2. OVERVIEW
What is Virtual Reality ?
History of Virtual Reality
Types of Virtual Reality
Devices used in Virtual Reality
Application of Virtual Reality
Advantages and disadvantages of Virtual Reality
Conclusion
3. What is Virtual Reality ?
Virtual Reality refers to a high-end user interface that
involves real-time simulation and interactions through
multiple sensorial channels. Virtual Reality is often
used to describes a wide variety of applications ,
commonly associated with its immersive, highly
visual, 3D environments, the development of CAD
software, graphics hardware acceleration, head
mounted displays, database gloves and
miniaturization have helped popularize the concept.
4. HISTORY OF VIRTUAL REALITY
1950’s visionary cinematographer
Morton Heilig built a single user
Console called Sensorama. This
Enabled the user watch television
In three dimensional ways.
5. In 1961, philco Corporation engineers developed the first HMD
known as the Headsight
6. It was in 1965 IVAN SUTHERLAND envision what he called the
“Ultimate Display”.
In 1988, commercial development of VR began.
In 1991,first commercial entertainment VR system “Virtuality” was
released.
7. TYPES OF VIRTUAL REALITY
VR System can be divided into three groups
Non-immersive systems(like workstation)
See information about the real world , presented via
computer location based services, GIS
Augmented reality systems(like HMD)
Stay in real world, but see simulated objects.
Immersive systems(like CAVE)
See simulated world and “be” in that simulated world.
8.
9. Augmented reality
Computer generated inputs
merged with the user’s view
of the real world
The seamless merging of real space
and virtual space.
Integrate the computer – generated
virtual objects into the physical world
which become in a sense an equal
part of our natural environment.
11. Immersive system(CAVE)
The term ”CAVE” refers to any virtual reality system that
user multiple walls with multiple projectors to
immerse users in a virtual world. The CAVE is used for
visualizing data, demonstrating 3D environments, and
virtual testing component parts of newly developed
engineering projects.
12. DEVICES OF VIRTUAL REALITY
INPUT DEVICES:-
The data glove
3D Mouse and Space Ball
Motion trackers
13. Out put devices
Head-mounted display(HMD)
BOOM(Binocular Omni-Orientation Monitor)
Haptic interfaces and tactile feedback for VE
applications
14. APPLICATIONS OF VR
Architecture
Medicine
Engineering & Design
Entertainment
Training
Manufacturing
15. ARCHITECTURE DESIGNING
For many years virtual reality
has been used establish models
Of architecture models and
Buildings before construction
design
17. ENGINEERING & DESIGNING
• VR is widely used in engineering and designing.
• It gives better understanding of the design and
facilitates changes wherever necessary
• It helps to reduce the time and cost factor
18. ENTERTAINMENT FIELD
In high definition televisions
VR is used for highly resolute
Output also for motion games
19. TRAINING FIELD
United states uses VR as flight
Simulator to train pilots
With VR training huge saving
Of fuel, electricity, wear & tear
Could be effected
20. Advantages of Virtual reality
Virtual reality creates a realistic world
It enables user to explore places
Through virtual reality user experiment with an
environment
Virtual reality make the education more easily and
comfort
21. Disadvantages of Virtual reality
The equipments used in virtual reality are very
expensive
It consists of complex technology
Costly investment
22. CONCLUSION
Virtual reality is growing industry
VR introduces a new way of interacting with
computers
The best of VR is yet to come
Web is very suitable for VR applications, but the
proper technology is not yet there
1999 :-10% of the world’s computing power was non-
human
2029:-99% of the world’s computing capacity will be
non-human