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c12) United States Patent
Bigelow, Jr. et al.
(54)
(75)
GAMING SYSTEM HAVING MULTI-PLAYER
WHEEL BONUS GAME AND
CHARACTERISTIC SELECTION
Inventors: Robert F. Bigelow, Jr., Reno, NV (US);
Christiaan R. Champagne, Reno, NV
(US); Dwayne A. Davis, Reno, NV
(US); Damien C. Ennis, Reno, NV
(US); Michael P. Khamis, Reno, NV
(US); Marcos A. Mello, Reno, NV (US);
David N. Myers, Reno, NV (US);
Michael M. Oberberger, Reno, NV
(US); David M. Palmer, Reno, NV (US)
(73) Assignee: IGT, Reno, NV (US)
( *) Notice: Subject to any disclaimer, the term ofthis
patent is extended or adjusted under 35
U.S.C. 154(b) by 1112 days.
(21) Appl. No.: 11/936,494
(22) Filed: Nov. 7, 2007
(65)
(51)
(52)
(58)
(56)
Prior Publication Data
US 2009/0117993 Al May 7, 2009
Int. Cl.
A63F 9124 (2006.01)
U.S. Cl. ................. 463/22; 463/16; 463/17; 463/20
Field of Classification Search .................... 463/16,
463/17, 20, 22
See application file for complete search history.
References Cited
U.S. PATENT DOCUMENTS
5,788,573 A
5,823,874 A
5,848,932 A
5,851,148 A *
8/1998 Baerlocher et al.
10/1998 Adams
12/1998 Adams
12/1998 Brune eta!. .................... 463/25
~68
111111 1111111111111111111111111111111111111111111111111111111111111
US0081 00754B2
(10) Patent No.: US 8,100,754 B2
Jan.24,2012(45) Date of Patent:
wo
5,911,418 A
5,947,820 A *
6,102,798 A
6,123,333 A
6,162,121 A
6,168,520 B1
6,217,022 B1
6,224,483 B1
6,334,814 B1
6,336,863 B1 *
6,605,000 B2
6,663,448 B1
6,663,489 B2
6,749,502 B2
6,793,577 B1
6/1999 Adams
9/1999 Morro et al....................... 463/9
8/2000 Bennett
9/2000 McGinnis, Sr. eta!.
12/2000 Morro et al.
112001 Baerlocher et al.
4/2001 Astaneha
5/2001 Mayeroff
112002 Adams
112002 Baerlocher et al.............. 463/27
8/2003 Adams
12/2003 Davies eta!.
12/2003 Baerlocher
6/2004 Baerlocher
9/2004 Wilkins et al.
(Continued)
FOREIGN PATENT DOCUMENTS
wo 2004/054670 7/2004
(Continued)
Primary Examiner- Dmitry Suhol
Assistant Examiner- Brandon Gray
(74) Attorney, Agent, or Firm- K&L Gates LLP
(57) ABSTRACT
In an embodiment, a gaming system includes a multi-player
wheel game. The game includes a wheel having a plurality of
sections. Each of the sections is associated with an award
symbol. Each of the sections is also associated with a char-
acteristic independent of the award symbol, such as a color.
The gaming system enables each of a plurality of active
players to select at least one of the characteristics associated
with the wheel. The gaming system activates the wheel and
indicates at least one section ofthe wheel. The gaming system
and at the gaming devices associated with the gaming system
provide an award associated with the award symbol of the
indicated section. For each active player that selected the
characteristic associated with the indicated section, the gam-
ing system and the gaming devices associated with the gam-
ing system provide a modified award.
24 Claims, 19 Drawing Sheets
"'
s'PLEASE SELECT A COLOR TO COMPETE AGAINST THE OTHER
PLAYERS AFTER THE VIJHEEL STOPS, YOUVVILL IIIN A LARGER
AWARD IF THE INDICATED SECTION INCLUDES THE
COLOR YOU SELECTED.
US 8,100,754 B2
Page 2
U.S. PATENT DOCUMENTS 2005/0215307 A1 9/2005 Jarvis eta!.
2006/0025195 A1 2/2006 Pennington et a!
6,827,646 B2 12/2004 Adams 2006/0040721 A1 * 2/2006 Cuddy eta!. .............. 463/16
D503,951 S 4/2005 Karstens 2006/0046821 A1 * 3/2006 Kaminkow et a!. ............. 463/16
6,890,255 B2 5/2005 Jarvis eta!. 2006/0046822 A1 3/2006 Kaminkow et a!.
D512,464 S 12/2005 Karstens 2006/0046823 A1 3/2006 Kaminkow et a!.
D512,465 S 12/2005 Karstens 2006/0063584 A1 3/2006 Cregan
7,004,835 B2 2/2006 Baerlocher 2006/0068875 A1 3/2006 Cregan eta!.
7,040,983 B2 5/2006 Dollof et al. 2006/0073872 A1 4/2006 B-Jensen
7,056,192 B2 6/2006 Venigalla eta!. 2006/0073873 A1 * 4/2006 Rodgers et a! ................. 463/20
7,056,209 B2 6/2006 Baerlocher et al. 2006/0135241 A1 * 6/2006 Wolf eta!. ................... 463/16
7,059,967 B2 6/2006 Baerlocher 2006/0170155 A1 8/2006 Silverman
7,066,814 B2 6/2006 Glavich et a!. 2006/0189364 A1 8/2006 Baerlocher
7,128,646 B2 10/2006 Baerlocher et al. 2006/0205465 A1 9/2006 Dollofet a!.
7,144,321 B2 12/2006 Mayeroff 2006/0237905 A1 10/2006 Nicely eta!.
7,179,169 B2 2/2007 Beaulieu et a!. 2006/0246989 A1 1112006 Glavich et a!.
7,198,570 B2 4/2007 Rodgers et al. 2006/0252485 A1 1112006 Baerlocher
7,204,488 B2 4/2007 Ilievski 2007/0087811 A1 4/2007 Mayeroff
7,210,997 B2 5/2007 Hughs-Baird et al. 2007/0120320 A1 5/2007 Miltenberger et al.
7,226,358 B2 6/2007 Miller eta!. 2007/0135203 A1 6/2007 Nicely
7,294,055 B2 1112007 Baerlocher et al. 2007/0135204 A1 6/2007 Nicely
7,306,520 B2 12/2007 Kaminkow et a!.
2007/0149292 A1 6/2007 Kaminkow et a!.
7,311,598 B2 12/2007 Kaminkow et a!.
2007/0167211 A1 7/2007 Rodgers et a!.
7,311,604 B2 12/2007 Kaminkow et a!.
2007/0218982 A1 9/2007 Baerlocher7,326,109 B2 2/2008 Baerlocher
2008/0020817 A1 1/2008 Kaminkow7,354,342 B2 4/2008 Paulsen et al.
2008/0020842 A1 1/2008 Kaminkow7,399,226 B2 7/2008 Mishra
2008/0051168 A1 2/2008 Kaminkow2003/0064773 A1 4/2003 Baerlocher et al.
2003/0078093 A1 4/2003 Simms eta!. 2008/0070702 A1 3/2008 Kaminkow
2004/0048645 A1 3/2004 Webb et al. 2008/0090643 A1 4/2008 Kaminkow
2004/0053660 A1 3/2004 Webb et al. 2008/0090647 A1 4/2008 Kaminkow
2004/0053665 A1 3/2004 Baerlocher 2008/0102927 A1 5/2008 Mayeroff
2004/0248640 A1 12/2004 Kaminkow et a!. 2008/0113760 A1 5/2008 Baerlocher
2005/0026671 A1 2/2005 Baerlocher 2008/0148542 A1 6/2008 Mayeroff
2005/0026673 A1 2/2005 Paulsen et al.
2005/0054415 A1 3/2005 Kaminkow et a!. FOREIGN PATENT DOCUMENTS
2005/0054421 A1 3/2005 Hughs-Baird et al. wo wo 2008/070055 6/2008
2005/0059486 A1 3/2005 Kaminkow
2005/0075159 A1 * 4/2005 Kaminkow et a!. ............. 463/16 * cited by examiner
U.S. Patent Jan. 24, 2012 Sheet 1 of 19 US 8,100,754 B2
FIG. 1A /10a
110a
52
I~~~~~~
tll1111
U.S. Patent Jan. 24, 2012 Sheet 2 of 19 US 8,100,754 B2
FIG. 1B /10b
18
52
I11111 
11111 I
U.S. Patent Jan.24,2012 Sheet 3 of 19 US 8,100,754 B2
FIG. 2A
12
24
s~ PAYMENT
DEVICE
14
~ INPUT
PROCESSOR
...__
DEVICESMEMORY
DEVICE
DISPLAY
- DEVICE
SOUND
- CARD
I
SPEAKERS
r---------- ----------- ---------~
. rt- VIDEO
46--._./ ! CONTROLLER
TOUCH SCREEN ~
CONTROLLER I : '---44
TOUCH SCREEN [ ' -
42
---------------------------------~
1-30
1-16,18,40
~ 48
'-50
U.S. Patent
56
CENTRAL
CONTROLLER
Jan.24,2012 Sheet 4 of 19
FIG. 28
US 8,100,754 B2
10
GAMING
DEVICE
10
GAMING
DEVICE
10
GAMING
DEVICE
U.S.PatentJan.24,2012Sheet5of19US8,100,754B2
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U.S. Patent Jan.24,2012 Sheet 6 of 19 US 8,100,754 B2
FIG. 4A 18e
~68
200
sA MULTI-PLAYER 1JHEEL SPIN BONUS GAME HAS BEEN ACTIVATED!
THE WHEEL VVILL SPIN AND 1JHEN IT STOPS YOU VVILL VVIN AN
AWARD EQUAL TO THE VALUE OF THE INDICATED SECTION.
U.S. Patent Jan.24,2012 Sheet 7 of 19 US 8,100,754 B2
FIG. 48 18e
IPlayer #1 ~68
202
sPLEASE SELECT A COLOR TO COMPETE AGAlNST THE OTHER
PLAYERS. AFTER THE VVHEEL STOPS, YOU VVILL VVIN A LARGER
AWARD IF THE INDICATED SECTION INCLUDES THE
COLOR YOU SELECTED.
U.S. Patent Jan.24,2012 Sheet 8 of 19 US 8,100,754 B2
FIG.4C 18e
~68
204
s
THE WHEEL IS ACTIVATED.
U.S. Patent Jan.24,2012 Sheet 9 of 19 US 8,100,754 B2
FIG. 40 18e
~68
66b
66a
206
sCONGRATULATIONS! YOU WON AN AWARD OF 500 MULTIPLIED BY (5X)
FOR SELECTING THE COLOR ("RED") OF THE INDICATED SECTION.
THE AWARDS WON BY EACH OF THE PLAYERS OF THE BONUS GAME
ARE DISPLAYED BELOW.
~=[~:Ea PLAYER#3 500 '~..I__P_LA_Y_ER_#_5_5_o_o__,
I PLAYER#2 500 II PLAYER#4 500 I ~
76
U.S. Patent Jan.24,2012 Sheet 10 of 19 US 8,100,754 B2
FIG. SA 18e
~68
60e
60d
60c
208
sA MULTI-PLAYER JVHEEL SPIN BONUS GAME HAS BEEN ACTIVATED!
YOU VilLL BE ASSIGNED TO ONE OF THE STATIONARY INDICATORS
ON THE JVHEEL, THE JVHEEL VilLL SPIN AND JVHEN IT STOPS, YOU VilLL
VilN AN AWARD EQUAL TO THE VALUE OF THE SECTION INDICATED BY
YOUR ASSIGNED INDICATOR.
U.S. Patent Jan.24,2012 Sheet 11 of 19 US 8,100,754 B2
FIG. 58 18e
~68
60e
60c
210
sPLEASE SELECT A COLOR TO COMPETE AGAINST THE OTHER PLAYERS.
AFTER THE VVHEEL STOPS, YOU WLL WN A LARGER AWARD IF YOUR
ASSIGNED INDICATOR INDICATES A SECTION INCLUDING THE
COLOR YOU SELECTED.
U.S. Patent Jan.24,2012 Sheet 12 of 19 US 8,100,754 B2
FIG. 5C 18e
~68
60e
60d
60c
212
~
YOU ARE ASSIGNED TO THE ILLUMINATED STATIONARY INDICATOR.
U.S. Patent Jan.24,2012 Sheet 13 of 19 US 8,100,754 B2
FIG. 50 18e
IPlayer #1 ~68 608
060d
~ 60b
60c 214
s
THE WHEEL IS ACTIVATED.
U.S. Patent Jan.24,2012 Sheet 14 of 19 US 8,100,754 B2
FIG. 5E 18e
IPlayer #1 ~68
60e
60d
60c
216
,J
CONGRATULATIONS! YOU WON AN AWARD OF 500 MULTIPLIED BY (5X)
FOR SELECTING THE COLOR ("RED") ASSOCIATED WTH THE SECTION
INDICATED BY YOUR ASSIGNED INDICATOR.
THE AWARDS WON BY EACH OF THE PLAYERS OF
THE BONUS GAME ARE DISPLAYED BELOW.
IPLAYER#1 500(5X)=25ooll PLAYER#3 60 I~....I_P_LA_Y_E_R_#_s_1_oo_o__.
PLAYER #2 = 400 II PLAYER #4 300 I ~
76
U.S. Patent Jan.24,2012
FIG. 6A
IPlayer #1 ~68
Sheet 15 of 19 US 8,100,754 B2
18e
76
ISection 1 I ~
ISection 21 !Section 161
ISection 31 !Section 171
{t[ieti£1:t)J !section 181
Section 5 !Section 191
Section 6 !Section 201
Section 7 !section 211
Section 8 !Section 221
Section 9 !Section 231
!Section 1Ol !Section 241
!Section 111 !Section 251
!section 121 !section 261
!Section 131 !Section 271
!Section 141
218
,J
A MULTI-PLAYER VJHEEL SPIN BONUS GAME HAS BEEN ACTIVATED!
PLEASE SELECT A SECTION OF THE VJHEEL. IF THE SECTION YOU
SELECT IS INDICATED AFTER THE 1/HEEL STOPS SPINNING, YOU
V11LL V11N AN AWARD EQUAL TO THE VALUE OF THE INDICATED
SECTION, IF THE INDICATED SECTION IS THE SECTION YOU SELECTED.
U.S. Patent Jan.24,2012 Sheet 16 of 19 US 8,100,754 B2
FIG. 68 18e
~68
220
,J
PLEASE SELECT A COLOR ASSOCIATED /11TH THE WHEEL. AFTER YOUR
SELECTION, THE WHEEL V11LL SPIN AND WHEN IT STOPS, COLORS
V11LL BE DISPLAYED IN ASSOCIATION /11TH EACH OF THE SECTIONS OF
THE 1/HEEL. YOU WILL V11N A LARGER AWARD IF YOU SELECTED THE
INDICATED SECTION AND THE COLOR DISPLAYED IN ASSOCIATION
/11TH THE INDICATED SECTION.
U.S. Patent Jan.24,2012 Sheet 17 of 19 US 8,100,754 B2
FIG. 6C 18e
~68
222
s
THE VII-IEEL IS ACTIVATED.
U.S. Patent Jan.24,2012 Sheet 18 of 19 US 8,100,754 B2
FIG.6D 18e
~68
64
224
,J
THE VVHEEL STOPPED. COLORS ARE DISPLAYED IN ASSOCIATION
VVITH EACH OF THE SECTIONS OF THE VVHEEL.
U.S. Patent Jan.24,2012 Sheet 19 of 19 US 8,100,754 B2
FIG.6E 18e
~68
64
226
,;
CONGRATULATIONS! YOU WON AN AWARD OF 500 FOR SELECTING
THE INDICATED SECTION MULTIPLIED BY (5X)
FOR SELECTING THE COLOR ("RED") OF THE INDICATED SECTION.
THE AWARDS WON BY EACH OF THE PLAYERS OF THE BONUS GAME
ARE Dl SPLAYEO BELOW.
'PLAYER #1 500 (5X) =250oii....__PLA_YE_R_#_3_o_....l....l__PLA_YE_R_#_5_5_o_o_....
PLAYER #2 0 II PLAYER #4 0 I ~
76
US 8,100,754 B2
1
GAMING SYSTEM HAVING MULTI-PLAYER
WHEEL BONUS GAME AND
CHARACTERISTIC SELECTION
COPYRIGHT NOTICE
2
the gaming devices. It is therefore desirable to provide new
gaming systems and methods for operating gaming systems
with features that enable players to distinguish themselves
from other players.
Gaming devices that increase the opportunities to obtain
awards and increase the size ofthe awards are also desirable.
Players are attracted to games that provide several larger
awards and the opportunity to obtain a large award. There-
fore, to increase player enjoyment and excitement, it is desir-
A portion of the disclosure of this patent document con-
tains or may contain material which is subject to copyright
protection. The copyright owner has no objection to the pho-
tocopy reproduction by anyone ofthe patent document or the
patent disclosure in exactly the form it appears in the Patent
and Trademark Office patent file or records, but otherwise
reserves all copyright rights whatsoever.
10 able to provide new games for gaming devices and methods
for operating gaming devices.
BACKGROUND 15
SUMMARY
The present disclosure provides gaming systems and meth-
ods for operating gaming systems which include a plurality of
gaming devices and a controller configured to operate with
each ofthe gaming devices to enable a plurality ofplayers to
play a game. In one embodiment, the game includes a symbol
Gaming machines which provide players awards in pri-
mary or base games are well known. Gaming machines gen-
erally require the player to place or make a wager to activate
the primary or base game. In many ofthese gaming machines,
the award is based on the player obtaining a winning symbol
or symbol combination and on the amount ofthe wager (e.g.,
the higher the wager, the higher the award). Symbols or
symbol combinations which are less likely to occur usually
provide higher awards.
20 display device, illustrated as wheel, having a plurality of
sections. Each section ofthe wheel is associated with at least
one award symbol. Each section of the wheel is also associ-
ated with at least one characteristic, independent ofthe award
symbol. In one embodiment, each award symbol is associated
25 with a value and each characteristic is associated with at least
one modifier. In another embodiment, each award symbol is
associated with a multiplier instead of a value. The gaming
system controller and gaming devices are configured to
enable each of a plurality of active players to select at least
one of the characteristics associated with the wheel, and to
activate the wheel to indicate at least one of the sections. In
one embodiment, the controller and the gaming devices pro-
vide an award associated with the value ofthe award symbol
of the at least one indicated section and a modified award
35 associated with at least one of the characteristics. In another
In such known gaming machines, the amount ofthe wager
made on the base game by the player may vary. For instance,
the gaming machine may enable the player to wager a mini-
mum number of credits, such as one credit (e.g., one cent,
nickel, dime, quarter or dollar) up to a maximum number of 30
credits, such as five credits. This wager may be made by the
player a single time or multiple times in a single play of the
primary game. For instance, a slot game may have one or
more paylines and the slot game may enable the player to
make a wager on each payline in a single play ofthe primary
game. Thus, it is known that a gaming machine, such as a slot
game, may enable players to make wagers of substantially
different amounts on each play of the primary or base game
ranging, for example, from one credit up to 125 credits (e.g.,
five credits on each of25 separate paylines). This is also true 40
for other wagering games, such as video draw poker, where
players can wager one or more credits on each hand and
where multiple hands can be played simultaneously. Accord-
ingly, it should be appreciated that different players play at
substantially different wagering amounts or levels and at 45
substantially different rates of play.
Secondary or bonus games are also known in gaming
machines. The secondary or bonus games usually provide an
additional award to the player. Secondary or bonus games
usually do not require an additional wager by the player to be 50
activated. Secondary or bonus games are generally activated
or triggered upon an occurrence of a designated triggering
symbol or triggering symbol combination in the primary or
base game. For instance, a bonus symbol occurring on the
payline on the third reel of a three reel slot machine may 55
trigger the secondary bonus game. When a secondary or
bonus game is triggered, the gaming machine generally indi-
cates this to the player through one or more visual and/or
audio output devices, such as the reels, lights, speakers, video
screens, etc. Part ofthe enjoyment and excitement ofplaying 60
certain gaming machines is the occurrence ortriggering ofthe
secondary or bonus game (even before the player knows how
much the bonus award will be).
