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Prototyping like it is 2022

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Prototyping like it is 2022

  1. 1. Michael Yagudaev Prototyping Like It’s 2022
  2. 2. About Michael • Indie Hacker @ conceptual.so (emojination.io), Skylab and picturethat.io • Full-stack Developer • Previous Life: UserTesting, Ollie Order, Consultant, PM, Founder, UX Designer, Corporate Employee • Web dev since 2001, professionally 2010 • O ffl ine: snowboarding 🏂, cycling 🚴 • 2022 Obsession: #BuildInPublic, marketing, YC Startup School
  3. 3. Outline • Generating Ideas • Exploring solutions • Dividing the work • Iterating and getting feedback
  4. 4. Where do we find ideas 💡? Product Market Fit
  5. 5. Audience First • 1. Find a group of people you want to help • 2. Find where they hangout • 3. Talk to them to fi nd an interesting problem • 4. Solve the problem • e.g. Talking to gamers about streaming and solving
 the problem of live streaming on multiple platforms
  6. 6. Problem First • 1. Brainstorm problems you encountered • 2. Pick an interesting recurring problem • 3. Solve the problem • e.g. Basecamp solved their own problem 
 of managing projects and clients
  7. 7. Solution First • 1. Pick a new solution space: Web 3.0, AR/VR, AI,
 new device/feature/API, etc • 2. Brainstorm problems you can solve • 3. Pick a problem that interests you • 4. Find the audience (ideally you are part of it) • 5. Build a solution • e.g. Markus Frind created POF to experiment with
 ASP.NET and pad his resume.
  8. 8. Why are you doing this? • Learning? • Make money? • Get a promotion? • Satisfy existing users? • Satisfy new users? • Intellectual curiosity? • Fun? • Good grade? • Get a job? • Simulated work experience?
  9. 9. Exploring the Solutions Space • Take a look at similar products • Search GitHub for libraries and API that can help • Take a look at demo projects on github or templates to get you started
  10. 10. Example: PictureThat • Explorered demos on Awesome ARKit • One of them was ARBrush
  11. 11. PictureThat • Paper Sketches
  12. 12. PictureThat • Showed sketches to my mentor • Challenged me to build it • Built it in one afternoon • July 14, 2017 - Tweet • Launched mid-Sep, 2017 on AppStore
  13. 13. Build something people want • 50% marketing/traction • 50% product
  14. 14. Clickable Mock up? • Figma / Framer • + Useful for quickly getting everyone on the same page • + Easier to do longer-term planning around • - Learning curve to design tool • - Users can’t use it to solve their problem, thus super fi cial feedback • - Easy to fi t too many features that can take years of development
  15. 15. Do you want to buy this?
  16. 16. Example: Emojination • Problem fi rst • Creating interesting job ads and 
 announcements • Inspired by headers.me • Weekend project React + Next.js + LocalStorage on Vercel
  17. 17. Why Prototype? • Faster Feedback loop • Get it to the hands of real users right away • Shouldn’t take more than a few days or weeks.
  18. 18. Early Stage Startup - Ollie • B2B Wholesale Platform for Alcohol • V1: Spree Commerce - Jan, 2019, created a marketplace to make it easier for buyers. No one wanted that. • V2: From scratch - March, 2019, 3 sr. devs (one played designer role) • React, Graphql, Typescript, Apollo, Rails, Postgres, Elastic-Search, Our own Design System • MVP: June, 2019, 3 sr. devs + 2 contractors • Sales Litre becomes part of Ollie - October, 2019 • PHP, Angular, RESTful API • V3: June, 2020 Rewrite • Rails, Stimulus Re fl ex/Hotwire, Postgres, TailwindCSS • 10 engineers, Jan 2021 • Sold July, 2021 NextGlass
  19. 19. Late Stage Startup - UserTesting • On-Demand usability testing enabling faster feedback cycles • V1: 2007 VB • V2: ~2010 Rewrite in Rails, Restful API, Angular.js • V3: Graphql, Angular, Typescript, Apollo, Rails, MySQL, Elastic-Search, Our own Design System • Ongoing splitting into Microservices • 200+ engineers, fi led IPO 2021
