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Netex Webinar | learningCloud & Next Generation Learning Platforms [EN]

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Webinar offered by Peter Carlin (MD, Logicearth) and Mike Byrne (Netex UK Director) on March 16th, 2016.

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Netex Webinar | learningCloud & Next Generation Learning Platforms [EN]

  1. 1. & Next Generation Learning Platforms
  2. 2. Mike Byrne Netex UK Country Manager Peter Carlin Joint Owner at Logicearth Learning Services 1. About us 2. LMS Trends 3. Learning Ecosystems 4. learningCloud 5. The Future
  3. 3. We have got the EXPERIENCE 18 years learning…and counting.
  4. 4. We breathe INNOVATION
  5. 5. +100 PROFESIONALS +10 COUNTRIES +1.5M FINAL USERS
  6. 6. We are a STRATEGIC & LEARNING TECHNOLOGY Partner.
  7. 7. LMS TRENDS 2016 From Flash to HTLM5 Big data applications Responsive design Wearable technology Moment of need Geolocation API integration Openbadges Cloud based From push to pull training Social learning Blended learning Gamification Sources: www.talentedlearning.com, www.actuasolutions.com, www.americalearningmedia.com
  8. 8. WHAT IS LEARNINGCLOUD?
  9. 9. TV is the centre of entertainment We turn it on to watch movies, the news, sports, series, to play video games…
  10. 10. We want you to turn to learningCloud when you think of learning, courses, “serious games”, to watch videos, to ask experts
  11. 11.  Choose the channels that you need  From any device  Do you need to add a new channel to your offer?
  12. 12. YOUR TRAINING: All courses in which you are enrolled, with online and offline access. CATALOGUE: All courses available, your learning a la carte. MY CHANNEL: Your video channel a la carte with a powerful set of recommendations. PLAY: All your tools and all your gamified content. MAKER: Create your own content, compatible with all standards and all devices. SOCIAL: Your social learning communities Microblogging, blogs, forums, content repository. CURATOR: Create your own stories, you are the expert. Get your fans to connect to your story. JEOPARDY: Learn playing, challenge your colleagues, customise your game.
  13. 13. INTEROPERABILITY
  14. 14. Interoperability “The ability for multiple systems to share information and make use of it.”  Reduces integration costs.  Provides intelligent monitoring data.  Resources do not have to reside on the platform.  No need to enter credentials constantly.
  15. 15. Interoperability Standards Web Services
  16. 16. Interoperability Adding a new channel to your learningCloud is very easy
  17. 17. Interoperability LTI Providers
  18. 18. Interoperability Service Oriented Architecture (SOA) Active Directory LMS SAML 2.0 LRS Content portals BigData (analysis, prediction) HR Software (SAP-Meta4)
  19. 19. GAMIFICATION
  20. 20. Play
  21. 21. learningStories • Phase 1 – Wordpress (Services) approach • Phase 2 – Product based approach, build your own learning stories in learningPlay • Can be deployed to any LMS
  22. 22. The future is now…
  23. 23. Summary INTEROPERABILITY GAMIFICATION MULTIDEVICE MODULARITY SOCIAL DESIGNED FOR PEOPLE
  24. 24. Summary INTEROPERABILITY GAMIFICATION MULTIDEVICE MODULARITY SOCIAL DESIGNED FOR PEOPLE Thank you for your attention

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