SlideShare ist ein Scribd-Unternehmen logo
1 von 21
emergent mindsets in the digital age:
                                new media ecology / new genres of engagement




                       what support /settings (anchor, compas) for learners on the run?

                                                                       edith k. ackermann
                                                             brussels, november 15, 2012
                                                          http://www.media.mit.edu/~edith




                                                                                            1




    As a psychologist, I am interested in how today’s learners proceed to
    find their ways—and voices—in an increasingly saturated and
    interconnected digital landscape. Of particular relevance in this regard
    are the questions:
-   How do we—our children—reconcile our lives on- and offline? At home,
    school, work, and in-between
-   What do we expect from others, things, and from the tools at our avail?
    What are we giving back?
-   What self-orienting / grounding /mediating devices do we invent to keep
    our bearings?
-   HOW DO WE, AS A CULTURE, REDEFINE what it means to be
    knowledgeable, literate, successful, experienced, a good person — and
    what it takes to become so?
-   How does shared access to—and everyday use of— mobile devices,
    social networks, smart appliances, augmented realities, smart toys
    slowly but surely impact how people THEMSELVES come to blend
    virtual and physica, make-believe and reality, actualities and
    possibilities, in new ways




                                                                                                1
new media ecology - new genres of engagement




                                                   fertile grounds for curious mind
                                         people as place-makers and way-finders
                                moving between worlds (physical, virtual, physical)
                                    high-low tech, on-and-off line, mortar and bits




                                                                                      2




Not being plugged in, interconnected is today’s equivalent of being illiterate. And
yet being connected alone won’t suffice to be an active and competent player in
today’s world -let alone a creative person. The term “new media ecology” refers
to environments in which traditional tools and mediations, intersect with —are
augmented by- and in some cases mimic or invert their digital counterpart. From
books to Facebook, smart boards to overhead projectors, educational software
to authoring tools, location-based technologies to mobile devices…Genres of
engagement speaks to they ways learners—and those in charge of their
upbringing— navigate, stake, inhabit and furbish such hybrid media
environments. My own stance as a researcher is that: (1) no one has ever lives
in one realm, mode, or channel, alone. Instead, we constantly move between
worlds, physical/virtual/digital. Hence (2) the irrelevance of asking the question:
what’s the effect”of tech X [ex.cellphones] on learners’ Y [smarts, skills,
emotions) without looking at ‘its’ place in a broader ecology (contexts of use,
and usages over time). I also learned that (3) digital media, or ITC, or even
computer, is too broad a category to be of any help. It’s the “microworlds” (aps,
mobile devices, or software) that matter. It’s the promises “they” held that we fall
for, or resist!




                                                                                          2
emergent mindsets: ME, US, THEY, WORLD




                                         how do today’s kids—and those in charge of their upbringing
                                                                                    see themselves
                                                                                     relate to others
                                                                        treat things, dwell in space
                                                             what do they expect from tools, media,




                                                                                                        3




Today’s kids are growing up in a world increasingly shielded from nature; of ever
more busy work and entertainment schedules; longer commutes; ‘disappearing’
third places; reorganizing neighborhoods; communities in transition; and
recomposed families. At the same time, both kids and adults these days have a
host of new tools and toys at their avail that we couldn’t even dream of growing
up. I am interested in how the youngsters themselves make sense and use of
what’s around -- cultural mediations - artifacts, other people, peers as a means to
find their ways into the jungles in which they are born, and what challenges—and
opportunities— this raises for those in charge of their upbringing.




                                                                                                            3
kids today / kids yesterday
                                                         living without knowing




                      kids are born with a knack to do the right things in order
                       to get to know more about what they do not know yet !
                           they are good learners by necessity, not by design
                                                           alan kay’s principle




                                                                                   4




Children may have little knowledge, or experience. Yet, they are born with a
“knack” to do the right things in order to get to know more about what they do not
know yet ! Kids are expert navigators / explorers. They compose with
uncertainties all the time…They do so by necessity - not by design. As the
saying goes: You give a child a hammer and they whole world looks like a nail.
Better yet: You put her in the middle of nails and she’ll invent the hammer. early
on, Much can be learned from their interests and genres of engagement.
Regarding technologies, Alan kay puts it well when he stats: we, adults, tend to
call technology any tool that was invented ‘after I am born’. Not so for kids! To
them, high or low-tech won’t make a difference, and the world in which they live
is, by definition, beyond mind’s grasp.




                                                                                       4
outline




               1. digital natives (genres of engagement): what’s to be learned
        2. 21st c. skills / media literacy: what’s being proposed, what could be
            3.lessons for designers and educators: restoring a viable balance
              4. new ways of getting things done: DIY, DIT, BIIT. D-craftsman




                                                                                   5




-1.[ Digital natives genres of engagement] how do they play and learn.
What’s to be learned? What’s their “strengths and weaknesses when it
comes to ITC fluency / new media literacy? and what to make of it all ?
-2. What’s being proposed (2ist century skills and new media literacy
initiatives)? How can we build on the kids strengths while, at the same time,
supporting / guiding them in what they ‘d be missing out, if left drifting.
-3. Lessons for designers and educators: Thoughts and guidelines on how to
restore a balance.
-4. New ways of getting things done: Do it yourself, do it together, be in it
together, digital craftsmanship.




                                                                                       5
Part 2:




While wary of claims that polarize the divide between so-called digital natives: born
after 1980, and what Marc Prensky coins digital immigrants: born and raised in the
post-Gutenberg / pre-digital era), it is fair to say : we are witnessing a significant
cultural shift - or epistemological mutation, the symptoms of which are only magnified
in today’s youth’s infatuations with all things digital. Looking into today’s youngsters
genres of engagement and expectations -- how they like to mediate their experience
through tool-use—help us see - and possibly rethink some of our own assumptions
about what it means to be literate, knowledgeable, a good learner,or team player
—and what it to become so…




                                                                                           6
growing up digital - areas of change

                                                shifting identities -new ways of being
                                                       sharism - new ways of relating
                                           border-crossing - new ways of “transiting”
                                    literacies beyond print - new ways of sp(w)riting
                                  gaming, simul(at)ing - new ways to playing it safe
                                 makers, hackers, hobbyists - new rapports to things


                   when generational gap and cultural mutation coincide




                                                                                         7




Based on research by ito, gee, salem,etc…, we have identified 6 areas of
change where there seems to be more going on than the usual generational
gap. Each constitutes a dimension that, together with others, informs how
today’s kids play & learn, and more generally: see themselves, relate to
others, treat things , dwell in space & what do they expect from tools, media at
their avail (what’s tech to them)
Dimensions are:
- Shifting identities - or fluid selves
- Sharism - new ways of being together
- Border-crossing - new ways of moving between worlds - settling
- Literacies beyond print - new ways of saying it
- Gaming and simuling - new ways to playing it safe
- Maker, hacker, hobbyist - new rapports to things, and making things do things




                                                                                             7
sharism - new ways of relating - do it together be in it together

                                                 co-creation over individual
                                                  construction and personal
                                                                elaboration
                                                        mingle before make
                                                         share before think
                                                   go public before it is ripe
                                              borrow / address / pass along




                                                                                 8




Sharism - a growing precedence of CO-CREATION over INDIVIDUAL
CONSTRUCTION, and personal elaboration.


In a nutshell, and at the risk of caricature, today’s youngsters don’t first figure
out things for themselves & then share them with others (the Piagetian way).
Instead, they seem to give reason to Vygosky by acting (getting stuff out) and
sharing before they “think things through.” The natives love to disseminate
half-baked ideas and creations—found or self-made—which they then bounce
around, often at a fast pace, instead of keeping them to themselves. And
they often do so with kindred spirits, present or absent - before they seek help
from knowledgeable adults.
Needless to say, such open “sharism” calls for trustworthy allies: a reliable
group of acquaintances (folks who know that nascent ideas are by definition
fragile and incomplete, and who are open to listening to others—and helping
each other move on.




                                                                                      8
plural identities, fluid selves



                                               new ways of being / x-ple selves
                                                shifting boundaries between ME
                                                  /NOT-ME - where I/mine ends
                                                and you/yours begins. what gets
                                              incorporated (taken in) / projected
                                                       out (objectified, other-ized)




                                                                                       9




Plural identities
refers to the notion that today’s children seem to exist in multiple realms (physical,
virtual, digital). With a sense of self that is at once more fluid and distributed. Note.
By Identity we mean distinct personal traits that remain persistent - recognizable -
over time and across contexts. In their role play, the kids may take on different
personae, which is not new (carnaval, bal masque), but digital environments have
this particularity that they let you wear several hats at once! I.o.w, you can
simultaneously explore different aspects of self in varying contexts—often shielded
from one another—and in each you will be taken at face value.


The challenge for today’s children is to strike a balance between spreading
themselves thin(due to loosening boundaries between ME not ME, where me/mine
ends and you/your begins ends) and remaining in touch with who they are (find their
voice)




                                                                                            9
border-crossing /expanding territorial borders


                                            take a walk on the wild side
                                           see what’s on the other side
                                                      center / periphery
                                          skins / envelopes are moving
                                                       expand circles of
                                                          acquaintance




                                                                               10




Border-crossing
The spatial equivalent of distributed and liquid selves, border-crossing refers
to new ways of moving between worlds (virtual, physical, digital) often without
moving their bodies— and of settling in places (characteristic of what Yasmin
Abbas calls neo-nomads). Some feel at home in more than one place/ or no
place in particular. Many seek grounds in virtual places / carry along stuff they
care about (ever heavier backpacks), and stay connected while on the go.
Kids who live in split or recomposed families, may ask each parent to buy a
preferred toy to await them when[re]ever they will stay over in their place.
Their ways of crossing borders —geographic and cultural puts an end to the
notions of home, territory, and “roots “ as we know them.


