2. @OtakuEatMama 2
I was given the Game as a gift from a
certain K-San, who worked on
Development of the Game.
As such, I decided to show gratitude,
by giving an in-depth review.
Origin of the Matter
3. @OtakuEatMama 3
IT WILL BE BIASED – Based on my personal Experiences
The opinions here will be personally mine, and will neither
reflect nor represent what other people could think about
the Game.
Also, this review is done in English,
because I have Thai audiences who cannot read Japanese,
and Japanese audiences who cannot read Thai.
How the review work
7. @OtakuEatMama 7
Franchise
The only Game in the Franchise that I
have played before is Starlight Stage.
As such, my impression of the Game will
be slightly fresh, with no knowledge of
previous Game and Characters in the main
series
Also, I quit playing Starlight Stage because
the frickin Gacha refused to give me SSR
Arnya
8. @OtakuEatMama 8
Genre
I have experiences playing several Rhythm
Games for more than a Decade.
Most of the time,
I can clear on Hard settings,
but barely able to do so on the Pro level
Lack of musical talent run in the family,
so I’ll blame this on my DNA though
9. @OtakuEatMama 9
Idol Contents
I never like Idol stuffs,
Felt indifferent during the rise of AKB48,
Doesn’t watch Idol Anime that much
However, I watched Love Live Sunshine,
Because Riko is the BEST Girl!!!
….. Never watched the 1st Anime,
And know nothing about µ's.
11. @OtakuEatMama 11
Character Selection
At the Start of the Game,
You can choose 3 Characters to form 1st Unit
Once you Level-Up, more Girls will be added.
Each Character are introduced with this Profile Card,
which I find to be Creative, and the handwriting is
different for each girl, showing their personalities.
However,
You don’t get to talk and know the girl until after you
permanently selected one. It’s really a hit or miss.
An introduction Scene before selection could really
improve this
+50
-100
15. @OtakuEatMama 15
1st Unit
So, I chose a Boku-Girl
And 2 Girls with the Largest Bust-Size
HOWEVER!
Despite having the largest
Bosom in the Game, visually
I cant feel any differences!!!
+50
-200
21. @OtakuEatMama 21
The Screen
Only one key
will enter detection zone
At any single time
Square, Triangle, Circle
Came from 3 Sides
Corresponding to the
GamePad
Relatively easy to play
compared to other
Rhythm Games
22. @OtakuEatMama 22
Impression
Unlike some other games,
where you had to drag your
eyes around the screen
This game has your eye focus in
only one place,
I really like this, because it allow
me to see the performance
better, even when focusing on
the Buttons
This, coupled with relatively
easy Gameplay,
Really make me enjoy the
performance
23. @OtakuEatMama 23
Visual
Until Blue Reflection got release,
Amongst Games with NPR Graphics,
I dare say that Aimas Platinum is amongst the
most Visually Stunning Game in existence
The 3D is Absolutely Beautiful
Motions are top notch and believable
The Choreography and Cinematic Direction is
amongst the best I’ve ever seen in any
Medium
24. @OtakuEatMama 24
Solo Duet Trio Quartet and the Voices
For each Stages, you can use 1-5 Characters.
Depending on the number of Characters,
The Performances will change.
Also, the Singing Voice will change depending on
who is in the Stage.
A Power+ compare to other Games in the Genre
This added Variations and the Replay Value is
totally Over-whelming.
25. @OtakuEatMama 25
Combo Bonus
+200
This is a common problem that I hate about
Rhythm Game.
Because they uses Combo Staggering Algorithm
on Base Score,
Depending on where you make that single Miss,
The Score will fluctuate really badly
However, Aimas Platinum ditched this,
Anything beside Miss will connect the Combo,
And the Combo Score is merely a Bonus that do
not make a Major Score Loss on just a few Misses
Both got 1Miss,
But B got higher Score
Because Combo Count is Higher
A
B
26. @OtakuEatMama 26
Theatre Mode and Replay
+300
There is a Theatre Mode,
Where You can use everything that you have
unlocked to Setup and simply watch the
Performance
You can Control the Camera,
Save it,
And Share it with other Players.
Despite not being a Game Changer,
I consider it to be a reasonably nice addition
27. @OtakuEatMama 27
The Bad Stuff, Status and not so Good UI
One thing that I really, REALLY, hated. Is that
The Character’s Status have more dominant effect on
the Score than Player Skill.
In quite a Few Games,
Despite getting Full Combo, I couldn’t clear the Stage,
because the Character’s Status is not High Enough
Also, the Effect showing the Hit Result is quite hard to
see when playing. It’s quite hard to realize when a miss
was made.
-20
28. @OtakuEatMama 28
The Songs
Unfortunately,
I will give the Songs Score of 0 for the time being
The reason is not on the Songs themselves,
But it’s due to the Management Section that
ruined it.
I will explain this later
Please be reminded that the Score of 0 is
Average for the Scoring System use
31. @OtakuEatMama 31
Let me say before hand that
I WILL GIVE LOAD OF
HORRIBLE SCORES FOR THIS
However, please be reminded that
this is also because I am not
the Game’s Main Target Audience.
