object Object],[object Object],[object Object]
Informing IA - labelling ,[object Object],[object Object],[object Object],[object Object]
Informing IA - labelling ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design Research Testing ? ?
Actually getting users involved ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Research Website Email Call centre Twitter
Accepting user feedback ,[object Object],[object Object],[object Object],[object Object]
Busy building business Scared of users Want to control Quality not rewarded No time and budget UX maturity 
UX maturity ,[object Object],[object Object],[object Object],[object Object]
UX maturity ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
UX maturity Busy building business Scared of users Want to control Quality not rewarded No time and budget 
Encouraging user involvement ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gain their belief
Gain their belief ,[object Object],[object Object],[object Object]
Communicate clearly
Communicate clearly ,[object Object],[object Object],[object Object],[object Object]
Listen to the business
Listen to the business ,[object Object],[object Object],[object Object]
Make deliverables visible
Make deliverables visible ,[object Object],[object Object],[object Object],[object Object],[object Object]
Tell stories
Tell stories ,[object Object],[object Object],[object Object],[object Object],[object Object]
Collaborate
Collaborate ,[object Object],[object Object],[object Object],[object Object],[object Object]
Be passionate
Be passionate ,[object Object]
Find executive champions
Find executive champions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Further reading ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Any questions? ,[object Object],[object Object],[object Object]
About Patrick Kennedy ,[object Object],[object Object],[object Object],[object Object],[object Object]
About News Digital Media ,[object Object],[object Object],[object Object],[object Object]

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Prioritising User Experience

Editor's Notes

  1. This session will cover two main topics * Why user experience (UX) should be prioritised over information architecture (IA) * Prioritising UX within the organisation
  2. They're the same thing aren't they? depending on level, both of these views hold true forms of user-centred design (UCD) and similar to each other than… synonymous let's define them as being quite different from each other
  3. Better way of illustrating them
  4. A fairly narrow definition of IA of a website or other information system product-centric; user interface, the system, the thing
  5. Holistic UX many different factors, and many different components It's more than just the IA, it's more than just the UI, it's more than even the product itself A good UX will satisfy your audience, and keep them coming back
  6. We're talking about multiple touch points and multiple elements Not just the technical elements JJG
  7. IF low level definition of IA--one that is focussed on the interface--then you're leaving out quite a bit! Service Design and Customer Experience
  8. focus on the overall experience Not interface, IA, visual design, technical design and usability usability is not the most important factor So prioritising UX, making sure useful Does it make some aspect of their life easier/faster/better?
  9. appropriate I mean fitting a user's "ecosystem“ variety of sources from which you gather information often offline, little loyalty killing the myth of the "one stop shop“ sense check might be tasked with designing a website, yet does that make sense?
  10. Of course there are times when product/service can have a marked impact on people's lives change their ecosystem, change their habits, change the way they see the world people do do things differently now because of the impact of those things serendipitous "this will be a market killer!“
  11. Point is need to fit into your audience's ecosystem doesn't matter how pretty, clever or usable can easily miss the boat, and forget to meet our true objective meet the needs of real people in the real world just usable not enough – just IA not enough
  12. To go to UX, beyond IA, you must understand Who your audience is What they need What they want What they do before creating something useful and fits ecosystem You need to undertake research to find out these things
  13. Confusion between User research is generative, exploratory and formative Usability testing on the other hand is evaluative, validitory and summative similarity user involvement many methods similar
  14. research - generating insight that informs design, and strategy Who is our audience? What are their goals, attitudes and behaviours? What are their information needs? variety of methods
  15. how inform our UX strategy? And how doe this trickle down to structuring the IA? strategy is deciding "what to do" at a big picture level go on to the IA CLICK - need to create an IA at some point Your user research can inform each one of these
  16. structure of the information card sorting feedback on an existing categorisation scheme
  17. closely related to both structure and labelling task analysis process users follow -> model your navigation
  18. naming parts of your IA should reflect the words/terminology/jargon that the audience uses "taking holidays" unlearn the official language In research you bridge the gap between org and participant The bottom line is: speak your audience's language
  19. How do we get them involved? Costs can be high if you outsource But cut costs if DIY, Internal recruiting or Ethnio grab people in the hallway, rather than lab The approach really depends on your objectives and available resources Compensation Non-users
  20. Even before research, be open to feedback and suggestions from your audience website, email address, UserVoice Twitter Stop hiding phone number
  21. Get in front of users is relatively easy Encouraging your colleagues is somewhat harder Many people talked about maturity And user involvement is definitely one area in which this is quite evident Sometimes an organisation or a team just aren't ready to have user involvement
  22. IF you can sell UX IF the organisation sees that bad user experience means… Those are, of course, rather large IFs Easier said than done Even in companies whose sole business is… Dan Szuc and John S. Rhodes I'm not going to repeat, but rather I'll discuss a few tactics that I have seen work
  23. Don't expect respect and understanding, rather "gain their belief" You'll do this by showing you're effective make some quick wins, get a few runs on the board, prove why R equires choosing the right projects to demonstrate value and impact
  24. As I said before with reference to labelling, ditch the pseudo-scientific jargon and geeky terminology Speak the language of your audience Which in the case of selling UX is likely to be business and management types This will probably require you to drop the ego
  25. They might just tell you what they're looking to get out of your relationship Thus giving you something to aim for and hopefully exceed You may need to study up a bit in order to understand them and what they do
  26. products of UX very useful for (some say sole purpose) attracting attention and generating discussion Personas and concept models Stick them on the wall in a high traffic part of the office Make sure it's clear who created them and that they welcome feedback life-size cardboard cut-out personas
  27. They are a great way of breathing life into what can be a rather dry subject Tell stories of your success but also of UX challenges The latter works in the same way as that old usability cliche: show management a video of usability testing where the user becomes frustrated by the product and they will probably get on board the usability train pretty quickly Better yet invite key stakeholders to research and testing sessions It can be tough letting them watch but you'll need to get past that if you really want them to take you and your work seriously
  28. overlapping or complimentary skills and capabilities A UX "Community of Practice" good, low cost way to kick off this co-operation In many ways more effective cross-pollination: knowledge and skills, but also reputation, legitimacy and respect
  29. If you're boring and act like the situation is dire, then why on earth would anyone want to encourage or support you?
  30. getting someone with authority on board Look for like-minded or sympathetic people who "get it“ Usually the result of demonstrating value through a project but also networking "off the clock" A born networker is thus a valuable asset for the UX team