Too often we create brands, experiences, and content that sacrifice humanity on the altar of conversion optimization. Join this session as we explore how to make our web and mobile experiences feel less like a business transaction and more like a conversation through human-oriented brand, marketing, and experience design.
Creative director, user advocate, and designer Meagan Fisher will share techniques that will help you honor the humanity of users through empathy-driven design and content.
18. “We must be more than user-
centered, we must be human-
centered—to know people
first as people, not as users or
customers or clients. Our
designs are conceived from a
deep understanding of
humanity and with the desire
to help individuals
accomplish their goals.”
https://www.ibm.com/
design/language/framework
19. Putting the humanity
back in software:
1. Have a welcoming personality.
2. Speak like a human being.
3. Get them to the “kick-ass zone.”
4. Design for reality.
21. “Everything has a personality: everything sends an
emotional signal… Even where this was not the
intention of the designer, the people who view the
website infer personalities and experience
emotions… Horrible personalities instill horrid
emotional states in their users, usually unwittingly.”
Donald A. Norman, Emotional Design: Why We Love or Hate Everyday Things
23. “The major dimensions of
personality are dominance
and friendliness… positive
emotions are associated with
a friendly demeanor… while
negative emotions are
associated with
unfriendliness.”
32. Dominant vs. Friendly
•Angular vs. curved
•Heavy vs. light
•High contrast vs. low
•Caps vs. lowercase
•Bold vs. regular
•Dense vs. whitespace
33.
34.
35. Dominant vs. Friendly
•Angular vs. curved
•Heavy vs. light
•High contrast vs. low
•Caps vs. lowercase
•Bold vs. regular
•Dense vs. whitespace
36.
37. Dominant vs. Friendly
•Angular vs. curved
•Heavy vs. light
•High contrast vs. low
•Caps vs. lowercase
•Bold vs. regular
•Dense vs. whitespace
38. “Our main philosophy is that we want
you to spend as little time on our site as
possible with the least amount of pain.”
Steve Huffman, Hipmunk cofounder.
via Forbes, “Why Hipmunk Is The World's Best Travel Site”
39.
40. Hometeam Personality Characteristics
Solution Oriented
Modern
Innovative
Intelligent
Technology-driven
Transparent
Expert
Trustworthy
Mature
Direct
Compassionate
Understanding
Optimistic
Accessible
Human-centered
Solid
Self-assured
Confident
Leading
Visionary
41.
42. Imagery is of things,
not peopleBold, condensed font
skews dominant
Heavy lines and sharp
angles skew dominant
Emphasis on tech
White text on bright
colors is harsh, hard to
read
Both Caregiver and care
recipient are out of focus,
not human-centered
High contrast throughout,
skews dominant
43.
44. “We understand that you
have a busy life, and are
devastated by your Mom’s
dementia. You wish you
could be there for her. We’re
here to help so you can enjoy
being her daughter again.”
45. Our current visuals do a
great job of expressing:
✓ Confidence
✓ Energy
✓ Modernity
✓ “We’re different”
✓ Tech-powered
Solution Oriented
Transparent
Compassionate
Solid
✓ Empathy
✓ Maturity
✓ Trustworthiness
✓ Sensitivity
✓ Human-centered
We have the opportunity
to better express:
Solution Oriented
Transparent
Compassionate
Solid
46.
47. Does this design show
dominance or friendliness? Is
that what’s intended?
Does the design support or
detract from your key message?
Consider your personality.
49. “As we gaze at the world, we discover ourselves
looking back… This instinct is guided by our
primordial desire for emotional connection
with others. We are hardwired to seek emotion
in human faces. For this reason… photos of
human faces in a design can profoundly
influence an audience.”
Aarron Walter. “Designing for Emotion.”
57. “We want people to think of Dropbox as a place to collaborate, and a big part
of that is elevating the people you connect with. One way we're doing that is
thinking about places we can surface user's faces on the web.”
Daniel Eden, dribbble.com/shots/1972358-Faceholder
69. “Publishing content that is self-absorbed in
substance or style alienates readers… you
might not see the effects of narcissistic content
right away, but someone will eventually come
along and eat your lunch by offering the exact
same thing in a user-centered way.”
Erin Kissane. “The Elements of Content Strategy.”
70. “Publishing content that is self-absorbed in
substance or style alienates readers… you
might not see the effects of narcissistic content
right away, but someone will eventually come
along and eat your lunch by offering the exact
same thing in a user-centered way.”
Erin Kissane. “The Elements of Content Strategy.”
71.
72. This could be
any business
to business
service!
✓ Take control of your online
channel
✓ Take advantage of
enterprise-class features
✓ Scale and grow your business
– now and into the future
✓ Flexibility to meet your
unique needs
73.
74.
75. “Only NetSuite’s customer service software
gives everyone that interfaces with the
customer access to complete, key customer
data in real time empowering them to better
support your customers while driving upsell
and cross-sell.”
79. “As you read aloud, pretend you’re
talking to a real person and ask
yourself ‘Would I say this to someone
in real life?’ Sometimes our writing
makes us sound stodgier or colder
than we’d like.”