Before I talk further
32. @OtakuEatMama 32
Me as a Player:
Wanted to Quickly Finish the Game
Wanted to see and Enjoy the Story to the fullest
Who’s the Game Designed for:
Playing for as long as possible
Casually Enjoy playing more Rhythm Game
What’s the issue?
33. @OtakuEatMama 33
The Story did not give Narrative Moments to the Songs
For each Stages,
Player can freely Switch the Song and Characters.
This is really good as a Rhythm Game.
HOWEVER,
The Story did not provide any situational condition
to any specific Songs,
And Narrative-wise, none of the Characters are
specifically associated to any of the song at all.
The Songs are neither Situational nor have any
specific Narrative Meaning
As a result,
Even though I played the Game for 10Hrs+,
I cannot remember any of them out of my head.
34. @OtakuEatMama 34
What I mean by Situation and Character Association
For example,
Macross Frontier Final EP’s Lion Duet,
And
Re:Zero EP18’s Rem Song
Etc,
Are Songs that were play under a Specific
Narrative Situation,
and give Spotlight to the Characters.
It make both the Songs and Characters
associated truly Memorable.
35. @OtakuEatMama 35
Another Comparison
As a Rhythm Game,
Even though I regard Aimas Platinum as a way
more Superior Game than P4D,
The Songs in P4D are Narrative Situational, and
have Specific Characters associated with them.
As such, I have a better experience and memory
of the Game.
Not to mention that Kanji Head Banging was
awesome, and Nanako-Chan was cute as hell
36. @OtakuEatMama 36
Small Events
At the Start and End of each Week (1Turn)
There are small Events,
Which show the Character getting along.
Some are specific to certain Characters,
But most are generic and get randomly replace by different
Characters.
Even though they’re nice presentations,
Unfortunately, after playing for around 3Hrs, the same Events
kept appearing again and again, and it became quite a chore &
REALLY TEDIOUS.
THERE IS NO OPTION TO AUTOMATICALLY SKIP THESE,
AND THE LOADING TIME REALLY KILLED THE PACING
When I wanted to do is to play the Next Stage
37. @OtakuEatMama 37
Major Events
Good Pacing for me
What the Game Provided
At Rank Up Stages, etc,
There are events that are specific to each Character.
There is nothing wrong with the Events themselves,
But the problem was that in order to see the Event,
I had to took time grinding to LVLUP,
And by the time that I got to play the next Event, I already
forgot what the last one was about.
-300
38. @OtakuEatMama 38
Really Bad Flow Design
Mission Selection
Going out Mini-Event
Prepare for Performance
Play Performance
Select Song, Select Member, Select Clothing
Select Song, Select Member, Select Clothing
CANNOT SELECT MEMBERS
WHO DID NOT COME ALONG
Selected Member going to work,
Leaving Non-Selected Member behind
-200
This is not much of a hassle once I got use to it,
But the redundancy is Tiring when you played the Game for quite awhile
My Suggestion: Take away the Prepare Performance Scene,
and have everything done once in Mission Select Scene.
39. @OtakuEatMama 39
Character Relationship
Because most of the Events I saw are Generic
and can be replaced by anyone,
And Major Events that also show Character’s
relationship are far and few in-between,
Despite playing for more than 10 Hrs,
Beside knowing that they are getting along well,
I still don’t understand the relationship
of each Characters,
and how they think about or treat one another.
-300
40. @OtakuEatMama 40
No Consequences for failure
The Game is structured in 12-Turns per 1 Loop,
There are Mini-Games that help collecting EXP and Money,
And they are quite Creative and fun to play.
However, Since there is really no Time Specific Constrain or
Consequences for Failure.
After Playing for awhile, I had to repeat the Chore again & again.
As such, what I actually felt is not really management, but just
Grinding for EXP and Money, so that I can see the next Event.
11Turn
1 Turn
Key Stage
1Season
4 Seasons Total
InfiniteLoop
-400
+300
41. @OtakuEatMama 41
DLC
THE WORST THING OF ALL,
THE SLOW PACING WAS TO
PUSH PLAYER TO PAY FOR DLC MONEY
The Only reason I did not give this -5000
Is because I got the Game as a Gift.
I would have been happy
to pay for DLC songs,
if the Pacing is not this bad
42. @OtakuEatMama 42
Seriously,
Had this been a F2P Game, then there is no problem with it.
Whoever designed the Monetization,
should realize that Full Prize Console Game are Not Mobile F2P Game,
And they should learned this by now when JoJoASB got Flamed
46. @OtakuEatMama 46
Suggestion
Fix Game Pacing and
add Characters & Songs Specific Events,
So that the Player can Fully enjoy the Experience
Rather than have the Player feel
they’re playing Long and Tedious Mediocre Game
49. @OtakuEatMama 49
Contact,
I’ll leave my current job at 30th Sep 2016
If you want to contact me for work,
please mail to,
zenneth@zodiac-alliance.com
If you want to Donate, please go to
https://www.paypal.me/MatumitFSombunjaroen