  20. 20. Skylab • Started Oct 2018 • Python, Rails, React, React Native, AWS • V1: 2018 Python ML • V2: 2019 Rails + Python • V3: 2020 React + Rails + Python • Engineering: 8 Engineers, 2 Teams — ML and Product
  21. 21. What do you need? • Fearless execution • Relentless common sense
  22. 22. Dividing the work • 1-person-army • Frontend vs backend • Full-stack by area • Pair Full-stack on an area • Clear the kanban board weekly • if someone fi nishes their tasks, help other teammates with theirs
  23. 23. Leadership • Product owner and project manager roles • Spend no more than 50% of the time on coding/design tasks
  24. 24. Iterate, Iterate, then Iterate again • Your product will be 💩 day 1 • Accept it and iterate relentlessly. • Ask people what it is 💩 for them • One day it will be 🐛 => 🦋 • Video about design iterations: Youtube Video
  25. 25. Easier to revise • Pick a good starting point • Simple • Addresses many of the requirements • Saves you time • Helps you focus on your unique value prop
  26. 26. Weekly Cadence • Talk to users • Write code • Each week write an update and deploy code
  27. 27. Start with the UI • Always start with the UI • Users sees and interacts with it • API is a UI for developers, if that’s your target user focus on that • Use a UI Kit or UI Starter Kit
  28. 28. UI Kits • Find a UI kit both you and your users like • https://chakra-ui.com/ • https://nativebase.io/ • https://divjoy.com/ • https://ant.design/ • https://mui.com/ • https://getbootstrap.com/
  29. 29. Try Pro/Templates UIs • Plenty of great Free templates • Consider buying pro, by pooling resources • e.g. $20/person • learn how authors write their code • Hustle: email the author, tell them your poor students. • Discount of free
  30. 30. Don’t overthink it • Find what works for you • Keep it simple • Code duplication is a feature, not a bug • Once you fi gure out the product based on feedback • You can eliminate some duplication
  31. 31. Talking to Users • Start talking to them day 0 • Figure out what they currently use and how they use it • Let them try your product • Capture their thoughts and feedback • Do this every week and their feedback to guide you
  32. 32. Conceptual.so • “AI” generated marketing images • 4-week YC startup school build sprint • Goal was to go beyond emojis (emojination.io) • Talked to 21 people, 15 signups • Focused on text => image after talking to people • Still need more traditional graphics capabilities like Canva and Figma offer
  33. 33. Analyzing User Interviews: Super Human https://review. fi rstround.com/how-superhuman-built-an-engine-to- fi nd-product-market- fi t What they love What is missing
  34. 34. Possible Web Architectures Map
  35. 35. Possible Web Architectures Map
  36. 36. 1. No/Low Code
  37. 37. 1. No-Code/Low-Code Architecture • Tools we can con fi gure to solve our problems • Categories: • 1. General Purpose hosted: Airtable, Bubble, GlideApps, Google Forms, NetSuite • 2. General Purpose self-hosted: Wordpress, ActiveAdmin, Strapi • 3. Website builders: SquareSpace, Web fl ow • 4. Specialized hosted: ForestAdmin, Twilio Studio, Algolia • 5. Specialized self-hosted: SugarCRM, Metabase, Odoo, SalesForce • 6. Integration: Automate.io, Zapier, ifttt, segment.io • 7. Web scraping: webscraper.io, ScrapeHero, ScrapeStorm
  38. 38. 1. No-Code/Low-Code Architecture • Pros • Fast to start • No/little code to write • Less expensive then writing code • Continuously improves (receiving updates) • Uses best practices
  39. 39. 1. No-Code/Low-Code Architecture • Cons • Learning curve • Never prefect fi t for your use case • Data silos in di ff erent tools • Vendor lock • No separate environments, staging/sandbox • No automated tests • testing tools like Ghost-inspector, solve that
  40. 40. Possible Web Architectures Map
  41. 41. 2. Static-Site
  42. 42. 2. Static-Site • Simple HTML + CSS & JS site, no server-side logic • Static site generators help on bigger sites: jekyll, hugo, middleman, … • JAMStack is newer addition • Javascript, Apis and Markup • Gatsby.js, Netlify, Next.js*, etc • Web apis exist for: login, shopping cart, cms, etc.