The neo-nomads’ biggest challenge, as a generation, is to find new ways of
feeling grounded, securely attached…anchored…




                                                                                    10
literacies beyond print - new ways of sp[w]rinting!


                                                             notate to annotate
                                                            mix & match media
                                                copy-and-paste literacy (perkel)
                                                close gap between read & write
                                                   secondary orality, sp(w)riting
                                                    SMS, wiki, word-commands




                                                                                    11




Literacies beyond print—deep shifts in what it means to be literate —and a
literate thinker. From write to Sp[w]rite /Notate to Annotate/ search to search.
With the proliferation of digital presentation and authoring tools, the gap is closing
between read and write, as well as between speech and writing (Ong, Olson,
Lankshear). WRITE becomes a quick assembly of cut-and-pasted fragments, a
blending of text, images, and sounds; and READ turns into a meticulous act of
highlighting, earmarking, and extracting bits for later use. Annotations instead of
notations / Editing as a way of creating. Texting, on the other hand, is about write to
speak, and since texting is slow, kids invent ways to speed it up. Today’s authors
rarely start from scratch: borrow from those who inspire, and address to those
whose opinions matter. And if time permits, they reconfigure, repurpose, and remix
incomes to leave their mark. In anticipation: what’s true of writing is also true of
programming……


A big challenge for educators today is to come to grips with what they view as
plagiarism: students’ tendencies to pick-up and pass-on ready-made imports that
have not been acknowledged, or mindfully engaged. It is our view that borrowing
and addressing are quite OK as long as incoming bits are being recognized and
‘massaged’ long enough to be owned (iteration iteration! ), which requires allowing
the time it takes for things well done. Remember: it takes a year to write a book
and a few days to read it….




                                                                                          11
gaming and simuling - new ways of playing it out, safely



                                       a growing expectation that the tools at
                                        hand be responsive and forgiving, let
                                         you experience things as-if for good
                                          you can take risks because you are
                                                     given a second chance!
                                                                       always




                                                                                  12




Gaming and simuling


Unlike “simulating, which implies the faithful reproduction of an original in an
attempt to mimic an existing reality (e.g., a professional flight simulator),
‘simuling’ is meant as the creation of an alternative world, virtual or physical, that
is ‘true’ or believable in its own right (a microworld in papert’s sense) . More than
in previous generations, today’s kids expect the tools they use to provide
immediate feedback, And most important, the tools should let them undo
previous moves (recover), and keep track of what they are doing (revisit). This
“good-enough-mother” quality of digital tools (attentive, immediately responsive,
forgiving) breads a culture of iteration (try again, build on top) and playful
exploration (go for it, no move is fatal) in ways that pre-digital tools hardly could.
Note: Jean Baudrillard distinguishes 4 steps in the process of creating realities:
(1) reflection of reality, (2) perversion of reality; (3) pretence of reality, and (4)
simulacrum, which to him bears no relation to any reality whatsoever. Gilles
Deleuze sees simulacrum (4) as a royal venue by which established ideals or
‘privileged positions’ can be challenged, overturned: subverted…


A challenge for today’s gamers is to remind themselves what the game or
simulation is a play on or a simulation of, I.e., don’t take the fiction for the reality
it is meant to depict.




                                                                                           12
bricoleurs and pro-ams- new rapports to things (DIY; DIT; BIIT)

                                   makers, hackers, hobbyists- caring geeks
                                                                 make things
                                                     make things do things
                                              repurpose, mend, trade things
                                       DIY culture, maker fairs, digital crafts
                                  mindful engagement - design to fabrication


       people tend to care about things they invest (spend time on/with)




                                                                                  13


hands-on to “bricolage” - Maker, Hacker, Hobbyist: New rapports to
things. DIY-DIT- BIIT.
A bricoleur is a Jack of all trades who knows how to “make do” with what’s at
hand. Unlike the engineer, the bricoleur achieves many tasks putting putting
preexisting things together in new ways. The Engineer, in contrast, is more
of a planer - a “programmer”
More than in previous generation, today’s “bricoleurs” are eager to gather.
tweak, remix, and trade stuff, preferably tangible but not necessarily. They
like to give things a second life or extra ‘powers’. And as they grow older and
perfect their technical skills, our ”pro-ams invent many new and clever ways
of making things (crafting, fabricating); of making things ‘do things’
(controlling, programming); and of repurposing things. It is mostly their
confidence in —and knowledge about—how to fix and mend things (debug) ,
together with a belief in the benefits of iteration (layering, refining), that hold
the potential to bread a new culture of crafting.


Their challenge, as a generation will be to break loose from a consume and
dispose mindset, and to do things their ways without loosing the capacity of
being good listeners. If given a chance and provided appropriate support—
and technical knowledge— I actually think that today’s youngsters won’t
merely consume and dispose. Instead, they will create and recycle. Alias,
they will care!




                                                                                       13
new cultures of participation: hang out, mess around, geek out


                                                   maker cultures, pro-ams,
                                                         parallel economies
                                                    new media productions
                                                                    gamers
                                                   craftsmanship/fabrication


       kids develop their own ethos on things worth pursuing and how




                                                                               14




While not all youth —and not only youth—exhibit the millienial traits just
described, the trends are significant enough to be worth paying close
attention to In particular,
New cultures of participation ARE developing their own very pointed,
technical expertise in such diverse areas as digital video, fan fiction, anime,
fashion design. They entertain a different rapport to stuff, and to the making
and trading of things. From design to fabrication. consume and dispose to
make and mend. Most importantly. the natives are inventing new ways to go
about their business and develop their own ethos on things worth pursuing
and how.




                                                                                    14
2.
                          21st century skills / literacy: what’s being proposed?



                                           what today’s youngsters ought to know
                                                to become active and successful
                                                      players in tomorrow’s world
                                            21st century skills /P21 requirements
                                                   21st century literacy (jenkins)
                                             participatory cultures (jenkins, gee)
                                              gaming, QUEST 2 LEARN (salem)




                                                                                     15




    There is much talk about 21st century skills these days, and much research
    being fueled into redefining what today’s youngsters ought to know in order
    to become active and successful players in tomorrow’s world. In the US, the
    so-called P21 framework offers an integrated framework for 21st century
    requirements, a blending of content knowledge, specific skills, expertise and
    literacies, and offers support systems to produce desired outcomes. Other
    important contributions and initiatives include:
-   Jenkin’s 21st century literacy guidelines is another,
-    james gee’s notion of participatory cultures, proams, and his and katie
    salem’s views and takes on gaming, simuling,
-   The quest to learn program : an actual public school in NYCity based on
    gamer’s ….
-   The list is long…..




                                                                                          15
3.
                           lessons for educators, designers, architects
                    - new cultures of participation: lurkers to “pro-ams”




        balance of production, consumption
        balance of participator, spectator
        groups form/dissolve/reform fats
                                             what to make of it all?




                                                                            16




Yes! today’s youngsters entertain a different rapport to one another and to the
world—man-made or natural, digital or physical, animate or inanimate. At the
same time, many of us (including some of the kids) are also slowly reclaiming our
bodies, finding new territories to go about our business and developing our own
ethos on what things are worth pursuing and why. One the “geeky” side of
things,there is no doubt that in today’s world (I am talking about places where
access is not a problem), :
1. Most anyone (not just experts) can produce some form or other of quasi-
professional looking creations (multi-media productions, programs, or artifacts)
2. They can initiate/participate in practices - and events - usually reserved to
professionals (flashmobs are a good example)
3. With the help of online tools, such as Facebook, and others, the nature of
groups, social formation, is easier to start and sustain. And groups also dissolve
fast .
New cultures of participation emerge, which hold the potential of developing
pointed, technical expertise in such diverse areas as digital video, fan fiction,
anime, fashion design. They do so in any field the human mind can think of, really
whatever . They also entertain a different rapport to the making and trading of
things. From design to fabrication….




                                                                                     16
dominant traits breed new tensions that call for re-adjustment

                       sharism - together / plugged in - on your own / detach / unplug
                      plural identities, fluid selves - split / spread - whole / centered
                          border-crossing - mobile / on the go - grounded / anchored
                         cut-paste - annotate / borrow - put it your way / from scratch
                                  gaming/simuling - make it up / play it out - get real!
                               makers- digital craftman. do it fast / do it well / let it last!




                                                                                                  17




As mentioned before, the generational traits just presented breeds new tension,
which call for re-adjustments . We increasingly see people, young and old,
reinventing their own clever ways to “push back” and restore inner balance. Good
examples of this nascent counter-trend include the recent talk about physical and
emotional well-being, caring for our environment, and a renewed interest in the
quality of food, air, and land (to name but a few). Going back to our 6 areas of
change, we observe the following counter-points, which should be taken seriously
by educators.
Starting with sharism, we know that conviviality comes with a price! boldly put,
being perpetually connected calls for moments to unplug, and being dependant
on others calls for moments of independence (the balance to achieve is between
autonomy and attachment).
Regarding 2. fluid selves: being open is great but feeling centred is equally
important: the balance to achieve here is between fragmented and rassembled
self (people start to focus on issues of privacy)
3. Etc etc…
[ walk through other points, as shown on the slide].