Certain proposed multiple player gaming systems include
a single display which displays a single award for multiple 65
players. Players of such gaming systems generally have little
or no way ofdifferentiating themselves from other players of
embodiment, the controller and the gaming devices provide
an award equal to a player's wager amount multiplied by the
multiplier associated with the award symbol of the indicated
section, and a modified award associated with at least one of
the characteristics.
In an embodiment, the game is a bonus game, the plurality
ofcharacteristics are colors, and the plurality ofmodifiers are
multipliers. Upon the occurrence of a suitable triggering
event, the gaming system controller activates the bonus game
for each ofa plurality ofactive players ofthe gaming devices
and enables each of the players to select one of the colors
associated with the sections ofthe wheel. The gaming system
controller and gaming devices activate the wheel to indicate a
section of the wheel. For each player that selected the color
associated with the indicated section, the controller and gam-
ing devices provide a modified award based on the value of
the award symbol multiplied by the multiplierassociated with
the color ofthe indicated section. For each ofthe plurality of
players that did not select the color associated with the indi-
cated section, the controller and the gaming devices provide
an award associated with the value ofthe award symbol ofthe
indicated section.
In another embodiment, the game is a bonus game, the
plurality of characteristics are colors, and the plurality of
modifiers are multipliers. Upon the occurrence of a suitable
triggering event, the gaming system controller activates the
bonus game for each of a plurality of active players of the
gaming devices, and operates with the gaming devices to
assign each ofthe plurality ofthe players to one ofa plurality
of stationary indicators and enable each of the players to
select one of the colors associated with the sections of the
wheel. The controller and gaming devices activate the wheel
US 8,100,754 B2
3
and, for each player that selectedthe color associated with the
player's indicated section, provide a modified award based on
the value of the award symbol multiplied by the multiplier
associated withthe colorofthe player's indicated section. For
each of the players assigned to an indicator that does not
indicate their selection, the controller and gaming devices
provide an award associated with the value of award symbol
of the section indicated by the player's assigned indicator.
4
FIG. 3 is a front elevational view of one embodiment of a
gaming system including a vertically oriented shared display
having a wheel and a plurality ofassociated gaming devices.
In an additional embodiment, the game is a bonus game,
the plurality ofcharacteristics are colors, and the plurality of 10
modifiers are multipliers. In this embodiment, the gaming
system controller enables each ofa plurality ofactive players
FIGS. 4A, 4B, 4C, and 4D are front elevational views of
one embodiment ofthe present disclosure illustrating a multi-
playerwheel bonus game which enables eachofthe players to
select a colorassociatedwiththe wheel, provides an award for
the indicated section, and provides a modified award associ-
ated with the selected color.
FIGS. SA, SB, SC, SD, and SE are front elevational views
ofanother embodiment ofthe present disclosure illustrating a
multi-player wheel bonus game which assigns each of the
players to a stationary indicator, enables each ofthe players to
select a colorassociatedwiththe wheel, provides an award for
the section indicated by the assigned indicator, and provides
a modified award associated with the selected color.
FIGS. 6A, 6B, 6C, 6D, and 6E are front elevational views
of an additional embodiment of the present disclosure illus-
trating a multi-player wheel game which enables each ofthe
players to select a section ofthe wheel and a color associated
with the wheel, provides an award associated with the
selected section, and provides a modified award associated
with the selected color and the selected section.
DETAILED DESCRIPTION
The present disclosure may be implemented in various
configurations for gaming machines, gaming devices or gam-
ing systems, including but not limited to: (1) a dedicated
ofthe gaming devices to accumulate points or tokens during
game play. Upon the occurrence ofa suitable triggering event,
the gaming system controller activates the bonus game and 15
for each token accumulated, enables each of the plurality of
players to select one ofthe sections ofthe wheel and one ofthe
colors associated with the sections ofthe wheel. The gaming
system is configured to indicate a player's selection of a
section by, for example, illuminating the section or placing 20
one of the tokens onto the section. In this embodiment, the
controller does not initially cause the display of the colors
associated with each ofthe sections ofthe wheel. Instead, the
controller is configured to cause the display of the colors for
each of the sections of the wheel after each of the players 25
selects at least one section ofthe wheel and after the wheel is
activated. Thus, in this embodiment, the controller is config-
ured to activate the wheel, indicate a section ofthe wheel, and
then after the activation and indication, display at least one
color in association with each of the sections of the wheel.
After the displaying of at least one color in association with
each of the sections of the wheel, the controller and gaming
devices provide, for each of the players that selected the
indicated section and the characteristic displayed in associa-
tion with the indicated section, a modified award based on the
value ofthe award symbol ofthe indicated section multiplied
30 gaming machine, gaming device, or gaming system wherein
the computerized instructions for controlling any games
(which are provided by the gaming machine or gaming
device) are provided with the gaming machine or gaming
device prior to delivery to a gaming establishment; and (2) a
35 changeable gaming machine, gaming device, or gaming sys-
tem where the computerized instructions for controlling any
games (which are provided by the gaming machine or gaming
device) are downloadable to the gaming machine or gaming
device through a data network when the gaming machine or
by the multiplier associated with the color displayed in asso-
ciation with the indicated section. For each ofthe players that
selected the indicated section and did not select the charac-
teristic displayed inassociationwith the indicated section, the
controller and the gaming devices provide an award associ-
ated with the value of the award symbol of the indicated
section.
It is therefore an advantage of the present disclosure to
provide a bonus game that enables multiple players to share a
similar experience.
Another advantage ofthe present disclosure is to provide a
multi-player game with an element of competition.
Another advantage ofthe present disclosure is to provide a
multi-player wheel game that uses color selection as a mul-
tiplying factor.
Additional features and advantages are described herein,
and will be apparent from, the following Detailed Description
and the figures.
BRIEF DESCRIPTION OF THE FIGURES
FIG. lA is a front-side perspective view of one embodi-
ment of the gaming device disclosed herein.
FIG.lB is a front-side perspectiveview ofanother embodi-
ment of the gaming device disclosed herein.
FIG. 2A is a schematic block diagram of the electronic
configuration of one embodiment of the gaming device dis-
closed herein.
FIG. 2B is a schematic block diagram illustrating a plural-
ity of gaming terminals in communication with a central
controller.
40 gaming device is in a gaming establishment. In one embodi-
ment, the computerized instructions for controlling any
games are executed by at least one central server, central
controller or remote host. In such a "thin client" embodiment,
the central server remotely controls any games (or other suit-
45 able interfaces) and the gaming device is utilized to display
such games (or suitable interfaces) and receive one or more
inputs or commands from a player. In another embodiment,
the computerized instructions for controlling any games are
communicated from the central server, central controller or
50 remote host to a gaming device local processor and memory
devices. In such a "thick client" embodiment, the gaming
device local processor executes the communicated comput-
erized instructions to control any games (or other suitable
interfaces) provided to a player.
55 In one embodiment, one or more gaming devices in a
gaming system may be thin client gaming devices and one or
more gaming devices in the gaming system may be thick
client gaming devices. In another embodiment, certain func-
tions of the gaming device are implemented in a thin client
60 environment and certain other functions ofthe gaming device
are implemented in a thick client environment. In one such
embodiment, computerized instructions for controlling any
primary games are communicated from the central server to
the gaming device in a thick client configuration and comput-
65 erized instructions for controlling any secondary games or
bonus functions are executed by a central server in a thin
client configuration.
US 8,100,754 B2
5
Referring now to the drawings, two example alternative
embodiments ofthe gaming device disclosed herein are illus-
trated in FIGS. lA and lB as gaming device lOa and gaming
device lOb, respectively. Gaming device lOa and/or gaming
device lOb are generally referred to herein as gaming device
10.
In the embodiments illustrated in FIGS. lA and lB, gam-
ing device 10 has a support structure, housing or cabinet
which provides support for a plurality of displays, inputs,
controls and other features of a conventional gaming
machine. It is configured so that a player can operate it while
standing or sitting. The gaming device may be positioned on
a base or stand or can be configured as a pub-style table-top
game (not shown) which a player can operate preferably
while sitting. As illustrated by the different configurations
shown in FIGS. lA and lB, the gaming device may have
varying cabinet and display configurations.
In one embodiment, as illustrated in FIG. 2A, the gaming
device preferably includes at least one processor 12, such as
a microprocessor, a microcontroller-based platform, a suit-
able integrated circuit or one or more application-specific
integrated circuits (ASIC's). The processor is in communica-
tion with or operable to access or to exchange signals with at
least one data storage or memory device 14. In one embodi-
ment, the processor and the memory device reside within the
cabinet of the gaming device. The memory device stores
program code and instructions, executable by the processor,
to control the gaming device. The memory device also stores
other data such as image data, event data, player input data,
random or pseudo-random number generators, pay-table data
or information and applicable game rules that relate to the
play of the gaming device. In one embodiment, the memory
device includes random access memory (RAM), which can
include non-volatile RAM (NVRAM), magnetic RAM
(MRAM), ferroelectric RAM (FeRAM) and other forms as
commonly understood in the gaming industry. In one embodi-
ment, the memory device includes read only memory (ROM).
In one embodiment, the memory device includes flash
memory and/or EEPROM (electrically erasable program-
mable read only memory). Any other suitable magnetic, opti-
cal and/or semiconductor memory may operate in conjunc-
tion with the gaming device disclosed herein.
In one embodiment, part or all ofthe program code and/or
operating data described above can be stored in a detachable
or removable memory device, including, but not limited to, a
suitable cartridge, disk, CD ROM, DVD or USB memory
device. In other embodiments, part or all ofthe program code
and/or operating data described above can be downloaded to
the memory device through a suitable network.
In one embodiment, an operator or a player can use such a
removable memory device in a desktop computer, a laptop
personal computer, a personal digital assistant (PDA), por-
table computing device, or other computerized platform to
implement the present disclosure. In one embodiment, the
gaming device or gaming machine disclosed herein is oper-
able over a wireless network, such as part ofa wireless gam-
ing system. In this embodiment, the gaming machine may be
a hand held device, a mobile device or any other suitable
wireless device that enables a player to play any suitable game
at a variety ofdifferent locations. It should be appreciated that
a gaming device or gaming machine as disclosed herein may
be a device that has obtained approval from a regulatory
gaming commission or a device that has not obtained
approval from a regulatory gaming commission. It should be
appreciated that the processor and memory device may be
collectively referredto herein as a "computer" or"controller."
6
In one embodiment, as discussed in more detail below, the
gaming device randomly generates awards and/or other game
outcomes basedonprobability data. In one such embodiment,
this random determination is provided through utilization of
a random number generator (RNG), such as a true random
number generator, a pseudo random number generator or
other suitable randomization process. In one embodiment,
each award or other game outcome is associated with a prob-
ability and the gaming device generates the award or other
10 game outcome to be provided to the player based on the
associated probabilities. In this embodiment, since the gam-
ing device generates outcomes randomly or based upon one
or more probability calculations, there is no certainty that the
gaming device will ever provide the player with any specific
15 award or other game outcome.
In another embodiment, as discussed in more detail below,
the gaming device employs a predetermined or finite set or
pool ofawards or other game outcomes. In this embodiment,
as each award or other game outcome is provided to the
20 player, the gaming device flags or removes the provided
award or other game outcome from the predetermined set or
pool. Once flagged or removed from the set or pool, the
specific provided award or other game outcome from that
specific pool cannot be provided to the playeragain. This type
25 of gaming device provides players with all of the available
awards or other game outcomes over the course of the play
cycle and guarantees the amount of actual wins and losses.
In another embodiment, as discussed below, upon a player
initiating game play at the gaming device, the gaming device
30 enrolls in a bingo game. In this embodiment, a bingo server
calls the bingo balls that result in a specific bingo game
outcome. The resultant game outcome is communicated to
the individual gaming device to be provided to a player. In one
embodiment, this bingo outcome is displayed to the player as
35 a bingo game and/or in any form in accordance with the
present disclosure.
In one embodiment, as illustrated in FIG. 2A, the gaming
device includes one or more display devices controlled by the
processor. The display devices are preferably connected to or
40 mounted to the cabinet of the gaming device. The embodi-
ment shown in FIG. lA includes a central display device 16
which displays a primary game and an upper display which
includes an electromechanical wheelll0. This display device
may also display any suitable secondary game associated
45 with the primary game as well as information relating to the
primary or secondary game. The alternative embodiment
shown in FIG. lB includes a central display device 16 and an
upper display device 18. The upper display device may dis-
play the primary game, any suitable secondary game associ-
50 ated or not associated with the primary game and/or informa-
tion relating to the primary or secondary game. In the
embodiment illustrated embodiment, the upper display
device displays a wheelllO. These display devices may also
serve as digital glass operable to advertise games or other
55 aspects ofthe gaming establishment. As seen in FIGS.lA and
lB, in one embodiment, the gaming device includes a credit
display 20 which displays a player's current number ofcred-
its, cash, account balance or the equivalent. In one embodi-
ment, the gaming device includes a bet display 22 which
60 displays a player's amount wagered. In one embodiment, as
described in more detail below, the gaming device includes a
player tracking display 40 which displays information
regarding a player's playing tracking status.
In another embodiment, at least one display device may be
65 a mobile display device, such as a PDA or tablet PC, that
enables play ofat least a portion ofthe primary or secondary
game at a location remote from the gaming device.
US 8,100,754 B2
7
The display devices may include, without limitation, a
monitor, a television display, a plasma display, a liquid crystal
display (LCD) a display based on light emitting diodes
(LED), a display basedona plurality oforganic light-emitting
diodes (OLEDs), a display based on polymer light-emitting
diodes (PLEDs), a display based on a plurality of surface-
conduction electron-emitters (SEDs), a display including a
projected and/or reflected image or any other suitable elec-
tronic device or display mechanism. In one embodiment, as
described in more detail below, the display device includes a 10
touch-screen with an associated touch-screen controller. The
display devices may be ofany suitable size and configuration,
such as a square, a rectangle or an elongated rectangle.
8
In one embodiment, one input device is a bet one button.
The player places a bet by pushing the bet one button. The
player can increase the bet by one credit each time the player
pushes the bet one button. When the player pushes the bet one
button, the number of credits shown in the credit display
preferably decreases by one, and the number ofcredits shown
in the bet display preferably increases by one. In another
embodiment, one input device is a bet max button (not shown)
which enables the player to bet the maximum wager permit-
ted for a game of the gaming device.
In one embodiment, one input device is a cash out button
34. The player may push the cash out button and cash out to
receive a cash payment or other suitable form of payment
corresponding to the number of remaining credits. In one
embodiment, when the player cashes out, a payment device,
such as a ticket, payment or note generator 36 prints or oth-
erwise generates a ticket or credit slip to provide to the player.
The player receives the ticket or credit slip and may redeem
the value associated with the ticket or credit slip via a cashier
The display devices ofthe gaming device are configured to
display at least one and preferably a plurality ofgame orother 15
suitable images, symbols and indicia such as any visual rep-
resentation or exhibition of the movement of objects such as
mechanical, virtual or video reels and wheels, dynamic light-
ing, video images, images of people, characters, places,
things and faces of cards, and the like.
In one alternative embodiment, the symbols, images and
indicia displayed on or of the display device may be in
mechanical form. That is, the display device may include any
electromechanical device, such as one or more mechanical
objects, such as one or more rotatable wheels, reels or dice, 25
configured to display at least one or a plurality of game or
other suitable images, symbols or indicia.
20 (or other suitable redemption system). In another embodi-
ment, when the player cashes out, the player receives the
coins or tokens in a coin payout tray. It should be appreciated
that any suitable payout mechanisms, such as funding to the
As illustrated in FIG. 2A, in one embodiment, the gaming
device includes at least one payment device 24 in communi-
cation with the processor. As seen in FIGS. lA and lB, a 30
payment device such as a payment acceptor includes a note,
ticket or bill acceptor 28 wherein the player inserts paper
money, a ticket or voucher and a coin slot 26 where the player
inserts money, coins, or tokens. In other embodiments, pay-
ment devices such as readers or validators for credit cards, 35
debit cards or credit slips may accept payment. In one
embodiment, a player may insert an identification card into a
card reader of the gaming device. In one embodiment, the
identification card is a smart card having a programmed
microchip or a magnetic strip coded with a player's identifi- 40
cation, credit totals (or related data) and other relevant infor-
mation. In another embodiment, a player may carry a portable
device, such as a cell phone, a radio frequency identification
tag or any other suitable wireless device, which communi-
cates a player's identification, credit totals (or related data) 45
and other relevant information to the gaming device. In one
embodiment, money may be transferred to a gaming device
through electronic funds transfer. When a player funds the
gaming device, the processor determines the amount offunds
entered and displays the corresponding amount on the credit 50
or other suitable display as described above.
As seen in FIGS. lA, lB and 2A, in one embodiment the
gaming device includes at least one and preferably a plurality
ofinput devices 30 in communicationwith the processor. The
input devices can include any suitable device which enables 55
the player to produce an input signal which is received by the
processor. In one embodiment, after appropriate funding of
the gaming device, the input device is a game activation
device, such as a play button 32 or a pull arm (not shown)
which is used by the player to start any primary game or 60
sequence ofevents in the gaming device. The play button can
be any suitable play activator such as a bet one button, a max
bet button or a repeat the bet button. In one embodiment, upon
appropriate funding, the gaming device begins the game play
automatically. In another embodiment, upon the player 65
engaging one of the play buttons, the gaming device auto-
matically activates game play.
player's electronically recordable identification card may be
implemented in accordance with the gaming device disclosed
herein.
In one embodiment, as mentioned above and seen in FIG.
2A, one input device is a touch-screen 42 coupled with a
touch-screen controller 44, or some other touch-sensitive dis-
play overlay to allow for playerinteraction withthe images on
the display. The touch-screen and the touch-screen controller
are connected to a video controller 46. A player can make
decisions and input signals into the gaming device by touch-
ing the touch-screen at the appropriate places. One such input
device is a conventional touch-screen button panel.
The gaming device may further include a plurality ofcom-
munication ports for enabling communication ofthe proces-
sor with external peripherals, such as external video sources,
expansion buses, game or other displays, an SCSI port or a
keypad.
In one embodiment, as seen in FIG. 2A, the gaming device
includes a sound generating device controlled by one or more
sounds cards 48 which function in conjunction with the pro-
cessor. In one embodiment, the sound generating device
includes at least one and preferably a plurality ofspeakers 50
or other sound generating hardware and/or software for gen-
erating sounds, such as playing music for the primary and/or
secondary game or for other modes of the gaming device,
such as an attract mode. In one embodiment, the gaming
device provides dynamic sounds coupled with attractive mul-
timedia images displayed on one or more of the display
devices to provide an audio-visual representation or to other-
wise display full-motion video with sound to attract players to
the gaming device. During idle periods, the gaming device
may display a sequence of audio and/or visual attraction
messages to attract potential players to the gaming device.
The videos may also be customized for or to provide any
appropriate information.
In one embodiment, the gaming machine may include a
sensor, such as a camera in communicationwiththe processor
(and possibly controlled by the processor) that is selectively
positioned to acquire an image of a player actively using the
gaming device and/or the surrounding area of the gaming
device. In one embodiment, the camera may be configured to
selectively acquire still or moving (e.g., video) images and
may be configured to acquire the images in either an analog,
digital or other suitable format. The display devices may be
US 8,100,754 B2
9
configured to display the image acquired by the camera as
well as display the visible manifestation of the game in split
screen or picture-in-picture fashion. For example, the camera
may acquire an image of the player and the processor may
incorporate that image into the primary and/or secondary
game as a game image, symbol or indicia.
