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TotalSynch-PitchDeck
1.
Product & Technology
Roadmap TotalSynch Automated Text-To-Speech and Text-To-Lip Synch Animation Designed for © Totalsynch Inc. 2015, California.
2.
Problem with VR
Avatars, Humanoid AIs and Robots www.TotalSynch.info 2© TotalSynch Inc. 2015, California. The Problem of the UNCANNY VALLEY in Robotics, Avatars and Humanoid AIs. When a robot or avatar becomes too close to, but not entirely real, it creates the sensation of revulsion or fear in the viewer. Japanese roboticist Masahiro Mori in 1970, introduced the problem of The Uncanny Valley. Masahiro Mori has done pioneering work on the emotional response of humans to non-human entities. He is also the founder of Japanese Robocon.
3.
Problem www.TotalSynch.info 3© TotalSynch Inc. 2015,
California. Fear and revulsion generated by “The Uncanny Valley” is a reason why a robot or a “virtual reality AI” can NOT be your Children’s nanny, your trusted advisor, romantic partner or great friend.
4.
Simple Examples of
Uncanny Valley www.TotalSynch.info 4© TotalSynch Inc. 2015, California. “The big problem that one has to face is the fact that everybody in the audience is an expert on how humans move.” - Animator Shamus Culhane, from his book 'Animation: From Script to Screen.’
5.
www.TotalSynch.info 5© TotalSynch Inc. 2015,
California. Examples of Uncanny Valley- 1 Homer Simpson lookalikes don’t stop being creepy until it’s just a regular bald guy again.
6.
www.TotalSynch.info 6© TotalSynch Inc. 2015,
California. Examples of Uncanny Valley - 2 Angelina Jolie in a realistic Animation movie in Beowulf. This movie was a Commercial failure and viewers claimed that it was creepy and invoked fear.
7.
Problem www.TotalSynch.info 7© TotalSynch Inc. 2015,
California. as a term referring to the hypothetical state in which a robot, avatar, or other non-human humanoid is at first received in an increasingly positive and empathic way from interacting humans. However, as it becomes even more realistic, it hits a 'valley', a point where positive response tails off dramatically, evoking revulsion or fear.
8.
How we solve
this problem? www.TotalSynch.info 8© TotalSynch Inc. 2015, California. TotalSynch’s technology and patents, help Avatars, Robots and Virtual Reality based AI generated characters, to speak with " Simulated near perfect human lip movements in the most cost effective way " This solves the biggest riddle of the Uncanny valley. Example in a Virtual reality shop, where you would you like to have a perfect sales- girl who has crossed the uncanny valley? Would it change the sales dynamic? Conclusion: TotalSynch’s technology, APIs and patents, your company can build the best Avatars, and Virtual Reality based AI generated characters. The only moving part of your face other than eyes, are your Lip and surrounding muscles. Current cost of perfect lip movement is $9,000/minute of speech.
9.
www.TotalSynch.info 9© TotalSynch Inc. 2015,
California. Defense Strategy Industry veterans, and VR industry experts consider TotalSynch’s patents as a marquee patents, to bring realism in any animation and VR Avatars in the future. This ability has a huge commercial value. We are working with our IP legal experts/advisors to partner with Intellectual property expert firms of the likes of Humans speak using syllables and not phonemes. Your lips move by syllables, try it out. TotalSynch is the only company with patents based on syllables.
10.
www.TotalSynch.info 10© TotalSynch Inc. 2015,
California. Market Size It is a estimated 4.1 Billion US$ market where TotalSynch has critical patents till 2025. Estimated by 2019
11.
What are the
markets and customer uses? TotalSynch Automates the process of 3D Animated Lip-Synch, turning one of the most broken, difficult and challenging aspects of animation and making it perfect, automated, inexpensive, customizable and fast. www.TotalSynch.info 11© TotalSynch Inc. 2015, California. Markets and customer use cases TotalSynch API vector output as a variable SAAS model
12.
