The document summarizes a presentation on amplifying learning through emerging technology. It discusses using virtual reality, web GL, and 3D games to potentially improve engagement in leadership development, workshops, and learning about new ways of working. Examples of how these technologies could enhance reflective practice and experimental learning are provided. The presentation provides tips on thoughtfully testing hypotheses with emerging tech and identifying trade-offs. It encourages continued conversation and offers additional learning sessions.
2. INTRODUCING THE
TALKING POINT SERIES
2
Our aim is to provide:
• Progressive thinking, zero stuffiness
• External connection, internal application
• A good dose of caffeine
You can expect:
• An ever-changing format
• Topics that cover emerging themes for our clients and
partners
• Representation from diverse organisations and industries
• Good humour (at least for this time in the morning)
6. WHAT DO THESE CHAT ACRONYMS MEAN?
6
JOMO FUTAB
AOB LMS
MOMO TL;DR
BSOD FBKS
FURU GIGO
7. 7
JOMO Joy Of Missing Out FUTAB Feet Up Take A Break
AOB Abuse Of Bandwidth LMS Like My Status
MOMO Momentum TL;DR
Too Long ; Didn’t
Read
BSOD Blue Screen Of Death FBKS
Failure Between
Keyboard and Seat
FURU Fake Guru GIGO
Garbage In Garbage
Out
WHAT DOES THIS MEAN?
8. 8
Dianne Kanagalingam
Learning and Development
Manager
Rae Patena
Journey Expert, Chapter
Lead
Natasha Carrick
Digital Lead
Justine La Roche
Director
NWOW
13. Virtual Reality
Immerses users in a three
dimensional reality. Accessed via a
headset with special lenses.
Current learning uses:
• High risk environments
• Technical training
• As an ‘empathy’ engine
14. Everyday Leader Beyond
Virtual Reality
Amplification Opportunity:
Reflective Practice
Experimental Element:
Leadership development at
scale
16. Web GL
Allows any modern browser to
talk directly to a graphics card,
to play rich media graphics.
Quicker processing speed and
no software needed to be
installed.
Current learning uses:
• None that we could find
• Has been used in marketing
(e.g. EVS) and creative
applicant screening (Ueno)
3D game of roles and responsibilities
18. 18 Workshops
Awesome Four
sessions
Virtual Reality
3D game Pinball
Vox pops videos eLearning
Dianne Kanagalingam
Learning and Development
Manager
Rae Patena
Journey Expert, Chapter
Lead
Learning Bytes
21. OUR TOP TIPS FOR
AMPLIFYING LEARNING
THROUGH EMERGING
TECHNOLOGY
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1) Test thoughtful hypotheses
(no tech for tech’s sake)
2) Be conscious of where you are
meeting people
3) Identify and pick your trade-offs
22. LET’S KEEP THE
CONVERSATION GOING
22
We’d love to share practical ideas to design
and implement what we’ve talked about today,
tailored to your particular business context
and needs.
Please get in contact:
Natasha Carrick, Digital Lead
natasha.carrick@springpoint.com.au
Justine La Roche, Director
justine.la.roche@springpoint.com.au
23. A COLLEAGUE
COULD’T MAKE IT?
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We offer complimentary ‘lunch and
learn’ sessions for inhouse teams on all
our Talking Point topics – we’d love to
run a session especially for you!
Contact:
hello@springpoint.com,au