                                                                                                       17
4.
         new contexts, new materials, new ways of getting things done:
         new look into programming, authoring, editing: DIY-Digi-Crafts


                             what’s with the programming these days?
                                                      paper computing
                                                   ambient computing
                                                      kits without parts
                                                   arduino and lilipads
                                                        mike eisenberg
                                                          leah buechley
                                                         singing fingers




                                                                             18




The changing faces of programming — make things / make things do things

The cultural and anthropological contexts in which today’s creatives’ use
computation are changing both the adult talk about – and kids uses of
programming –as a means to animate, control, and/or give behaviors to their
contraptions. In Eisenberg’s words: For digital crafts-people variety of
traditional materials–fabric, paper–can now be employed as the background
substrate for programmable artifacts and displays. In a similar vein, one can
devise means of placing small, informal chunks of programs within physical
environments, where they may be read or executed by mobile computational
devices–a notion that we refer to as ambient programming, Finally there are
novel types of display surfaces that may be used as the backdrop for relatively
unexplored styles of programming, taking advantage of unorthodox geometries
and public settings.

What’s true of programming is also true of editing and authoring.




                                                                                  18
ambient computing - mike eisenberg
           spreading a program throughout a physical setting
                                                                       .




                                                                           19




The changing faces of programming 2 : Programming “in situ”.


Kids drive along a small robotic toy car by creating a set of commands that it
can read and laying them out on the floor. The novelty? One can alter the
‘program’ by physically messing about with cards upon the floor, changing
positions and putting down new cards. One may also just draw the patterns
(using a felt-tip marker). No need to have a computer (or keyboard), just write
out a readable sequence of cards by hand. Ambient programming looks and
feels different from the traditional method of desktop composition. Programs
may (depending on the example) be placed around a room, drawn by hand,
scrawled onto a wall, changed by whistling particular tunes.




                                                                                  19
gimme the code, and I’ll do the craft- leah buechley
          paper/textile computing / conductive paints/threads
                                                                         .




       microprocessor battery, motor, speakr, switch, LED




                                                                              20




The changing faces of programming (2):
The idea here is that we can construct small, flexible pieces of a ‘paper
computing kit’ that can be attached to paper treated with conductive paint to
create full-fledged working programs. Figures 1 and 2 show the individual
computational elements of a ‘paper computing’ kit. Figure 3 shows how these
can be used. By painting the paper with conductive paints, one can create a
decorated backdrop against which the kit pieces are placed, like easily
removable computational tickers. On right, user has created a working paper
program in which she controls light or sound by touching a skin conductance
sensor that has been painted onto the page.


The user, in this scenario, still writes a program using the Arduino system on a
desktop machine; downloads it to the microprocessor; paints the background
for the running program by hand, on paper; and then places the appropriate kit
pieces on the paper to create the running program.




                                                                                   20
To conclude, it’s not just the natives who are slowly but surely reclaiming their bodies
and a sense of place. People in general seem to echo the call: (I put words in the
natives’ mouths:): Make me able to explore and show my creative skills locally,
globally, anytime, anywhere but please don’t forget: I do have a body, and I like to use
it! I’m exuberant! I’m physical: so, let me unleash my imagination (transport, teleport
me) but also make me touch, feel, and move (ground me)!




                                                                                           21

Weitere ähnliche Inhalte

Was ist angesagt?

Transliteracy 3 t's conference
Transliteracy 3 t's conference Transliteracy 3 t's conference
Transliteracy 3 t's conference Paige Jaeger
 
Digital Literacy - Values in Education Conference 2017
Digital Literacy - Values in Education Conference 2017Digital Literacy - Values in Education Conference 2017
Digital Literacy - Values in Education Conference 2017Dave Dixon
 
Media Literacy
Media LiteracyMedia Literacy
Media Literacynickstryr
 
Information talk slides february2011 1-final
Information talk slides february2011 1-finalInformation talk slides february2011 1-final
Information talk slides february2011 1-finalKaisa Schreck
 
Study: Children's Future Requests for Computers & the Internet
Study: Children's Future Requests for Computers & the InternetStudy: Children's Future Requests for Computers & the Internet
Study: Children's Future Requests for Computers & the InternetLatitude Research
 
AIIA_TL_-Digital_Natives_paper_FINAL
AIIA_TL_-Digital_Natives_paper_FINALAIIA_TL_-Digital_Natives_paper_FINAL
AIIA_TL_-Digital_Natives_paper_FINALJames Bibby
 
Isi 6145 cyber literacy presentation
Isi 6145 cyber literacy presentationIsi 6145 cyber literacy presentation
Isi 6145 cyber literacy presentationmeghandunlap
 
Digital media processes. Social and more 2.0
Digital media processes. Social and more 2.0Digital media processes. Social and more 2.0
Digital media processes. Social and more 2.0Dr Mariann Hardey
 
Noise about nothingness - the Disconnected consumer
Noise about nothingness - the Disconnected consumerNoise about nothingness - the Disconnected consumer
Noise about nothingness - the Disconnected consumerDr Mariann Hardey
 
Play& Learn Booklet
Play& Learn BookletPlay& Learn Booklet
Play& Learn Bookletmariebrouder
 
Identit-Tee Project - Game-based Learning & Augmented Reality
Identit-Tee Project - Game-based Learning & Augmented RealityIdentit-Tee Project - Game-based Learning & Augmented Reality
Identit-Tee Project - Game-based Learning & Augmented RealityBrendan O'Keefe
 
Beth intr oiearn2012hexagonvii -2
Beth intr oiearn2012hexagonvii -2Beth intr oiearn2012hexagonvii -2
Beth intr oiearn2012hexagonvii -2eericksoncook
 
Dyer cse619 spr17 final paper.docx
Dyer cse619 spr17 final paper.docxDyer cse619 spr17 final paper.docx
Dyer cse619 spr17 final paper.docxmdyer15
 
TED Fuller event | digital user-generated content - My tales from the field
TED Fuller event | digital user-generated content - My tales from the fieldTED Fuller event | digital user-generated content - My tales from the field
TED Fuller event | digital user-generated content - My tales from the fieldDr Mariann Hardey
 
Skills for a digital world
Skills for a digital world   Skills for a digital world
Skills for a digital world mariasquarcione
 
Ricerca documentaria specialistica
Ricerca documentaria specialisticaRicerca documentaria specialistica
Ricerca documentaria specialisticamariasquarcione
 

Was ist angesagt? (20)

Transliteracy 3 t's conference
Transliteracy 3 t's conference Transliteracy 3 t's conference
Transliteracy 3 t's conference
 
Digital Literacy - Values in Education Conference 2017
Digital Literacy - Values in Education Conference 2017Digital Literacy - Values in Education Conference 2017
Digital Literacy - Values in Education Conference 2017
 
Approaching digital
Approaching digitalApproaching digital
Approaching digital
 
Media Literacy
Media LiteracyMedia Literacy
Media Literacy
 
Information talk slides february2011 1-final
Information talk slides february2011 1-finalInformation talk slides february2011 1-final
Information talk slides february2011 1-final
 
Study: Children's Future Requests for Computers & the Internet
Study: Children's Future Requests for Computers & the InternetStudy: Children's Future Requests for Computers & the Internet
Study: Children's Future Requests for Computers & the Internet
 
AIIA_TL_-Digital_Natives_paper_FINAL
AIIA_TL_-Digital_Natives_paper_FINALAIIA_TL_-Digital_Natives_paper_FINAL
AIIA_TL_-Digital_Natives_paper_FINAL
 
Isi 6145 cyber literacy presentation
Isi 6145 cyber literacy presentationIsi 6145 cyber literacy presentation
Isi 6145 cyber literacy presentation
 
Digital media processes. Social and more 2.0
Digital media processes. Social and more 2.0Digital media processes. Social and more 2.0
Digital media processes. Social and more 2.0
 
EDU575
EDU575EDU575
EDU575
 
Noise about nothingness - the Disconnected consumer
Noise about nothingness - the Disconnected consumerNoise about nothingness - the Disconnected consumer
Noise about nothingness - the Disconnected consumer
 
Play& Learn Booklet
Play& Learn BookletPlay& Learn Booklet
Play& Learn Booklet
 
Identit-Tee Project - Game-based Learning & Augmented Reality
Identit-Tee Project - Game-based Learning & Augmented RealityIdentit-Tee Project - Game-based Learning & Augmented Reality
Identit-Tee Project - Game-based Learning & Augmented Reality
 
Beth intr oiearn2012hexagonvii -2
Beth intr oiearn2012hexagonvii -2Beth intr oiearn2012hexagonvii -2
Beth intr oiearn2012hexagonvii -2
 
Dyer cse619 spr17 final paper.docx
Dyer cse619 spr17 final paper.docxDyer cse619 spr17 final paper.docx
Dyer cse619 spr17 final paper.docx
 
TED Fuller event | digital user-generated content - My tales from the field
TED Fuller event | digital user-generated content - My tales from the fieldTED Fuller event | digital user-generated content - My tales from the field
TED Fuller event | digital user-generated content - My tales from the field
 
Skills for a digital world
Skills for a digital world   Skills for a digital world
Skills for a digital world
 
Ricerca documentaria specialistica
Ricerca documentaria specialisticaRicerca documentaria specialistica
Ricerca documentaria specialistica
 
Society 3 0
Society 3 0Society 3 0
Society 3 0
 
MLK 2013
MLK 2013MLK 2013
MLK 2013
 

Andere mochten auch

Guía práctica para la revisión de EIA de palma aceitera
Guía práctica para la revisión de EIA de palma aceiteraGuía práctica para la revisión de EIA de palma aceitera
Guía práctica para la revisión de EIA de palma aceiteraCrónicas del despojo
 
