5. The difficulty of users to obtain authentic reference material or
resources
Difficult for users to interact with people around them.
Lack of multimedia elements in the application
.
6. To design mobile application "Go Discover Sawadee Khaa!" as
one of the references to the user.
To develop mobile application "Go Discover Sawadee Khaa!" to
solve the problem of finding words that are hard to understand.
.
To test and evaluate the effectiveness of "Go Discover Sawadee
Khaa!" which is set up can function properly and smoothly in the
platform window.
.
7. USER
Explore the application and
learn the words in Thai
Keep important words in the
app in "My Word Bank"
Can play simple games
8. Can insert new words into "My
Bank Word"
can see how many words
users enter into "My Bank
Word"
ADMIN
9. The limitation of work is :
This application is only used in English and
Thai.
Can only be used for Mobile Application
Android.
10. BIL AUTHOR DESCRIPTION OF PAPER
1. Courseware Valley, K. Focus on mapping learning styles, computer-based teaching
strategies and a range of interactive learning activities that
seek to stimulate relevant cognitive processes.
2. Mobile
Learning
Lu’mu To design applications of learning media as Android mobile
smartphone-based and to produce valid, practical, and
efficient learning media application of Android mobile
smartphone-based.
3 Mobile
Learning
Koohestani,H.
R.,Arabshahi,S.
K. S.,
Fata,L.,&
Ahmadi, F.
Any type of learning using mobile devices through which
flexible learning opportunities are created along with higher
mobility -i.e. any time and any place.
4. Mobile
Learning
Jeng YL,Wu TT,
Huang YM, Tan
Q, Yang SJ.
The devices are capable of offering rich and interactive
multimedia learning materials for educational
5. Gaming in
education
Melissa Not Believe that play is a child’s work. The best way to teach kids,
they say, is through hands-on, active learning.
13. Users can use this application well and smoothly without interruption,
according to the scope that was originally planned.
14.
15.
16. [1] Valley, K. (1997). Learning styles and courseware design. ALT-J, 5(2), 42-51.
[2] International Journal of Applied Engineering Research ISSN 0973-4562 Volume 12,
Number 17 (2017) pp. 6576-6585
[3] KOOHESTANI, H. R., ARABSHAHI, S. K. S., FATA, L., & AHMADI, F. (2018).
The educational effects of mobile learning on students of medical sciences:
A systematic review in experimental studies.
Journal of advances in medical education & professionalism, 6(2), 58.
[4] Jeng YL, Wu TT, Huang YM, Tan Q, Yang SJ.
The add-on impact of mobile applications in learning strategies:
A review study. Educational Technology & Society. 2010;13(3):3–11.
[5] Melissa Not () How Game-Based Learning Can Help Students of All Ages Learn
Retieved 22 March 2006 from http://www.edudemic.com/game-based-learning-help-learn/
[6] https://play.google.com/store/apps/details?id=com.ventures.softwareapp.englishlearnthai
[7] https://play.google.com/store/apps/details?id=com.innovativelanguage.wordpowerlite.thai
[8] http://www.thai-language.com/
[9] PENERBIT PRESTASI CEMERLANG SDN.BHD.(2015). CARA MUDAH BELAJAR BAHASA THAI.
17. NUR IZATUL HANIM BT ROHIZI
043714
BACHELOR OF INFORMATION TECHNOLOGY (INFORMATIC
MEDIA)
EN.ABDUL RASHID BIN MAMAT
18.
19. ADDIE
Analysis Design Development Implementation Evaluation
An al ysi s Desi gn Devel op Imp l em ent
Content,
Target,
Strategic,
Requirement
Learning
Objective,
Design,
Storyboard
Test Run
Project,
User Test
Run
1 2 3 4
Pre Production,
Production,
Post Production
E va l u a t e
Result,
Final Result
5