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Marketing Strategy for Android App

Student at Birla Institute of Technology and Science, Pilani um Marketing Internship under Professor Sameer Mathur, IIM Lucknow
13. Jul 2016
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Marketing Strategy for Android App

  1. FOR A NEW FITNESS ANDROID APP WORKOUT ACCORDING TO YOUR TIME
  2. MARKET OPPORTUNITY  Fitness comes under Others. Also, it comes under the “me” time of the smartphone using of people.  It is just one part of the “others”, so there is a lot of untapped market potential there. Source: Statista- http://www.statista.com/statistics/279286/distribution-of-worldwide-google-play-app-downloads-by-category/
  3. MARKET OPPORTUNITY Contd… Also with people becoming more and more conscious of health and the increasing use of smartphones for everything, a fitness app provides has a lot of potential.
  4.  The goal is to make the fitness apps more personalized and convenient to customers  To increase the popularity and the number of downloads in this market
  5.  To have a free and a paid app  Find where the already existing apps are lacking and add those things  Motivate people to be regular which seems to be problem with everyone- continuing the exercise plans they started.  Do this by recording and showing them the progress always.
  6. COMPANY OVERVIEW  Android has the largest market share of 57%  The product portfolio of Google play store is very diverse. It has all types of apps from games to social apps to personal apps like calendars.
  7. THE PRODUCT LINES OF ANDROID APPS
  8. TARGET CUSTOMERS  The target market is everyone, i.e. the entire market. Android has an app for everything and everyone.  But the product line lengths are different.  Lint stretching is what it is trying to do, specially in the untapped markets like fitness and lifestyle.
  9. FREE APP  First goal would be to reach a certain level of downloads for the free app- 100,000  This within 6 months of the app is released in market.  If not reached, then major changes to be made in the app
  10. PAID APP  After reaching this, increasing the advertisement for the free and paid app  Next, getting a substantial amount of revenue from the paid app  If the number of downloads of the paid app doesn’t increase in 1 year, then more things are to be added to the paid app compared to the free app, or the cost is to be reduces (but only if necessary)
  11. APP CHARACTERRISTICS  A personal trainer in the smartphone  Exercise difficulty changing with the level of workout  Everything laid out to just follow  Motivation to come next day and work harder  Keeps a record of every workout
  12. COLLABORATORS  App developers  Any person or group providing tips and information for the app  Any videos if added in the app  The advertisements that appear
  13. CONTEXT  Technological- a new dimension to the use of smartphones  Economic- downloading an app saves the internet usage  Physical- help people better their lifestyle by providing easy exercise anywhere and anytime
  14. VALUE PROPOSITION FREE APP:  An option to set the amount of time the person wants to workout and the exercises to be done given accordingly.  For beginners, the push and motivation to keep going.  Progress is, for example the increase in time daily, the calories burned and weight shed.  Simple and effective exercises with detailed instructions how to do and for how much time.  Diet plan tips.  Calendar recording daily workout routine and all the numbers
  15. VALUE PROPOSITION PAID APP: (In addition to the things in free app)  Lesser ads  Detailed diet plan according to the workout done daily  More personalized like a personal trainer.  Calorie calculator
  16. TARGET SEGMENT  Market Specialization  Demographic segmentation  Market- people starting a new routine for fitness or weight loss  Niche in the market- Specially for beginners who need the push to continue  People with time constraints
  17. COMPETITORS  The biggest and the only relevant competitor is the 7 minute workout  It has multiple apps for different workouts  Other apps are in similar stage
  18. POINTS OF PARITY  Same exercises- can’t really change the way an exercise is done.  Has tips and diet plans in brief too  Challenges and different time challenges  Gives statistics too.
  19. POINTS OF DIFFERENCE  The user gets to set the time for workout and the exercise routine for that time is set time  Calendar that records and allows to add things  More motivating facts and figures for the beginners  The level automatically keeps increasing based on the calendar, although the user has an option to choose.
  20. BRAND POSITIONING  Brand mantra: “Way to the last beginning”  Announcing category benefits  Communicating the POD- since the methods(exercises) are the same, the main POD is to be communicated  The extra motivational factors for the beginners  Services differentiation  Associating with the strong brands like Nike
  21. BRAND POSITIONING  For the collaborators and stockholders, associating with big brands like Nike can assure them  To the company the value would be the profits they get  To the collaborators, the recognition they get and the other offers will be the value
  22. PRODUCT ATTRIBUTES AND BENEFITS
  23. SERVICES  Any queries, immediately clarified  Any bugs in the app, try to remove as soon as possible.  Put the advertisements manageable in free app and recommend the paid one for free of advertisements.
  24. INCENTIVES  When more than one paid app downloaded, discount is provided  If logged in and shared on social media like facebook, internal benefits provided in the app like extra diet care and plans  Incentives to rate and like the app
  25. PRICING STRATEGY  Elastic demand because people will be wary if they will continue using the app  Psychological discounting- the ending with ‘9’  Channel pricing- iOS higher price than Google play.  Competitors price of $2.99  Going-rate pricing
  26. PRICING  The regular pricing for the app singly purchased- $2.99  Discount for downloading more than one app- $3.99 for two apps  Psychological discounting- the ending with ‘9’  Channel pricing- iOS higher price than Google play.
  27. COMMUNICATION To customers:  By associating with big brands like Nike+ and advertising there  Advertising in social messaging apps  In the free app advertising and encouraging to download the paid app
  28. DISTRIBUTION
  29. INFRASTRUCTURE App developers-  keep adding new things to the app  Keep removing the bugs  Make new plans for apps People contributing to the info in the app  Find new info that can be added  Find more proofs of effective results to display
  30. PROCESSES  Finding apps like Nike+ to place the advertisements and associate with  Keep an eye on the competitors price  Revenue generated from the paid apps  Using the free app to promote the paid apps
  31. SCHEDULE  Study the market and find it’s main demand- weight loss, fitness specially the beginners  Different app for different segment of the market  Difference between the free and paid app  Brand positioning  Designing services  Pricing strategy  Communicating this to everyone associated
  32.  Executive summary  Situation analysis  Goal  Strategy  Tactics  Implementation
  33. DISCLAIMER Created by Nitya Joshi, BITS-Pilani, Hyderabad, during a marketing internship under Professor Sameer Mathur, IIM Lucknow
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