Personal Information
Unternehmen/Arbeitsplatz
Melbourne, Australia Australia
Beruf
CEO, Strategic Innovation Lab
Branche
Consulting / Advisory
Webseite
gamification_design_sprint.com%20
Info
Experienced executive with a demonstrated history of working in the management consulting industry. Skilled in Digital Strategy, Business Planning, Innovation Management, Customer Experience, and Strategic Design. Strong professional with a Doctor of Philosophy (PhD) focused on the gamification of enterprise innovation.
Tags
gamification
serious games
design
enterprise
games
galapagos
information systems
enterprise gamification
marketing
design thinking
#customerexperience
#informationsystems
#design
#gamification
innovation
engagement
taxonomy
collaboration
game thinking
behaviour design
ux design
play
strategy
organization design
research
game
#strategy
#technology
#innovation
#employeeengagement
#experiencedesign
#systemsdesign
#enterprisegamification
#strategicmanagement
#behaviourdesign
#persuasivetechnology
#strategicdesign
#transmedia
#systemsthinking
#complexity
systems thinking
enterprise systems
inclusion
diversity
game design thinking
gender
creativity
technology implementation
human-computer interaction
business transformation
customer experience
customer relationships
loyalty
customer centric
information technology
human resources
business
technology
methodology
knowledge management
problem solving
mobile
knowledge sharing
youth programs
social games
brands
start-ups
game design
jane mcgonigal
trampoline
epic win
game mechanics
social business design
gcap
peace
activism
university
abc
monash
australia
screen
doctoral
security
sustainability
food
serious
gamesjam
sydney
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Präsentationen
(22)Gefällt mir
(102)Design Fiction: Something and the Something in the Age of the Something
Julian Bleecker
•
Vor 15 Jahren
Has Gamification Failed? by Marigo Raftopoulos Gamification Europe 2018
Dr. Marigo Raftopoulos
•
Vor 5 Jahren
Gamification for startups
Thijs de Vries
•
Vor 9 Jahren
Delighting mobile customers with content for apps, videos, and a social media campaign
Marta Rauch
•
Vor 8 Jahren
Designing the Good Life: The Ethics of User Experience Design
Sebastian Deterding
•
Vor 9 Jahren
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Experiences
Sebastian Deterding
•
Vor 9 Jahren
30 best Creative, Design & Marketing Quotes
Mike Hendrixen
•
Vor 11 Jahren
The Power Of Archetypes In Brand Creation
Bianca Cawthorne
•
Vor 14 Jahren
Multi-dimensional: Building 21st Century Experiences for Financial Outcomes
Harriet Wakelam
•
Vor 11 Jahren
Rules of Order: Policy-Making as Game Design?
Sebastian Deterding
•
Vor 11 Jahren
How to save the world with elearning scenarios
Cathy Moore
•
Vor 14 Jahren
Mobile First Responsive Design
Jason Grigsby
•
Vor 11 Jahren
Gamification in Enterprise Technology
Work.com - A Salesforce Company
•
Vor 13 Jahren
Philadelphia ASTD eLearning SIG Meeting
Karl Kapp
•
Vor 11 Jahren
Framing Games as Tools
sampokarjalainen
•
Vor 12 Jahren
Gamification and Online Education
Kevin Werbach
•
Vor 11 Jahren
Beyond Gamification: Architecting Engagement Through Game Design Thinking
Dustin DiTommaso
•
Vor 12 Jahren
Hero Cycle
Tish Duke
•
Vor 14 Jahren
Jason Mesut: Wicked Workshops
UX People
•
Vor 14 Jahren
PSFK Gaming For Good Report
PSFK
•
Vor 12 Jahren
PSFK Future of Gaming Report
PSFK
•
Vor 12 Jahren
For the Win: What Businesses are Learning from the World of Games
Kevin Werbach
•
Vor 12 Jahren
10 practical ways to bring gamer superpowers to the classroom
Jane McGonigal
•
Vor 12 Jahren
Inside Rawkets - onGameStart
Robin Hawkes
•
Vor 12 Jahren
Frogs, hippos and weddings: Learnings from building wooga
Wooga
•
Vor 12 Jahren
Tbe gamification summit 2011 M2 Research presentation
M2 Research
•
Vor 13 Jahren
Gamification: Future or Fail?
Socialphysicist
•
Vor 12 Jahren
Six revolutions and their significance
Stephen Murgatroyd, PhD FBPsS FRSA
•
Vor 12 Jahren
Creating Sustained Customer Insight
Darren Sharp
•
Vor 12 Jahren
The Game Always Wins
Twitter.com
•
Vor 13 Jahren
Personal Information
Unternehmen/Arbeitsplatz
Melbourne, Australia Australia
Beruf
CEO, Strategic Innovation Lab
Branche
Consulting / Advisory
Webseite
gamification_design_sprint.com%20
Info
Experienced executive with a demonstrated history of working in the management consulting industry. Skilled in Digital Strategy, Business Planning, Innovation Management, Customer Experience, and Strategic Design. Strong professional with a Doctor of Philosophy (PhD) focused on the gamification of enterprise innovation.
Tags
gamification
serious games
design
enterprise
games
galapagos
information systems
enterprise gamification
marketing
design thinking
#customerexperience
#informationsystems
#design
#gamification
innovation
engagement
taxonomy
collaboration
game thinking
behaviour design
ux design
play
strategy
organization design
research
game
#strategy
#technology
#innovation
#employeeengagement
#experiencedesign
#systemsdesign
#enterprisegamification
#strategicmanagement
#behaviourdesign
#persuasivetechnology
#strategicdesign
#transmedia
#systemsthinking
#complexity
systems thinking
enterprise systems
inclusion
diversity
game design thinking
gender
creativity
technology implementation
human-computer interaction
business transformation
customer experience
customer relationships
loyalty
customer centric
information technology
human resources
business
technology
methodology
knowledge management
problem solving
mobile
knowledge sharing
youth programs
social games
brands
start-ups
game design
jane mcgonigal
trampoline
epic win
game mechanics
social business design
gcap
peace
activism
university
abc
monash
australia
screen
doctoral
security
sustainability
food
serious
gamesjam
sydney
Mehr anzeigen