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Amber Case - History Future VR and AR

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Miniature electronics and global supply chains have us on the cusp of a new era of human experience. Early forms of wearable computing focused on augmenting the human ability to compute freely. As pioneer Steve Mann and calm technology pioneer Mark Weiser wanted, “to free the human to not act as a machine”. What does this mean for us as designers and developers, and how can we build interfaces for the next generation of devices?

Who was here before us, and how can we best learn from them? These are the machines that will be a part of our lives in only a few years from now, and the best way to learn about the future is to dig into the past. This talk will focus on trends in wearable computing and VR as it developed from the 1960s to now, and then into the future. This talk will cover various topics on the history and future of wearables. We’ll learn about Ivan Sutherland, human augmentation, infrastructure, machine vision, processing, distributed computing and wireless data transfer, a church dedicated to VR, computer backpacks, heads up displays, reality editing, job simulators and unexplored realms of experience that haven’t yet come to life. We’ll also learn about the road from virtual reality to augmented reality and what we need to build to get there. This talk is for anyone interested in how we can add a new layer of interactivity to our world and how we can take the next steps to get there.

Veröffentlicht in: Business
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Amber Case - History Future VR and AR

  1. 1. The History and Future of Wearable Computing and Virtual Experience Research Fellow, MIT Media Lab Hamburg, Germany 20 September 2018 Amber Case @caseorganic case@caseorganic.com calmtech.com
  2. 2. we are all cyborgs
  3. 3. Flickr: cybertoad
  4. 4. http://farm1.static.flickr.com/119/293670483_cbce 23bdde_b.jpg Flickr: soylentgreen23
  5. 5. Univac 1 ~1950’s iPhone ~2000’s
  6. 6. I. Problems
  7. 7. Hyperlinked Memories
  8. 8. a conference on technology and society NYC, Nov. 12-14 2009
  9. 9. psychological effects
  10. 10. Digital Dark Age?
  11. 11. Persistent Paleontology
  12. 12. Continuous Partial Attention
  13. 13. Self Reflection
  14. 14. We need a Calm Technology
  15. 15. II. History
  16. 16. Self-Portrait of Steve Mann with Wearable Computing Apparatus 1981. slideshare.net/caseorganic
  17. 17. WearCam: the wearable camera
  18. 18. Diminished Reality vs. Augmented Reality
  19. 19. Adblock: Image recognition, processing and replacement.
  20. 20. Collaborative Reality
  21. 21. @caseorganic Remember the Milk Contextual Notification Systems Virtual Post-It Notes with Image Processing 1995 slideshare.net/caseorganic
  22. 22. Computer-Mediated Reality: Face Recognition and History
  23. 23. Sousveillance: MaybeCam
  24. 24. Evolution of Prosthesis slideshare.net/caseorganic
  25. 25. Present-Day Steve Mann • Extremely lightweight equipment • Most people have this in their pocket
  26. 26. III. Persistent Architecture
  27. 27. Cinematic User Experience
  28. 28. Doug Englebart’s Cyborg Glove (2006)
  29. 29. Text goes here
  30. 30. @caseorganic Twiddler by HandyKey Corporation One-Handed Key Chording USB Keyboard
  31. 31. Inputs
  32. 32. Thad Starner
  33. 33. Borg Group – MIT Media Lab
  34. 34. Sandy Pentland
  35. 35. GA Tech
  36. 36. The Future of VR
  37. 37. In-perspective
  38. 38. Re-embodiment // gogglehead.neocities.org
  39. 39. Playground as exercise
  40. 40. Pure Exploration
  41. 41. Work with the imagination Animal Massage, Leafblower, VR Baptism @Xhurch Portland, OR USA
  42. 42. Pain control during recovery
  43. 43. Lincoln Electric Virtual welding training Virtual reality welding technology has become a classroom workhorse for the Southeast Wisconsin Carpentry Training Center in Pewaukee, Wis.
  44. 44. Building Collaboration
  45. 45. Building Collaboration (industrial)
  46. 46. Brain stimulation and entertainment VR Startup Rendever
  47. 47. Additional Senses
  48. 48. Towards embodied computing
  49. 49. A person's primary task should not be computing, but being human.
  50. 50. Thank you very much! Amber Case Research Fellow MIT Media Lab @caseorganic case@caseorganic.com calmtech.com