By 2016, VR was the definitive tech media darling, promising the ability to not just replicate an experience, but to convince people of the validity of alternate realities. Venture funding flowed, content studios proliferated, and hardware launch dates were eagerly anticipated. Fast forward to 2017 and the equipment is still bulky and expensive, UX issues like nausea persist, and key immersive elements like haptic feedback and social interaction are still primitive. While some experiences are transformative, others underwhelm; market reports vary wildly on future investment and revenue projections.
So where exactly are we in the simulated reality hype cycle? Read the full article here: http://www.luminary-labs.com/insight/in-pursuit-of-reality/