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MAGIC ACROSS MEDIA
In the ever-evolving world of digital advertising and marketing, brands
          who work with Matmi achieve astonishing results.
 We engage brands and buyers in successful, loyal relationships by
   creating pioneering online, social and mobile experiences. 
That’s why many companies – including some of the world’s leading
 brands - have already joined us and grown in a place we call the
                          Matmisphere.
                 We’d love to meet you there.
Gamification
A New Way of Marketing
What is Gamification?

Broadly speaking, gamification aims to integrate game
dynamics to a website, online content or campaign (a
typical non-gaming environment) in a bid to drive
participation, customer loyalty and ultimately, awareness
of your brand


Personally, prefer using the term ‘Game Dynamics’
Why use gamification for your brand?
         Engage with your target audience

        Build brand awareness & positioning

         Stimulate interaction & community

              Encourage action(sales)

                Build brand loyalty

                Change behaviours

                     Innovate
Why use gamification for your brand?




        Bunchball pulled together the above graphic in their 
           Gamification 101 whitepaper
                                                    This simple table matches up game mechanics
                                                     (points, levels, challenges, etc.) with human
                                                    desires for game play.  Each of the mechanics
                                                    match a primary human desire, but most of the
                                                     mechanics also impact other areas of human
                                                                         desire.
Examples of Gamification
         Foursquare
         Vimto Site
       Café Nero card
          LinkedIn
           Nike+
    American Airlines App
   Sainsbury’s Reward Card
Sainsbury’s Nectar Card

      The use of Game Dynamics within non-gaming
 environments is nothing new (as seen by reward cards).
The innovation comes from taking advantage of the digital
age to build customer loyalty and hence increase customer
                engagement with the brand




                 •   Rewards customer
                     loyalty
Foursquare

                          Example of Foursquare/Pepsi Reward from SXSW 2011




Examples of Foursquare Badges
Foursquare

Location based services such as Foursquare, Gowalla & Facebook Places have redefined
 game mechanics in non-gaming products. Users and brands alike have taken notice and
   Foursquare stands out with 10 million users on a platform that was built around solid
                                   game mechanics.
Vimto




                        ‘Juice-ometer’


  Matmi created a new website for Vimto. Within the site
   users could interact with the Vimto characters in a
variety of ways, such as mini-games, videos, images etc.
   The more they engaged with the site, the more their
‘juice-ometer’ filled up. Users were rewarded with free
              downloads of music tracks.
LinkedIn
LinkedIn



    LinkedIn offers a small example of gamification by
 incentivising users towards 100% profile completeness
with a progress bar that is visible while on the edit profile
                          page.
   By providing a visual representation of your profile
 completeness LinkedIn hopes to trigger behaviour that
             drives us towards completeness.
Nike Plus




 Example of Nike Plus Goals & Challenges




Example of Nike Plus Progress bar & Leveling
Nike Plus




  Nike has redefined running with Nike Plus. The ability to
track, share, challenge and interact with like minded friends
  & runners across the world has been wildly successful.
 By incorporating game mechanics throughout the program
     Nike is able to create an engaging experience that
              transcends the real world activity.
American Airlines App
American Airlines App




A simple game mechanic is used by American Airlines
     to visually represent your current elite status
          qualification is the ‘progression bar’.
Gamification can also help build loyalty inside
               your business



  Gamification can also build
  loyalty within a business by
encouraging employees to stay
 connected, engage online or
  complete goals for extrinsic
            rewards.
      RedCritter Tracker
Gamification can also help build loyalty inside
               your business



                But approach with caution!
  It's really important that a system like this is set up
  in a way that no one is discouraged to the point of
        giving up or experiences a reduction in job
                       satisfaction.
What is NOT Gamification?



  Particularly in the early days, as the term was gaining
  traction, it was a common misconception that simply
 making a branded game was ‘gamification’. This is NOT
 what gamification is about. There are some similarities
    that could be drawn but the main difference is that
 branded games are about exposure and CTR where as
adding gamification to a product is more about increasing
                  engagement and loyalty.
Key issues to consider when
planning Gamification for your brand
                 Clear objectives
          How your customers behave?
              What motivates them?
       How do they prefer to be engaged?
Gamification is a long-term strategy, not a launch-
                 and-forget-it one.
                    Your budget
Summary




  Gamification is the wrapper. It works best when
turning an already exciting, attractive product into a
           richer, more participatory one.
Some of our clients...




