2. What is Constructionism?
Project-based
Learning-by-doing
Reinvented by technology in
the classroom
Evolution of the learning
process
Constructionism +
technology
3. Constructionism in the Classroom
Enhance learning process
Not just about computers
Emphasis on learning process
Hands-on projects for
students
Students experience what they
are learning
4. Technology: Not Just Computers
Internet and computer research limited
Hands-on projects help the students experience the information
Students make things happen, not just watch them on a screen
Lessons come to life
5. Advancing How We Do Projects
Improving the way we create
projects
Enhanced results; students
bring their projects to life
Learning as they create
Hands-on activities help
students retain what they
learn
6. In the Library
Projects put library research into practice
Integrate science and math in library
Students learn both subject matter and practical
construction
Replicate video models in real life
7. In Conclusion
Constructionism gives students a hands-on
opportunity to learn
Gives way to more creative classroom projects
Can be used with a direct or indirect instruction
lesson
Helps students retain what they learn
Any questions or comments will be addressed at
this time
8. Acknowledgements
Thank you to the staff and administration.
Solar system video courtesy of Google Video:
http://video.google.com/videoplay?docid=-7458157543874009930&hl=en
Pictures and ClipArt courtesy of
MS PowerPoint
Additional Resources:
Bers, Marina. 2008. Blocks to robots: Learning with technology in the early childhood
classroom. Teachers College Press. New York, NY
Papert, Seymour. 1980. Constructionsim vs. Instructionsim: Part I: Teaching vs. Learning.
Retrieved March 23, 2009 from:
http://www.papert.org/articles/const_inst/const_inst1.html