Print wins! — And considers itself 
to be the key pillar in multichannel scen...
Print wins! — And considers itself 
to be the key pillar in multichannel scen...Print wins! — And considers itself 
to be the key pillar in multichannel scen...
Print wins! — And considers itself 
to be the key pillar in multichannel scen...Andreas Weber
 
Emenda Constitucional 87/2015 - DIFAL - Perguntas e Respostas'
Emenda Constitucional 87/2015 - DIFAL - Perguntas e Respostas'Emenda Constitucional 87/2015 - DIFAL - Perguntas e Respostas'
Emenda Constitucional 87/2015 - DIFAL - Perguntas e Respostas'Edgar Gonçalves
 
de la veille pour l'innovation - innoveille
de la veille pour l'innovation - innoveillede la veille pour l'innovation - innoveille
de la veille pour l'innovation - innoveilleÉric Delcroix
 
Etude keley consulting web in store janv2013 - v9
Etude keley consulting web in store   janv2013 - v9Etude keley consulting web in store   janv2013 - v9
Etude keley consulting web in store janv2013 - v9Keley Consulting
 

Andere mochten auch (8)

Guía práctica para la revisión de EIA de palma aceitera
Guía práctica para la revisión de EIA de palma aceiteraGuía práctica para la revisión de EIA de palma aceitera
Guía práctica para la revisión de EIA de palma aceitera
 
eMada2016
eMada2016eMada2016
eMada2016
 
Print wins! — And considers itself 
to be the key pillar in multichannel scen...
Print wins! — And considers itself 
to be the key pillar in multichannel scen...Print wins! — And considers itself 
to be the key pillar in multichannel scen...
Print wins! — And considers itself 
to be the key pillar in multichannel scen...
 
Emenda Constitucional 87/2015 - DIFAL - Perguntas e Respostas'
Emenda Constitucional 87/2015 - DIFAL - Perguntas e Respostas'Emenda Constitucional 87/2015 - DIFAL - Perguntas e Respostas'
Emenda Constitucional 87/2015 - DIFAL - Perguntas e Respostas'
 
EFD ICMS/IPI - Bloco K
EFD ICMS/IPI - Bloco KEFD ICMS/IPI - Bloco K
EFD ICMS/IPI - Bloco K
 
de la veille pour l'innovation - innoveille
de la veille pour l'innovation - innoveillede la veille pour l'innovation - innoveille
de la veille pour l'innovation - innoveille
 
Portfolio_Creative_Designer
Portfolio_Creative_DesignerPortfolio_Creative_Designer
Portfolio_Creative_Designer
 
Etude keley consulting web in store janv2013 - v9
Etude keley consulting web in store   janv2013 - v9Etude keley consulting web in store   janv2013 - v9
Etude keley consulting web in store janv2013 - v9
 

Ähnlich wie M&L 2012 - Emergent mindsets in the digital age - by Edith Ackermann

Cengage Webinar: Teaching American Government to the digital generation
Cengage Webinar: Teaching American Government to the digital generationCengage Webinar: Teaching American Government to the digital generation
Cengage Webinar: Teaching American Government to the digital generationCengage Learning
 
Artikel "New Millenium Learners"
Artikel "New Millenium Learners"Artikel "New Millenium Learners"
Artikel "New Millenium Learners"lernenzweinull
 
BMCSS Engaging Digital Natives in the Study of Social Studies
BMCSS Engaging Digital Natives in the Study of Social StudiesBMCSS Engaging Digital Natives in the Study of Social Studies
BMCSS Engaging Digital Natives in the Study of Social StudiesJennifer Dorman
 
Pedagogy and School Libraries
Pedagogy and School LibrariesPedagogy and School Libraries
Pedagogy and School LibrariesJudy O'Connell
 
Technology Integrations New Teacher Meeting
Technology Integrations New Teacher MeetingTechnology Integrations New Teacher Meeting
Technology Integrations New Teacher MeetingJennifer Dorman
 
Future of Learning - Lecture 11
Future of Learning - Lecture 11Future of Learning - Lecture 11
Future of Learning - Lecture 11James Stanfield
 
The intentional use of technology in 21st century teaching and learning
The intentional use of technology in 21st century teaching and learningThe intentional use of technology in 21st century teaching and learning
The intentional use of technology in 21st century teaching and learningBen Kahn
 
What is Learning in a Participatory Culture?
What is Learning in a Participatory Culture?What is Learning in a Participatory Culture?
What is Learning in a Participatory Culture?Erin Reilly
 
What is Learning in a participatory culture?
What is Learning in a participatory culture?What is Learning in a participatory culture?
What is Learning in a participatory culture?The Wolfsonian-FIU
 
Intentional Use of Technology in 21st Century Teaching & Learning
Intentional Use of Technology in 21st Century Teaching & LearningIntentional Use of Technology in 21st Century Teaching & Learning
Intentional Use of Technology in 21st Century Teaching & LearningBen Kahn
 
Learning with Technology - week 2 lecture-social media
Learning with Technology - week 2 lecture-social mediaLearning with Technology - week 2 lecture-social media
Learning with Technology - week 2 lecture-social mediaCharles Darwin University
 
Avatars & The Young Conference
Avatars & The Young ConferenceAvatars & The Young Conference
Avatars & The Young Conferencelaicheng
 
Living and Learning with New Media - Digital Youth Project
Living and Learning with New Media - Digital Youth ProjectLiving and Learning with New Media - Digital Youth Project
Living and Learning with New Media - Digital Youth ProjectGenaro Bardy
 
Information literacy in a media-saturated world
Information literacy in a media-saturated worldInformation literacy in a media-saturated world
Information literacy in a media-saturated worldPam Wilson
 
Wfs Youth Session 2007 Harkins Edited Final
Wfs Youth Session 2007 Harkins Edited FinalWfs Youth Session 2007 Harkins Edited Final
Wfs Youth Session 2007 Harkins Edited FinalFLACSO
 
Teen Technologies July15 2009
Teen Technologies July15 2009Teen Technologies July15 2009
Teen Technologies July15 2009Chad Gesser
 
Connected Creations and Wi-Fi Enabled Imaginations: The emerging challenges a...
Connected Creations and Wi-Fi Enabled Imaginations: The emerging challenges a...Connected Creations and Wi-Fi Enabled Imaginations: The emerging challenges a...
Connected Creations and Wi-Fi Enabled Imaginations: The emerging challenges a...Sara Grimes
 
Educational Center for Art and Science in 21 century 2015
Educational Center for Art and Science in 21 century  2015Educational Center for Art and Science in 21 century  2015
Educational Center for Art and Science in 21 century 2015iECARUS
 

Ähnlich wie M&L 2012 - Emergent mindsets in the digital age - by Edith Ackermann (20)

Cengage Webinar: Teaching American Government to the digital generation
Cengage Webinar: Teaching American Government to the digital generationCengage Webinar: Teaching American Government to the digital generation
Cengage Webinar: Teaching American Government to the digital generation
 
Artikel "New Millenium Learners"
Artikel "New Millenium Learners"Artikel "New Millenium Learners"
Artikel "New Millenium Learners"
 
BMCSS Engaging Digital Natives in the Study of Social Studies
BMCSS Engaging Digital Natives in the Study of Social StudiesBMCSS Engaging Digital Natives in the Study of Social Studies
BMCSS Engaging Digital Natives in the Study of Social Studies
 
Pedagogy and School Libraries
Pedagogy and School LibrariesPedagogy and School Libraries
Pedagogy and School Libraries
 
Parentsggs
ParentsggsParentsggs
Parentsggs
 
Technology Integrations New Teacher Meeting
Technology Integrations New Teacher MeetingTechnology Integrations New Teacher Meeting
Technology Integrations New Teacher Meeting
 
Future of Learning - Lecture 11
Future of Learning - Lecture 11Future of Learning - Lecture 11
Future of Learning - Lecture 11
 
The intentional use of technology in 21st century teaching and learning
The intentional use of technology in 21st century teaching and learningThe intentional use of technology in 21st century teaching and learning
The intentional use of technology in 21st century teaching and learning
 
What is Learning in a Participatory Culture?
What is Learning in a Participatory Culture?What is Learning in a Participatory Culture?
What is Learning in a Participatory Culture?
 
What is Learning in a participatory culture?
What is Learning in a participatory culture?What is Learning in a participatory culture?
What is Learning in a participatory culture?
 
Intentional Use of Technology in 21st Century Teaching & Learning
Intentional Use of Technology in 21st Century Teaching & LearningIntentional Use of Technology in 21st Century Teaching & Learning
Intentional Use of Technology in 21st Century Teaching & Learning
 
Learning with Technology - week 2 lecture-social media
Learning with Technology - week 2 lecture-social mediaLearning with Technology - week 2 lecture-social media
Learning with Technology - week 2 lecture-social media
 
Avatars & The Young Conference
Avatars & The Young ConferenceAvatars & The Young Conference
Avatars & The Young Conference
 
Living and Learning with New Media - Digital Youth Project
Living and Learning with New Media - Digital Youth ProjectLiving and Learning with New Media - Digital Youth Project
Living and Learning with New Media - Digital Youth Project
 
Information literacy in a media-saturated world
Information literacy in a media-saturated worldInformation literacy in a media-saturated world
Information literacy in a media-saturated world
 
CM258 - Class 3
CM258 - Class 3CM258 - Class 3
CM258 - Class 3
 
Wfs Youth Session 2007 Harkins Edited Final
Wfs Youth Session 2007 Harkins Edited FinalWfs Youth Session 2007 Harkins Edited Final
Wfs Youth Session 2007 Harkins Edited Final
 
Teen Technologies July15 2009
Teen Technologies July15 2009Teen Technologies July15 2009
Teen Technologies July15 2009
 
Connected Creations and Wi-Fi Enabled Imaginations: The emerging challenges a...
Connected Creations and Wi-Fi Enabled Imaginations: The emerging challenges a...Connected Creations and Wi-Fi Enabled Imaginations: The emerging challenges a...
Connected Creations and Wi-Fi Enabled Imaginations: The emerging challenges a...
 
