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OVERVIEW
What is Virtual Reality ?
History of Virtual Reality
Types of Virtual Reality
Devices used in Virtual Reality
Application of Virtual Reality
Advantages and disadvantages of Virtual Reality
Conclusion
What is Virtual Reality ?
Virtual Reality refers to a high-end user interface that
involves real-time simulation and interactions through
multiple sensorial channels. Virtual Reality is often
used to describes a wide variety of applications ,
commonly associated with its immersive, highly
visual, 3D environments, the development of CAD
software, graphics hardware acceleration, head
mounted displays, database gloves and
miniaturization have helped popularize the concept.
HISTORY OF VIRTUAL REALITY
 1950’s visionary cinematographer
Morton Heilig built a single user
Console called Sensorama. This
Enabled the user watch television
In three dimensional ways.
In 1961, philco Corporation engineers developed the first HMD
known as the Headsight
It was in 1965 IVAN SUTHERLAND envision what he called the
“Ultimate Display”.
In 1988, commercial development of VR began.
In 1991,first commercial entertainment VR system “Virtuality” was
released.
TYPES OF VIRTUAL REALITY
VR System can be divided into three groups
Non-immersive systems(like workstation)
See information about the real world , presented via
computer location based services, GIS
Augmented reality systems(like HMD)
Stay in real world, but see simulated objects.
Immersive systems(like CAVE)
See simulated world and “be” in that simulated world.
Augmented reality
 Computer generated inputs
merged with the user’s view
of the real world
 The seamless merging of real space
and virtual space.
 Integrate the computer – generated
virtual objects into the physical world
which become in a sense an equal
part of our natural environment.
Augmented reality
Immersive system(CAVE)
The term ”CAVE” refers to any virtual reality system that
user multiple walls with multiple projectors to
immerse users in a virtual world. The CAVE is used for
visualizing data, demonstrating 3D environments, and
virtual testing component parts of newly developed
engineering projects.
DEVICES OF VIRTUAL REALITY
 INPUT DEVICES:-
The data glove
3D Mouse and Space Ball
Motion trackers
Out put devices
 Head-mounted display(HMD)
 BOOM(Binocular Omni-Orientation Monitor)
 Haptic interfaces and tactile feedback for VE
applications
APPLICATIONS OF VR
 Architecture
 Medicine
 Engineering & Design
 Entertainment
 Training
 Manufacturing
ARCHITECTURE DESIGNING
 For many years virtual reality
has been used establish models
Of architecture models and
Buildings before construction
design
MEDICAL FIELD
This helps doctors diagnose
Problems without performing
surgery
ENGINEERING & DESIGNING
• VR is widely used in engineering and designing.
• It gives better understanding of the design and
facilitates changes wherever necessary
• It helps to reduce the time and cost factor
ENTERTAINMENT FIELD
In high definition televisions
VR is used for highly resolute
Output also for motion games
TRAINING FIELD
United states uses VR as flight
Simulator to train pilots
With VR training huge saving
Of fuel, electricity, wear & tear
Could be effected
Advantages of Virtual reality
 Virtual reality creates a realistic world
 It enables user to explore places
 Through virtual reality user experiment with an
environment
 Virtual reality make the education more easily and
comfort
Disadvantages of Virtual reality
 The equipments used in virtual reality are very
expensive
 It consists of complex technology
 Costly investment
CONCLUSION
 Virtual reality is growing industry
 VR introduces a new way of interacting with
computers
 The best of VR is yet to come
 Web is very suitable for VR applications, but the
proper technology is not yet there
 1999 :-10% of the world’s computing power was non-
human
 2029:-99% of the world’s computing capacity will be
non-human
Virtual reality

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Virtual reality

  • 1.
  • 2. OVERVIEW What is Virtual Reality ? History of Virtual Reality Types of Virtual Reality Devices used in Virtual Reality Application of Virtual Reality Advantages and disadvantages of Virtual Reality Conclusion
  • 3. What is Virtual Reality ? Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describes a wide variety of applications , commonly associated with its immersive, highly visual, 3D environments, the development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept.
  • 4. HISTORY OF VIRTUAL REALITY  1950’s visionary cinematographer Morton Heilig built a single user Console called Sensorama. This Enabled the user watch television In three dimensional ways.
  • 5. In 1961, philco Corporation engineers developed the first HMD known as the Headsight
  • 6. It was in 1965 IVAN SUTHERLAND envision what he called the “Ultimate Display”. In 1988, commercial development of VR began. In 1991,first commercial entertainment VR system “Virtuality” was released.
  • 7. TYPES OF VIRTUAL REALITY VR System can be divided into three groups Non-immersive systems(like workstation) See information about the real world , presented via computer location based services, GIS Augmented reality systems(like HMD) Stay in real world, but see simulated objects. Immersive systems(like CAVE) See simulated world and “be” in that simulated world.
  • 8.
  • 9. Augmented reality  Computer generated inputs merged with the user’s view of the real world  The seamless merging of real space and virtual space.  Integrate the computer – generated virtual objects into the physical world which become in a sense an equal part of our natural environment.
  • 11. Immersive system(CAVE) The term ”CAVE” refers to any virtual reality system that user multiple walls with multiple projectors to immerse users in a virtual world. The CAVE is used for visualizing data, demonstrating 3D environments, and virtual testing component parts of newly developed engineering projects.
  • 12. DEVICES OF VIRTUAL REALITY  INPUT DEVICES:- The data glove 3D Mouse and Space Ball Motion trackers
  • 13. Out put devices  Head-mounted display(HMD)  BOOM(Binocular Omni-Orientation Monitor)  Haptic interfaces and tactile feedback for VE applications
  • 14. APPLICATIONS OF VR  Architecture  Medicine  Engineering & Design  Entertainment  Training  Manufacturing
  • 15. ARCHITECTURE DESIGNING  For many years virtual reality has been used establish models Of architecture models and Buildings before construction design
  • 16. MEDICAL FIELD This helps doctors diagnose Problems without performing surgery
  • 17. ENGINEERING & DESIGNING • VR is widely used in engineering and designing. • It gives better understanding of the design and facilitates changes wherever necessary • It helps to reduce the time and cost factor
  • 18. ENTERTAINMENT FIELD In high definition televisions VR is used for highly resolute Output also for motion games
  • 19. TRAINING FIELD United states uses VR as flight Simulator to train pilots With VR training huge saving Of fuel, electricity, wear & tear Could be effected
  • 20. Advantages of Virtual reality  Virtual reality creates a realistic world  It enables user to explore places  Through virtual reality user experiment with an environment  Virtual reality make the education more easily and comfort
  • 21. Disadvantages of Virtual reality  The equipments used in virtual reality are very expensive  It consists of complex technology  Costly investment
  • 22. CONCLUSION  Virtual reality is growing industry  VR introduces a new way of interacting with computers  The best of VR is yet to come  Web is very suitable for VR applications, but the proper technology is not yet there  1999 :-10% of the world’s computing power was non- human  2029:-99% of the world’s computing capacity will be non-human