Gaming device 10 can incorporate any suitable wagering
primary or base game. The gaming machine or device may
include some or all of the features of conventional gaming
machines or devices. The primary or base game may com-
prise any suitable reel-type game, card game, cascading or
falling symbol game, number game or other game ofchance
susceptible to representation in an electronic or electrome-
chanical form, which in one embodiment produces a random
outcome based on probability data at the time of or after
placement of a wager. That is, different primary wagering
games, such as video poker games, video blackjack games,
video keno, video bingo or any other suitable primary or base
game may be implemented.
In one embodiment, as illustrated in FIGS. lA and lB, a
base or primary game may be a slot game with one or more
paylines 52. The paylines may be horizontal, vertical, circu-
lar, diagonal, angled or any combination thereof. In this
embodiment, the gaming device includes at least one and
preferably a plurality ofreels 54, such as three to five reels 54,
10
(i.e., if a plurality of paylines each pass through the same
winning symbol combination), it is possible to provide a
player at a ways to win gaming device with more ways to win
for an equivalent bet or wager on a traditional slot gaming
device with paylines.
In one embodiment, the total number of ways to win is
determined by multiplying the number of symbols generated
in active symbol positions on a first reel by the number of
symbols generated in active symbol positions ona secondreel
10 by the number of symbols generated in active symbol posi-
tions on a third reel and so on for each reel of the gaming
device with at least one symbol generated in an active symbol
position. For example, a three reel gaming device with three
symbols generated in active symbol positions on each reel
15 includes 27 ways to win (i.e., 3 symbols on the first reelx3
symbols on the second reelx3 symbols on the third reel). A
four reel gaming device with three symbols generated in
active symbol positions on each reel includes 81 ways to win
(i.e., 3 symbols on the first reelx3 symbols on the second
20 reelx3 symbols on the third reelx3 symbols on the fourth
reel). A five reel gaming device with three symbols generated
in active symbol positions on each reel includes 243 ways to
win (i.e., 3 symbols on the first reelx3 symbols on the second
reelx3 symbols on the third reelx3 symbols on the fourth
25 reelx3 symbols on the fifth reel). It should be appreciated that
modifYing the number of generated symbols by either modi-
fYing the number of reels or modifying the number of sym-
bols generated in active symbol positions by one or more of
in either electromechanical form with mechanical rotating
reels or video form with simulated reels and movement
thereof. In one embodiment, an electromechanical slot
machine includes a plurality ofadjacent, rotatable reels which
may be combined and operably coupled with an electronic 30
display of any suitable type. In another embodiment, if the
reels 54 are in video form, one or more ofthe display devices,
the reels, modifies the number of ways to win.
In another embodiment, the gaming device enables a
player to wager on and thus activate symbol positions. In one
such embodiment, the symbol positions are on the reels. In
this embodiment, if based on the player's wager, a reel is
activated, then each ofthe symbol positions ofthat reel will be
as described above, display the plurality of simulated video
reels 54. Each reel 54 displays a plurality of indicia or sym-
bols, such as bells, hearts, fruits, numbers, letters, bars or
other images which preferably correspond to a theme associ-
ated with the gaming device. In another embodiment, one or
more ofthe reels are independent reels or unisymbol reels. In
this embodiment, each independent or unisymbol reel gener-
ates and displays one symbol to the player. In one embodi-
ment, the gaming device awards prizes after the reels of the
primary game stop spinning ifspecified types and/or configu-
rations of indicia or symbols occur on an active payline or
otherwise occur in a winning pattern, occur on the requisite
number ofadjacent reels and/or occur in a scatterpay arrange-
ment.
35 activated and each ofthe active symbol positions will be part
of one or more of the ways to win. In one embodiment, if
based on the player's wager, a reel is not activated, then a
designated number of default symbol positions, such as a
single symbol position of the middle row of the reel, will be
40 activated and the default symbol position(s) will be part of
one or more ofthe ways to win. This type ofgaming machine
enables a playerto wager onone, more oreach ofthe reels and
the processor of the gaming device uses the number of
wagered onreels to determine the active symbol positions and
45 the number of possible ways to win. In alternative embodi-
ments, (1) no symbols are displayed as generated at any ofthe
inactive symbol positions, or (2) any symbols generated at
any inactive symbol positions may be displayed to the player
In an alternative embodiment, rather than determining any
outcome to provide to the player by analyzing the symbols
generated on any wagered upon paylines as described above,
the gaming device determines any outcome to provide to the 50
player based on the number ofassociated symbols which are
generated in active symbol positions on the requisite number
but suitably shaded or otherwise designated as inactive.
In one embodiment wherein a player wagers on one or
more reels, a player's wager ofone credit may activate eachof
the three symbol positions on a first reel, wherein one default
symbol position is activated on each of the remaining four
reels. In this example, as described above, the gaming device
of adjacent reels (i.e., not on paylines passing through any
displayed winning symbol combinations). In this embodi-
ment, if a winning symbol combination is generated on the
reels, the gaming device provides the player one award for
that occurrence of the generated winning symbol combina-
tion. For example, if one winning symbol combination is
generatedonthe reels, the gaming device will provide a single
awardto the playerfor that winning symbol combination (i.e.,
not based on the number of paylines that would have passed
through that winning symbol combination). It should be
appreciated that because a gaming device with wagering on
ways to win provides the player one award for a single occur-
rence ofa winning symbol combination and a gaming device
with paylines may provide the player more than one award for
the same occurrence ofa single winning symbol combination
55 provides the player three ways to win (i.e., 3 symbols on the
first reelx1 symbol on the second reelx1 symbol on the third
reelx1 symbol on the fourth reelx1 symbol on the fifth reel).
In another example, a player's wager of nine credits may
activate each ofthe three symbol positions on a first reel, each
60 ofthe three symbol positions on a second reel and each ofthe
three symbol positions on a third reel wherein one default
symbol position is activated on each of the remaining two
reels. In this example, as described above, the gaming device
provides the player twenty-seven ways to win (i.e., 3 symbols
65 on the first reelx3 symbols on the second reelx3 symbols on
the third reelx1 symbol on the fourth reelx1 symbol on the
fifth reel).
US 8,100,754 B2
11
In one embodiment, to determine any award(s) to provide
to the player based on the generated symbols, the gaming
device individually determines if a symbol generated in an
active symbol position on a first reel forms part ofa winning
symbol combination with or is otherwise suitably related to a
symbol generated in an active symbol position on a second
reel. In this embodiment, the gaming device classifies each
pair of symbols which form part of a winning symbol com-
bination (i.e., each pair of related symbols) as a string of
related symbols. For example, if active symbol positions
include a first cherry symbol generated in the top row ofa first
reel and a second cherry symbol generated in the bottom row
of a second reel, the gaming device classifies the two cherry
symbols as a string ofrelated symbols because the two cherry
symbols form part ofa winning symbol combination.
After determining if any strings of related symbols are
formed between the symbols on the first reel and the symbols
on the second reel, the gaming device determines ifany ofthe
symbols from the next adjacent reel should be added to any of
the formed strings ofrelated symbols. In this embodiment, for
a first ofthe classified strings ofrelated symbols, the gaming
device determines ifany ofthe symbols generated by the next
adjacent reel form part of a winning symbol combination or
are otherwise related to the symbols of the first string of
related symbols. Ifthe gaming device determines that a sym-
bol generated on the next adjacent reel is related to the sym-
bols of the first string of related symbols, that symbol is
subsequently added to the first string ofrelated symbols. For
example, if the first string of related symbols is the string of
related cherry symbols and a related cherry symbol is gener-
ated in the middle row of the third reel, the gaming device
adds the related cherry symbol generated on the third reel to
the previously classified string of cherry symbols.
On the other hand, ifthe gaming device determines that no
symbols generated on the next adjacent reel are related to the
symbols of the first string of related symbols, the gaming
device marks or flags such string ofrelated symbols as com-
plete. For example, ifthe first string ofrelated symbols is the
string of related cherry symbols and none of the symbols of
the third reel are related to the cherry symbols of the previ-
ously classified string of cherry symbols, the gaming device
marks or flags the string of cherry symbols as complete.
After either adding a related symbol to the first string of
related symbols or marking the first string ofrelated symbols
as complete, the gaming device proceeds as described above
for each ofthe remaining classified strings ofrelated symbols
which were previously classified orformed from related sym-
bols on the first and second reels.
After analyzing each of the remaining strings of related
symbols, the gaming device determines, for each remaining
pending or incomplete string ofrelated symbols, ifany ofthe
symbols from the next adjacent reel, ifany, should be added
to any ofthe previously classified strings ofrelated symbols.
This process continues until either each string ofrelated sym-
bols is complete or there are no more adjacent reels of sym-
bols to analyze. In this embodiment, where there are no more
adjacent reels of symbols to analyze, the gaming device
marks each ofthe remaining pending strings of related sym-
bols as complete.
12
based on how many paylines that would have passed through
each ofthe strings of related symbols in active symbol posi-
tions).
In one embodiment, a base orprimary game may be a poker
game wherein the gaming device enables the player to play a
conventional game of video draw poker and initially deals
five cards all face up from a virtual deck of fifty-two card
deck. Cards may be dealt as in a traditional game ofcards or
in the case of the gaming device, may also include that the
10 cards are randomly selected from a predetermined number of
cards. Ifthe player wishes to draw, the player selects the cards
to hold via one or more input device, such as pressing related
hold buttons or via the touch screen. The player then presses
the deal button and the unwanted or discarded cards are
15 removed from the display and the gaming machine deals the
replacement cards from the remaining cards in the deck. This
results in a final five-card hand. The gaming device compares
the final five-card hand to a payout table which utilizes con-
ventional poker hand rankings to determine the winning
20 hands. The gaming device provides the player with an award
based on a winning hand and the credits the player wagered.
In another embodiment, the base or primary game may be
a multi-hand version ofvideo poker. In this embodiment, the
gaming device deals the player at least two hands ofcards. In
25 one such embodiment, the cards are the same cards. In one
embodiment each hand of cards is associated with its own
deck of cards. The player chooses the cards to hold in a
primary hand. The held cards in the primary hand are also
held in the other hands of cards. The remaining non-held
30 cards are removed from each hand displayed and for each
hand replacement cards are randomly dealt into that hand.
Since the replacement cards are randomly dealt indepen-
dently for each hand, the replacement cards for eachhand will
usually be different. The poker hand rankings are then deter-
35 mined hand by hand and awards are provided to the player.
In one embodiment, a base or primary game may be a keno
game wherein the gaming device displays a plurality of
selectable indicia or numbers on at least one of the display
devices. In this embodiment, the player selects at least one or
40 a plurality of the selectable indicia or numbers via an input
device such as the touch screen. The gaming device then
displays a series ofdrawn numbers to determine an amount of
matches, if any, between the player's selected numbers and
the gaming device's drawn numbers. The player is provided
45 an award based on the amount ofmatches, ifany, based on the
amount of determined matches and the number of numbers
drawn.
In one embodiment, in addition to winning credits or other
awards in a base orprimary game, the gaming device may also
50 give players the opportunity to win credits in a bonus or
secondary game or bonus or secondary round. The bonus or
secondary game enables the player to obtain a prize or payout
in addition to the prize or payout, if any, obtained from the
base or primary game. In general, a bonus or secondary game
55 produces a significantly higher level of player excitement
than the base or primary game because it provides a greater
expectation ofwinning than the base or primary game and is
accompanied with more attractive or unusual features than
the base or primary game. In one embodiment, the bonus or
60 secondary game may be any type of suitable game, either
similar to or completely different from the base or primaryWhen each of the strings of related symbols is marked
complete, the gaming device compares each ofthe strings of
related symbols to an appropriate paytable and provides the
player any award associated with each of the completed
strings of symbols. It should be appreciated that the player is 65
provided one award, ifany, for each string ofrelated symbols
generated in active symbol positions (i.e., as opposed to being
game.
In one embodiment, the triggering event or qualifYing con-
dition may be a selected outcome in the primary game or a
particular arrangement of one or more indicia on a display
device in the primary game, such as the number seven appear-
ing on three adjacent reels along a payline in the primary slot
US 8,100,754 B2
13
game embodiment seenin FIGS. 1A and 1B. In other embodi-
ments, the triggering event or qualifYing condition may be by
exceeding a certain amount ofgame play (such as number of
games, number of credits, amount of time), or reaching a
specified number of points earned during game play.
14
tion of the gaming device. Moreover, the processor of the
central server is designed to transmit and receive events,
messages, commands or any other suitable data or signal
between the central server and each ofthe individual gaming
devices. The central server processor is operable to execute
such communicated events, messages or commands in con-
junction with the operation ofthe central server. It should be
appreciated that one, more or each of the functions of the
central controller as disclosed herein may be performed by
In another embodiment, the gaming device processor 12 or
central server 56 randomly provides the player one or more
plays ofone or more secondary games. In one such embodi-
ment, the gaming device does not provide any apparent rea-
sons to the player for qualifying to play a secondary or bonus
game. In this embodiment, qualifYing for a bonus game is not
triggered by an event in or based specifically on any of the
plays of any primary game. That is, the gaming device may
simply qualifY a player to play a secondary game without any
explanation or alternatively with simple explanations. In
another embodiment, the gaming device (or central server)
qualifies a player for a secondary game at least partially based
10 one or more gaming device processors. It should be further
appreciated that one, more or each ofthe functions ofone or
more gaming device processors as disclosed herein may be
performed by the central controller.
In one embodiment, the game outcome provided to the
on a game triggered or symbol triggered event, such as at least
partially based on the play of a primary game.
15 player is determined by a central server or controller and
provided to the player at the gaming device. In this embodi-
ment, each ofa plurality of such gaming devices are in com-
munication with the central server or controller. Upon a
player initiating game play at one of the gaming devices, the
In one embodiment, the gaming device includes a program
which will automatically begin a bonus round after the player
has achieved a triggering event or qualifying condition in the
base or primary game. In another embodiment, after a player
has qualified for a bonus game, the player may subsequently
enhance his/her bonus game participation through continued
play on the base or primary game. Thus, for each bonus
qualifYing event, such as a bonus symbol, that the player
obtains, a given number of bonus game wagering points or
credits may be accumulated in a "bonus meter" programmed
to accrue the bonus wagering credits or entries toward even-
tual participation in a bonus game. The occurrence of mul-
tiple such bonus qualifying events in the primary game may
result in an arithmetic or exponential increase in the number
20 initiated gaming device communicates a game outcome
request to the central server or controller.
In one embodiment, the central server or controller
receives the game outcome request and randomly generates a
game outcome for the primary game based on probability
25 data. In another embodiment, the central server or controller
randomly generates a game outcome for the secondary game
based on probability data. In another embodiment, the central
server or controller randomly generates a game outcome for
both the primary game and the secondary game based on
30 probability data. In this embodiment, the central server or
controller is capable ofstoring and utilizing program code or
other data similar to the processor and memory device ofthe
gaming device.
In an alternative embodiment, the central server or control-of bonus wagering credits awarded. In one embodiment, the
player may redeem extra bonus wagering credits during the
bonus game to extend play ofthe bonus game.
35 ler maintains one or more predetermined pools or sets of
predetermined game outcomes. In this embodiment, the cen-
tral server or controller receives the game outcome request
and independently selects a predetermined game outcome
from a set or pool of game outcomes. The central server or
In one embodiment, no separate entry fee or buy in for a
bonus game need be employed. That is, a player may not
purchase an entry into a bonus game, rather they must win or
earn entry through play ofthe primary game thus, encourag-
ing play ofthe primary game. In another embodiment, quali-
fication of the bonus or secondary game is accomplished
through a simple "buy in" by the player, for example, if the
player has been unsuccessful at qualifYing through other
specified activities. In another embodiment, the player must
make a separate side-wager on the bonus game or wager a
designated amount in the primary game to qualify for the
secondary game. In this embodiment, the secondary game
triggering event must occurand the side-wager (or designated
primary game wager amount) must have been placed to trig- 50
ger the secondary game.
40 controller flags or marks the selected game outcome as used.
Once a game outcome is flagged as used, it is prevented from
further selection from the set or pool and caunot be selected
by the central controller or server upon another wager. The
provided game outcome can include a primary game out-
45 come, a secondary game outcome, primary and secondary
game outcomes, or a series of game outcomes such as free
In one embodiment, as illustrated in FIG. 2B, one or more
of the gaming devices 10 are in communication with each
other and/or at least one central server, central controller or
remote host 56 through a data network or remote communi- 55
cation link 58. In this embodiment, the central server, central
controller or remote host is any suitable server or computing
device which includes at least one processor and at least one
memory or storage device. In different such embodiments,
the central server is a progressive controller or a processor of 60
one of the gaming devices in the gaming system. In these
embodiments, the processor of each gaming device is
designed to transmit and receive events, messages, com-
mands or any other suitable data or signal between the indi-
vidual gaming device and the central server. The gaming 65
device processor is operable to execute such communicated
events, messages orcommands in conjunction withthe opera-
games.
The central server or controller communicates the gener-
ated or selected game outcome to the initiated gaming device.
The gaming device receives the generated or selected game
outcome and provides the game outcome to the player. In an
alternative embodiment, how the generated or selected game
outcome is to be presented or displayed to the player, such as
a reel symbol combination ofa slot machine ora hand ofcards
dealt in a card game, is also determined by the central server
or controller and communicated to the initiated gaming
device to be presented or displayed to the player. Central
production or control can assist a gaming establishment or
other entity in maintaining appropriate records, controlling
gaming, reducing and preventing cheating or electronic or
other errors, reducing or eliminating win-loss volatility and
the like.
In another embodiment, a predetermined game outcome
value is determined for each of a plurality of linked or net-
worked gaming devices based on the results ofa bingo, keno
or lottery game. In this embodiment, each individual gaming
device utilizes one or more bingo, keno or lottery games to
US 8,100,754 B2
15
determine the predetermined game outcome value provided
to the player for the interactive game played at that gaming
device. In one embodiment, the bingo, keno or lottery game is
displayed to the player. In another embodiment, the bingo,
keno or lottery game is not displayed to the player, but the
results ofthe bingo, keno or lottery game determine the pre-
determined game outcome value for the primary or secondary
game.
In the various bingo embodiments, as each gaming device
16
bingo game as described above. In this embodiment, ifone or
more elements are marked in supplemental patterns within a
designated number of drawn elements, a supplemental or
intermittent award or value associated with the marked
supplemental pattern is provided to the player as part of the
predetermined game outcome. For example, if the four cor-
ners of a bingo card are marked within the first twenty
selected elements, a supplemental award of$10 is provided to
the player as part of the predetermined game outcome. It
10 should be appreciated that in this embodiment, the player ofa
gaming device may be provided a supplemental or intermit-
tent award regardless ofifthe enrolled gaming device's pro-
vided bingo card wins or does not win the bingo game as
described above.
is enrolled in the bingo game, such as upon an appropriate
wager or engaging an input device, the enrolled gaming
device is provided or associated with a different bingo card.
Each bingo card consists of a matrix or array of elements,
wherein each element is designated with a separate indicia,
such as a number. It should be appreciated that each different 15
bingo card includes a different combination ofelements. For
example, if four bingo cards are provided to four enrolled
gaming devices, the same element may be present on all four
In another embodiment, one or more ofthe gaming devices
are in communication with a central server or controller for
monitoring purposes only. That is, each individual gaming
device randomly generates the game outcomes to be provided
to the player and the central server or controller monitors theof the bingo cards while another element may solely be
present on one of the bingo cards. 20 activities and events occurring on the plurality of gaming
devices. In one embodiment, the gaming network includes a
real-time or on-line accounting and gaming information sys-
tem operably coupled to the central server or controller. The
In operation of these embodiments, upon providing or
associating a different bingo card to each of a plurality of
enrolled gaming devices, the central controller randomly
selects or draws, one at a time, a plurality ofthe elements. As
each element is selected, a determination is made for each 25
gaming device as to whether the selected element is present
accounting and gaming information system of this embodi-
ment includes a player database for storing player profiles, a
player tracking module for tracking players and a credit sys-
tem for providing automated casino transactions.