Educational Center for Art and Science in 21 century 2015
Educational Center for Art and Science in 21 century  2015Educational Center for Art and Science in 21 century  2015
Educational Center for Art and Science in 21 century 2015
 

Mehr von Media & Learning Conference

Gerard Casanova - New formats and applications of videos in higher education...
Gerard Casanova -  New formats and applications of videos in higher education...Gerard Casanova -  New formats and applications of videos in higher education...
Gerard Casanova - New formats and applications of videos in higher education...Media & Learning Conference
 
Michele Archambault - The Web Documentary: a Pedagogical Resource - M&L Webi...
Michele Archambault  - The Web Documentary: a Pedagogical Resource - M&L Webi...Michele Archambault  - The Web Documentary: a Pedagogical Resource - M&L Webi...
Michele Archambault - The Web Documentary: a Pedagogical Resource - M&L Webi...Media & Learning Conference
 
Thomas Hurkxkens: Video in Leiden | Online Learning Lab/ New Media Lab 2017 -...
Thomas Hurkxkens: Video in Leiden | Online Learning Lab/ New Media Lab 2017 -...Thomas Hurkxkens: Video in Leiden | Online Learning Lab/ New Media Lab 2017 -...
Thomas Hurkxkens: Video in Leiden | Online Learning Lab/ New Media Lab 2017 -...Media & Learning Conference
 
Jörn Loviscach - Teaching with Videos ≠ Learning from Videos
Jörn Loviscach - Teaching with Videos ≠ Learning from VideosJörn Loviscach - Teaching with Videos ≠ Learning from Videos
Jörn Loviscach - Teaching with Videos ≠ Learning from VideosMedia & Learning Conference
 
Blair Stevenson, Oulu University of Applied Sciences, Finland - Video Pedagog...
Blair Stevenson, Oulu University of Applied Sciences, Finland - Video Pedagog...Blair Stevenson, Oulu University of Applied Sciences, Finland - Video Pedagog...
Blair Stevenson, Oulu University of Applied Sciences, Finland - Video Pedagog...Media & Learning Conference
 
André Rosendaal, University of Groningen, The Netherlands - 4K, 3D, Virtual R...
André Rosendaal, University of Groningen, The Netherlands - 4K, 3D, Virtual R...André Rosendaal, University of Groningen, The Netherlands - 4K, 3D, Virtual R...
André Rosendaal, University of Groningen, The Netherlands - 4K, 3D, Virtual R...Media & Learning Conference
 
Mathy Vanbuel, ATiT, Belgium - Using 3D for training of surgeons
Mathy Vanbuel, ATiT, Belgium - Using 3D for training of surgeonsMathy Vanbuel, ATiT, Belgium - Using 3D for training of surgeons
Mathy Vanbuel, ATiT, Belgium - Using 3D for training of surgeonsMedia & Learning Conference
 
Pedro De Bruyckere, Arteveldehogeschool, Belgium - The changing nature of lea...
Pedro De Bruyckere, Arteveldehogeschool, Belgium - The changing nature of lea...Pedro De Bruyckere, Arteveldehogeschool, Belgium - The changing nature of lea...
Pedro De Bruyckere, Arteveldehogeschool, Belgium - The changing nature of lea...Media & Learning Conference
 
Alison Preston, Ofcom, UK - Ofcom’s media literacy research
Alison Preston, Ofcom, UK - Ofcom’s media literacy researchAlison Preston, Ofcom, UK - Ofcom’s media literacy research
Alison Preston, Ofcom, UK - Ofcom’s media literacy researchMedia & Learning Conference
 
M&L webinar: Meeting the challenges of providing campus-wide video services
M&L webinar: Meeting the challenges of providing campus-wide video servicesM&L webinar: Meeting the challenges of providing campus-wide video services
M&L webinar: Meeting the challenges of providing campus-wide video servicesMedia & Learning Conference
 
M&L Talking Heads: Mind over Media – Exploring the links between media litera...
M&L Talking Heads: Mind over Media – Exploring the links between media litera...M&L Talking Heads: Mind over Media – Exploring the links between media litera...
M&L Talking Heads: Mind over Media – Exploring the links between media litera...Media & Learning Conference
 
M&L webinar: Recent findings from research on video & pedagogy
M&L webinar: Recent findings from research on video & pedagogyM&L webinar: Recent findings from research on video & pedagogy
M&L webinar: Recent findings from research on video & pedagogyMedia & Learning Conference
 
M&L webinar: Meeting the challenges of providing campus-wide video services
M&L webinar: Meeting the challenges of providing campus-wide video servicesM&L webinar: Meeting the challenges of providing campus-wide video services
M&L webinar: Meeting the challenges of providing campus-wide video servicesMedia & Learning Conference
 
M&L webinar: Meeting the challenges of providing campus-wide video services
 M&L webinar: Meeting the challenges of providing campus-wide video services M&L webinar: Meeting the challenges of providing campus-wide video services
M&L webinar: Meeting the challenges of providing campus-wide video servicesMedia & Learning Conference
 
M&L webinar: Defining the market: trends for products and interactivity
M&L webinar: Defining the market: trends for products and interactivityM&L webinar: Defining the market: trends for products and interactivity
M&L webinar: Defining the market: trends for products and interactivityMedia & Learning Conference
 
M&L webinar: Student-generated video in a Higher Education setting
M&L webinar: Student-generated video in a Higher Education settingM&L webinar: Student-generated video in a Higher Education setting
M&L webinar: Student-generated video in a Higher Education settingMedia & Learning Conference
 
M&L webinar: Tools and resources for annotating, cutting and searching video.
M&L webinar: Tools and resources for annotating, cutting and searching video.M&L webinar: Tools and resources for annotating, cutting and searching video.
M&L webinar: Tools and resources for annotating, cutting and searching video.Media & Learning Conference
 
M&L Webinar: Video in HE – what are your plans for 2015-2016?
M&L Webinar: Video in HE – what are your plans for 2015-2016?M&L Webinar: Video in HE – what are your plans for 2015-2016?
M&L Webinar: Video in HE – what are your plans for 2015-2016?Media & Learning Conference
 
M&L Webinar: The role of video in blended learning
M&L Webinar: The role of video in blended learningM&L Webinar: The role of video in blended learning
M&L Webinar: The role of video in blended learningMedia & Learning Conference
 

Mehr von Media & Learning Conference (20)

Gerard Casanova - New formats and applications of videos in higher education...
Gerard Casanova -  New formats and applications of videos in higher education...Gerard Casanova -  New formats and applications of videos in higher education...
Gerard Casanova - New formats and applications of videos in higher education...
 
Michele Archambault - The Web Documentary: a Pedagogical Resource - M&L Webi...
Michele Archambault  - The Web Documentary: a Pedagogical Resource - M&L Webi...Michele Archambault  - The Web Documentary: a Pedagogical Resource - M&L Webi...
Michele Archambault - The Web Documentary: a Pedagogical Resource - M&L Webi...
 
Thomas Hurkxkens: Video in Leiden | Online Learning Lab/ New Media Lab 2017 -...
Thomas Hurkxkens: Video in Leiden | Online Learning Lab/ New Media Lab 2017 -...Thomas Hurkxkens: Video in Leiden | Online Learning Lab/ New Media Lab 2017 -...
Thomas Hurkxkens: Video in Leiden | Online Learning Lab/ New Media Lab 2017 -...
 
Jörn Loviscach - Teaching with Videos ≠ Learning from Videos
Jörn Loviscach - Teaching with Videos ≠ Learning from VideosJörn Loviscach - Teaching with Videos ≠ Learning from Videos
Jörn Loviscach - Teaching with Videos ≠ Learning from Videos
 
Blair Stevenson, Oulu University of Applied Sciences, Finland - Video Pedagog...
Blair Stevenson, Oulu University of Applied Sciences, Finland - Video Pedagog...Blair Stevenson, Oulu University of Applied Sciences, Finland - Video Pedagog...
Blair Stevenson, Oulu University of Applied Sciences, Finland - Video Pedagog...
 
André Rosendaal, University of Groningen, The Netherlands - 4K, 3D, Virtual R...
André Rosendaal, University of Groningen, The Netherlands - 4K, 3D, Virtual R...André Rosendaal, University of Groningen, The Netherlands - 4K, 3D, Virtual R...
André Rosendaal, University of Groningen, The Netherlands - 4K, 3D, Virtual R...
 
Mathy Vanbuel, ATiT, Belgium - Using 3D for training of surgeons
Mathy Vanbuel, ATiT, Belgium - Using 3D for training of surgeonsMathy Vanbuel, ATiT, Belgium - Using 3D for training of surgeons
Mathy Vanbuel, ATiT, Belgium - Using 3D for training of surgeons
 
Pedro De Bruyckere, Arteveldehogeschool, Belgium - The changing nature of lea...
Pedro De Bruyckere, Arteveldehogeschool, Belgium - The changing nature of lea...Pedro De Bruyckere, Arteveldehogeschool, Belgium - The changing nature of lea...
Pedro De Bruyckere, Arteveldehogeschool, Belgium - The changing nature of lea...
 
