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Everyone wants Innovation!	

h"p://www.futurestep.com/assets/2013/06/innova:on-­‐impera:ve-­‐print-­‐infographic_Lores.png	
  	
  
Why is innovation broken?
Dysfunctions proudly
sponsored by…	

“mindsets, policies
& politics”
HiddenBarriersto
Innovation?
h"p://www.forbes.com/sites/iese/2013/02/20/the-­‐hidden-­‐barriers-­‐to-­‐innova:on/	
  	
  
so, how to innovate?
Work is boring…
…let’s play games!
Innovation Games®
fun ways to collaborate with customers to better
understand their needs
Collabora've	
  
Play	
  
Co-­‐crea'on	
  
Visual	
  Thinking	
  
Four Defining Traits of a Game	

Game	
  
Goal	
  
“sense	
  of	
  purpose”	
  
Rules	
  
“unleash	
  crea0vity	
  
and	
  foster	
  
strategic	
  thinking”	
  
Feedback	
  system	
  
“provides	
  
mo0va0on	
  to	
  keep	
  
playing”	
  
Voluntary	
  
par:cipa:on	
  
“establishes	
  
common	
  ground”	
  
“Reality	
  is	
  Broken:	
  Why	
  Games	
  Make	
  Us	
  Beer	
  and	
  How	
  They	
  Can	
  Change	
  the	
  World”	
  –	
  Jane	
  McGonigal	
  
Silos à Co-creation	

hp://techluna:c.com/2011/12/how-­‐to-­‐use-­‐co-­‐crea:on-­‐to-­‐market-­‐your-­‐blog/	
  	
  
Literacy à Numeracy à Graphicacy
65%
Visual Learners
Faster	
  processing	
  
of	
  visual	
  info	
  over	
  
text	
  
90%	
  
Informa:on	
  coming	
  
to	
  brain	
  is	
  visual	
  
Sta:s:cs	
  source:	
  hp://visualteachingalliance.com/	
  	
  	
  
Improvement	
  in	
  learning	
  
through	
  visual	
  aids	
  
In the book…
Which one to use when?
Product Box	

hp://www.innova:ongames.com/product-­‐box/	
  	
  
Goal:	
  Iden:fy	
  the	
  most	
  exci:ng	
  product	
  features	
  
Product Box	

Ask	
  your	
  customers	
  to	
  imagine	
  
that	
  they’re	
  selling	
  your	
  product	
  at	
  
a	
  trade	
  show,	
  retail	
  outlet,	
  or	
  
public	
  market.	
  Give	
  them	
  a	
  few	
  
cardboard	
  boxes	
  and	
  ask	
  them	
  to	
  
design	
  the	
  product	
  box	
  that	
  they	
  
would	
  buy.	
  
The	
  box	
  can	
  contain	
  anything	
  they	
  
want—marke:ng	
  slogans	
  that	
  they	
  
find	
  interes:ng,	
  pictures,	
  price	
  
points.	
  They	
  can	
  build	
  elaborate	
  
boxes	
  through	
  the	
  materials	
  you’ll	
  
provide	
  or	
  just	
  write	
  down	
  the	
  
phrases	
  and	
  slogans	
  they	
  find	
  most	
  
interes:ng.	
  	
  
When	
  finished,	
  ask	
  your	
  customer	
  
to	
  use	
  their	
  box	
  to	
  sell	
  your	
  
product	
  to	
  you	
  and	
  the	
  other	
  
customers	
  in	
  the	
  room.	
  
Show and Tell	

Goal:	
  Iden:fy	
  the	
  most	
  important	
  ar:facts	
  created	
  by	
  your	
  product	
  
Show and Tell	

Ask	
  your	
  customers	
  
to	
  bring	
  examples	
  of	
  
ar:facts	
  created	
  or	
  
modified	
  by	
  your	
  
product	
  or	
  service.	
  	
  
Ask	
  them	
  to	
  tell	
  you	
  
why	
  these	
  ar:facts	
  
are	
  important	
  and	
  
when	
  and	
  how	
  
they’re	
  used.	
  	
  
Who is using it?	

• Buy	
  a	
  Feature	
  iDirect	
  
• Product	
  Box,	
  Prune	
  the	
  Product	
  Tree	
  Headwaters	
  Corp	
  
• Buy	
  a	
  Feature,	
  20/20	
  Vision,	
  Prune	
  the	
  Product	
  Tree	
  Rally	
  Sobware	
  
• Product	
  Box	
  Qualcomm	
  
• Buy	
  a	
  Feature	
  Ticketmaster	
  
• Spider	
  Web,	
  Prune	
  the	
  Product	
  Tree,	
  Buy	
  a	
  Feature	
  online	
  SAP	
  
• Buy	
  a	
  Feature	
  online,	
  Prune	
  the	
  Product	
  Tree	
  Verisign	
  
• Spider	
  Web,	
  Speed	
  Boat,	
  20/20	
  Vision,	
  Buy	
  a	
  Feature,	
  Product	
  Box	
  NetApp-­‐SAP	
  
• Show	
  and	
  Tell,	
  20/20	
  Vision,	
  Buy	
  a	
  Feature	
  Google	
  
hp://www.innova:ongames.com/about/success-­‐stories/	
  	
  
Do they work?	

