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Peter McCarthy UX project - UX Academy

Peter McCarthy's UX Academy project - "LikeMe App". Read to find out more about the project.

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Peter McCarthy UX project - UX Academy

  1. 1. HEALTH & WELLBEING UX MOBILE COURSE PROJECT PETER MCCARTHY
  2. 2. LIKEME APP What is it? LikeMe is a revolutionary new app that helps busy young professionals find groups of like minded people at a click of a button
  3. 3. “Improve interactions and communications between housemates” LikeMe Mission Statement MISSION STATEMENT
  4. 4. BACKGROUND & RESEARCH PROCESS OF DESIGN Brief of the project User research Understanding the user e.g. personas Develop the idea paper sketching & creating wireframes User testing the concept e.g. wizard of oz
  5. 5. BACKGROUND & RESEARCH LIKEME - WHERE DID THE IDEA COME FROM? ▸ An online survey and in depth interviews were conducted with young professionals who are currently sharing a house. The key findings from the research were: ▸ 56% said living with housemates impacted on their wellbeing ▸ 89% of those surveyed said they used WhatsApp to communicate with housemates ▸ Although different age groups had varying social needs most said they preferred living with others than living alone
  6. 6. BACKGROUND & RESEARCH USER PERSONAS ▸ The following user personas were developed from the research conducted:
  7. 7. DIVING DEPPER INTO OUR AUDIENCE EMPATHY MAPPING
  8. 8. WHO ARE OUR AUDIENCE? STORYBOARDING THE JOURNEY AND SITUATION
  9. 9. BACKGROUND & RESEARCH LIKEME APP - OVERALL FLOW
  10. 10. OVERALL APP LAYOUT AND WIREFRAME THE APP DESIGN / LAYOUT (WIREFRAME) Tutorial / set up Login Main screen Hamburger Menu
  11. 11. WALK THROUGH THE APP (1/5) APP FLOW - SCREENSHOTS (1/5)
  12. 12. WALK THROUGH THE APP (2/5) APP FLOW - SCREENSHOTS (2/5)
  13. 13. WALK THROUGH THE APP (3/5) APP FLOW - SCREENSHOTS (3/5)
  14. 14. WALK THROUGH THE APP (4/5) APP FLOW - SCREENSHOTS (4/5)
  15. 15. WALK THROUGH THE APP (5/5) APP FLOW - SCREENSHOTS (5/5)
  16. 16. USER TESTING OF THE APP USER TESTING A number of different using testing phases were conducted with various users. They had set tasks they had to complete for example register as a new user. Once they had completed this task they were asked for their feedback. User observations were conducted to see how users interacted with the flow of the app and overall navigation. A number of changes were made to the prototype including changing the transitions between screens.
  17. 17. ANY QUESTIONS? THANK YOU

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Peter McCarthy's UX Academy project - "LikeMe App". Read to find out more about the project.

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