2. 2
Technological Mapping
•Interviewed 32 companies mainly from:
•Creative services (digitalized creative content; software and video games)
•New media (advertising; creative R&D; digital services)
3. 3
Technological Mapping
•Technologies proposed:
•Creativity support technologies;
•Design thinking;
•Interaction and interface technologies;
•Classification and capture of digital content;
•Serious games;
•Open Hardware and production technologies;
•Information services in tourism or patrimony;
•TICE.Mobilidade platform;
•TICE.Healthy platform.
4. 4
Technological Mapping
•Technologies with major acceptance:
•Interaction and interface technologies;
•Creativity support technologies;
•Design thinking;
•Classification and capture of digital content;
•Information services in tourism or patrimony;
•TICE.Mobilidade project;
•Open Data;
•Cloud Computing.
Suggested by the companies
5. 5
Next Steps
What to do next? How to work with these technologies?
6. 6
Next Steps
Prototyping Facilities
Technical /
Prototyping Workshops
8. 8
Workshop Themes
Open Data
TICE.Mobility project
Tourism and heritage
Mobile and Web technologies
Creativity
Support Technologies
9. 9
Workshops
•1st Workshop: Open Data, 29th November 2013
•2nd Workshop: Tools to support creativity, 17th May 2014
•3rd Workshop: RAW Open Data, 16th and 17th October 2014
•4th Workshop: The Game of Games, 21th to 23th November 2014
10. 10
Workshop Open Data
•WS Open Data: 29th November 2013
Improve Coimbra based on open data projects
Generate business around mobility problems (based on open data)
12. 12
•Conclusions:
•Work with data providers (e.g.: Municipality Transports’; Regional Government) to help them to make the information available in open data formats.
•Organize a workshop to create awareness about Open Data and to join data providers and developers to create projects based on the open data.
Workshop Open Data
13. 13
Workshop Tools to support creativity
Incluir informação do Amilcar e Licinio!
14. 14
Workshop RAW Open Data - Preparation
•Open Data Infographic
•Gather Data Providers:
18. 18
Workshop The Game of Games
Santa’s Little Helpers
Time Turner
Dragon-Dragon
Sleeping Forest
Quintus Selection
Orbitz
19. 19
Workshop The Game of Games
Time Turner
Dragon-Dragon
Sleeping Forest
Melhor jogo digital
Melhor jogo de tabuleiro
Melhor jogo cruzamento
20. 20
2. Vision (or Value proposition)
The end
Thank you! Instituto Pedro Nunes R. Pedro Nunes 3030 – 199 Coimbra (Portugal) | Tel. geral: +351 239 700 300 | e-mail: cerqueira@ipn.pt | http://www.ipn.pt |