Why not play and decide for
yourself?
References	

•  Innovation Games – Creating Breakthrough Products Through
Collaborative Play – Luke Hohmann, 2007; and accompanying website
http://www.innovationgames.com/. Sample chapter at
http://library.constantcontact.com/download/get/file/1103829989576-41/productbox.pdf 	

•  Gamestorming – A Playbook for Innovators, Rulebreakers, and
Changemakers – Dave Gray, Sunni Brown, James Macanufo, 2010; and accompanying
website http://www.gogamestorm.com/	

•  Reality is Broken: Why Games Make Us Better and How They Can
Change the World – Jane McGonigal, 2011	

•  http://www.slideshare.net/innovgames/using-buy-a-feature-online	

•  https://en.wikipedia.org/wiki/Graphicacy 	

•  http://www.davegrayinfo.com/visual-thinking-school/ 	

•  http://www.slideshare.net/innovgames/why-buy-a-feature-is-great-at-prioritizing-
features?qid=ecf17e69-12e4-42cd-bdc9-70bbbcc19223v=defaultb=from_search=5 	

•  http://www.slideshare.net/Enthiosys/collaborating-with-customers-using-innovation-
game 	

•  http://www.adlittle.com/downloads/tx_adlreports/TIM_2013_Innovex_Report.pdf	

•  http://clomedia.com/articles/view/drive-an-innovative-culture/print:1

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Innovation Games - Making fun work for you!

  • 1.
  • 2.
  • 6.
  • 8. so, how to innovate?
  • 11. Innovation Games® fun ways to collaborate with customers to better understand their needs
  • 12. Collabora've   Play   Co-­‐crea'on   Visual  Thinking  
  • 13. Four Defining Traits of a Game Game   Goal   “sense  of  purpose”   Rules   “unleash  crea0vity   and  foster   strategic  thinking”   Feedback  system   “provides   mo0va0on  to  keep   playing”   Voluntary   par:cipa:on   “establishes   common  ground”   “Reality  is  Broken:  Why  Games  Make  Us  Beer  and  How  They  Can  Change  the  World”  –  Jane  McGonigal  
  • 15. Literacy à Numeracy à Graphicacy
  • 16. 65% Visual Learners Faster  processing   of  visual  info  over   text   90%   Informa:on  coming   to  brain  is  visual   Sta:s:cs  source:  hp://visualteachingalliance.com/       Improvement  in  learning   through  visual  aids  
  • 18. Which one to use when?
  • 19.
  • 20. Product Box hp://www.innova:ongames.com/product-­‐box/     Goal:  Iden:fy  the  most  exci:ng  product  features  
  • 21. Product Box Ask  your  customers  to  imagine   that  they’re  selling  your  product  at   a  trade  show,  retail  outlet,  or   public  market.  Give  them  a  few   cardboard  boxes  and  ask  them  to   design  the  product  box  that  they   would  buy.   The  box  can  contain  anything  they   want—marke:ng  slogans  that  they   find  interes:ng,  pictures,  price   points.  They  can  build  elaborate   boxes  through  the  materials  you’ll   provide  or  just  write  down  the   phrases  and  slogans  they  find  most   interes:ng.     When  finished,  ask  your  customer   to  use  their  box  to  sell  your   product  to  you  and  the  other   customers  in  the  room.  
  • 22. Show and Tell Goal:  Iden:fy  the  most  important  ar:facts  created  by  your  product  
  • 23. Show and Tell Ask  your  customers   to  bring  examples  of   ar:facts  created  or   modified  by  your   product  or  service.     Ask  them  to  tell  you   why  these  ar:facts   are  important  and   when  and  how   they’re  used.    
  • 24. Who is using it? • Buy  a  Feature  iDirect   • Product  Box,  Prune  the  Product  Tree  Headwaters  Corp   • Buy  a  Feature,  20/20  Vision,  Prune  the  Product  Tree  Rally  Sobware   • Product  Box  Qualcomm   • Buy  a  Feature  Ticketmaster   • Spider  Web,  Prune  the  Product  Tree,  Buy  a  Feature  online  SAP   • Buy  a  Feature  online,  Prune  the  Product  Tree  Verisign   • Spider  Web,  Speed  Boat,  20/20  Vision,  Buy  a  Feature,  Product  Box  NetApp-­‐SAP   • Show  and  Tell,  20/20  Vision,  Buy  a  Feature  Google   hp://www.innova:ongames.com/about/success-­‐stories/    
  • 25. Do they work? Why not play and decide for yourself?
  • 26. References •  Innovation Games – Creating Breakthrough Products Through Collaborative Play – Luke Hohmann, 2007; and accompanying website http://www.innovationgames.com/. Sample chapter at http://library.constantcontact.com/download/get/file/1103829989576-41/productbox.pdf •  Gamestorming – A Playbook for Innovators, Rulebreakers, and Changemakers – Dave Gray, Sunni Brown, James Macanufo, 2010; and accompanying website http://www.gogamestorm.com/ •  Reality is Broken: Why Games Make Us Better and How They Can Change the World – Jane McGonigal, 2011 •  http://www.slideshare.net/innovgames/using-buy-a-feature-online •  https://en.wikipedia.org/wiki/Graphicacy •  http://www.davegrayinfo.com/visual-thinking-school/ •  http://www.slideshare.net/innovgames/why-buy-a-feature-is-great-at-prioritizing- features?qid=ecf17e69-12e4-42cd-bdc9-70bbbcc19223v=defaultb=from_search=5 •  http://www.slideshare.net/Enthiosys/collaborating-with-customers-using-innovation- game •  http://www.adlittle.com/downloads/tx_adlreports/TIM_2013_Innovex_Report.pdf •  http://clomedia.com/articles/view/drive-an-innovative-culture/print:1