Mark Kilgard
1311
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Personal Information
Unternehmen/Arbeitsplatz
Austin, Texas United States
Beruf
Graphics Software Engineer
Webseite
www.nvidia.com
Info
Mark's karaoke rendition of Dolly Parton's "9 to 5" cannot be beat.
Tags
opengl
nvidia
nv_path_rendering
path rendering
gpu
vector graphics
cg
siggraph
svg
graphics
vulkan
khronos
compositing
shadows
stencil buffer
shadow volumes
spirv
spir-v
virtual reality
illustrator
skia
compute shaders
ray tracing
adobe
surfaces
computer graphics
reflection
rasterization
cs354
clipping
infinite projection matrix
glx
gtc
tessellation
quadro
geforce
bump mapping
shadow mapping
compatibility
window system
x11
video games
mathematization
high school
vrworks
conservative rasterization
nsight
pascal
azdo
ext_window_rectangles
cmyk
conics
freetype
harfbuzz
gameworks
dsa
tegra
web browsers
pdf
blend modes
siggrah asia
siggraph asia
linux
bindless texture
kepler
final exam
programmable tessellation
amdahl's law
parallelism
pipeline
kd tree
bsp tree
octree
quadtree
bounding volume
photon mapping
brdf
global illuminations
ray casting
shadow rays
typography
font
typeface
truetype
postscript
glyph
conflation
curves
bezier
noise
l system
particle system
ken perlin
depth bounds test
stencil
interaction
triple buffering
jpeg
dxt1
compression
depth texture
shadow volume
polygon offset
hlsl
renderman
glsl
shading
speclar
ambient
surface normal
diffuse
lighting
emissive
texel
texture mapping
antialiasing
yiq
hsl
rgb
color space
wavefront
obj
anti-aliasing
porter-duff
blending
projection
modelview
homogeneous coordinates
transformation
setup
graphics pipeline
faq
stencil shadow volumes
robust
z-fail
programming pitfalls
c for graphics
vertex shader
fragment shader
reflections
vetex buffer objects
immediate mode
multi-rendering
x server
pex
virtual graphics
direct rendering
srgb
texture fetch
shader model 50
nvcopyimage
direct3d
cuda
nvgpuaffinity
interoperability
opencl
zpass
doom 3
zfail
normal map
register combiners
tokyo
cedec
transparency
depth peeling
opengl 32
provoking vertex
seamless cube maps
direct3disms
bindless graphics
akeley
kilgard
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