Anzeige
Anzeige

Más contenido relacionado

Presentaciones para ti(20)

Anzeige
Anzeige

[Cluj] Information Security Through Gamification

  1. Information Security Through Gamification Learning | Training | Improving
  2. Marius Corici: Lazy entrepreneur (energy efficient): Thinking a lot to do less, preserving energy, providing simplicity. https://CTF365.com - Finalist Kaspersky Security Startup Challenge 2015 Wanna talk? Email: marius@ctf365.com Skype: marius.corici https://www.linkedin.com/pub/marius-corici/12/73/73b
  3. Source: http://www.juniperresearch.com/press/press-releases/iot-connected-devices-to-triple-to-38-bn-by-2020 IoT 38 Billion Devices by 2020 (In)Security Landscape
  4. Information Security Employment Landscape Demand > Supply -1.5M 2017 http://www.csoonline.com/article/2922381/infosec-careers/confronting-the-widening-infosec-skills-gap.html https://www.isc2.org/uploadedFiles/%28ISC%292_Public_Content/2013%20Global%20Information%20Sec urity%20Workforce%20Study%20Feb%202013.pdf Employment ↑11.3%
  5. “I know Information Security!”
  6. ● Security Training Companies ● CS Faculties ● Self – Taught
  7. Are We Screwed?
  8. Gamification Gamification: ● Using game elements in non-game context. Game ≠ Gaming ≠ Gamification GAME GAMING GAMIFICATION { ● Engagement ● Productivity ● Learning ● Employee Recruitment ● Evaluation
  9. Learning Through Gamification Educational, Entertaining, Challenging, Continuous Improvement, Community Driven, Hands On Lecture Reading Audio/Visual Demonstration Discussion Group Practice by Doing Gamification Teaching Others 5% 10% 20% 30% 50% 75% 80-90% 95%
  10. Information Security Training Hands-On Information Security Security Lab Hands-On Information Security is a journey not a destination
  11. Information Security Through Gamification Challenging, Entertaining, Community Driven Information Security Security Lab Hands-On Gamification
  12. Badges, Ranks & Points … To show user's expertise for different hacks and skills. XSS, SQLi, Crypto, Deface, TakeOver BruteForce, Sniffing, etc.
  13. Gamification – Why? Progress Motivation Social Interaction Mastery
  14. Gamification Benefits ● Improve Attendance ● Improve Motivation ● Improve Retention Rate ● Increase Attainment ● Speed up Learning Curve
  15. Enterprise Gamification 2011: Gartner: Over 70 Percent of Global 2000 Organisations Will Have at Least One Gamified Application by 2014* * http://www.gartner.com/newsroom/id/1844115 http://blogs.clicksoftware.com/index/top-25-best-examples-of-gamification-in-business/ http://www.yukaichou.com/gamification-examples/top-10-enterprise-gamification-cases-employees-productive/#.VgGXdd9_c3o
  16. Designing Gamification 2012: GARTNER Says by 2014, 80 Percent of Current Gamified Applications Will Fail to Meet Business Objectives Primarily Due to Poor Design* * http://www.gartner.com/newsroom/id/2251015 Player, Mission, Motivation, Mechanics, Challenge
  17. https://CTF365.com Getting your Infosec Certificate, makes you a Security Professional. Keeping your hacking skills up to date, makes you an Expert.
Anzeige