In one embodiment, the gaming device disclosed herein is
associated with or otherwise integrated with one or more
player tracking systems. Playertracking systems enable gam-
ing establishments to recognize the value ofcustomer loyalty
through identifYing frequent customers and rewarding them
for their patronage. In one embodiment, the gaming device
and/or player tracking system tracks any players gaming
activity at the gaming device. In one such embodiment, the
gaming device includes at least one card reader 38 in com-
munication with the processor. In this embodiment, a player
is issued a player identification card which has an encoded
player identification number that uniquely identifies the
on the bingo card provided to that enrolled gaming device.
This determination can be made by the central controller, the
gaming device, a combination of the two, or in any other
suitable marmer. If the selected element is present on the 30
bingo card provided to that enrolled gaming device, that
selected element on the provided bingo card is marked or
flagged. This process of selecting elements and marking any
selected elements on the provided bingo cards continues until
one or more predetermined patterns are marked on one or 35
more of the provided bingo cards. It should be appreciated
that in one embodiment, the gaming device requires the
player to engage a daub button (not shown) to initiate the
process of the gaming device marking or flagging any
selected elements. 40 player. When a player inserts their playing tracking card into
the card reader to begin a gaming session, the card reader
reads the player identification number offthe player tracking
card to identifY the player. The gaming device and/or associ-
ated player tracking system timely tracks any suitable infor-
After one or more predetermined patterns are marked on
one or more ofthe provided bingo cards, a game outcome is
determined for each ofthe enrolled gaming devices based, at
least in part, on the selected elements on the provided bingo
cards. As described above, the game outcome determined for
each gaming device enrolled in the bingo game is utilized by
that gaming device to determine the predetermined game
outcome provided to the player. For example, a first gaming
device to have selected elements marked in a predetermined
pattern is provided a first outcome of win $10 which will be
provided to a first player regardless of how the first player
plays in a first game and a second gaming device to have
selected elements marked in a different predetermined pat-
tern is provided a second outcome of win $2 which will be
provided to a second player regardless of how the second
player plays a second game. It should be appreciated that as
the process ofmarking selected elements continues until one
45 mation or data relating to the identified player's gaming ses-
sion. Directly or via the central controller, the gaming device
processor communicates such information to the player
tracking system. The gaming device and/or associated player
tracking system also timely tracks when a player removes
50 their player tracking card when concluding play for that gam-
ing session. In another embodiment, rather than requiring a
player to insert a player tracking card, the gaming device
utilizes one or more portable devices carried by a player, such
as a cell phone, a radio frequency identification tag or any
55 other suitable wireless device to track when a player begins
and ends a gaming session. In another embodiment, the gam-
ing device utilizes any suitable biometric technology or ticket
technology to track when a player begins and ends a gaming
sesswn.
or more predetermined patterns are marked, this embodiment
ensures that at least one bingo card will win the bingo game
and thus at least one enrolled gaming device will provide a 60
predetermined winning game outcome to a player. It should
During one or more gaming sessions, the gaming device
and/or player tracking system tracks any suitable information
or data, such as any amounts wagered, average wager
amounts and/or the time these wagers are placed. In different
embodiments, for one or more players, the player tracking
system includes the player's account number, the player's
card number, the player's first name, the player's surname,
be appreciated that other suitable methods for selecting or
determining one or more predetermined game outcomes may
be employed.
In one example of the above-described embodiment, the 65
predetermined game outcome may be based on a supplemen-
tal award in addition to any award provided for winning the the player's preferred name, the player's player tracking
US 8,100,754 B2
17 18
devices in the gaming system. Such different games may
include the same or substantially the same game play with
different pay tables. In different embodiments, the executable
game program is for a primary game, a secondary game or
both. In another embodiment, the game program may be
executable as a secondary game to be played simultaneous
with the play ofa primary game (which may be downloaded
to or fixed on the gaming device) or vice versa.
In this embodiment, each gaming device at least includes
ranking, any promotion status associated with the player's
player tracking card, the player's address, the player's birth-
day, the player's anniversary, the player's recent gaming ses-
sions, or any other suitable data. In one embodiment, such
tracked information and/or any suitable feature associated
with the player tracking system is displayed on a player
tracking display 40. In another embodiment, such tracked
information and/or any suitable feature associated with the
player tracking system is displayed via one or more service
windows (not shown) which are displayed on the central
display device and/or the upper display device.
In one embodiment, a plurality of the gaming devices are
capable ofbeing connected together through a data network.
10 one or more display devices and/or one or more input devices
for interaction with a player. A local processor, such as the
above-described gaming device processor or a processor ofa
local server, is operable with the display device(s) and/or the
In one embodiment, the data network is a local area network
(LAN), in which one or more of the gaming devices are 15
substantially proximate to each other and an on-site central
server or controller as in, for example, a gaming establish-
ment or a portion of a gaming establishment. In another
embodiment, the data network is a wide area network (WAN)
input device(s) of one or more of the gaming devices.
In operation, the central controller is operable to commu-
nicate one or more ofthe stored game programs to at least one
local processor. In different embodiments, the stored game
programs are communicated or delivered by embedding the
communicated game program in a device or a component
in which one or more of the gaming devices are in commu-
nication with at least one off-site central server or controller.
In this embodiment, the plurality of gaming devices may be
located in a different part of the gaming establishment or
within a different gaming establishment than the off-site cen-
tral server or controller. Thus, the WAN may include an
off-site central server or controller and an off-site gaming
device located within gaming establishments in the same
geographic area, such as a city or state. The WAN gaming
system may be substantially identical to the LAN gaming
system described above, although the number of gaming
devices in each system may vary relative to each other.
20 (e.g., a microchip to be inserted in a gaming device), writing
the game program on a disc or other media, downloading or
streaming the game program over a dedicated data network,
internet or a telephone line. After the stored game programs
are commnnicated from the central server, the local processor
25 executes the communicated program to facilitate play of the
communicated program by a player through the display
device(s) and/orinput device(s) ofthe gaming device. That is,
when a game program is communicated to a local processor,
the local processor changes the game or type ofgame played
30 at the gaming device.
In another embodiment, a plurality of gaming devices at
one or more gaming sites may be networked to the central
server in a progressive configuration, as known in the art,
wherein a portion ofeach wager to initiate a base or primary
35 game may be allocated to one or more progressive awards. In
one embodiment, a progressive gaming system host site com-
puter is coupled to a plurality ofthe central servers at a variety
of mutually remote gaming sites for providing a multi-site
linked progressive automated gaming system. In one embodi-
In another embodiment, the data network is an internet or
intranet. In this embodiment, the operation of the gaming
device can be viewed at the gaming device with at least one
internet browser. Inthis embodiment, operationofthe gaming
device and accumulation of credits may be accomplished
with only a connection to the central server or controller (the
internet/intranet server) through a conventional phone or
other data transmission line, digital subscriber line (DSL),
T-1 line, coaxial cable, fiber optic cable, or other suitable
connection. In this embodiment, players may access an inter-
net game page from any location where an internet connec-
tion and computer, or other internet facilitator is available.
The expansion in the number of computers and number and
speed ofinternet connections in recent years increases oppor- 45
tunities for players to play from an ever-increasing number of
remote sites. It should be appreciated that enhanced band-
width of digital wireless communications may render such
technology suitable for some or all communications, particu-
larly if such communications are encrypted. Higher data 50
transmission speeds may be useful for enhancing the sophis-
tication and response of the display and interaction with the
player.
40 ment, a progressive gaming system host site computer may
serve gaming devices distributed throughout a number of
properties at different geographical locations including, for
example, different locations within a city or different cities
within a state.
As mentioned above, in one embodiment, the present dis-
closure may be employed in a server based gaming system. In 55
one such embodiment, as described above, one or more gam-
ing devices are in communication with a central server or
controller. The central server or controller may be any suit-
able server or computing device which includes at least one
processor and a memory or storage device. In alternative 60
embodiments, the central server is a progressive controller or
another gaming machine in the gaming system. In one
embodiment, the memory device of the central server stores
different game programs and instructions, executable by a
gaming device processor, to control the gaming device. Each 65
executable game program represents a different game or type
ofgame which may be played on one or more of the gaming
In one embodiment, the progressive gaming system host
site computer is maintained for the overall operation and
control of the progressive gaming system. In this embodi-
ment, a progressive gaming system host site computer over-
sees the entire progressive gaming system and is the master
for computing all progressivejackpots.All participating gam-
ing sites report to, and receive information from, the progres-
sive gaming system host site computer. Each central server
computer is responsible for all data commnnication between
the gaming device hardware and software and the progressive
gaming system host site computer. In one embodiment, an
individual gaming machine may trigger a progressive award
win. In another embodiment, a central server (or the progres-
sive gaming system host site computer) determines when a
progressive award win is triggered. In another embodiment,
an individual gaming machine and a central controller (or
progressive gaming system host site computer) work in con-
junctionwith each other to determine when a progressive win
is triggered, for example through an individual gaming
machine meeting a predeterminedrequirement established by
the central controller.
In one embodiment, a progressive award win is triggered
based on one or more game play events, such as a symbol-
US 8,100,754 B2
19
driven trigger. In other embodiments, the progressive award
triggering event or qualifying condition may be by exceeding
a certain amount of game play (such as number of games,
number ofcredits, or amount oftime), or reaching a specified
number of points earned during game play. In another
embodiment, a gaming device is randomly or apparently ran-
domly selected to provide a player ofthat gaming device one
or more progressive awards. In one such embodiment, the
gaming device does not provide any apparent reasons to the
player for winning a progressive award, wherein winning the 10
progressive award is not triggered by an event in or based
specifically on any ofthe plays ofany primary game. That is,
a player is provided a progressive award without any expla-
nation or alternatively with simple explanations. In another
embodiment, a player is provided a progressive award at least 15
partially based ona game triggered or symbol triggered event,
such as at least partially based on the play ofa primary game.
In one embodiment, one or more ofthe progressive awards
are each funded via a side bet or side wager. In this embodi-
ment, a player must place or wager a side bet to be eligible to 20
win the progressive award associated with the side bet. In one
embodiment, the player must place the maximum bet and the
side bet to be eligible to win one ofthe progressive awards. In
another embodiment, if the player places or wagers the
required side bet, the player may wager at any credit amount 25
during the primary game (i.e., the player need not place the
maximum bet and the side bet to be eligible to win one ofthe
progressive awards). In one such embodiment, the greater the
player's wager (in addition to the placed side bet), the greater
the odds or probability that the player will win one of the 30
progressive awards. It should be appreciated that one or more
20
Gaming System and Multi-Player Wheel Bonus
Game
Referring now to FIG. 3, one embodiment of a gaming
system 100 including a multi-player wheel bonus game is
illustrated. The gaming system 100 includes a vertically ori-
ented shared symbol display illustrated as a wheel110, indi-
cator 60, and associated gaming devices lOc through lOg. It
should be appreciated that the symbol display illustrated in
each ofthe embodiments described herein can be any suitable
symbol generating mechanism which is configured to display
a plurality of suitable images, symbols or indicia. It should
also be appreciated that the gaming system 100 can include
any suitable alternative gaming devices, such as gaming
devices lOa and lOb illustrated in FIG. lA and FIG. lB
respectively. Gaming devices lOc through lOg of gaming
system 100 include electronic video display devices 18a
through 18e respectively. In the illustrated embodiment, dis-
play devices 18a through 18e each display the message,
"SELECT A COLOR", and selection "R" corresponding to
the color Red, selection "G" corresponding to the color
Green, and selection "B" corresponding to the color Blue,
which are all related to the operation of the multi-player
bonus game, described in more detail below. In the illustrated
embodiment, the wheel110 is an electromechanical display
with spatially fixed sections 66. Each of the sections 66 is
associated with at least one characteristic, illustrated as a
color 64. Each of the sections 66 is also associated with at
least one award symbol 62, illustrated as values. In an alter-
native embodiment, the wheel 110 is displayed on a large
electronic display, such as a video monitor.
In the illustrated embodiment, gaming system 100 orients
gaming devices lOc through lOg such that players playing
those gaming machines can view the activation of the wheel
ofthe progressive awards may each be funded, at least in part,
based on the wagers placed on the primary games of the
gaming machines in the gaming system, via a gaming estab-
lishment or via any suitable manner. 35 110 and the awards associated with the bonus game during a
play of the bonus game. Vertically oriented wheel 110 is
advantageous in one respect because each player can easily
see the entire wheel. However, it should be appreciated that in
In another embodiment, one or more of the progressive
awards are partially funded via a side-bet or side-wagerwhich
the playermay make (and which may be tracked via a side-bet
meter). In one embodiment, one or more of the progressive
awards are funded with only side-bets or side-wagers placed. 40
In another embodiment, one or more of the progressive
awards are funded based on player's wagers as described
above as well as any side-bets or side-wagers placed.
In one alternative embodiment, a minimum wager level is
required for a gaming device to qualify to be selectedto obtain 45
one ofthe progressive awards. In one embodiment, this mini-
mum wager level is the maximum wager level for the primary
game in the gaming machine. In another embodiment, no
minimum wager level is required for a gaming machine to
qualifY to be selectedto obtain one ofthe progressive awards. 50
In another embodiment, a plurality ofplayers at a plurality
oflinked gaming devices in a gaming system participate in a
group gaming environment. In one embodiment, a plurality of
players at a plurality of linked gaming devices work in con-
junction with one another, such as playing together as a team 55
or group, to win one or more awards. In one such embodi-
ment, any award won by the group is shared, either equally or
basedonany suitable criteria, amongst the different players of
the group. In another embodiment, a plurality of players at a
plurality of linked gaming devices compete against one 60
another for one or more awards. In one such embodiment, a
plurality of players at a plurality of linked gaming devices
participate ina gaming tournament for one or more awards. In
another embodiment, a plurality of players at a plurality of
linked gaming devices play for one or more awards wherein 65
an outcome generated by one gaming device affects the out-
comes generated by one or more linked gaming devices.
alternative embodiments any other suitable orientation of a
wheel can be used, such as a horizontally oriented display. It
should also be appreciated that in alternative embodiments,
the gaming system which includes a multi-player wheel
bonus game may not include a wheel. Instead, the gaming
system controller could be configured to display the wheel
only on each of the associated gaming devices.
FIGS. 4A, 4B, 4C, 4D, FIGS. SA, SB, SC, SD, SE, and
FIGS. 6A, 6B, 6D, and 6E, which are described in detail
below, illustrate various embodiments of the multi-player
bonus game displayed on display device 18e of gaming
machine lOg of gaming system 100. However, it should be
appreciatedthat the gaming system controlleris configured to
display the same embodiments on each ofthe display devices
associated with gaming system 100.
In one embodiment, each gaming machine of each of the
illustrated embodiments has its own entry defining its state as
either active or inactive and also defining the values of the
wagers from that gaming machine. In one embodiment, active
status means that the gaming machine is being actively played
by a playerand enrolled/inactive status means that the gaming
machine is not being actively played by a player. The active
status requirements can be based on any suitable number of
satisfied criteria or defined in any suitable manner by the
implementer ofthe gaming system. For instance, a play ofor
wager on the primary game of the gaming machine within a
predetermined period of time may be part of the determina-
tion of whether that gaming machine is in the active status.
Other factors such as: (a) the amount of time between each
US 8,100,754 B2
21
play ofor wager on the primary game ofthe gaming machine;
(b) the amount being wagered onthe primary game(s); and (c)
the number of plays within a period of time, may also or
alternatively be part ofthe determination ofwhether a gaming
machine is in the active status. On the other hand, inactive 5
status means that the gaming machine is one of the gaming
machines in the gaming system, but is not in the active status
(i.e., not being actively played by a player according to one or
more ofthe predetermined criteria). In one such embodiment,
based on the gaming machine's state as well as one or more
10
wager pools associated with the gaming machine, the central
controller determines whether the triggering event occurs in
association with that player. In one such embodiment, the
player who consistently places a higher wager is more likely 15
to cause a triggering event to occur than a player who consis-
tently places a minimum wager.
Referring now generally to FIGS. 4A, 4B, 4C, and 4D, one
embodiment of a gaming system including the multi-player
wheel bonus game is illustrated. In this embodiment, the 20
display device 18e includes player status indicator 68 to indi-
cate the player's relationship relative to other players of the
bonus game and wheelllOa in electronic video format. The
wheelllOa includes a plurality of sections 66, such as sec-
tions 66a, 66b, and 66c, and indicator 60 adapted to indicate 25
or point to one of the sections of the wheel. Each of the
sections is associated with an award symbol 62. Each of the
sections is also associated with a characteristic 64 indepen-
dent ofthe award symbol, such as a coloror any other suitable
characteristic, such as people, places, or things. Each award 30
symbol is associated with an award, such as a value. Each
color is associated with a modifier, such as a multiplier. For
example, section 66a is associated with a value 75 and a color
green, section 66b is associated with a value 200 and a color
red, and section 66c is associated with a value 125 and a color 35
blue. In this embodiment, the color green is associated with a
multiplier of 2x, the color red is associated with a multiplier
of5x, andthe colorblue is associated with a multiplieroflOx.
Table 1illustrates the colors and values associated with the
illustrated sections 66a, 66b, and 66c ofthe wheelllOa. Table 40
2 illustrates the multipliers associated with each ofthe illus-
trated characteristics ofthe wheelllOa, which are shown as
colors.
22
ment, a plurality of the colors are different. In one embodi-
ment, each ofthe values associated with each ofthe sections
ofthe wheel are different. In another embodiment, a plurality
ofthe values associatedwith each ofthe sections are different.
In one embodiment, each of the multipliers associated with
each of the colors are different. In another embodiment, a
plurality of the multipliers are different. In another embodi-
ment, each of the multipliers are the same. In one embodi-
ment, the multipliers are selected from a pool ofmodifiers or
a range of modifiers. In other embodiments, the multipliers
are predetermined, randomly determined, determined based
on the player's wager in the primary game, determined from
the occurrence of one or more symbols or symbol combina-
tions in the primary game, or determined based on any other
suitable method. It should be appreciated that Table 1, Table
2 and the above description of alternative embodiments for
colors, values, and multipliers applies to each ofthe embodi-
ments described herein.
In one embodiment, upon the occurrence of a suitable
triggering event, the gaming system activates the multi-player
wheel bonus game and enables each active player of the
plurality of individual gaming devices to play the bonus
game. As seen in FIG. 4A, after the suitable triggering event
occurs, the gaming system generates message 200 on display
device 18e that reads, "A MULTI-PLAYER WHEEL
BONUS GAME HAS BEEN ACTIVATED! THE WHEEL
WILL SPIN AND WHEN IT STOPS YOU WILL WIN AN
AWARD EQUAL TO THE VALUE OF THE INDICATED
SECTION."
As seen in FIG. 4B, after the message 200 is generated, the
gaming system prompts the player ofgaming machine lOg to
select a color by generating message 202 on display device
18e that reads, "PLEASE SELECT A COLOR TO COM-
PETE AGAINST THE OTHER PLAYERS. AFTER THE
WHEEL STOPS, YOU WILL WINALARGERAWARDIF
THE INDICATED SECTION OF THE WHEEL
INCLUDES THE COLORYOU SELECTED." As shown in
FIG. 4B, the gaming system controller is configured to cause
the display device 18e to display selections 70, 72, and 74.
Each ofthe selections 70, 72, and 74 is associated with one of
the characteristics ofthe wheel. For example, as illustrated in
FIG. 4B, selection 70 is associated with the color red of the
wheel, selection 72 is associated with the color green of the
wheel, and selection 74 is associated withthe color blue ofthe
TABLE 1
Example of Colors and Values Associated with the Sections
ofthe Wheel
45 wheel. In this embodiment, the player selects the selection 70
associated with the color red, as indicated by selection 70
being highlighted or illuminated.