Alison Preston, Ofcom, UK - Ofcom’s media literacy research
Alison Preston, Ofcom, UK - Ofcom’s media literacy researchAlison Preston, Ofcom, UK - Ofcom’s media literacy research
Alison Preston, Ofcom, UK - Ofcom’s media literacy research
 
M&L webinar: Meeting the challenges of providing campus-wide video services
M&L webinar: Meeting the challenges of providing campus-wide video servicesM&L webinar: Meeting the challenges of providing campus-wide video services
M&L webinar: Meeting the challenges of providing campus-wide video services
 
M&L webinar "Video in a multilingual context"
M&L webinar "Video in a multilingual context"M&L webinar "Video in a multilingual context"
M&L webinar "Video in a multilingual context"
 
M&L Talking Heads: Mind over Media – Exploring the links between media litera...
M&L Talking Heads: Mind over Media – Exploring the links between media litera...M&L Talking Heads: Mind over Media – Exploring the links between media litera...
M&L Talking Heads: Mind over Media – Exploring the links between media litera...
 
M&L webinar: Recent findings from research on video & pedagogy
M&L webinar: Recent findings from research on video & pedagogyM&L webinar: Recent findings from research on video & pedagogy
M&L webinar: Recent findings from research on video & pedagogy
 
M&L webinar: Meeting the challenges of providing campus-wide video services
M&L webinar: Meeting the challenges of providing campus-wide video servicesM&L webinar: Meeting the challenges of providing campus-wide video services
M&L webinar: Meeting the challenges of providing campus-wide video services
 
M&L webinar: Meeting the challenges of providing campus-wide video services
 M&L webinar: Meeting the challenges of providing campus-wide video services M&L webinar: Meeting the challenges of providing campus-wide video services
M&L webinar: Meeting the challenges of providing campus-wide video services
 
M&L webinar: Defining the market: trends for products and interactivity
M&L webinar: Defining the market: trends for products and interactivityM&L webinar: Defining the market: trends for products and interactivity
M&L webinar: Defining the market: trends for products and interactivity
 
M&L webinar: Student-generated video in a Higher Education setting
M&L webinar: Student-generated video in a Higher Education settingM&L webinar: Student-generated video in a Higher Education setting
M&L webinar: Student-generated video in a Higher Education setting
 
M&L webinar: Tools and resources for annotating, cutting and searching video.
M&L webinar: Tools and resources for annotating, cutting and searching video.M&L webinar: Tools and resources for annotating, cutting and searching video.
M&L webinar: Tools and resources for annotating, cutting and searching video.
 
M&L Webinar: Video in HE – what are your plans for 2015-2016?
M&L Webinar: Video in HE – what are your plans for 2015-2016?M&L Webinar: Video in HE – what are your plans for 2015-2016?
M&L Webinar: Video in HE – what are your plans for 2015-2016?
 
M&L Webinar: The role of video in blended learning
M&L Webinar: The role of video in blended learningM&L Webinar: The role of video in blended learning
M&L Webinar: The role of video in blended learning
 

Kürzlich hochgeladen

31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...Nguyen Thanh Tu Collection
 
Objectives n learning outcoms - MD 20240404.pptx
Objectives n learning outcoms - MD 20240404.pptxObjectives n learning outcoms - MD 20240404.pptx
Objectives n learning outcoms - MD 20240404.pptxMadhavi Dharankar
 
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 - I-LEARN SMART WORLD - CẢ NĂM - CÓ FILE NGHE (BẢN...
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 - I-LEARN SMART WORLD - CẢ NĂM - CÓ FILE NGHE (BẢN...BÀI TẬP BỔ TRỢ TIẾNG ANH 8 - I-LEARN SMART WORLD - CẢ NĂM - CÓ FILE NGHE (BẢN...
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 - I-LEARN SMART WORLD - CẢ NĂM - CÓ FILE NGHE (BẢN...Nguyen Thanh Tu Collection
 
The role of Geography in climate education: science and active citizenship
The role of Geography in climate education: science and active citizenshipThe role of Geography in climate education: science and active citizenship
The role of Geography in climate education: science and active citizenshipKarl Donert
 
CLASSIFICATION OF ANTI - CANCER DRUGS.pptx
CLASSIFICATION OF ANTI - CANCER DRUGS.pptxCLASSIFICATION OF ANTI - CANCER DRUGS.pptx
CLASSIFICATION OF ANTI - CANCER DRUGS.pptxAnupam32727
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research DiscourseAnita GoswamiGiri
 
Mythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITWMythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITWQuiz Club NITW
 
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptxDhatriParmar
 
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxMan or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxDhatriParmar
 
Satirical Depths - A Study of Gabriel Okara's Poem - 'You Laughed and Laughed...
Satirical Depths - A Study of Gabriel Okara's Poem - 'You Laughed and Laughed...Satirical Depths - A Study of Gabriel Okara's Poem - 'You Laughed and Laughed...
Satirical Depths - A Study of Gabriel Okara's Poem - 'You Laughed and Laughed...HetalPathak10
 
DiskStorage_BasicFileStructuresandHashing.pdf
DiskStorage_BasicFileStructuresandHashing.pdfDiskStorage_BasicFileStructuresandHashing.pdf
DiskStorage_BasicFileStructuresandHashing.pdfChristalin Nelson
 
PART 1 - CHAPTER 1 - CELL THE FUNDAMENTAL UNIT OF LIFE
PART 1 - CHAPTER 1 - CELL THE FUNDAMENTAL UNIT OF LIFEPART 1 - CHAPTER 1 - CELL THE FUNDAMENTAL UNIT OF LIFE
PART 1 - CHAPTER 1 - CELL THE FUNDAMENTAL UNIT OF LIFEMISSRITIMABIOLOGYEXP
 
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxGrade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxkarenfajardo43
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...DhatriParmar
 
Sulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesSulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesVijayaLaxmi84
 
ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6Vanessa Camilleri
 
Indexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdfIndexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdfChristalin Nelson
 
CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...
CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...
CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...Nguyen Thanh Tu Collection
 

Kürzlich hochgeladen (20)

31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
 
Objectives n learning outcoms - MD 20240404.pptx
Objectives n learning outcoms - MD 20240404.pptxObjectives n learning outcoms - MD 20240404.pptx
Objectives n learning outcoms - MD 20240404.pptx
 
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 - I-LEARN SMART WORLD - CẢ NĂM - CÓ FILE NGHE (BẢN...
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 - I-LEARN SMART WORLD - CẢ NĂM - CÓ FILE NGHE (BẢN...BÀI TẬP BỔ TRỢ TIẾNG ANH 8 - I-LEARN SMART WORLD - CẢ NĂM - CÓ FILE NGHE (BẢN...
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 - I-LEARN SMART WORLD - CẢ NĂM - CÓ FILE NGHE (BẢN...
 
The role of Geography in climate education: science and active citizenship
The role of Geography in climate education: science and active citizenshipThe role of Geography in climate education: science and active citizenship
The role of Geography in climate education: science and active citizenship
 
CLASSIFICATION OF ANTI - CANCER DRUGS.pptx
CLASSIFICATION OF ANTI - CANCER DRUGS.pptxCLASSIFICATION OF ANTI - CANCER DRUGS.pptx
CLASSIFICATION OF ANTI - CANCER DRUGS.pptx
 
Plagiarism,forms,understand about plagiarism,avoid plagiarism,key significanc...
Plagiarism,forms,understand about plagiarism,avoid plagiarism,key significanc...Plagiarism,forms,understand about plagiarism,avoid plagiarism,key significanc...
Plagiarism,forms,understand about plagiarism,avoid plagiarism,key significanc...
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research Discourse
 
Mythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITWMythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITW
 
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
 
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxMan or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
 
Satirical Depths - A Study of Gabriel Okara's Poem - 'You Laughed and Laughed...
Satirical Depths - A Study of Gabriel Okara's Poem - 'You Laughed and Laughed...Satirical Depths - A Study of Gabriel Okara's Poem - 'You Laughed and Laughed...
Satirical Depths - A Study of Gabriel Okara's Poem - 'You Laughed and Laughed...
 
DiskStorage_BasicFileStructuresandHashing.pdf
DiskStorage_BasicFileStructuresandHashing.pdfDiskStorage_BasicFileStructuresandHashing.pdf
DiskStorage_BasicFileStructuresandHashing.pdf
 
PART 1 - CHAPTER 1 - CELL THE FUNDAMENTAL UNIT OF LIFE
PART 1 - CHAPTER 1 - CELL THE FUNDAMENTAL UNIT OF LIFEPART 1 - CHAPTER 1 - CELL THE FUNDAMENTAL UNIT OF LIFE
PART 1 - CHAPTER 1 - CELL THE FUNDAMENTAL UNIT OF LIFE
 
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxGrade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
 
Sulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesSulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their uses
 
ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6
 
Indexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdfIndexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdf
 
CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...
CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...
CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...
 

