Maritime training past present_future_ai_vi_ml_ar_mani_gr
1. Maritime Training: Past, Present &
Future – AI, VR, AR & Machine
learning
Mani GR
“EXPERIENCING REEL WORLD BEFORE ATTEMPTING
REAL WORLD”
2. Contents
• Conventional training & its challenges
• Virtual reality & how it works?
• Applications of VR
• Artificial intelligence & how it works?
• Advantages & challenges wrt AI
• Augmented reality & its applications
• Challenges of AR
• Techno commercial analysis
4. Challenges –
Not prepared for diversity of situations?
• Teacher – dominant role / Student – passive
participant.
• Minimal student feedback.
• Not every attention span lasts that long - Attention span
– 10mins (average).
• It does not engage every learning style
• It facilitates rote learning above all else
• It is biased
• It precludes discussion
• It’s not the right fit for every subject
• Not every teacher excels at public speaking
5. Common Problems Faced by Students
In eLearning
• Adaptability Struggle
• Technical Issues
• Computer Literacy
• Time Management
• Self-Motivation
6. What is – Virtual Reality?
VR is referred to as “immersive multimedia”, is a
computer simulated environment that can recreate an
imaginary world.
7. HOW IT WORKS ?
STEREOSCOPIC
DISPLAY
• 3D world
• Simulating depth
9. Applications - Accessible to all kind of
industry
health care
gaming
VR is lifeline
bring the game to living room
Military business
combat situations cost effective way of developing a product
11. Artificial Intelligence –Herbert Simon,
1965
AI is the simulation of human intelligence
processes by machine, especially computer
systems
12. Application of AI
• Gaming (responsive,
adaptive)
• Natural language
processing
• Expert systems
• Vision systems
(understand, interpret,
grasp)
• Speech recognition
• Handwriting
recognition
13. Benefits of VR & AI
• Teach more with less at low cost of equipment.
• Ensures Safe working environment to eliminate
serious risks.
• Equipment can be updated on the field itself
without huge new capital outlays for equipment.
• “Learning by doing”.
• No requirement of physical infrastructure by
spending huge amount to installing labs.
14. Advantages of VR & AI in the Maritime
Training
Students are creators of content
Improves quality of Education
Digital assistants
No language barriers
Increased student engagement
Outstanding visualization
No difficulty in explorations on concepts
15. Challenges of using VR & AI in maritime
training
•Deteriorates human connection
•Lack of flexibility
•Functionality issues
•Addiction to the virtual world
•Quite expensive
17. Augmented Reality
• Augmented reality (AR) system combines the real
world with virtual information
• Provides expanded and information-rich view of the
environment to the user.
• Have been around for a few decades
• Number started to grow significantly only during the past few
years.
• Training becomes visual
• Becomes more visual than in the traditional environment.
• Real-life experiences taken into the digital world.
• Learning is safer
• Workers can gain familiarization with complex situations and
risky environments.
• Workers can practice in real life scenarios until they are near
perfect.
18. Marine industry - AR and VR applications
• Ship simulators
• Shipbuilding
• Electronic Navigational Aids
• Dynamic positioning
• UnderWater Augmented Reality (UWAR)
• Maintenance with AR
• Maritime Training
19. Challenges and limitations of AR
• Technology challenges
• Sociological challenges
• Privacy challenges
• There are many other issues related to AR –
new/emerging problems :
• Unauthorized advertising,
• Security
• Spam
There could be a number of issues whose real challenge
we will need to tackle as applications increase!
21. Used cases – actual applications in maritime
sector
• Mitsui O.S.K. Lines, Ltd. (MOL) - teamed up with Fujitsu
Laboratories Ltd., and Tokyo University of Marine Science and
Technology
• Verify the accuracy of technology to estimate vessel
performance at sea by applying Fujitsu’s artificial intelligence
(AI) technology.
• Project is a part of MOL’s initiative to assess the effectiveness of
AI technology.
• Aims to reduce fuel consumption and vessels’ environmental
impact by verifying the accuracy of the technology, using
Fujitsu’s AI Technology to estimate vessel performance at sea.