Section
66a
66b
66c
Color
Green
Red
Blue
TABLE2
Value
75
200
125
Example of Multipliers Associated with Each Color
Color
Green
Red
Blue
Multiplier
2x
5x
lOx
As shown in FIG. 4C, after the player selects a color, the
gaming system activates or spins the wheel and generates
50 message 204 on display device 18e that reads, "THE WHEEL
IS ACTIVATED." As seen in FIG. 4D, after the gaming sys-
tem stops the wheel, the gaming system causes the display
18e to highlight or illuminate the section of the wheel that
indicator 60 points to or indicates. The indicated section is
55 associated with an award value of500 and the color red. Inthe
illustrated embodiment, the gaming device controller causes
the display 18e to illuminate orhighlight the indicated section
ofthe wheel. The gaming system and gaming device provide
the player with an award of 500 for the value associated with
60 the indicated section multiplied by (5x) for selecting the color
red associated with the indicated section, for a total award of
2500. Player award display 76 displays the awards won by
eachofthe active players ofthe multi-playerbonus game. The
It should be appreciated that any suitable color and value
can be associated with each of the sections of the wheel. In 65
gaming system generates message 206 on display device 18e
that reads, "CONGRATULATIONS! YOU WON AN
AWARD OF 500MULTIPLIEDBY (5x)FORSELECTINGone embodiment, each of the colors associated with each of
the sections of the wheel are different. In another embodi- THE COLOR ("RED") OF THE INDICATED SECTION.
125   robert f. bigelow, jr. - 8100754 - gaming system having multi-player wheel bonus game and characteristic selection
125   robert f. bigelow, jr. - 8100754 - gaming system having multi-player wheel bonus game and characteristic selection
125   robert f. bigelow, jr. - 8100754 - gaming system having multi-player wheel bonus game and characteristic selection
125   robert f. bigelow, jr. - 8100754 - gaming system having multi-player wheel bonus game and characteristic selection
125   robert f. bigelow, jr. - 8100754 - gaming system having multi-player wheel bonus game and characteristic selection
125   robert f. bigelow, jr. - 8100754 - gaming system having multi-player wheel bonus game and characteristic selection
125   robert f. bigelow, jr. - 8100754 - gaming system having multi-player wheel bonus game and characteristic selection

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125 robert f. bigelow, jr. - 8100754 - gaming system having multi-player wheel bonus game and characteristic selection

  • 1. c12) United States Patent Bigelow, Jr. et al. (54) (75) GAMING SYSTEM HAVING MULTI-PLAYER WHEEL BONUS GAME AND CHARACTERISTIC SELECTION Inventors: Robert F. Bigelow, Jr., Reno, NV (US); Christiaan R. Champagne, Reno, NV (US); Dwayne A. Davis, Reno, NV (US); Damien C. Ennis, Reno, NV (US); Michael P. Khamis, Reno, NV (US); Marcos A. Mello, Reno, NV (US); David N. Myers, Reno, NV (US); Michael M. Oberberger, Reno, NV (US); David M. Palmer, Reno, NV (US) (73) Assignee: IGT, Reno, NV (US) ( *) Notice: Subject to any disclaimer, the term ofthis patent is extended or adjusted under 35 U.S.C. 154(b) by 1112 days. (21) Appl. No.: 11/936,494 (22) Filed: Nov. 7, 2007 (65) (51) (52) (58) (56) Prior Publication Data US 2009/0117993 Al May 7, 2009 Int. Cl. A63F 9124 (2006.01) U.S. Cl. ................. 463/22; 463/16; 463/17; 463/20 Field of Classification Search .................... 463/16, 463/17, 20, 22 See application file for complete search history. References Cited U.S. PATENT DOCUMENTS 5,788,573 A 5,823,874 A 5,848,932 A 5,851,148 A * 8/1998 Baerlocher et al. 10/1998 Adams 12/1998 Adams 12/1998 Brune eta!. .................... 463/25 ~68 111111 1111111111111111111111111111111111111111111111111111111111111 US0081 00754B2 (10) Patent No.: US 8,100,754 B2 Jan.24,2012(45) Date of Patent: wo 5,911,418 A 5,947,820 A * 6,102,798 A 6,123,333 A 6,162,121 A 6,168,520 B1 6,217,022 B1 6,224,483 B1 6,334,814 B1 6,336,863 B1 * 6,605,000 B2 6,663,448 B1 6,663,489 B2 6,749,502 B2 6,793,577 B1 6/1999 Adams 9/1999 Morro et al....................... 463/9 8/2000 Bennett 9/2000 McGinnis, Sr. eta!. 12/2000 Morro et al. 112001 Baerlocher et al. 4/2001 Astaneha 5/2001 Mayeroff 112002 Adams 112002 Baerlocher et al.............. 463/27 8/2003 Adams 12/2003 Davies eta!. 12/2003 Baerlocher 6/2004 Baerlocher 9/2004 Wilkins et al. (Continued) FOREIGN PATENT DOCUMENTS wo 2004/054670 7/2004 (Continued) Primary Examiner- Dmitry Suhol Assistant Examiner- Brandon Gray (74) Attorney, Agent, or Firm- K&L Gates LLP (57) ABSTRACT In an embodiment, a gaming system includes a multi-player wheel game. The game includes a wheel having a plurality of sections. Each of the sections is associated with an award symbol. Each of the sections is also associated with a char- acteristic independent of the award symbol, such as a color. The gaming system enables each of a plurality of active players to select at least one of the characteristics associated with the wheel. The gaming system activates the wheel and indicates at least one section ofthe wheel. The gaming system and at the gaming devices associated with the gaming system provide an award associated with the award symbol of the indicated section. For each active player that selected the characteristic associated with the indicated section, the gam- ing system and the gaming devices associated with the gam- ing system provide a modified award. 24 Claims, 19 Drawing Sheets "' s'PLEASE SELECT A COLOR TO COMPETE AGAINST THE OTHER PLAYERS AFTER THE VIJHEEL STOPS, YOUVVILL IIIN A LARGER AWARD IF THE INDICATED SECTION INCLUDES THE COLOR YOU SELECTED.
  • 2. US 8,100,754 B2 Page 2 U.S. PATENT DOCUMENTS 2005/0215307 A1 9/2005 Jarvis eta!. 2006/0025195 A1 2/2006 Pennington et a! 6,827,646 B2 12/2004 Adams 2006/0040721 A1 * 2/2006 Cuddy eta!. .............. 463/16 D503,951 S 4/2005 Karstens 2006/0046821 A1 * 3/2006 Kaminkow et a!. ............. 463/16 6,890,255 B2 5/2005 Jarvis eta!. 2006/0046822 A1 3/2006 Kaminkow et a!. D512,464 S 12/2005 Karstens 2006/0046823 A1 3/2006 Kaminkow et a!. D512,465 S 12/2005 Karstens 2006/0063584 A1 3/2006 Cregan 7,004,835 B2 2/2006 Baerlocher 2006/0068875 A1 3/2006 Cregan eta!. 7,040,983 B2 5/2006 Dollof et al. 2006/0073872 A1 4/2006 B-Jensen 7,056,192 B2 6/2006 Venigalla eta!. 2006/0073873 A1 * 4/2006 Rodgers et a! ................. 463/20 7,056,209 B2 6/2006 Baerlocher et al. 2006/0135241 A1 * 6/2006 Wolf eta!. ................... 463/16 7,059,967 B2 6/2006 Baerlocher 2006/0170155 A1 8/2006 Silverman 7,066,814 B2 6/2006 Glavich et a!. 2006/0189364 A1 8/2006 Baerlocher 7,128,646 B2 10/2006 Baerlocher et al. 2006/0205465 A1 9/2006 Dollofet a!. 7,144,321 B2 12/2006 Mayeroff 2006/0237905 A1 10/2006 Nicely eta!. 7,179,169 B2 2/2007 Beaulieu et a!. 2006/0246989 A1 1112006 Glavich et a!. 7,198,570 B2 4/2007 Rodgers et al. 2006/0252485 A1 1112006 Baerlocher 7,204,488 B2 4/2007 Ilievski 2007/0087811 A1 4/2007 Mayeroff 7,210,997 B2 5/2007 Hughs-Baird et al. 2007/0120320 A1 5/2007 Miltenberger et al. 7,226,358 B2 6/2007 Miller eta!. 2007/0135203 A1 6/2007 Nicely 7,294,055 B2 1112007 Baerlocher et al. 2007/0135204 A1 6/2007 Nicely 7,306,520 B2 12/2007 Kaminkow et a!. 2007/0149292 A1 6/2007 Kaminkow et a!. 7,311,598 B2 12/2007 Kaminkow et a!. 2007/0167211 A1 7/2007 Rodgers et a!. 7,311,604 B2 12/2007 Kaminkow et a!. 2007/0218982 A1 9/2007 Baerlocher7,326,109 B2 2/2008 Baerlocher 2008/0020817 A1 1/2008 Kaminkow7,354,342 B2 4/2008 Paulsen et al. 2008/0020842 A1 1/2008 Kaminkow7,399,226 B2 7/2008 Mishra 2008/0051168 A1 2/2008 Kaminkow2003/0064773 A1 4/2003 Baerlocher et al. 2003/0078093 A1 4/2003 Simms eta!. 2008/0070702 A1 3/2008 Kaminkow 2004/0048645 A1 3/2004 Webb et al. 2008/0090643 A1 4/2008 Kaminkow 2004/0053660 A1 3/2004 Webb et al. 2008/0090647 A1 4/2008 Kaminkow 2004/0053665 A1 3/2004 Baerlocher 2008/0102927 A1 5/2008 Mayeroff 2004/0248640 A1 12/2004 Kaminkow et a!. 2008/0113760 A1 5/2008 Baerlocher 2005/0026671 A1 2/2005 Baerlocher 2008/0148542 A1 6/2008 Mayeroff 2005/0026673 A1 2/2005 Paulsen et al. 2005/0054415 A1 3/2005 Kaminkow et a!. FOREIGN PATENT DOCUMENTS 2005/0054421 A1 3/2005 Hughs-Baird et al. wo wo 2008/070055 6/2008 2005/0059486 A1 3/2005 Kaminkow 2005/0075159 A1 * 4/2005 Kaminkow et a!. ............. 463/16 * cited by examiner
  • 3. U.S. Patent Jan. 24, 2012 Sheet 1 of 19 US 8,100,754 B2 FIG. 1A /10a 110a 52 I~~~~~~ tll1111
  • 4. U.S. Patent Jan. 24, 2012 Sheet 2 of 19 US 8,100,754 B2 FIG. 1B /10b 18 52 I11111 11111 I
  • 5. U.S. Patent Jan.24,2012 Sheet 3 of 19 US 8,100,754 B2 FIG. 2A 12 24 s~ PAYMENT DEVICE 14 ~ INPUT PROCESSOR ...__ DEVICESMEMORY DEVICE DISPLAY - DEVICE SOUND - CARD I SPEAKERS r---------- ----------- ---------~ . rt- VIDEO 46--._./ ! CONTROLLER TOUCH SCREEN ~ CONTROLLER I : '---44 TOUCH SCREEN [ ' - 42 ---------------------------------~ 1-30 1-16,18,40 ~ 48 '-50
  • 6. U.S. Patent 56 CENTRAL CONTROLLER Jan.24,2012 Sheet 4 of 19 FIG. 28 US 8,100,754 B2 10 GAMING DEVICE 10 GAMING DEVICE 10 GAMING DEVICE
  • 8. U.S. Patent Jan.24,2012 Sheet 6 of 19 US 8,100,754 B2 FIG. 4A 18e ~68 200 sA MULTI-PLAYER 1JHEEL SPIN BONUS GAME HAS BEEN ACTIVATED! THE WHEEL VVILL SPIN AND 1JHEN IT STOPS YOU VVILL VVIN AN AWARD EQUAL TO THE VALUE OF THE INDICATED SECTION.
  • 9. U.S. Patent Jan.24,2012 Sheet 7 of 19 US 8,100,754 B2 FIG. 48 18e IPlayer #1 ~68 202 sPLEASE SELECT A COLOR TO COMPETE AGAlNST THE OTHER PLAYERS. AFTER THE VVHEEL STOPS, YOU VVILL VVIN A LARGER AWARD IF THE INDICATED SECTION INCLUDES THE COLOR YOU SELECTED.
  • 10. U.S. Patent Jan.24,2012 Sheet 8 of 19 US 8,100,754 B2 FIG.4C 18e ~68 204 s THE WHEEL IS ACTIVATED.
  • 11. U.S. Patent Jan.24,2012 Sheet 9 of 19 US 8,100,754 B2 FIG. 40 18e ~68 66b 66a 206 sCONGRATULATIONS! YOU WON AN AWARD OF 500 MULTIPLIED BY (5X) FOR SELECTING THE COLOR ("RED") OF THE INDICATED SECTION. THE AWARDS WON BY EACH OF THE PLAYERS OF THE BONUS GAME ARE DISPLAYED BELOW. ~=[~:Ea PLAYER#3 500 '~..I__P_LA_Y_ER_#_5_5_o_o__, I PLAYER#2 500 II PLAYER#4 500 I ~ 76
  • 12. U.S. Patent Jan.24,2012 Sheet 10 of 19 US 8,100,754 B2 FIG. SA 18e ~68 60e 60d 60c 208 sA MULTI-PLAYER JVHEEL SPIN BONUS GAME HAS BEEN ACTIVATED! YOU VilLL BE ASSIGNED TO ONE OF THE STATIONARY INDICATORS ON THE JVHEEL, THE JVHEEL VilLL SPIN AND JVHEN IT STOPS, YOU VilLL VilN AN AWARD EQUAL TO THE VALUE OF THE SECTION INDICATED BY YOUR ASSIGNED INDICATOR.
  • 13. U.S. Patent Jan.24,2012 Sheet 11 of 19 US 8,100,754 B2 FIG. 58 18e ~68 60e 60c 210 sPLEASE SELECT A COLOR TO COMPETE AGAINST THE OTHER PLAYERS. AFTER THE VVHEEL STOPS, YOU WLL WN A LARGER AWARD IF YOUR ASSIGNED INDICATOR INDICATES A SECTION INCLUDING THE COLOR YOU SELECTED.
  • 14. U.S. Patent Jan.24,2012 Sheet 12 of 19 US 8,100,754 B2 FIG. 5C 18e ~68 60e 60d 60c 212 ~ YOU ARE ASSIGNED TO THE ILLUMINATED STATIONARY INDICATOR.
  • 15. U.S. Patent Jan.24,2012 Sheet 13 of 19 US 8,100,754 B2 FIG. 50 18e IPlayer #1 ~68 608 060d ~ 60b 60c 214 s THE WHEEL IS ACTIVATED.
  • 16. U.S. Patent Jan.24,2012 Sheet 14 of 19 US 8,100,754 B2 FIG. 5E 18e IPlayer #1 ~68 60e 60d 60c 216 ,J CONGRATULATIONS! YOU WON AN AWARD OF 500 MULTIPLIED BY (5X) FOR SELECTING THE COLOR ("RED") ASSOCIATED WTH THE SECTION INDICATED BY YOUR ASSIGNED INDICATOR. THE AWARDS WON BY EACH OF THE PLAYERS OF THE BONUS GAME ARE DISPLAYED BELOW. IPLAYER#1 500(5X)=25ooll PLAYER#3 60 I~....I_P_LA_Y_E_R_#_s_1_oo_o__. PLAYER #2 = 400 II PLAYER #4 300 I ~ 76
  • 17. U.S. Patent Jan.24,2012 FIG. 6A IPlayer #1 ~68 Sheet 15 of 19 US 8,100,754 B2 18e 76 ISection 1 I ~ ISection 21 !Section 161 ISection 31 !Section 171 {t[ieti£1:t)J !section 181 Section 5 !Section 191 Section 6 !Section 201 Section 7 !section 211 Section 8 !Section 221 Section 9 !Section 231 !Section 1Ol !Section 241 !Section 111 !Section 251 !section 121 !section 261 !Section 131 !Section 271 !Section 141 218 ,J A MULTI-PLAYER VJHEEL SPIN BONUS GAME HAS BEEN ACTIVATED! PLEASE SELECT A SECTION OF THE VJHEEL. IF THE SECTION YOU SELECT IS INDICATED AFTER THE 1/HEEL STOPS SPINNING, YOU V11LL V11N AN AWARD EQUAL TO THE VALUE OF THE INDICATED SECTION, IF THE INDICATED SECTION IS THE SECTION YOU SELECTED.
  • 18. U.S. Patent Jan.24,2012 Sheet 16 of 19 US 8,100,754 B2 FIG. 68 18e ~68 220 ,J PLEASE SELECT A COLOR ASSOCIATED /11TH THE WHEEL. AFTER YOUR SELECTION, THE WHEEL V11LL SPIN AND WHEN IT STOPS, COLORS V11LL BE DISPLAYED IN ASSOCIATION /11TH EACH OF THE SECTIONS OF THE 1/HEEL. YOU WILL V11N A LARGER AWARD IF YOU SELECTED THE INDICATED SECTION AND THE COLOR DISPLAYED IN ASSOCIATION /11TH THE INDICATED SECTION.
  • 19. U.S. Patent Jan.24,2012 Sheet 17 of 19 US 8,100,754 B2 FIG. 6C 18e ~68 222 s THE VII-IEEL IS ACTIVATED.
  • 20. U.S. Patent Jan.24,2012 Sheet 18 of 19 US 8,100,754 B2 FIG.6D 18e ~68 64 224 ,J THE VVHEEL STOPPED. COLORS ARE DISPLAYED IN ASSOCIATION VVITH EACH OF THE SECTIONS OF THE VVHEEL.