M&L 2012 - Emergent mindsets in the digital age - by Edith Ackermann

  • 1. emergent mindsets in the digital age: new media ecology / new genres of engagement what support /settings (anchor, compas) for learners on the run? edith k. ackermann brussels, november 15, 2012 http://www.media.mit.edu/~edith 1 As a psychologist, I am interested in how today’s learners proceed to find their ways—and voices—in an increasingly saturated and interconnected digital landscape. Of particular relevance in this regard are the questions: - How do we—our children—reconcile our lives on- and offline? At home, school, work, and in-between - What do we expect from others, things, and from the tools at our avail? What are we giving back? - What self-orienting / grounding /mediating devices do we invent to keep our bearings? - HOW DO WE, AS A CULTURE, REDEFINE what it means to be knowledgeable, literate, successful, experienced, a good person — and what it takes to become so? - How does shared access to—and everyday use of— mobile devices, social networks, smart appliances, augmented realities, smart toys slowly but surely impact how people THEMSELVES come to blend virtual and physica, make-believe and reality, actualities and possibilities, in new ways 1
  • 2. new media ecology - new genres of engagement fertile grounds for curious mind people as place-makers and way-finders moving between worlds (physical, virtual, physical) high-low tech, on-and-off line, mortar and bits 2 Not being plugged in, interconnected is today’s equivalent of being illiterate. And yet being connected alone won’t suffice to be an active and competent player in today’s world -let alone a creative person. The term “new media ecology” refers to environments in which traditional tools and mediations, intersect with —are augmented by- and in some cases mimic or invert their digital counterpart. From books to Facebook, smart boards to overhead projectors, educational software to authoring tools, location-based technologies to mobile devices…Genres of engagement speaks to they ways learners—and those in charge of their upbringing— navigate, stake, inhabit and furbish such hybrid media environments. My own stance as a researcher is that: (1) no one has ever lives in one realm, mode, or channel, alone. Instead, we constantly move between worlds, physical/virtual/digital. Hence (2) the irrelevance of asking the question: what’s the effect”of tech X [ex.cellphones] on learners’ Y [smarts, skills, emotions) without looking at ‘its’ place in a broader ecology (contexts of use, and usages over time). I also learned that (3) digital media, or ITC, or even computer, is too broad a category to be of any help. It’s the “microworlds” (aps, mobile devices, or software) that matter. It’s the promises “they” held that we fall for, or resist! 2
  • 3. emergent mindsets: ME, US, THEY, WORLD how do today’s kids—and those in charge of their upbringing see themselves relate to others treat things, dwell in space what do they expect from tools, media, 3 Today’s kids are growing up in a world increasingly shielded from nature; of ever more busy work and entertainment schedules; longer commutes; ‘disappearing’ third places; reorganizing neighborhoods; communities in transition; and recomposed families. At the same time, both kids and adults these days have a host of new tools and toys at their avail that we couldn’t even dream of growing up. I am interested in how the youngsters themselves make sense and use of what’s around -- cultural mediations - artifacts, other people, peers as a means to find their ways into the jungles in which they are born, and what challenges—and opportunities— this raises for those in charge of their upbringing. 3
  • 4. kids today / kids yesterday living without knowing kids are born with a knack to do the right things in order to get to know more about what they do not know yet ! they are good learners by necessity, not by design alan kay’s principle 4 Children may have little knowledge, or experience. Yet, they are born with a “knack” to do the right things in order to get to know more about what they do not know yet ! Kids are expert navigators / explorers. They compose with uncertainties all the time…They do so by necessity - not by design. As the saying goes: You give a child a hammer and they whole world looks like a nail. Better yet: You put her in the middle of nails and she’ll invent the hammer. early on, Much can be learned from their interests and genres of engagement. Regarding technologies, Alan kay puts it well when he stats: we, adults, tend to call technology any tool that was invented ‘after I am born’. Not so for kids! To them, high or low-tech won’t make a difference, and the world in which they live is, by definition, beyond mind’s grasp. 4
  • 5. outline 1. digital natives (genres of engagement): what’s to be learned 2. 21st c. skills / media literacy: what’s being proposed, what could be 3.lessons for designers and educators: restoring a viable balance 4. new ways of getting things done: DIY, DIT, BIIT. D-craftsman 5 -1.[ Digital natives genres of engagement] how do they play and learn. What’s to be learned? What’s their “strengths and weaknesses when it comes to ITC fluency / new media literacy? and what to make of it all ? -2. What’s being proposed (2ist century skills and new media literacy initiatives)? How can we build on the kids strengths while, at the same time, supporting / guiding them in what they ‘d be missing out, if left drifting. -3. Lessons for designers and educators: Thoughts and guidelines on how to restore a balance. -4. New ways of getting things done: Do it yourself, do it together, be in it together, digital craftsmanship. 5
  • 6. Part 2: While wary of claims that polarize the divide between so-called digital natives: born after 1980, and what Marc Prensky coins digital immigrants: born and raised in the post-Gutenberg / pre-digital era), it is fair to say : we are witnessing a significant cultural shift - or epistemological mutation, the symptoms of which are only magnified in today’s youth’s infatuations with all things digital. Looking into today’s youngsters genres of engagement and expectations -- how they like to mediate their experience through tool-use—help us see - and possibly rethink some of our own assumptions about what it means to be literate, knowledgeable, a good learner,or team player —and what it to become so… 6
  • 7. growing up digital - areas of change shifting identities -new ways of being sharism - new ways of relating border-crossing - new ways of “transiting” literacies beyond print - new ways of sp(w)riting gaming, simul(at)ing - new ways to playing it safe makers, hackers, hobbyists - new rapports to things when generational gap and cultural mutation coincide 7 Based on research by ito, gee, salem,etc…, we have identified 6 areas of change where there seems to be more going on than the usual generational gap. Each constitutes a dimension that, together with others, informs how today’s kids play & learn, and more generally: see themselves, relate to others, treat things , dwell in space & what do they expect from tools, media at their avail (what’s tech to them) Dimensions are: - Shifting identities - or fluid selves - Sharism - new ways of being together - Border-crossing - new ways of moving between worlds - settling - Literacies beyond print - new ways of saying it - Gaming and simuling - new ways to playing it safe - Maker, hacker, hobbyist - new rapports to things, and making things do things 7
  • 8. sharism - new ways of relating - do it together be in it together co-creation over individual construction and personal elaboration mingle before make share before think go public before it is ripe borrow / address / pass along 8 Sharism - a growing precedence of CO-CREATION over INDIVIDUAL CONSTRUCTION, and personal elaboration. In a nutshell, and at the risk of caricature, today’s youngsters don’t first figure out things for themselves & then share them with others (the Piagetian way). Instead, they seem to give reason to Vygosky by acting (getting stuff out) and sharing before they “think things through.” The natives love to disseminate half-baked ideas and creations—found or self-made—which they then bounce around, often at a fast pace, instead of keeping them to themselves. And they often do so with kindred spirits, present or absent - before they seek help from knowledgeable adults. Needless to say, such open “sharism” calls for trustworthy allies: a reliable group of acquaintances (folks who know that nascent ideas are by definition fragile and incomplete, and who are open to listening to others—and helping each other move on. 8
  • 9. plural identities, fluid selves new ways of being / x-ple selves shifting boundaries between ME /NOT-ME - where I/mine ends and you/yours begins. what gets incorporated (taken in) / projected out (objectified, other-ized) 9 Plural identities refers to the notion that today’s children seem to exist in multiple realms (physical, virtual, digital). With a sense of self that is at once more fluid and distributed. Note. By Identity we mean distinct personal traits that remain persistent - recognizable - over time and across contexts. In their role play, the kids may take on different personae, which is not new (carnaval, bal masque), but digital environments have this particularity that they let you wear several hats at once! I.o.w, you can simultaneously explore different aspects of self in varying contexts—often shielded from one another—and in each you will be taken at face value. The challenge for today’s children is to strike a balance between spreading themselves thin(due to loosening boundaries between ME not ME, where me/mine ends and you/your begins ends) and remaining in touch with who they are (find their voice) 9
  • 10. border-crossing /expanding territorial borders take a walk on the wild side see what’s on the other side center / periphery skins / envelopes are moving expand circles of acquaintance 10 Border-crossing The spatial equivalent of distributed and liquid selves, border-crossing refers to new ways of moving between worlds (virtual, physical, digital) often without moving their bodies— and of settling in places (characteristic of what Yasmin Abbas calls neo-nomads). Some feel at home in more than one place/ or no place in particular. Many seek grounds in virtual places / carry along stuff they care about (ever heavier backpacks), and stay connected while on the go. Kids who live in split or recomposed families, may ask each parent to buy a preferred toy to await them when[re]ever they will stay over in their place. Their ways of crossing borders —geographic and cultural puts an end to the notions of home, territory, and “roots “ as we know them. The neo-nomads’ biggest challenge, as a generation, is to find new ways of feeling grounded, securely attached…anchored… 10
  • 11. literacies beyond print - new ways of sp[w]rinting! notate to annotate mix & match media copy-and-paste literacy (perkel) close gap between read & write secondary orality, sp(w)riting SMS, wiki, word-commands 11 Literacies beyond print—deep shifts in what it means to be literate —and a literate thinker. From write to Sp[w]rite /Notate to Annotate/ search to search. With the proliferation of digital presentation and authoring tools, the gap is closing between read and write, as well as between speech and writing (Ong, Olson, Lankshear). WRITE becomes a quick assembly of cut-and-pasted fragments, a blending of text, images, and sounds; and READ turns into a meticulous act of highlighting, earmarking, and extracting bits for later use. Annotations instead of notations / Editing as a way of creating. Texting, on the other hand, is about write to speak, and since texting is slow, kids invent ways to speed it up. Today’s authors rarely start from scratch: borrow from those who inspire, and address to those whose opinions matter. And if time permits, they reconfigure, repurpose, and remix incomes to leave their mark. In anticipation: what’s true of writing is also true of programming…… A big challenge for educators today is to come to grips with what they view as plagiarism: students’ tendencies to pick-up and pass-on ready-made imports that have not been acknowledged, or mindfully engaged. It is our view that borrowing and addressing are quite OK as long as incoming bits are being recognized and ‘massaged’ long enough to be owned (iteration iteration! ), which requires allowing the time it takes for things well done. Remember: it takes a year to write a book and a few days to read it…. 11