Text-to-Speech Processes Compared Critical
to the effectiveness of the TotalSynch engine is its unique, patented syllabic text-to-speech process. In order to recreate accurate 3D lip-synching, we must begin by reproducing speech the way real people talk, and that is in syllables. All existing technology reproduces speech using Phonemes. The Phoneme Process Master = Mh + Ah + Ss + Th + eR The phoneme system was an academic invention, over one hundred years ago, intended to reduce speech to the smallest elements of sound for simplicity in cataloguing and systemic study. The process was never intended for reconstructing natural speech. And now when it is being used to reconstruct computer assembled speech, its archaic and counter-intuitive structure is obvious with its stilted, robotic sounding output. TotalSynch’s Syllabic Process Master = mah +stir TotalSynch is intended to recreate speech entirely naturally, the way real people speak. And not only that, but to allow the speech to be edited for variations in volume, pace and pitch to create dramatic emphasis. But users would never be able to think of editing speech in terms of Phonemes, they’d edit the same way they talk. When you say “Master” you say it in two distinct syllables, not five separate sounds. TotalSynch reproduces sounds and lip-synch in this patented natural way. www.TotalSynch.info 12© TotalSynch Inc. 2015, California. Technology & Process
13.
Syllables are
the natural way people speak, and TotalSynch has the only patents on text-to-speech/text-to-animation using syllables. Every syllable in the language will be recorded individually (sometimes several different versions), both vocally and visually. This creates a library of sounds. The visual version will be used as a reference to create 3D graphic motion graphs of each syllable. This creates a library of 3D graphic lip-synch syllables. The sound library and graphic library are ‘married’ to each other, so any modification to one modifies the other. The TotalSynch Engine takes two kinds of input and drives two types of output. The first input is in the form of any type of text, such as a script. The second type of input is a 3D graphic model of a face or Lip taken from an internal or external source. The engine takes the text input, parses it to create a syllable map, then extracts those sounds and graphic lip-motions from the library. The engine then renders these into the two synchronized outputs, a Sound and motion graph track. AI or script languages create nuance to the voice by altering volume, pace and pitch of syllables or words. Each change made to the sound makes a representative change to the 3D graphic representation of the spoken syllables. www.TotalSynch.info 13© TotalSynch Inc. 2015, California. Technology & Process
14.
Problem www.TotalSynch.info 14© TotalSynch Inc. 2015,
California. Using just 23 IPAs it is impossible for robots, virtual avatars and artificial intelligences to cross the “Uncanny valley” Where you can identify a IPA phonemes which needs a lip movement.
15.
IPA recognizes only
23 Bilabial & Labiodental www.TotalSynch.info 15© TotalSynch Inc. 2015, California. The bilabial and Labiodental consonants identified by the International Phonetic Alphabet (IPA) are: Using just 23 IPAs it is impossible for robots, virtual avatars and artificial intelligences to cross the “Uncanny valley”
16.
There are 87
distinct vectors which can be identified for the lip movements for every possible syllables on human voice box. (23 IPAs are audio units and not visual) TotalSynch has identified these 87 vectors and can map the whole database of all possible lip movements using syllables, and that is how your cross the uncanny valley for virtual reality Artificial Intelligences and robots. Making of 87 Lip moving Syllables using Sanskrit and Tsonga www.TotalSynch.info 16© TotalSynch Inc. 2015, California. + Making of 87 Syllables using Sanskrit and Tsonga 5X17 = 85 in Sanskrit + 2 in Tsonga Tsonga is an official South African Language 5 17
17.
www.TotalSynch.info 17© TotalSynch Inc. 2015,
California. The Lip Vector An Example of a User Interface for a Third Party 3D Tool (Such as After Effects, Lightwave, Maya, etc.) interacting with the TotalSynch API
18.
www.TotalSynch.info 18© TotalSynch Inc. 2015,
California. The Lip Vector An Example of a User Interface for a Third Party 3D Tool (Such as After Effects, Lightwave, Maya, etc.) interacting with the TotalSynch API
19.
www.TotalSynch.info 19© TotalSynch Inc. 2015,
California. Lip Movements Vector Field and TotalSynch API Lip Movements Vector Field TotalSynch API vector output
20.
TotalSynch API www.TotalSynch.info 20© TotalSynch Inc.