22. Used cases – Actual applications in maritime
sector
• K Line LNG Shipping (UK) Ltd - Mr. Yuzuro Goto,
Managing Director,
• 3D simulation tool, developed by Propel that his
company uses for training crew on board.
• Propel has developed a 3D-simulation model, entitled
SAYFR, in an effort to allow people on board and ashore
to interact in different scenarios.
• Centre of Excellence in Maritime Safety (CEMS) &
Kongsberg Digital is providing Virtual Reality solutions
• Enhanced training experiences with the use
• Mixed reality, virtual reality, augmented reality and
augmented virtual reality.
23. Used cases – Actual applications in
maritime sector
• Wärtsilä Seals & Bearings
• Augmented reality and smart glasses in stern tube seals & bearings
services, -
• Improve repair, operations.
• The person on site can send and receive visual images,
• Listen to the specialist’s advice,
• Receive written instructions right in front of his eyes on see-through-displays.
• Augmented reality can stimulate employees’ brains, making them
learning interactive and easier.
• Organizations can thus achieve:
• Increase in productivity.
• Lowering of costs.
• By making operations safer and more efficient.
24. • Holoportation is a new type of 3D capture technology
• Allows high-quality 3D models of people to be
reconstructed, compressed and transmitted anywhere in
the world in real time.
• When combined with mixed reality displays such as
HoloLens, this technology allows users to see, hear and
interact with remote participants in 3D, as if they are in
the room.
• Communicating and interacting with remote users will
become as natural as face-to-face communication.
Used cases – actual applications in
maritime sector
26. Implications for MTI’s - Uberization
• Disintermediation, digital economy, on-demand economy, sharing
economy, access economy, gig-economy
• Everyone is starting to worry about being ubered!
• The 'Uber-economy' redefines - Concept of work, → Dragging us
to a freelance-economy!
• Users benefit from new affordable & innovative services
• U - Suddenly wake up to find your legacy business gone …
27. Implications for MTI’s?
• Uberization of education – Aggregators model???
• Change from Brick and Mortar to Virtual Universities
• MIT Open Courseware | Free Online Course Materials
• www.coursera.org
• Online classes for candidates
• Online teachers who will teach and clear doubts
• Teaching “BOTS” which will replace professors using Holoportation!!
• Using AI, the BOTS will improve their delivery of content basis machine
learning
• Algorithms will prompt and send out relevant links for students to improve
their learning.
• Results: Deep experiential learning for the students !!
28. Implications for MTI’s?
• Conventional classrooms may not exist!!!
• Uberization effect!!
• There will be Open courseware institutions with authorization
from - Flag state/ Other authorities – to deliver digital training?
• Focus will shift from training to evaluation!
• The standards and barriers to evaluation will rise significantly!
• Experiential learning will produce better quality and more ship
ready seafarers.
• Machine learning & VR supported by AI and AR will improve
the skill levels of seafarers onboard.
• There will assessment of seafarers basis their onboard
performance
• Proof will be available onboard - seafarer are actually good at
their jobs – CoC’s may not be required.
29. Conclusion
As the technology for AI with VR equipment is expensive:
• MTI’s may have to collaborate with international large companies with
deep profits to launch pilot consumer equipment's of AI with VR for the
maritime training .
• If this technology is adapted in short period of time which will result in
the equipment cost to drop to considerable price so that all the maritime
training institutes can afford to adopt and install the AI with VR
technology in all MTI’s
• There is suggestion going around that different MTI ’s can mutually
decide on areas ( CoE – centres of excellence ) where they specialise and
invest wisely their hard to earn income.
30. References and Bibliography
Websites:
• Martin Gradner, online education vs. traditional Education, Education and
science[online]http/www.hubpages.com
• http://www.sicomindia.com/blog/122-role-of-technology-in-indian-
education-system
• https://en.wikipedia.org/wiki/Main_Page
• https://worldmaritimenews.com/archives/226820/designing-in-virtual-
reality/
• https://www.safety4sea.com/category/shipping/
• https://www.marineinsight.com/
• https://fairplay.ihs.com/safety-regulation/article/4294066/can-augmented-
reality-fill-in-for-seafarer-training
• https://www.youtube.com/watch?v=Z5n6cIagmo4
• https://antaresinsight.com/three-ways-augmented-reality-could-change-
shipping/