  • 21. U.S. Patent Jan.24,2012 Sheet 19 of 19 US 8,100,754 B2 FIG.6E 18e ~68 64 226 ,; CONGRATULATIONS! YOU WON AN AWARD OF 500 FOR SELECTING THE INDICATED SECTION MULTIPLIED BY (5X) FOR SELECTING THE COLOR ("RED") OF THE INDICATED SECTION. THE AWARDS WON BY EACH OF THE PLAYERS OF THE BONUS GAME ARE Dl SPLAYEO BELOW. 'PLAYER #1 500 (5X) =250oii....__PLA_YE_R_#_3_o_....l....l__PLA_YE_R_#_5_5_o_o_.... PLAYER #2 0 II PLAYER #4 0 I ~ 76
  • 22. US 8,100,754 B2 1 GAMING SYSTEM HAVING MULTI-PLAYER WHEEL BONUS GAME AND CHARACTERISTIC SELECTION COPYRIGHT NOTICE 2 the gaming devices. It is therefore desirable to provide new gaming systems and methods for operating gaming systems with features that enable players to distinguish themselves from other players. Gaming devices that increase the opportunities to obtain awards and increase the size ofthe awards are also desirable. Players are attracted to games that provide several larger awards and the opportunity to obtain a large award. There- fore, to increase player enjoyment and excitement, it is desir- A portion of the disclosure of this patent document con- tains or may contain material which is subject to copyright protection. The copyright owner has no objection to the pho- tocopy reproduction by anyone ofthe patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever. 10 able to provide new games for gaming devices and methods for operating gaming devices. BACKGROUND 15 SUMMARY The present disclosure provides gaming systems and meth- ods for operating gaming systems which include a plurality of gaming devices and a controller configured to operate with each ofthe gaming devices to enable a plurality ofplayers to play a game. In one embodiment, the game includes a symbol Gaming machines which provide players awards in pri- mary or base games are well known. Gaming machines gen- erally require the player to place or make a wager to activate the primary or base game. In many ofthese gaming machines, the award is based on the player obtaining a winning symbol or symbol combination and on the amount ofthe wager (e.g., the higher the wager, the higher the award). Symbols or symbol combinations which are less likely to occur usually provide higher awards. 20 display device, illustrated as wheel, having a plurality of sections. Each section ofthe wheel is associated with at least one award symbol. Each section of the wheel is also associ- ated with at least one characteristic, independent ofthe award symbol. In one embodiment, each award symbol is associated 25 with a value and each characteristic is associated with at least one modifier. In another embodiment, each award symbol is associated with a multiplier instead of a value. The gaming system controller and gaming devices are configured to enable each of a plurality of active players to select at least one of the characteristics associated with the wheel, and to activate the wheel to indicate at least one of the sections. In one embodiment, the controller and the gaming devices pro- vide an award associated with the value ofthe award symbol of the at least one indicated section and a modified award 35 associated with at least one of the characteristics. In another In such known gaming machines, the amount ofthe wager made on the base game by the player may vary. For instance, the gaming machine may enable the player to wager a mini- mum number of credits, such as one credit (e.g., one cent, nickel, dime, quarter or dollar) up to a maximum number of 30 credits, such as five credits. This wager may be made by the player a single time or multiple times in a single play of the primary game. For instance, a slot game may have one or more paylines and the slot game may enable the player to make a wager on each payline in a single play ofthe primary game. Thus, it is known that a gaming machine, such as a slot game, may enable players to make wagers of substantially different amounts on each play of the primary or base game ranging, for example, from one credit up to 125 credits (e.g., five credits on each of25 separate paylines). This is also true 40 for other wagering games, such as video draw poker, where players can wager one or more credits on each hand and where multiple hands can be played simultaneously. Accord- ingly, it should be appreciated that different players play at substantially different wagering amounts or levels and at 45 substantially different rates of play. Secondary or bonus games are also known in gaming machines. The secondary or bonus games usually provide an additional award to the player. Secondary or bonus games usually do not require an additional wager by the player to be 50 activated. Secondary or bonus games are generally activated or triggered upon an occurrence of a designated triggering symbol or triggering symbol combination in the primary or base game. For instance, a bonus symbol occurring on the payline on the third reel of a three reel slot machine may 55 trigger the secondary bonus game. When a secondary or bonus game is triggered, the gaming machine generally indi- cates this to the player through one or more visual and/or audio output devices, such as the reels, lights, speakers, video screens, etc. Part ofthe enjoyment and excitement ofplaying 60 certain gaming machines is the occurrence ortriggering ofthe secondary or bonus game (even before the player knows how much the bonus award will be). Certain proposed multiple player gaming systems include a single display which displays a single award for multiple 65 players. Players of such gaming systems generally have little or no way ofdifferentiating themselves from other players of embodiment, the controller and the gaming devices provide an award equal to a player's wager amount multiplied by the multiplier associated with the award symbol of the indicated section, and a modified award associated with at least one of the characteristics. In an embodiment, the game is a bonus game, the plurality ofcharacteristics are colors, and the plurality ofmodifiers are multipliers. Upon the occurrence of a suitable triggering event, the gaming system controller activates the bonus game for each ofa plurality ofactive players ofthe gaming devices and enables each of the players to select one of the colors associated with the sections ofthe wheel. The gaming system controller and gaming devices activate the wheel to indicate a section of the wheel. For each player that selected the color associated with the indicated section, the controller and gam- ing devices provide a modified award based on the value of the award symbol multiplied by the multiplierassociated with the color ofthe indicated section. For each ofthe plurality of players that did not select the color associated with the indi- cated section, the controller and the gaming devices provide an award associated with the value ofthe award symbol ofthe indicated section. In another embodiment, the game is a bonus game, the plurality of characteristics are colors, and the plurality of modifiers are multipliers. Upon the occurrence of a suitable triggering event, the gaming system controller activates the bonus game for each of a plurality of active players of the gaming devices, and operates with the gaming devices to assign each ofthe plurality ofthe players to one ofa plurality of stationary indicators and enable each of the players to select one of the colors associated with the sections of the wheel. The controller and gaming devices activate the wheel
  • 23. US 8,100,754 B2 3 and, for each player that selectedthe color associated with the player's indicated section, provide a modified award based on the value of the award symbol multiplied by the multiplier associated withthe colorofthe player's indicated section. For each of the players assigned to an indicator that does not indicate their selection, the controller and gaming devices provide an award associated with the value of award symbol of the section indicated by the player's assigned indicator. 4 FIG. 3 is a front elevational view of one embodiment of a gaming system including a vertically oriented shared display having a wheel and a plurality ofassociated gaming devices. In an additional embodiment, the game is a bonus game, the plurality ofcharacteristics are colors, and the plurality of 10 modifiers are multipliers. In this embodiment, the gaming system controller enables each ofa plurality ofactive players FIGS. 4A, 4B, 4C, and 4D are front elevational views of one embodiment ofthe present disclosure illustrating a multi- playerwheel bonus game which enables eachofthe players to select a colorassociatedwiththe wheel, provides an award for the indicated section, and provides a modified award associ- ated with the selected color. FIGS. SA, SB, SC, SD, and SE are front elevational views ofanother embodiment ofthe present disclosure illustrating a multi-player wheel bonus game which assigns each of the players to a stationary indicator, enables each ofthe players to select a colorassociatedwiththe wheel, provides an award for the section indicated by the assigned indicator, and provides a modified award associated with the selected color. FIGS. 6A, 6B, 6C, 6D, and 6E are front elevational views of an additional embodiment of the present disclosure illus- trating a multi-player wheel game which enables each ofthe players to select a section ofthe wheel and a color associated with the wheel, provides an award associated with the selected section, and provides a modified award associated with the selected color and the selected section. DETAILED DESCRIPTION The present disclosure may be implemented in various configurations for gaming machines, gaming devices or gam- ing systems, including but not limited to: (1) a dedicated ofthe gaming devices to accumulate points or tokens during game play. Upon the occurrence ofa suitable triggering event, the gaming system controller activates the bonus game and 15 for each token accumulated, enables each of the plurality of players to select one ofthe sections ofthe wheel and one ofthe colors associated with the sections ofthe wheel. The gaming system is configured to indicate a player's selection of a section by, for example, illuminating the section or placing 20 one of the tokens onto the section. In this embodiment, the controller does not initially cause the display of the colors associated with each ofthe sections ofthe wheel. Instead, the controller is configured to cause the display of the colors for each of the sections of the wheel after each of the players 25 selects at least one section ofthe wheel and after the wheel is activated. Thus, in this embodiment, the controller is config- ured to activate the wheel, indicate a section ofthe wheel, and then after the activation and indication, display at least one color in association with each of the sections of the wheel. After the displaying of at least one color in association with each of the sections of the wheel, the controller and gaming devices provide, for each of the players that selected the indicated section and the characteristic displayed in associa- tion with the indicated section, a modified award based on the value ofthe award symbol ofthe indicated section multiplied 30 gaming machine, gaming device, or gaming system wherein the computerized instructions for controlling any games (which are provided by the gaming machine or gaming device) are provided with the gaming machine or gaming device prior to delivery to a gaming establishment; and (2) a 35 changeable gaming machine, gaming device, or gaming sys- tem where the computerized instructions for controlling any games (which are provided by the gaming machine or gaming device) are downloadable to the gaming machine or gaming device through a data network when the gaming machine or by the multiplier associated with the color displayed in asso- ciation with the indicated section. For each ofthe players that selected the indicated section and did not select the charac- teristic displayed inassociationwith the indicated section, the controller and the gaming devices provide an award associ- ated with the value of the award symbol of the indicated section. It is therefore an advantage of the present disclosure to provide a bonus game that enables multiple players to share a similar experience. Another advantage ofthe present disclosure is to provide a multi-player game with an element of competition. Another advantage ofthe present disclosure is to provide a multi-player wheel game that uses color selection as a mul- tiplying factor. Additional features and advantages are described herein, and will be apparent from, the following Detailed Description and the figures. BRIEF DESCRIPTION OF THE FIGURES FIG. lA is a front-side perspective view of one embodi- ment of the gaming device disclosed herein. FIG.lB is a front-side perspectiveview ofanother embodi- ment of the gaming device disclosed herein. FIG. 2A is a schematic block diagram of the electronic configuration of one embodiment of the gaming device dis- closed herein. FIG. 2B is a schematic block diagram illustrating a plural- ity of gaming terminals in communication with a central controller. 40 gaming device is in a gaming establishment. In one embodi- ment, the computerized instructions for controlling any games are executed by at least one central server, central controller or remote host. In such a "thin client" embodiment, the central server remotely controls any games (or other suit- 45 able interfaces) and the gaming device is utilized to display such games (or suitable interfaces) and receive one or more inputs or commands from a player. In another embodiment, the computerized instructions for controlling any games are communicated from the central server, central controller or 50 remote host to a gaming device local processor and memory devices. In such a "thick client" embodiment, the gaming device local processor executes the communicated comput- erized instructions to control any games (or other suitable interfaces) provided to a player. 55 In one embodiment, one or more gaming devices in a gaming system may be thin client gaming devices and one or more gaming devices in the gaming system may be thick client gaming devices. In another embodiment, certain func- tions of the gaming device are implemented in a thin client 60 environment and certain other functions ofthe gaming device are implemented in a thick client environment. In one such embodiment, computerized instructions for controlling any primary games are communicated from the central server to the gaming device in a thick client configuration and comput- 65 erized instructions for controlling any secondary games or bonus functions are executed by a central server in a thin client configuration.
  • 24. US 8,100,754 B2 5 Referring now to the drawings, two example alternative embodiments ofthe gaming device disclosed herein are illus- trated in FIGS. lA and lB as gaming device lOa and gaming device lOb, respectively. Gaming device lOa and/or gaming device lOb are generally referred to herein as gaming device 10. In the embodiments illustrated in FIGS. lA and lB, gam- ing device 10 has a support structure, housing or cabinet which provides support for a plurality of displays, inputs, controls and other features of a conventional gaming machine. It is configured so that a player can operate it while standing or sitting. The gaming device may be positioned on a base or stand or can be configured as a pub-style table-top game (not shown) which a player can operate preferably while sitting. As illustrated by the different configurations shown in FIGS. lA and lB, the gaming device may have varying cabinet and display configurations. In one embodiment, as illustrated in FIG. 2A, the gaming device preferably includes at least one processor 12, such as a microprocessor, a microcontroller-based platform, a suit- able integrated circuit or one or more application-specific integrated circuits (ASIC's). The processor is in communica- tion with or operable to access or to exchange signals with at least one data storage or memory device 14. In one embodi- ment, the processor and the memory device reside within the cabinet of the gaming device. The memory device stores program code and instructions, executable by the processor, to control the gaming device. The memory device also stores other data such as image data, event data, player input data, random or pseudo-random number generators, pay-table data or information and applicable game rules that relate to the play of the gaming device. In one embodiment, the memory device includes random access memory (RAM), which can include non-volatile RAM (NVRAM), magnetic RAM (MRAM), ferroelectric RAM (FeRAM) and other forms as commonly understood in the gaming industry. In one embodi- ment, the memory device includes read only memory (ROM). In one embodiment, the memory device includes flash memory and/or EEPROM (electrically erasable program- mable read only memory). Any other suitable magnetic, opti- cal and/or semiconductor memory may operate in conjunc- tion with the gaming device disclosed herein. In one embodiment, part or all ofthe program code and/or operating data described above can be stored in a detachable or removable memory device, including, but not limited to, a suitable cartridge, disk, CD ROM, DVD or USB memory device. In other embodiments, part or all ofthe program code and/or operating data described above can be downloaded to the memory device through a suitable network. In one embodiment, an operator or a player can use such a removable memory device in a desktop computer, a laptop personal computer, a personal digital assistant (PDA), por- table computing device, or other computerized platform to implement the present disclosure. In one embodiment, the gaming device or gaming machine disclosed herein is oper- able over a wireless network, such as part ofa wireless gam- ing system. In this embodiment, the gaming machine may be a hand held device, a mobile device or any other suitable wireless device that enables a player to play any suitable game at a variety ofdifferent locations. It should be appreciated that a gaming device or gaming machine as disclosed herein may be a device that has obtained approval from a regulatory gaming commission or a device that has not obtained approval from a regulatory gaming commission. It should be appreciated that the processor and memory device may be collectively referredto herein as a "computer" or"controller." 6 In one embodiment, as discussed in more detail below, the gaming device randomly generates awards and/or other game outcomes basedonprobability data. In one such embodiment, this random determination is provided through utilization of a random number generator (RNG), such as a true random number generator, a pseudo random number generator or other suitable randomization process. In one embodiment, each award or other game outcome is associated with a prob- ability and the gaming device generates the award or other 10 game outcome to be provided to the player based on the associated probabilities. In this embodiment, since the gam- ing device generates outcomes randomly or based upon one or more probability calculations, there is no certainty that the gaming device will ever provide the player with any specific 15 award or other game outcome. In another embodiment, as discussed in more detail below, the gaming device employs a predetermined or finite set or pool ofawards or other game outcomes. In this embodiment, as each award or other game outcome is provided to the 20 player, the gaming device flags or removes the provided award or other game outcome from the predetermined set or pool. Once flagged or removed from the set or pool, the specific provided award or other game outcome from that specific pool cannot be provided to the playeragain. This type 25 of gaming device provides players with all of the available awards or other game outcomes over the course of the play cycle and guarantees the amount of actual wins and losses. In another embodiment, as discussed below, upon a player initiating game play at the gaming device, the gaming device 30 enrolls in a bingo game. In this embodiment, a bingo server calls the bingo balls that result in a specific bingo game outcome. The resultant game outcome is communicated to the individual gaming device to be provided to a player. In one embodiment, this bingo outcome is displayed to the player as 35 a bingo game and/or in any form in accordance with the present disclosure. In one embodiment, as illustrated in FIG. 2A, the gaming device includes one or more display devices controlled by the processor. The display devices are preferably connected to or 40 mounted to the cabinet of the gaming device. The embodi- ment shown in FIG. lA includes a central display device 16 which displays a primary game and an upper display which includes an electromechanical wheelll0. This display device may also display any suitable secondary game associated 45 with the primary game as well as information relating to the primary or secondary game. The alternative embodiment shown in FIG. lB includes a central display device 16 and an upper display device 18. The upper display device may dis- play the primary game, any suitable secondary game associ- 50 ated or not associated with the primary game and/or informa- tion relating to the primary or secondary game. In the embodiment illustrated embodiment, the upper display device displays a wheelllO. These display devices may also serve as digital glass operable to advertise games or other 55 aspects ofthe gaming establishment. As seen in FIGS.lA and lB, in one embodiment, the gaming device includes a credit display 20 which displays a player's current number ofcred- its, cash, account balance or the equivalent. In one embodi- ment, the gaming device includes a bet display 22 which 60 displays a player's amount wagered. In one embodiment, as described in more detail below, the gaming device includes a player tracking display 40 which displays information regarding a player's playing tracking status. In another embodiment, at least one display device may be 65 a mobile display device, such as a PDA or tablet PC, that enables play ofat least a portion ofthe primary or secondary game at a location remote from the gaming device.