 
 
 * more capable
  43. 43. 2. Static-Site • Pros • Simple • Uses web standards • Easy to build • Maximum fl exibility on look & feel • Low cost hosting • Lightweight bundles delivered to end-user
  44. 44. 2. Static-Site • Cons • No direct access to dynamic data • Data silos between 3rd-party apis • Client-side only code, security challenges for APIs • Requires integrating many 3rd-party services • SEO needs to be considered (in contrast to e.g. Wordpress)
  45. 45. Possible Web Architectures Map
  46. 46. 3. Frameworkless
  47. 47. 3. Frameworkless • Idea: minimize use of 3rd party deps • Use language features and targeted libraries • e.g. using raw node http server, express, sinatra, fl ask, next.js* • can take approach on both client & server side
  48. 48. 3. Frameworkless • Pros • Shallow learning curve • Minimal & fast system • Less things to go wrong • Cons • Integration burden is upon you • More custom code required • Limited community support (depending on language)
  49. 49. Possible Web Architectures Map
  50. 50. 4. MVC Web Architecture
  51. 51. 4. MVC Web-Architecture • Model-View-Controller one fi rst design patterns • Divides presentation and business logic concerns • HTML over the wire, i.e. server renders html (view layer) • Popular frameworks: Rails, Django, Sails.js, Play Framework, ASP.net Core, Phonix, Laravel, … • Refreshing data requires page reloads • Send updates via HTML Forms
  52. 52. 4. MVC Web-Architecture • Pros • Simple mental model • Mature tech with good community support • Rapid development cycle • Fast initial load time • Simpler for SEO • Caching support: http caching, fragment caching, etc • Well integrated components*
  53. 53. 4. MVC Web-Architecture • Cons • Certain UX pattern not possible without custom JS • Page redirects can make for awkward UX • Larger subsequent network requests • Network latency will make app feel sluggish (especially on mobile)
  54. 54. Possible Web Architectures Map
  55. 55. 5. Reactive Server Architecture
  56. 56. 5. Reactive Server Architecture • Builds upon MVC Architecture • Adds a fi ner grained reactive-loop • HTML response is di ff ed and changes applied • Uses web socket connection to minimize latency • Libraries: Stimulus Re fl ex, Hotwire/Turbodrive, Live View, Blazor Server, Socketpuppet, LiveWire
  57. 57. 5. Reactive Server Architecture • Pros • No need for dedicated API layer • Business logic stays on server • Simple mental model, building upon existing one • Cons • Network latency • UI state kept on server • New and still early • (rails) poor isolation of component state
  58. 58. Possible Web Architectures Map
  59. 59. 6. Client/Server Architecture (SPA)
  60. 60. UserTesting Direction • V3: Scaling engineering & product • Graphql, Angular, Apollo, Microservice/Microfrontends, Ruby/Rails, Go, other languages • 200+ engineers and growing • Slowly going away from Monolith
  61. 61. 6. Client/Server Architecture (SPA) • Client: in-charge of UI rendering • Server: in-charge of data fetching + business rules • Build explicit interface for communication • REST • Graphql • RPC • SOAP • Transport medium: HTTP or Websockets
  62. 62. 6. Client/Server Architecture (SPA) • Pros • Decouples UI from Data • Max fl exibility on client • Simple to understand • Cons • Requires dedicated API • Requires syncing state • Duplication of logic — potential mis-match
  63. 63. Ollie in June, 2020
  64. 64. Ollie Direction • V3: Simpli fi cation - June, 2020 • Tailwind, Stimulus Re fl ex, Rails, Database search, Our own design system • January, 2021 - fully replaced SPA with Reactive-Server Architecture
  65. 65. Ollie in June, 2020
  66. 66. UserTesting in March, 2021
  67. 67. Skylab in Oct, 2021
  68. 68. Possible Web Architectures Map
  69. 69. 7. Microservices Architecture
  70. 70. 7. Microservices Architecture • Breakdown backend monolith • Each piece is an isolated process, either on the same or separate node • Communication is done via Sockets, HTTP or event bus • Protocols can be REST, gRPC, ProtocolBu ff , graphql • Origin from Service Oriented Architecture (2000-2010) • Serverless architecture is part of it
  71. 71. 7. Microservices Architecture • Pros • Independent deployability & scalability • Simpler & independent code bases • Can use many di ff erent languages • Easier to assign teams with clear boundaries • Cons • Hard to test entire system • Hard to change boundaries • Tracing errors across system becomes more di ffi cult • Compounding latency when services call each other • DevOps complexity
  72. 72. Possible Web Architectures Map
  73. 73. 8. Micro Frontends
  74. 74. 8. Micro Frontends • Breakdown frontend monolith • Container application manages mounting/unmounting of UIs • Pulled down at runtime
  75. 75. 8. Micro Frontends • Pros • Independent deployability UI + backend • Incremental upgrades • Simple independent code bases • Autonomous cross-functional teams • Cons • Increase download size • Inconsistency in UI between teams • Devops complexity • Environmental di ff erences between prod and dev
  76. 76. Possible Web Architectures Map
  77. 77. 9. Exotic Architectures
  78. 78. 9. Exotic Architectures • Newer tech useful in speci fi c situations • List • CQRS/Event Sourcing • GraphDBs - e.g. Neo4J • Block-chain / Web3.0
  79. 79. Conclusion Keep calm and iterate
  80. 80. One more thing… • Participate in the community as you are learning • Post your wins/struggle, get inspired by friends • Twitter #100DaysOfCode or #LearnInPublic • Huge help when looking for a job • Twitter is for Devs, Linkedin for hiring managers
  81. 81. References • https://martinfowler.com/articles/microservices.html • https://martinfowler.com/articles/micro-frontends.html • Clean Code - Robert Martin • Clean Architecture - Robert Martin • https://www.wired.com/2015/09/whatsapp-serves-900-million-users-50- engineers/ • https://review. fi rstround.com/how-instagram-co-founder-mike-krieger-took- its-engineering-org-from-0-to-300-people
  82. 82. Questions? Twitter/Linkedin: @yagudaev Website: yagudaev.com

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