Kate Kiefer Lee of MailChimp
86. “Words don’t always need to be
pressed into service for
functional needs; sometimes
they can be used simply to satisfy
our emotional needs. We’re
emotional creatures… bringing a
smile to your users’ faces can
make a world of difference.”
95. “How long do your users spend in the
‘I suck’ (or ‘this product sucks’) zone?
Once they’ve crossed the suck
threshold, how long does it take before
they start to feel like they kick ass?”
Kathy Sierra,
Creating Passionate Users
100. Chardonnay, South Africa
“A spicy apple (pie?)
scented wine. Dry with
almost a creamy texture.
The winemaker blasts
classical music to his vines
all day. Wonder if it helps…”
101. Chardonnay, South Africa
“A spicy apple (pie?)
scented wine. Dry with
almost a creamy texture.
The winemaker blasts
classical music to his vines
all day. Wonder if it helps…”
114. “The design is for the ideal user, the happy, upbeat, good-
life user. It doesn’t take other use cases into account. It
may not be possible to reliably pre-detect whether a
person wants to see their year in review, but it’s not at all
hard to ask politely—empathetically—if it’s something
they want.”
Eric Meyer
115.
116.
117.
118.
119.
120. “For someone getting on with
his life, and probably more
than halfway through it, these
seemed like a stretch for
me… Perhaps the team in
charge of this is very young
(as tech companies can be)
and these memories are not
so distant.”
“Does Apple Hate Old People?”
121. “For someone getting on with
his life, and probably more
than halfway through it, these
seemed like a stretch for
me… Perhaps the team in
charge of this is very young
(as tech companies can be)
and these memories are not
so distant.”
“Does Apple Hate Old People?”
122. “Perhaps if the titans of
Silicon Valley hired more
engineers of color,
things like this wouldn't
happen so often… Or,
you know, ever.”
via “Google Photos labeled black people
‘gorillas’” – USA Today
123. “There’s really only a question. And the question is,
do you want your work to re-inscribe sexism, or
racism, or homophobia? Do you want your work to
cause anxiety, or to trigger trauma, or to alienate
people? Or do you want your work to make the world
a little bit more welcoming, a little bit safer, a little
less hostile?”
Sara Wachter-Boettcher
124. Design for Real Life
by Sara Wachter-Boettcher
& Eric Meyer
125. What can we do?
• Work with diverse teams
• Prioritize “stress cases”
• Appoint a “design dissenter”
• Get to know & represent all users
126. What can we do?
• Work with diverse teams
• Prioritize “stress cases”
• Appoint a “design dissenter”
• Get to know & represent all users
127. What can we do?
• Work with diverse teams
• Prioritize “stress cases”
• Appoint a “design dissenter”
• Get to know & represent all users
128. What can we do?
• Work with diverse teams
• Prioritize “stress cases”
• Appoint a “design dissenter”
• Get to know & represent all users
130. “Make friends with
reality. Cultivate a desire
to be proven wrong as
quickly as possible and
for the lowest cost.”
Erika Hall, Just Enough Research
131. “Successful design teams have each team
member spend a minimum of two hours every
six weeks watching real users interacting with
either their design or a competitor’s design.”
Jared Spool, “Exposure Hours Drive UX Innovation”
132. A few of the ways we can
“make friends with reality”
1. In-person testing, interviewing, and observing
2. Remote testing and observing
3. Understanding analytics
4. Regular exposure to user communications
140. Meeting users in person
achieves all of these goals.
Ask questions to
understand context.
Listen for unmet
needs and goals.
Observe frustrations
and successes.
Dispel your mistaken
assumptions.
143. Remote testing achieves
some of these goals.
Ask questions to
understand context.
Listen for unmet
needs and goals.
Observe frustrations
and successes.
Dispel your mistaken
assumptions.
144.
145. Observational tools achieve
a few of these goals.
Ask questions to
understand context.
Listen for unmet
needs and goals.
Observe frustrations
and successes.
Dispel your mistaken
assumptions.
146. Analytics tools tell you what
is happening, but not why.
Ask questions to
understand context.
Listen for unmet
needs and goals.
Observe frustrations
and successes.
Dispel your mistaken
assumptions.
149. Hi Mary,
Thank you for checking us out! My name is Courtney and
I'm responsible for making sure your trial is a success.
What are you trying to achieve with our service? How are
you defining success? With this information, I can point
you in the direction of the features that will be most useful
to you, recommend helpful documentation, and brainstorm
with you about how to get the most out of our platform.
Shoot me a quick email, and I'll get right back to you.
Have a great day!
Courtney
150. Make user communication a
central part of your research.
• Read a random sample of support
tickets for 15 minutes every morning
• Get notifications for tweets people are
sending to your organization.
• Ask a sales or support representative
if you can shadow a call once a week.
151. “Let’s think of our designs not as a
facade for interaction, but as people
with whom our audience can have an
inspired conversation. Products are
people too.”
Aaron Walter, “Designing for Emotion.”
152. Show people they are welcome,
supported, & valued.
• Have a welcoming personality.
• Speak like a human being.
• Get users to the kick-ass zone.
• Connect with their reality.