  • 25. US 8,100,754 B2 7 The display devices may include, without limitation, a monitor, a television display, a plasma display, a liquid crystal display (LCD) a display based on light emitting diodes (LED), a display basedona plurality oforganic light-emitting diodes (OLEDs), a display based on polymer light-emitting diodes (PLEDs), a display based on a plurality of surface- conduction electron-emitters (SEDs), a display including a projected and/or reflected image or any other suitable elec- tronic device or display mechanism. In one embodiment, as described in more detail below, the display device includes a 10 touch-screen with an associated touch-screen controller. The display devices may be ofany suitable size and configuration, such as a square, a rectangle or an elongated rectangle. 8 In one embodiment, one input device is a bet one button. The player places a bet by pushing the bet one button. The player can increase the bet by one credit each time the player pushes the bet one button. When the player pushes the bet one button, the number of credits shown in the credit display preferably decreases by one, and the number ofcredits shown in the bet display preferably increases by one. In another embodiment, one input device is a bet max button (not shown) which enables the player to bet the maximum wager permit- ted for a game of the gaming device. In one embodiment, one input device is a cash out button 34. The player may push the cash out button and cash out to receive a cash payment or other suitable form of payment corresponding to the number of remaining credits. In one embodiment, when the player cashes out, a payment device, such as a ticket, payment or note generator 36 prints or oth- erwise generates a ticket or credit slip to provide to the player. The player receives the ticket or credit slip and may redeem the value associated with the ticket or credit slip via a cashier The display devices ofthe gaming device are configured to display at least one and preferably a plurality ofgame orother 15 suitable images, symbols and indicia such as any visual rep- resentation or exhibition of the movement of objects such as mechanical, virtual or video reels and wheels, dynamic light- ing, video images, images of people, characters, places, things and faces of cards, and the like. In one alternative embodiment, the symbols, images and indicia displayed on or of the display device may be in mechanical form. That is, the display device may include any electromechanical device, such as one or more mechanical objects, such as one or more rotatable wheels, reels or dice, 25 configured to display at least one or a plurality of game or other suitable images, symbols or indicia. 20 (or other suitable redemption system). In another embodi- ment, when the player cashes out, the player receives the coins or tokens in a coin payout tray. It should be appreciated that any suitable payout mechanisms, such as funding to the As illustrated in FIG. 2A, in one embodiment, the gaming device includes at least one payment device 24 in communi- cation with the processor. As seen in FIGS. lA and lB, a 30 payment device such as a payment acceptor includes a note, ticket or bill acceptor 28 wherein the player inserts paper money, a ticket or voucher and a coin slot 26 where the player inserts money, coins, or tokens. In other embodiments, pay- ment devices such as readers or validators for credit cards, 35 debit cards or credit slips may accept payment. In one embodiment, a player may insert an identification card into a card reader of the gaming device. In one embodiment, the identification card is a smart card having a programmed microchip or a magnetic strip coded with a player's identifi- 40 cation, credit totals (or related data) and other relevant infor- mation. In another embodiment, a player may carry a portable device, such as a cell phone, a radio frequency identification tag or any other suitable wireless device, which communi- cates a player's identification, credit totals (or related data) 45 and other relevant information to the gaming device. In one embodiment, money may be transferred to a gaming device through electronic funds transfer. When a player funds the gaming device, the processor determines the amount offunds entered and displays the corresponding amount on the credit 50 or other suitable display as described above. As seen in FIGS. lA, lB and 2A, in one embodiment the gaming device includes at least one and preferably a plurality ofinput devices 30 in communicationwith the processor. The input devices can include any suitable device which enables 55 the player to produce an input signal which is received by the processor. In one embodiment, after appropriate funding of the gaming device, the input device is a game activation device, such as a play button 32 or a pull arm (not shown) which is used by the player to start any primary game or 60 sequence ofevents in the gaming device. The play button can be any suitable play activator such as a bet one button, a max bet button or a repeat the bet button. In one embodiment, upon appropriate funding, the gaming device begins the game play automatically. In another embodiment, upon the player 65 engaging one of the play buttons, the gaming device auto- matically activates game play. player's electronically recordable identification card may be implemented in accordance with the gaming device disclosed herein. In one embodiment, as mentioned above and seen in FIG. 2A, one input device is a touch-screen 42 coupled with a touch-screen controller 44, or some other touch-sensitive dis- play overlay to allow for playerinteraction withthe images on the display. The touch-screen and the touch-screen controller are connected to a video controller 46. A player can make decisions and input signals into the gaming device by touch- ing the touch-screen at the appropriate places. One such input device is a conventional touch-screen button panel. The gaming device may further include a plurality ofcom- munication ports for enabling communication ofthe proces- sor with external peripherals, such as external video sources, expansion buses, game or other displays, an SCSI port or a keypad. In one embodiment, as seen in FIG. 2A, the gaming device includes a sound generating device controlled by one or more sounds cards 48 which function in conjunction with the pro- cessor. In one embodiment, the sound generating device includes at least one and preferably a plurality ofspeakers 50 or other sound generating hardware and/or software for gen- erating sounds, such as playing music for the primary and/or secondary game or for other modes of the gaming device, such as an attract mode. In one embodiment, the gaming device provides dynamic sounds coupled with attractive mul- timedia images displayed on one or more of the display devices to provide an audio-visual representation or to other- wise display full-motion video with sound to attract players to the gaming device. During idle periods, the gaming device may display a sequence of audio and/or visual attraction messages to attract potential players to the gaming device. The videos may also be customized for or to provide any appropriate information. In one embodiment, the gaming machine may include a sensor, such as a camera in communicationwiththe processor (and possibly controlled by the processor) that is selectively positioned to acquire an image of a player actively using the gaming device and/or the surrounding area of the gaming device. In one embodiment, the camera may be configured to selectively acquire still or moving (e.g., video) images and may be configured to acquire the images in either an analog, digital or other suitable format. The display devices may be
  • 26. US 8,100,754 B2 9 configured to display the image acquired by the camera as well as display the visible manifestation of the game in split screen or picture-in-picture fashion. For example, the camera may acquire an image of the player and the processor may incorporate that image into the primary and/or secondary game as a game image, symbol or indicia. Gaming device 10 can incorporate any suitable wagering primary or base game. The gaming machine or device may include some or all of the features of conventional gaming machines or devices. The primary or base game may com- prise any suitable reel-type game, card game, cascading or falling symbol game, number game or other game ofchance susceptible to representation in an electronic or electrome- chanical form, which in one embodiment produces a random outcome based on probability data at the time of or after placement of a wager. That is, different primary wagering games, such as video poker games, video blackjack games, video keno, video bingo or any other suitable primary or base game may be implemented. In one embodiment, as illustrated in FIGS. lA and lB, a base or primary game may be a slot game with one or more paylines 52. The paylines may be horizontal, vertical, circu- lar, diagonal, angled or any combination thereof. In this embodiment, the gaming device includes at least one and preferably a plurality ofreels 54, such as three to five reels 54, 10 (i.e., if a plurality of paylines each pass through the same winning symbol combination), it is possible to provide a player at a ways to win gaming device with more ways to win for an equivalent bet or wager on a traditional slot gaming device with paylines. In one embodiment, the total number of ways to win is determined by multiplying the number of symbols generated in active symbol positions on a first reel by the number of symbols generated in active symbol positions ona secondreel 10 by the number of symbols generated in active symbol posi- tions on a third reel and so on for each reel of the gaming device with at least one symbol generated in an active symbol position. For example, a three reel gaming device with three symbols generated in active symbol positions on each reel 15 includes 27 ways to win (i.e., 3 symbols on the first reelx3 symbols on the second reelx3 symbols on the third reel). A four reel gaming device with three symbols generated in active symbol positions on each reel includes 81 ways to win (i.e., 3 symbols on the first reelx3 symbols on the second 20 reelx3 symbols on the third reelx3 symbols on the fourth reel). A five reel gaming device with three symbols generated in active symbol positions on each reel includes 243 ways to win (i.e., 3 symbols on the first reelx3 symbols on the second reelx3 symbols on the third reelx3 symbols on the fourth 25 reelx3 symbols on the fifth reel). It should be appreciated that modifYing the number of generated symbols by either modi- fYing the number of reels or modifying the number of sym- bols generated in active symbol positions by one or more of in either electromechanical form with mechanical rotating reels or video form with simulated reels and movement thereof. In one embodiment, an electromechanical slot machine includes a plurality ofadjacent, rotatable reels which may be combined and operably coupled with an electronic 30 display of any suitable type. In another embodiment, if the reels 54 are in video form, one or more ofthe display devices, the reels, modifies the number of ways to win. In another embodiment, the gaming device enables a player to wager on and thus activate symbol positions. In one such embodiment, the symbol positions are on the reels. In this embodiment, if based on the player's wager, a reel is activated, then each ofthe symbol positions ofthat reel will be as described above, display the plurality of simulated video reels 54. Each reel 54 displays a plurality of indicia or sym- bols, such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associ- ated with the gaming device. In another embodiment, one or more ofthe reels are independent reels or unisymbol reels. In this embodiment, each independent or unisymbol reel gener- ates and displays one symbol to the player. In one embodi- ment, the gaming device awards prizes after the reels of the primary game stop spinning ifspecified types and/or configu- rations of indicia or symbols occur on an active payline or otherwise occur in a winning pattern, occur on the requisite number ofadjacent reels and/or occur in a scatterpay arrange- ment. 35 activated and each ofthe active symbol positions will be part of one or more of the ways to win. In one embodiment, if based on the player's wager, a reel is not activated, then a designated number of default symbol positions, such as a single symbol position of the middle row of the reel, will be 40 activated and the default symbol position(s) will be part of one or more ofthe ways to win. This type ofgaming machine enables a playerto wager onone, more oreach ofthe reels and the processor of the gaming device uses the number of wagered onreels to determine the active symbol positions and 45 the number of possible ways to win. In alternative embodi- ments, (1) no symbols are displayed as generated at any ofthe inactive symbol positions, or (2) any symbols generated at any inactive symbol positions may be displayed to the player In an alternative embodiment, rather than determining any outcome to provide to the player by analyzing the symbols generated on any wagered upon paylines as described above, the gaming device determines any outcome to provide to the 50 player based on the number ofassociated symbols which are generated in active symbol positions on the requisite number but suitably shaded or otherwise designated as inactive. In one embodiment wherein a player wagers on one or more reels, a player's wager ofone credit may activate eachof the three symbol positions on a first reel, wherein one default symbol position is activated on each of the remaining four reels. In this example, as described above, the gaming device of adjacent reels (i.e., not on paylines passing through any displayed winning symbol combinations). In this embodi- ment, if a winning symbol combination is generated on the reels, the gaming device provides the player one award for that occurrence of the generated winning symbol combina- tion. For example, if one winning symbol combination is generatedonthe reels, the gaming device will provide a single awardto the playerfor that winning symbol combination (i.e., not based on the number of paylines that would have passed through that winning symbol combination). It should be appreciated that because a gaming device with wagering on ways to win provides the player one award for a single occur- rence ofa winning symbol combination and a gaming device with paylines may provide the player more than one award for the same occurrence ofa single winning symbol combination 55 provides the player three ways to win (i.e., 3 symbols on the first reelx1 symbol on the second reelx1 symbol on the third reelx1 symbol on the fourth reelx1 symbol on the fifth reel). In another example, a player's wager of nine credits may activate each ofthe three symbol positions on a first reel, each 60 ofthe three symbol positions on a second reel and each ofthe three symbol positions on a third reel wherein one default symbol position is activated on each of the remaining two reels. In this example, as described above, the gaming device provides the player twenty-seven ways to win (i.e., 3 symbols 65 on the first reelx3 symbols on the second reelx3 symbols on the third reelx1 symbol on the fourth reelx1 symbol on the fifth reel).
  • 27. US 8,100,754 B2 11 In one embodiment, to determine any award(s) to provide to the player based on the generated symbols, the gaming device individually determines if a symbol generated in an active symbol position on a first reel forms part ofa winning symbol combination with or is otherwise suitably related to a symbol generated in an active symbol position on a second reel. In this embodiment, the gaming device classifies each pair of symbols which form part of a winning symbol com- bination (i.e., each pair of related symbols) as a string of related symbols. For example, if active symbol positions include a first cherry symbol generated in the top row ofa first reel and a second cherry symbol generated in the bottom row of a second reel, the gaming device classifies the two cherry symbols as a string ofrelated symbols because the two cherry symbols form part ofa winning symbol combination. After determining if any strings of related symbols are formed between the symbols on the first reel and the symbols on the second reel, the gaming device determines ifany ofthe symbols from the next adjacent reel should be added to any of the formed strings ofrelated symbols. In this embodiment, for a first ofthe classified strings ofrelated symbols, the gaming device determines ifany ofthe symbols generated by the next adjacent reel form part of a winning symbol combination or are otherwise related to the symbols of the first string of related symbols. Ifthe gaming device determines that a sym- bol generated on the next adjacent reel is related to the sym- bols of the first string of related symbols, that symbol is subsequently added to the first string ofrelated symbols. For example, if the first string of related symbols is the string of related cherry symbols and a related cherry symbol is gener- ated in the middle row of the third reel, the gaming device adds the related cherry symbol generated on the third reel to the previously classified string of cherry symbols. On the other hand, ifthe gaming device determines that no symbols generated on the next adjacent reel are related to the symbols of the first string of related symbols, the gaming device marks or flags such string ofrelated symbols as com- plete. For example, ifthe first string ofrelated symbols is the string of related cherry symbols and none of the symbols of the third reel are related to the cherry symbols of the previ- ously classified string of cherry symbols, the gaming device marks or flags the string of cherry symbols as complete. After either adding a related symbol to the first string of related symbols or marking the first string ofrelated symbols as complete, the gaming device proceeds as described above for each ofthe remaining classified strings ofrelated symbols which were previously classified orformed from related sym- bols on the first and second reels. After analyzing each of the remaining strings of related symbols, the gaming device determines, for each remaining pending or incomplete string ofrelated symbols, ifany ofthe symbols from the next adjacent reel, ifany, should be added to any ofthe previously classified strings ofrelated symbols. This process continues until either each string ofrelated sym- bols is complete or there are no more adjacent reels of sym- bols to analyze. In this embodiment, where there are no more adjacent reels of symbols to analyze, the gaming device marks each ofthe remaining pending strings of related sym- bols as complete. 12 based on how many paylines that would have passed through each ofthe strings of related symbols in active symbol posi- tions). In one embodiment, a base orprimary game may be a poker game wherein the gaming device enables the player to play a conventional game of video draw poker and initially deals five cards all face up from a virtual deck of fifty-two card deck. Cards may be dealt as in a traditional game ofcards or in the case of the gaming device, may also include that the 10 cards are randomly selected from a predetermined number of cards. Ifthe player wishes to draw, the player selects the cards to hold via one or more input device, such as pressing related hold buttons or via the touch screen. The player then presses the deal button and the unwanted or discarded cards are 15 removed from the display and the gaming machine deals the replacement cards from the remaining cards in the deck. This results in a final five-card hand. The gaming device compares the final five-card hand to a payout table which utilizes con- ventional poker hand rankings to determine the winning 20 hands. The gaming device provides the player with an award based on a winning hand and the credits the player wagered. In another embodiment, the base or primary game may be a multi-hand version ofvideo poker. In this embodiment, the gaming device deals the player at least two hands ofcards. In 25 one such embodiment, the cards are the same cards. In one embodiment each hand of cards is associated with its own deck of cards. The player chooses the cards to hold in a primary hand. The held cards in the primary hand are also held in the other hands of cards. The remaining non-held 30 cards are removed from each hand displayed and for each hand replacement cards are randomly dealt into that hand. Since the replacement cards are randomly dealt indepen- dently for each hand, the replacement cards for eachhand will usually be different. The poker hand rankings are then deter- 35 mined hand by hand and awards are provided to the player. In one embodiment, a base or primary game may be a keno game wherein the gaming device displays a plurality of selectable indicia or numbers on at least one of the display devices. In this embodiment, the player selects at least one or 40 a plurality of the selectable indicia or numbers via an input device such as the touch screen. The gaming device then displays a series ofdrawn numbers to determine an amount of matches, if any, between the player's selected numbers and the gaming device's drawn numbers. The player is provided 45 an award based on the amount ofmatches, ifany, based on the amount of determined matches and the number of numbers drawn. In one embodiment, in addition to winning credits or other awards in a base orprimary game, the gaming device may also 50 give players the opportunity to win credits in a bonus or secondary game or bonus or secondary round. The bonus or secondary game enables the player to obtain a prize or payout in addition to the prize or payout, if any, obtained from the base or primary game. In general, a bonus or secondary game 55 produces a significantly higher level of player excitement than the base or primary game because it provides a greater expectation ofwinning than the base or primary game and is accompanied with more attractive or unusual features than the base or primary game. In one embodiment, the bonus or 60 secondary game may be any type of suitable game, either similar to or completely different from the base or primaryWhen each of the strings of related symbols is marked complete, the gaming device compares each ofthe strings of related symbols to an appropriate paytable and provides the player any award associated with each of the completed strings of symbols. It should be appreciated that the player is 65 provided one award, ifany, for each string ofrelated symbols generated in active symbol positions (i.e., as opposed to being game. In one embodiment, the triggering event or qualifYing con- dition may be a selected outcome in the primary game or a particular arrangement of one or more indicia on a display device in the primary game, such as the number seven appear- ing on three adjacent reels along a payline in the primary slot
  • 28. US 8,100,754 B2 13 game embodiment seenin FIGS. 1A and 1B. In other embodi- ments, the triggering event or qualifYing condition may be by exceeding a certain amount ofgame play (such as number of games, number of credits, amount of time), or reaching a specified number of points earned during game play. 14 tion of the gaming device. Moreover, the processor of the central server is designed to transmit and receive events, messages, commands or any other suitable data or signal between the central server and each ofthe individual gaming devices. The central server processor is operable to execute such communicated events, messages or commands in con- junction with the operation ofthe central server. It should be appreciated that one, more or each of the functions of the central controller as disclosed herein may be performed by In another embodiment, the gaming device processor 12 or central server 56 randomly provides the player one or more plays ofone or more secondary games. In one such embodi- ment, the gaming device does not provide any apparent rea- sons to the player for qualifying to play a secondary or bonus game. In this embodiment, qualifYing for a bonus game is not triggered by an event in or based specifically on any of the plays of any primary game. That is, the gaming device may simply qualifY a player to play a secondary game without any explanation or alternatively with simple explanations. In another embodiment, the gaming device (or central server) qualifies a player for a secondary game at least partially based 10 one or more gaming device processors. It should be further appreciated that one, more or each ofthe functions ofone or more gaming device processors as disclosed herein may be performed by the central controller. In one embodiment, the game outcome provided to the on a game triggered or symbol triggered event, such as at least partially based on the play of a primary game. 15 player is determined by a central server or controller and provided to the player at the gaming device. In this embodi- ment, each ofa plurality of such gaming devices are in com- munication with the central server or controller. Upon a player initiating game play at one of the gaming devices, the In one embodiment, the gaming device includes a program which will automatically begin a bonus round after the player has achieved a triggering event or qualifying condition in the base or primary game. In another embodiment, after a player has qualified for a bonus game, the player may subsequently enhance his/her bonus game participation through continued play on the base or primary game. Thus, for each bonus qualifYing event, such as a bonus symbol, that the player obtains, a given number of bonus game wagering points or credits may be accumulated in a "bonus meter" programmed to accrue the bonus wagering credits or entries toward even- tual participation in a bonus game. The occurrence of mul- tiple such bonus qualifying events in the primary game may result in an arithmetic or exponential increase in the number 20 initiated gaming device communicates a game outcome request to the central server or controller. In one embodiment, the central server or controller receives the game outcome request and randomly generates a game outcome for the primary game based on probability 25 data. In another embodiment, the central server or controller randomly generates a game outcome for the secondary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for both the primary game and the secondary game based on 30 probability data. In this embodiment, the central server or controller is capable ofstoring and utilizing program code or other data similar to the processor and memory device ofthe gaming device. In an alternative embodiment, the central server or control-of bonus wagering credits awarded. In one embodiment, the player may redeem extra bonus wagering credits during the bonus game to extend play ofthe bonus game. 35 ler maintains one or more predetermined pools or sets of predetermined game outcomes. In this embodiment, the cen- tral server or controller receives the game outcome request and independently selects a predetermined game outcome from a set or pool of game outcomes. The central server or In one embodiment, no separate entry fee or buy in for a bonus game need be employed. That is, a player may not purchase an entry into a bonus game, rather they must win or earn entry through play ofthe primary game thus, encourag- ing play ofthe primary game. In another embodiment, quali- fication of the bonus or secondary game is accomplished through a simple "buy in" by the player, for example, if the player has been unsuccessful at qualifYing through other specified activities. In another embodiment, the player must make a separate side-wager on the bonus game or wager a designated amount in the primary game to qualify for the secondary game. In this embodiment, the secondary game triggering event must occurand the side-wager (or designated primary game wager amount) must have been placed to trig- 50 ger the secondary game. 40 controller flags or marks the selected game outcome as used. Once a game outcome is flagged as used, it is prevented from further selection from the set or pool and caunot be selected by the central controller or server upon another wager. The provided game outcome can include a primary game out- 45 come, a secondary game outcome, primary and secondary game outcomes, or a series of game outcomes such as free In one embodiment, as illustrated in FIG. 2B, one or more of the gaming devices 10 are in communication with each other and/or at least one central server, central controller or remote host 56 through a data network or remote communi- 55 cation link 58. In this embodiment, the central server, central controller or remote host is any suitable server or computing device which includes at least one processor and at least one memory or storage device. In different such embodiments, the central server is a progressive controller or a processor of 60 one of the gaming devices in the gaming system. In these embodiments, the processor of each gaming device is designed to transmit and receive events, messages, com- mands or any other suitable data or signal between the indi- vidual gaming device and the central server. The gaming 65 device processor is operable to execute such communicated events, messages orcommands in conjunction withthe opera- games. The central server or controller communicates the gener- ated or selected game outcome to the initiated gaming device. The gaming device receives the generated or selected game outcome and provides the game outcome to the player. In an alternative embodiment, how the generated or selected game outcome is to be presented or displayed to the player, such as a reel symbol combination ofa slot machine ora hand ofcards dealt in a card game, is also determined by the central server or controller and communicated to the initiated gaming device to be presented or displayed to the player. Central production or control can assist a gaming establishment or other entity in maintaining appropriate records, controlling gaming, reducing and preventing cheating or electronic or other errors, reducing or eliminating win-loss volatility and the like. In another embodiment, a predetermined game outcome value is determined for each of a plurality of linked or net- worked gaming devices based on the results ofa bingo, keno or lottery game. In this embodiment, each individual gaming device utilizes one or more bingo, keno or lottery games to