  • 12. gaming and simuling - new ways of playing it out, safely a growing expectation that the tools at hand be responsive and forgiving, let you experience things as-if for good you can take risks because you are given a second chance! always 12 Gaming and simuling Unlike “simulating, which implies the faithful reproduction of an original in an attempt to mimic an existing reality (e.g., a professional flight simulator), ‘simuling’ is meant as the creation of an alternative world, virtual or physical, that is ‘true’ or believable in its own right (a microworld in papert’s sense) . More than in previous generations, today’s kids expect the tools they use to provide immediate feedback, And most important, the tools should let them undo previous moves (recover), and keep track of what they are doing (revisit). This “good-enough-mother” quality of digital tools (attentive, immediately responsive, forgiving) breads a culture of iteration (try again, build on top) and playful exploration (go for it, no move is fatal) in ways that pre-digital tools hardly could. Note: Jean Baudrillard distinguishes 4 steps in the process of creating realities: (1) reflection of reality, (2) perversion of reality; (3) pretence of reality, and (4) simulacrum, which to him bears no relation to any reality whatsoever. Gilles Deleuze sees simulacrum (4) as a royal venue by which established ideals or ‘privileged positions’ can be challenged, overturned: subverted… A challenge for today’s gamers is to remind themselves what the game or simulation is a play on or a simulation of, I.e., don’t take the fiction for the reality it is meant to depict. 12
  • 13. bricoleurs and pro-ams- new rapports to things (DIY; DIT; BIIT) makers, hackers, hobbyists- caring geeks make things make things do things repurpose, mend, trade things DIY culture, maker fairs, digital crafts mindful engagement - design to fabrication people tend to care about things they invest (spend time on/with) 13 hands-on to “bricolage” - Maker, Hacker, Hobbyist: New rapports to things. DIY-DIT- BIIT. A bricoleur is a Jack of all trades who knows how to “make do” with what’s at hand. Unlike the engineer, the bricoleur achieves many tasks putting putting preexisting things together in new ways. The Engineer, in contrast, is more of a planer - a “programmer” More than in previous generation, today’s “bricoleurs” are eager to gather. tweak, remix, and trade stuff, preferably tangible but not necessarily. They like to give things a second life or extra ‘powers’. And as they grow older and perfect their technical skills, our ”pro-ams invent many new and clever ways of making things (crafting, fabricating); of making things ‘do things’ (controlling, programming); and of repurposing things. It is mostly their confidence in —and knowledge about—how to fix and mend things (debug) , together with a belief in the benefits of iteration (layering, refining), that hold the potential to bread a new culture of crafting. Their challenge, as a generation will be to break loose from a consume and dispose mindset, and to do things their ways without loosing the capacity of being good listeners. If given a chance and provided appropriate support— and technical knowledge— I actually think that today’s youngsters won’t merely consume and dispose. Instead, they will create and recycle. Alias, they will care! 13
  • 14. new cultures of participation: hang out, mess around, geek out maker cultures, pro-ams, parallel economies new media productions gamers craftsmanship/fabrication kids develop their own ethos on things worth pursuing and how 14 While not all youth —and not only youth—exhibit the millienial traits just described, the trends are significant enough to be worth paying close attention to In particular, New cultures of participation ARE developing their own very pointed, technical expertise in such diverse areas as digital video, fan fiction, anime, fashion design. They entertain a different rapport to stuff, and to the making and trading of things. From design to fabrication. consume and dispose to make and mend. Most importantly. the natives are inventing new ways to go about their business and develop their own ethos on things worth pursuing and how. 14
  • 15. 2. 21st century skills / literacy: what’s being proposed? what today’s youngsters ought to know to become active and successful players in tomorrow’s world 21st century skills /P21 requirements 21st century literacy (jenkins) participatory cultures (jenkins, gee) gaming, QUEST 2 LEARN (salem) 15 There is much talk about 21st century skills these days, and much research being fueled into redefining what today’s youngsters ought to know in order to become active and successful players in tomorrow’s world. In the US, the so-called P21 framework offers an integrated framework for 21st century requirements, a blending of content knowledge, specific skills, expertise and literacies, and offers support systems to produce desired outcomes. Other important contributions and initiatives include: - Jenkin’s 21st century literacy guidelines is another, - james gee’s notion of participatory cultures, proams, and his and katie salem’s views and takes on gaming, simuling, - The quest to learn program : an actual public school in NYCity based on gamer’s …. - The list is long….. 15
  • 16. 3. lessons for educators, designers, architects - new cultures of participation: lurkers to “pro-ams” balance of production, consumption balance of participator, spectator groups form/dissolve/reform fats what to make of it all? 16 Yes! today’s youngsters entertain a different rapport to one another and to the world—man-made or natural, digital or physical, animate or inanimate. At the same time, many of us (including some of the kids) are also slowly reclaiming our bodies, finding new territories to go about our business and developing our own ethos on what things are worth pursuing and why. One the “geeky” side of things,there is no doubt that in today’s world (I am talking about places where access is not a problem), : 1. Most anyone (not just experts) can produce some form or other of quasi- professional looking creations (multi-media productions, programs, or artifacts) 2. They can initiate/participate in practices - and events - usually reserved to professionals (flashmobs are a good example) 3. With the help of online tools, such as Facebook, and others, the nature of groups, social formation, is easier to start and sustain. And groups also dissolve fast . New cultures of participation emerge, which hold the potential of developing pointed, technical expertise in such diverse areas as digital video, fan fiction, anime, fashion design. They do so in any field the human mind can think of, really whatever . They also entertain a different rapport to the making and trading of things. From design to fabrication…. 16
  • 17. dominant traits breed new tensions that call for re-adjustment sharism - together / plugged in - on your own / detach / unplug plural identities, fluid selves - split / spread - whole / centered border-crossing - mobile / on the go - grounded / anchored cut-paste - annotate / borrow - put it your way / from scratch gaming/simuling - make it up / play it out - get real! makers- digital craftman. do it fast / do it well / let it last! 17 As mentioned before, the generational traits just presented breeds new tension, which call for re-adjustments . We increasingly see people, young and old, reinventing their own clever ways to “push back” and restore inner balance. Good examples of this nascent counter-trend include the recent talk about physical and emotional well-being, caring for our environment, and a renewed interest in the quality of food, air, and land (to name but a few). Going back to our 6 areas of change, we observe the following counter-points, which should be taken seriously by educators. Starting with sharism, we know that conviviality comes with a price! boldly put, being perpetually connected calls for moments to unplug, and being dependant on others calls for moments of independence (the balance to achieve is between autonomy and attachment). Regarding 2. fluid selves: being open is great but feeling centred is equally important: the balance to achieve here is between fragmented and rassembled self (people start to focus on issues of privacy) 3. Etc etc… [ walk through other points, as shown on the slide]. 17
  • 18. 4. new contexts, new materials, new ways of getting things done: new look into programming, authoring, editing: DIY-Digi-Crafts what’s with the programming these days? paper computing ambient computing kits without parts arduino and lilipads mike eisenberg leah buechley singing fingers 18 The changing faces of programming — make things / make things do things The cultural and anthropological contexts in which today’s creatives’ use computation are changing both the adult talk about – and kids uses of programming –as a means to animate, control, and/or give behaviors to their contraptions. In Eisenberg’s words: For digital crafts-people variety of traditional materials–fabric, paper–can now be employed as the background substrate for programmable artifacts and displays. In a similar vein, one can devise means of placing small, informal chunks of programs within physical environments, where they may be read or executed by mobile computational devices–a notion that we refer to as ambient programming, Finally there are novel types of display surfaces that may be used as the backdrop for relatively unexplored styles of programming, taking advantage of unorthodox geometries and public settings. What’s true of programming is also true of editing and authoring. 18
  • 19. ambient computing - mike eisenberg spreading a program throughout a physical setting . 19 The changing faces of programming 2 : Programming “in situ”. Kids drive along a small robotic toy car by creating a set of commands that it can read and laying them out on the floor. The novelty? One can alter the ‘program’ by physically messing about with cards upon the floor, changing positions and putting down new cards. One may also just draw the patterns (using a felt-tip marker). No need to have a computer (or keyboard), just write out a readable sequence of cards by hand. Ambient programming looks and feels different from the traditional method of desktop composition. Programs may (depending on the example) be placed around a room, drawn by hand, scrawled onto a wall, changed by whistling particular tunes. 19
  • 20. gimme the code, and I’ll do the craft- leah buechley paper/textile computing / conductive paints/threads . microprocessor battery, motor, speakr, switch, LED 20 The changing faces of programming (2): The idea here is that we can construct small, flexible pieces of a ‘paper computing kit’ that can be attached to paper treated with conductive paint to create full-fledged working programs. Figures 1 and 2 show the individual computational elements of a ‘paper computing’ kit. Figure 3 shows how these can be used. By painting the paper with conductive paints, one can create a decorated backdrop against which the kit pieces are placed, like easily removable computational tickers. On right, user has created a working paper program in which she controls light or sound by touching a skin conductance sensor that has been painted onto the page. The user, in this scenario, still writes a program using the Arduino system on a desktop machine; downloads it to the microprocessor; paints the background for the running program by hand, on paper; and then places the appropriate kit pieces on the paper to create the running program. 20
  • 21. To conclude, it’s not just the natives who are slowly but surely reclaiming their bodies and a sense of place. People in general seem to echo the call: (I put words in the natives’ mouths:): Make me able to explore and show my creative skills locally, globally, anytime, anywhere but please don’t forget: I do have a body, and I like to use it! I’m exuberant! I’m physical: so, let me unleash my imagination (transport, teleport me) but also make me touch, feel, and move (ground me)! 21