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  1. 1. Introduction to Artificial Intelligence Fiona French
  2. 2. Module Spec LO1 - Gain knowledge and understanding of artificial intelligence LO2 - Be able to work effectively in teams to design an intelligent system LO3 - Demonstrate ability to communicate effectively on the topic of AI LO4 – Be able to develop a simple prototype from a brief using existing skills
  3. 3. Module Spec LO1 - Gain knowledge and understanding of artificial intelligence - VAGUE LO2 - Be able to work effectively in teams to design an intelligent system - DEPENDS ON TEAM MEMBERS LO3 - Demonstrate ability to communicate effectively on the topic of AI - VIVA LO4 – Be able to develop a simple prototype from a brief using existing skills - CONCEPT DEVELOPMENT
  4. 4. Assignment 1 LO1 - Gain knowledge and understanding of artificial intelligence 20% Presentation of Research LO1 Weekly exercises: Mind Maps
  5. 5. Assignment 2 LO2 - Be able to work effectively in teams to design an intelligent system LO3 - Demonstrate ability to communicate effectively on the topic of AI LO4 – Be able to develop a simple prototype from a brief using existing skills 80% Artefact LO2, LO3, LO4 Teamwork (2 max) Joint presentation of research and context Demonstration viva
  6. 6. What is artificial intelligence? What is intelligence?
  7. 7. Goal: build intelligent entities Thought processes and reasoning Behaviour
  8. 8. Goal: build intelligent entities Thought processes and reasoning Behaviour Fidelity to human performance Measure up to ideal (rationality)
  9. 9. Goal: build intelligent entities Thought processes and reasoning Behaviour Fidelity to human performance Measure up to ideal (rationality) THINK HUMAN ACT HUMAN THINK RATIONAL ACT RATIONAL
  10. 10. 1.Act Human 1950 "Computer Machinery and Intelligence" Can a machine think? Can a machine have a natural conversation?
  11. 11. Alan Turing Founder of computer science, mathematician, philosopher, codebreaker, strange visionary... http://www.bbc.co.uk/timelines/z8bgr82 http://www.guardian.co.uk/science/video/2012/jun/20/codebreaker-alan-turing- science-museum-video
  12. 12. The Turing Test Inspirational to development of AI - can a program deceive a human interrogator? - inspired by The Imitation Game
  13. 13. The Imitation Game http://www.imdb.com/title/tt2084970/?ref_=ttmi_tt
  14. 14. 1. Act human ●NLP ●Knowledge representation ●Automated reasoning ●Machine learning +Computer vision (perception) +Robotics (manipulation, manifestation)
  15. 15. 2. Think human Study underlying principles, not try to duplicate
  16. 16. Strong AI A computer can be programmed to think. Cognitive science ●Introspection ●Psychological experiments ●Brain imaging
  17. 17. Information processing model of the brain
  18. 18. Counter-argument But it's a simulation - not consciousness. (Do only humans possess consciousness?) 1980 John Searle Mindless manipulators of symbols Syntax not equivalent to semantics!
  19. 19. The Chinese Room
  20. 20. The Chinese Room ●Chinese speakers send messages to someone in a closed room. ●They get intelligent and well-written responses in Chinese. ●But person in the room does not speak Chinese ●and is using a huge manual to find appropriate replies to the messages...
  21. 21. Consciousness ●subjectivity - have a perspective; ●self awareness; ●sentience - perception; ●sapience - act with judgement; ●perceive relationship between self and environment.
  22. 22. 3. Think rational LOGIC Started with Aristotle
  23. 23. 4. Act rational - Agents - ●Autonomous ●Persistent ●Perceive environment ●Adapt to change ●Create and pursue goals Inference and reflex
  24. 24. Making decisions
  25. 25. State of the art ● Game playing: programming computers to play games against human opponents
  26. 26. State of the art ● Game playing: programming computers to play games against human opponents ● Robotic vehicles
  27. 27. State of the art ● Game playing: programming computers to play games against human opponents ● Robotic vehicles ● Speech recognition ● Autonomous planning and scheduling ● Spam fighting ● Logistics planning ● Robotics ● Machine translation
  28. 28. Disciplines ● Economics ● Maths ● Philosophy ● Neuroscience ● Psychology ● Computer engineering ● Control theory and cybernetics ● Linguistics
  29. 29. Disciplines ● Economics - game theory ● Maths - logic, probability, algorithms, computation ● Philosophy - formal rules, knowledge and action ● Neuroscience - simple cells become consciousness ● Psychology - information processing model ● Computer engineering - intelligence + artifact, speed and capacity ● Control theory and cybernetics - stable feedback systems ● Linguistics - language and thought, NLP, knowledge representation
  30. 30. Refs Intelligent machines: http://www.bbc.co.uk/news/technology-33978561 Google kill switch: http://www.bbc.co.uk/news/technology-36472140 Future of AI: http://www.bbc.co.uk/news/technology-37494863 Timeline: http://www.bbc.co.uk/timelines/zq376fr

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