                         Text




                © 2010 Matmi New Media Design Ltd
About Matmi

New Media Agency of the Year
   Big Chip Awards 2011

Best online Brand Development
     Big Chip Awards 2011

    Best Digital Marketing
         Campaign
    Big Chip Awards 2011

    Best Commercial App
    How Do Awards 2011

   Digital Agency of the year
      Dadi Awards 2011
Best Integrated Campaign
     Digi awards 2011

Best Use of Games Nominee
     Cannes lions 2011

     Official Honouree
      Webby's 2011

   Best Commercial App
   How Do Awards 2011

       Grand Prix
      Big Chip 2011

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Gamification: A New Way of Marketing

  • 1.
  • 2. MAGIC ACROSS MEDIA In the ever-evolving world of digital advertising and marketing, brands who work with Matmi achieve astonishing results. We engage brands and buyers in successful, loyal relationships by creating pioneering online, social and mobile experiences.  That’s why many companies – including some of the world’s leading brands - have already joined us and grown in a place we call the Matmisphere. We’d love to meet you there.
  • 3. Gamification A New Way of Marketing
  • 4. What is Gamification? Broadly speaking, gamification aims to integrate game dynamics to a website, online content or campaign (a typical non-gaming environment) in a bid to drive participation, customer loyalty and ultimately, awareness of your brand Personally, prefer using the term ‘Game Dynamics’
  • 5. Why use gamification for your brand? Engage with your target audience Build brand awareness & positioning Stimulate interaction & community Encourage action(sales) Build brand loyalty Change behaviours Innovate
  • 6. Why use gamification for your brand?  Bunchball pulled together the above graphic in their  Gamification 101 whitepaper This simple table matches up game mechanics (points, levels, challenges, etc.) with human desires for game play.  Each of the mechanics match a primary human desire, but most of the mechanics also impact other areas of human desire.
  • 7. Examples of Gamification Foursquare Vimto Site Café Nero card LinkedIn Nike+ American Airlines App Sainsbury’s Reward Card
  • 8. Sainsbury’s Nectar Card The use of Game Dynamics within non-gaming environments is nothing new (as seen by reward cards). The innovation comes from taking advantage of the digital age to build customer loyalty and hence increase customer engagement with the brand • Rewards customer loyalty
  • 9. Foursquare Example of Foursquare/Pepsi Reward from SXSW 2011 Examples of Foursquare Badges
  • 10. Foursquare Location based services such as Foursquare, Gowalla & Facebook Places have redefined game mechanics in non-gaming products. Users and brands alike have taken notice and Foursquare stands out with 10 million users on a platform that was built around solid game mechanics.
  • 11. Vimto ‘Juice-ometer’  Matmi created a new website for Vimto. Within the site users could interact with the Vimto characters in a variety of ways, such as mini-games, videos, images etc. The more they engaged with the site, the more their ‘juice-ometer’ filled up. Users were rewarded with free downloads of music tracks.
  • 13. LinkedIn LinkedIn offers a small example of gamification by incentivising users towards 100% profile completeness with a progress bar that is visible while on the edit profile page. By providing a visual representation of your profile completeness LinkedIn hopes to trigger behaviour that drives us towards completeness.
  • 14. Nike Plus Example of Nike Plus Goals & Challenges Example of Nike Plus Progress bar & Leveling
  • 15. Nike Plus Nike has redefined running with Nike Plus. The ability to track, share, challenge and interact with like minded friends & runners across the world has been wildly successful. By incorporating game mechanics throughout the program Nike is able to create an engaging experience that transcends the real world activity.
  • 17. American Airlines App A simple game mechanic is used by American Airlines to visually represent your current elite status qualification is the ‘progression bar’.
  • 18. Gamification can also help build loyalty inside your business Gamification can also build loyalty within a business by encouraging employees to stay connected, engage online or complete goals for extrinsic rewards. RedCritter Tracker
  • 19. Gamification can also help build loyalty inside your business But approach with caution! It's really important that a system like this is set up in a way that no one is discouraged to the point of giving up or experiences a reduction in job satisfaction.
  • 20. What is NOT Gamification? Particularly in the early days, as the term was gaining traction, it was a common misconception that simply making a branded game was ‘gamification’. This is NOT what gamification is about. There are some similarities that could be drawn but the main difference is that branded games are about exposure and CTR where as adding gamification to a product is more about increasing engagement and loyalty.
  • 21. Key issues to consider when planning Gamification for your brand Clear objectives How your customers behave? What motivates them? How do they prefer to be engaged? Gamification is a long-term strategy, not a launch- and-forget-it one. Your budget
  • 22. Summary Gamification is the wrapper. It works best when turning an already exciting, attractive product into a richer, more participatory one.
  • 23. Some of our clients... Text © 2010 Matmi New Media Design Ltd
  • 24. About Matmi New Media Agency of the Year Big Chip Awards 2011 Best online Brand Development Big Chip Awards 2011 Best Digital Marketing Campaign Big Chip Awards 2011 Best Commercial App How Do Awards 2011 Digital Agency of the year Dadi Awards 2011
  • 25. Best Integrated Campaign Digi awards 2011 Best Use of Games Nominee Cannes lions 2011 Official Honouree Webby's 2011 Best Commercial App How Do Awards 2011 Grand Prix Big Chip 2011

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