  • 29. US 8,100,754 B2 15 determine the predetermined game outcome value provided to the player for the interactive game played at that gaming device. In one embodiment, the bingo, keno or lottery game is displayed to the player. In another embodiment, the bingo, keno or lottery game is not displayed to the player, but the results ofthe bingo, keno or lottery game determine the pre- determined game outcome value for the primary or secondary game. In the various bingo embodiments, as each gaming device 16 bingo game as described above. In this embodiment, ifone or more elements are marked in supplemental patterns within a designated number of drawn elements, a supplemental or intermittent award or value associated with the marked supplemental pattern is provided to the player as part of the predetermined game outcome. For example, if the four cor- ners of a bingo card are marked within the first twenty selected elements, a supplemental award of$10 is provided to the player as part of the predetermined game outcome. It 10 should be appreciated that in this embodiment, the player ofa gaming device may be provided a supplemental or intermit- tent award regardless ofifthe enrolled gaming device's pro- vided bingo card wins or does not win the bingo game as described above. is enrolled in the bingo game, such as upon an appropriate wager or engaging an input device, the enrolled gaming device is provided or associated with a different bingo card. Each bingo card consists of a matrix or array of elements, wherein each element is designated with a separate indicia, such as a number. It should be appreciated that each different 15 bingo card includes a different combination ofelements. For example, if four bingo cards are provided to four enrolled gaming devices, the same element may be present on all four In another embodiment, one or more ofthe gaming devices are in communication with a central server or controller for monitoring purposes only. That is, each individual gaming device randomly generates the game outcomes to be provided to the player and the central server or controller monitors theof the bingo cards while another element may solely be present on one of the bingo cards. 20 activities and events occurring on the plurality of gaming devices. In one embodiment, the gaming network includes a real-time or on-line accounting and gaming information sys- tem operably coupled to the central server or controller. The In operation of these embodiments, upon providing or associating a different bingo card to each of a plurality of enrolled gaming devices, the central controller randomly selects or draws, one at a time, a plurality ofthe elements. As each element is selected, a determination is made for each 25 gaming device as to whether the selected element is present accounting and gaming information system of this embodi- ment includes a player database for storing player profiles, a player tracking module for tracking players and a credit sys- tem for providing automated casino transactions. In one embodiment, the gaming device disclosed herein is associated with or otherwise integrated with one or more player tracking systems. Playertracking systems enable gam- ing establishments to recognize the value ofcustomer loyalty through identifYing frequent customers and rewarding them for their patronage. In one embodiment, the gaming device and/or player tracking system tracks any players gaming activity at the gaming device. In one such embodiment, the gaming device includes at least one card reader 38 in com- munication with the processor. In this embodiment, a player is issued a player identification card which has an encoded player identification number that uniquely identifies the on the bingo card provided to that enrolled gaming device. This determination can be made by the central controller, the gaming device, a combination of the two, or in any other suitable marmer. If the selected element is present on the 30 bingo card provided to that enrolled gaming device, that selected element on the provided bingo card is marked or flagged. This process of selecting elements and marking any selected elements on the provided bingo cards continues until one or more predetermined patterns are marked on one or 35 more of the provided bingo cards. It should be appreciated that in one embodiment, the gaming device requires the player to engage a daub button (not shown) to initiate the process of the gaming device marking or flagging any selected elements. 40 player. When a player inserts their playing tracking card into the card reader to begin a gaming session, the card reader reads the player identification number offthe player tracking card to identifY the player. The gaming device and/or associ- ated player tracking system timely tracks any suitable infor- After one or more predetermined patterns are marked on one or more ofthe provided bingo cards, a game outcome is determined for each ofthe enrolled gaming devices based, at least in part, on the selected elements on the provided bingo cards. As described above, the game outcome determined for each gaming device enrolled in the bingo game is utilized by that gaming device to determine the predetermined game outcome provided to the player. For example, a first gaming device to have selected elements marked in a predetermined pattern is provided a first outcome of win $10 which will be provided to a first player regardless of how the first player plays in a first game and a second gaming device to have selected elements marked in a different predetermined pat- tern is provided a second outcome of win $2 which will be provided to a second player regardless of how the second player plays a second game. It should be appreciated that as the process ofmarking selected elements continues until one 45 mation or data relating to the identified player's gaming ses- sion. Directly or via the central controller, the gaming device processor communicates such information to the player tracking system. The gaming device and/or associated player tracking system also timely tracks when a player removes 50 their player tracking card when concluding play for that gam- ing session. In another embodiment, rather than requiring a player to insert a player tracking card, the gaming device utilizes one or more portable devices carried by a player, such as a cell phone, a radio frequency identification tag or any 55 other suitable wireless device to track when a player begins and ends a gaming session. In another embodiment, the gam- ing device utilizes any suitable biometric technology or ticket technology to track when a player begins and ends a gaming sesswn. or more predetermined patterns are marked, this embodiment ensures that at least one bingo card will win the bingo game and thus at least one enrolled gaming device will provide a 60 predetermined winning game outcome to a player. It should During one or more gaming sessions, the gaming device and/or player tracking system tracks any suitable information or data, such as any amounts wagered, average wager amounts and/or the time these wagers are placed. In different embodiments, for one or more players, the player tracking system includes the player's account number, the player's card number, the player's first name, the player's surname, be appreciated that other suitable methods for selecting or determining one or more predetermined game outcomes may be employed. In one example of the above-described embodiment, the 65 predetermined game outcome may be based on a supplemen- tal award in addition to any award provided for winning the the player's preferred name, the player's player tracking
  • 30. US 8,100,754 B2 17 18 devices in the gaming system. Such different games may include the same or substantially the same game play with different pay tables. In different embodiments, the executable game program is for a primary game, a secondary game or both. In another embodiment, the game program may be executable as a secondary game to be played simultaneous with the play ofa primary game (which may be downloaded to or fixed on the gaming device) or vice versa. In this embodiment, each gaming device at least includes ranking, any promotion status associated with the player's player tracking card, the player's address, the player's birth- day, the player's anniversary, the player's recent gaming ses- sions, or any other suitable data. In one embodiment, such tracked information and/or any suitable feature associated with the player tracking system is displayed on a player tracking display 40. In another embodiment, such tracked information and/or any suitable feature associated with the player tracking system is displayed via one or more service windows (not shown) which are displayed on the central display device and/or the upper display device. In one embodiment, a plurality of the gaming devices are capable ofbeing connected together through a data network. 10 one or more display devices and/or one or more input devices for interaction with a player. A local processor, such as the above-described gaming device processor or a processor ofa local server, is operable with the display device(s) and/or the In one embodiment, the data network is a local area network (LAN), in which one or more of the gaming devices are 15 substantially proximate to each other and an on-site central server or controller as in, for example, a gaming establish- ment or a portion of a gaming establishment. In another embodiment, the data network is a wide area network (WAN) input device(s) of one or more of the gaming devices. In operation, the central controller is operable to commu- nicate one or more ofthe stored game programs to at least one local processor. In different embodiments, the stored game programs are communicated or delivered by embedding the communicated game program in a device or a component in which one or more of the gaming devices are in commu- nication with at least one off-site central server or controller. In this embodiment, the plurality of gaming devices may be located in a different part of the gaming establishment or within a different gaming establishment than the off-site cen- tral server or controller. Thus, the WAN may include an off-site central server or controller and an off-site gaming device located within gaming establishments in the same geographic area, such as a city or state. The WAN gaming system may be substantially identical to the LAN gaming system described above, although the number of gaming devices in each system may vary relative to each other. 20 (e.g., a microchip to be inserted in a gaming device), writing the game program on a disc or other media, downloading or streaming the game program over a dedicated data network, internet or a telephone line. After the stored game programs are commnnicated from the central server, the local processor 25 executes the communicated program to facilitate play of the communicated program by a player through the display device(s) and/orinput device(s) ofthe gaming device. That is, when a game program is communicated to a local processor, the local processor changes the game or type ofgame played 30 at the gaming device. In another embodiment, a plurality of gaming devices at one or more gaming sites may be networked to the central server in a progressive configuration, as known in the art, wherein a portion ofeach wager to initiate a base or primary 35 game may be allocated to one or more progressive awards. In one embodiment, a progressive gaming system host site com- puter is coupled to a plurality ofthe central servers at a variety of mutually remote gaming sites for providing a multi-site linked progressive automated gaming system. In one embodi- In another embodiment, the data network is an internet or intranet. In this embodiment, the operation of the gaming device can be viewed at the gaming device with at least one internet browser. Inthis embodiment, operationofthe gaming device and accumulation of credits may be accomplished with only a connection to the central server or controller (the internet/intranet server) through a conventional phone or other data transmission line, digital subscriber line (DSL), T-1 line, coaxial cable, fiber optic cable, or other suitable connection. In this embodiment, players may access an inter- net game page from any location where an internet connec- tion and computer, or other internet facilitator is available. The expansion in the number of computers and number and speed ofinternet connections in recent years increases oppor- 45 tunities for players to play from an ever-increasing number of remote sites. It should be appreciated that enhanced band- width of digital wireless communications may render such technology suitable for some or all communications, particu- larly if such communications are encrypted. Higher data 50 transmission speeds may be useful for enhancing the sophis- tication and response of the display and interaction with the player. 40 ment, a progressive gaming system host site computer may serve gaming devices distributed throughout a number of properties at different geographical locations including, for example, different locations within a city or different cities within a state. As mentioned above, in one embodiment, the present dis- closure may be employed in a server based gaming system. In 55 one such embodiment, as described above, one or more gam- ing devices are in communication with a central server or controller. The central server or controller may be any suit- able server or computing device which includes at least one processor and a memory or storage device. In alternative 60 embodiments, the central server is a progressive controller or another gaming machine in the gaming system. In one embodiment, the memory device of the central server stores different game programs and instructions, executable by a gaming device processor, to control the gaming device. Each 65 executable game program represents a different game or type ofgame which may be played on one or more of the gaming In one embodiment, the progressive gaming system host site computer is maintained for the overall operation and control of the progressive gaming system. In this embodi- ment, a progressive gaming system host site computer over- sees the entire progressive gaming system and is the master for computing all progressivejackpots.All participating gam- ing sites report to, and receive information from, the progres- sive gaming system host site computer. Each central server computer is responsible for all data commnnication between the gaming device hardware and software and the progressive gaming system host site computer. In one embodiment, an individual gaming machine may trigger a progressive award win. In another embodiment, a central server (or the progres- sive gaming system host site computer) determines when a progressive award win is triggered. In another embodiment, an individual gaming machine and a central controller (or progressive gaming system host site computer) work in con- junctionwith each other to determine when a progressive win is triggered, for example through an individual gaming machine meeting a predeterminedrequirement established by the central controller. In one embodiment, a progressive award win is triggered based on one or more game play events, such as a symbol-
  • 31. US 8,100,754 B2 19 driven trigger. In other embodiments, the progressive award triggering event or qualifying condition may be by exceeding a certain amount of game play (such as number of games, number ofcredits, or amount oftime), or reaching a specified number of points earned during game play. In another embodiment, a gaming device is randomly or apparently ran- domly selected to provide a player ofthat gaming device one or more progressive awards. In one such embodiment, the gaming device does not provide any apparent reasons to the player for winning a progressive award, wherein winning the 10 progressive award is not triggered by an event in or based specifically on any ofthe plays ofany primary game. That is, a player is provided a progressive award without any expla- nation or alternatively with simple explanations. In another embodiment, a player is provided a progressive award at least 15 partially based ona game triggered or symbol triggered event, such as at least partially based on the play ofa primary game. In one embodiment, one or more ofthe progressive awards are each funded via a side bet or side wager. In this embodi- ment, a player must place or wager a side bet to be eligible to 20 win the progressive award associated with the side bet. In one embodiment, the player must place the maximum bet and the side bet to be eligible to win one ofthe progressive awards. In another embodiment, if the player places or wagers the required side bet, the player may wager at any credit amount 25 during the primary game (i.e., the player need not place the maximum bet and the side bet to be eligible to win one ofthe progressive awards). In one such embodiment, the greater the player's wager (in addition to the placed side bet), the greater the odds or probability that the player will win one of the 30 progressive awards. It should be appreciated that one or more 20 Gaming System and Multi-Player Wheel Bonus Game Referring now to FIG. 3, one embodiment of a gaming system 100 including a multi-player wheel bonus game is illustrated. The gaming system 100 includes a vertically ori- ented shared symbol display illustrated as a wheel110, indi- cator 60, and associated gaming devices lOc through lOg. It should be appreciated that the symbol display illustrated in each ofthe embodiments described herein can be any suitable symbol generating mechanism which is configured to display a plurality of suitable images, symbols or indicia. It should also be appreciated that the gaming system 100 can include any suitable alternative gaming devices, such as gaming devices lOa and lOb illustrated in FIG. lA and FIG. lB respectively. Gaming devices lOc through lOg of gaming system 100 include electronic video display devices 18a through 18e respectively. In the illustrated embodiment, dis- play devices 18a through 18e each display the message, "SELECT A COLOR", and selection "R" corresponding to the color Red, selection "G" corresponding to the color Green, and selection "B" corresponding to the color Blue, which are all related to the operation of the multi-player bonus game, described in more detail below. In the illustrated embodiment, the wheel110 is an electromechanical display with spatially fixed sections 66. Each of the sections 66 is associated with at least one characteristic, illustrated as a color 64. Each of the sections 66 is also associated with at least one award symbol 62, illustrated as values. In an alter- native embodiment, the wheel 110 is displayed on a large electronic display, such as a video monitor. In the illustrated embodiment, gaming system 100 orients gaming devices lOc through lOg such that players playing those gaming machines can view the activation of the wheel ofthe progressive awards may each be funded, at least in part, based on the wagers placed on the primary games of the gaming machines in the gaming system, via a gaming estab- lishment or via any suitable manner. 35 110 and the awards associated with the bonus game during a play of the bonus game. Vertically oriented wheel 110 is advantageous in one respect because each player can easily see the entire wheel. However, it should be appreciated that in In another embodiment, one or more of the progressive awards are partially funded via a side-bet or side-wagerwhich the playermay make (and which may be tracked via a side-bet meter). In one embodiment, one or more of the progressive awards are funded with only side-bets or side-wagers placed. 40 In another embodiment, one or more of the progressive awards are funded based on player's wagers as described above as well as any side-bets or side-wagers placed. In one alternative embodiment, a minimum wager level is required for a gaming device to qualify to be selectedto obtain 45 one ofthe progressive awards. In one embodiment, this mini- mum wager level is the maximum wager level for the primary game in the gaming machine. In another embodiment, no minimum wager level is required for a gaming machine to qualifY to be selectedto obtain one ofthe progressive awards. 50 In another embodiment, a plurality ofplayers at a plurality oflinked gaming devices in a gaming system participate in a group gaming environment. In one embodiment, a plurality of players at a plurality of linked gaming devices work in con- junction with one another, such as playing together as a team 55 or group, to win one or more awards. In one such embodi- ment, any award won by the group is shared, either equally or basedonany suitable criteria, amongst the different players of the group. In another embodiment, a plurality of players at a plurality of linked gaming devices compete against one 60 another for one or more awards. In one such embodiment, a plurality of players at a plurality of linked gaming devices participate ina gaming tournament for one or more awards. In another embodiment, a plurality of players at a plurality of linked gaming devices play for one or more awards wherein 65 an outcome generated by one gaming device affects the out- comes generated by one or more linked gaming devices. alternative embodiments any other suitable orientation of a wheel can be used, such as a horizontally oriented display. It should also be appreciated that in alternative embodiments, the gaming system which includes a multi-player wheel bonus game may not include a wheel. Instead, the gaming system controller could be configured to display the wheel only on each of the associated gaming devices. FIGS. 4A, 4B, 4C, 4D, FIGS. SA, SB, SC, SD, SE, and FIGS. 6A, 6B, 6D, and 6E, which are described in detail below, illustrate various embodiments of the multi-player bonus game displayed on display device 18e of gaming machine lOg of gaming system 100. However, it should be appreciatedthat the gaming system controlleris configured to display the same embodiments on each ofthe display devices associated with gaming system 100. In one embodiment, each gaming machine of each of the illustrated embodiments has its own entry defining its state as either active or inactive and also defining the values of the wagers from that gaming machine. In one embodiment, active status means that the gaming machine is being actively played by a playerand enrolled/inactive status means that the gaming machine is not being actively played by a player. The active status requirements can be based on any suitable number of satisfied criteria or defined in any suitable manner by the implementer ofthe gaming system. For instance, a play ofor wager on the primary game of the gaming machine within a predetermined period of time may be part of the determina- tion of whether that gaming machine is in the active status. Other factors such as: (a) the amount of time between each
  • 32. US 8,100,754 B2 21 play ofor wager on the primary game ofthe gaming machine; (b) the amount being wagered onthe primary game(s); and (c) the number of plays within a period of time, may also or alternatively be part ofthe determination ofwhether a gaming machine is in the active status. On the other hand, inactive 5 status means that the gaming machine is one of the gaming machines in the gaming system, but is not in the active status (i.e., not being actively played by a player according to one or more ofthe predetermined criteria). In one such embodiment, based on the gaming machine's state as well as one or more 10 wager pools associated with the gaming machine, the central controller determines whether the triggering event occurs in association with that player. In one such embodiment, the player who consistently places a higher wager is more likely 15 to cause a triggering event to occur than a player who consis- tently places a minimum wager. Referring now generally to FIGS. 4A, 4B, 4C, and 4D, one embodiment of a gaming system including the multi-player wheel bonus game is illustrated. In this embodiment, the 20 display device 18e includes player status indicator 68 to indi- cate the player's relationship relative to other players of the bonus game and wheelllOa in electronic video format. The wheelllOa includes a plurality of sections 66, such as sec- tions 66a, 66b, and 66c, and indicator 60 adapted to indicate 25 or point to one of the sections of the wheel. Each of the sections is associated with an award symbol 62. Each of the sections is also associated with a characteristic 64 indepen- dent ofthe award symbol, such as a coloror any other suitable characteristic, such as people, places, or things. Each award 30 symbol is associated with an award, such as a value. Each color is associated with a modifier, such as a multiplier. For example, section 66a is associated with a value 75 and a color green, section 66b is associated with a value 200 and a color red, and section 66c is associated with a value 125 and a color 35 blue. In this embodiment, the color green is associated with a multiplier of 2x, the color red is associated with a multiplier of5x, andthe colorblue is associated with a multiplieroflOx. Table 1illustrates the colors and values associated with the illustrated sections 66a, 66b, and 66c ofthe wheelllOa. Table 40 2 illustrates the multipliers associated with each ofthe illus- trated characteristics ofthe wheelllOa, which are shown as colors. 22 ment, a plurality of the colors are different. In one embodi- ment, each ofthe values associated with each ofthe sections ofthe wheel are different. In another embodiment, a plurality ofthe values associatedwith each ofthe sections are different. In one embodiment, each of the multipliers associated with each of the colors are different. In another embodiment, a plurality of the multipliers are different. In another embodi- ment, each of the multipliers are the same. In one embodi- ment, the multipliers are selected from a pool ofmodifiers or a range of modifiers. In other embodiments, the multipliers are predetermined, randomly determined, determined based on the player's wager in the primary game, determined from the occurrence of one or more symbols or symbol combina- tions in the primary game, or determined based on any other suitable method. It should be appreciated that Table 1, Table 2 and the above description of alternative embodiments for colors, values, and multipliers applies to each ofthe embodi- ments described herein. In one embodiment, upon the occurrence of a suitable triggering event, the gaming system activates the multi-player wheel bonus game and enables each active player of the plurality of individual gaming devices to play the bonus game. As seen in FIG. 4A, after the suitable triggering event occurs, the gaming system generates message 200 on display device 18e that reads, "A MULTI-PLAYER WHEEL BONUS GAME HAS BEEN ACTIVATED! THE WHEEL WILL SPIN AND WHEN IT STOPS YOU WILL WIN AN AWARD EQUAL TO THE VALUE OF THE INDICATED SECTION." As seen in FIG. 4B, after the message 200 is generated, the gaming system prompts the player ofgaming machine lOg to select a color by generating message 202 on display device 18e that reads, "PLEASE SELECT A COLOR TO COM- PETE AGAINST THE OTHER PLAYERS. AFTER THE WHEEL STOPS, YOU WILL WINALARGERAWARDIF THE INDICATED SECTION OF THE WHEEL INCLUDES THE COLORYOU SELECTED." As shown in FIG. 4B, the gaming system controller is configured to cause the display device 18e to display selections 70, 72, and 74. Each ofthe selections 70, 72, and 74 is associated with one of the characteristics ofthe wheel. For example, as illustrated in FIG. 4B, selection 70 is associated with the color red of the wheel, selection 72 is associated with the color green of the wheel, and selection 74 is associated withthe color blue ofthe TABLE 1 Example of Colors and Values Associated with the Sections ofthe Wheel 45 wheel. In this embodiment, the player selects the selection 70 associated with the color red, as indicated by selection 70 being highlighted or illuminated. Section 66a 66b 66c Color Green Red Blue TABLE2 Value 75 200 125 Example of Multipliers Associated with Each Color Color Green Red Blue Multiplier 2x 5x lOx As shown in FIG. 4C, after the player selects a color, the gaming system activates or spins the wheel and generates 50 message 204 on display device 18e that reads, "THE WHEEL IS ACTIVATED." As seen in FIG. 4D, after the gaming sys- tem stops the wheel, the gaming system causes the display 18e to highlight or illuminate the section of the wheel that indicator 60 points to or indicates. The indicated section is 55 associated with an award value of500 and the color red. Inthe illustrated embodiment, the gaming device controller causes the display 18e to illuminate orhighlight the indicated section ofthe wheel. The gaming system and gaming device provide the player with an award of 500 for the value associated with 60 the indicated section multiplied by (5x) for selecting the color red associated with the indicated section, for a total award of 2500. Player award display 76 displays the awards won by eachofthe active players ofthe multi-playerbonus game. The It should be appreciated that any suitable color and value can be associated with each of the sections of the wheel. In 65 gaming system generates message 206 on display device 18e that reads, "CONGRATULATIONS! YOU WON AN AWARD OF 500MULTIPLIEDBY (5x)FORSELECTINGone embodiment, each of the colors associated with each of the sections of the wheel are different. In another embodi- THE COLOR ("RED") OF THE INDICATED SECTION.