2015, California. Text or Voice Inputs TotalSynch API vector output LipMovementsVector FieldAPI Standard Audio Files Standard or artificial intelligence based generated text. CMU Sphinx IBM Watson Developer Cloud Microsoft Mavis • 3D tools and plugins (After Effects, etc) • Internet Avatars • Film/Television Animation • Facebook/Social Media Avatars • Video Game Animation • Advertising • Adult Entertainment • VR/3D Studio Shops Monetized as SAAS or one time Licensing Model
21.
Text to A/V
output www.TotalSynch.info 21© TotalSynch Inc. 2015, California. Parse text in to syllables Sound and Graphics library of Syllables Modify pace, pitch and volume Synthetic syllabic speech output using Sphinx. APIs like IBM Watson / Microsoft Mavis 3-D Vector output From TotalSynch API Synthetic syllabic speech Audio- Visual output Text Inputs Text to Synthetic syllabic audio visual output
22.
Helping VR AIs
& Robots cross uncanny valley www.TotalSynch.info 22© TotalSynch Inc. 2015, California.
23.
www.TotalSynch.info 23© TotalSynch Inc. 2015,
California. Helping VR AIs & Robots cross uncanny valley
24.
www.TotalSynch.info 24© TotalSynch Inc. 2015,
California. The Lip Vector API How an Avatar can sell handbags in VR shops, perfectly lip-synching to your language of choice. Language Voice/Text or direct voice translated API Anime Vector Output Why TotalSynch’s patented technology can dominate VR Salesbots and Avatar market?
25.
www.TotalSynch.info 25© TotalSynch Inc. 2015,
California. History: Founded as a video game company with the vision to make the most unique and immersive interactive Multiplayer Role- Playing Game to the date. Technology of TotalSynch is key to that reality and immersion. Funding to Date: $250,000 founder funding $100,000 funding from founder’s parents $150,000 from other friends and family. Company Overview
26.
www.TotalSynch.info 26© TotalSynch Inc. 2015,
California. Team Matthew Thomas, 30 year background in programming, software project management, start-ups and video game design. Bill Munns, 30 year background in Hollywood special effects production, lip-synch technology and 3D Digital art. DeVerges Jones, 25 years senior marketing for companies including AT&T, PhiLip, Kodak, Pepsi-Cola. Won CLIO, EFFIE and CEBA awards. Daniel Esbensen, 30 years Software Research and Development, creating dozens of patents for companies including Microsoft and the U.S. DoD. Mangesh Mahajan, former COO/CPO Yactraq Online, expert in artificial intelligence in audio / NLP technology, strategy, design and architecture.
27.
(Without Ad revenue)
TotalSynch’s CashFlow and profit point www.TotalSynch.info 27© TotalSynch Inc. 2015, California. Roadmapofinitialcashflow&profitpoint Delivery Cost: @500K US$! Beak-even point: 6 – 8 trial businesses! OR 1000 paying beta users! Delivery Cost: @1.0M US$! Profit Point: 10,000 users ($100/Year/User)! OR Just one large enterprise customer Delivery Cost: @2.0M US$! Profit Point: 20,000 users ($100/Year/User)! SAAS + API + Extension + Social App Revenue Delivery Cost: @2.5M US$! Profit Point: SAAS + API + Social App + Licensing/Revenue-sharing ! Q1 Timeline Q2 Q4 Q6 90days 180days 360days 540days Patents are issued, Ready to sign up with one of the large patent defense fund. Private Beta: Limited SaaS delivery (Browser-based client + light iOS app) Public Beta: Web + iOS + Android App Commercial Release: Full SaaS delivery (Browser + iOS/Android Apps + Desktop client) Billing activated Full SaaS solution + API/SDK (developers) + Security integration + Social Avatar App Integration with multiple 3rd parties (Other cloud/API vendors) SaaS + API + Social App + 3rd party integration Public Beta of Mobile Social App (consumer) (Self funded)
28.
TotalSynch © Totalsynch Inc.
2015, California. Thanks Designed for Contact: Mangesh Mahajan mangesh@totalsynch.info mangesh@tractioning.com +1 203 533 9842