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ProjectManagement
intheAgeofAcceleratingChange
An Agile overview for traditional Project Managers
LUCA.MINUDEL@SMHARTER.COM
HTTPS://WWW.LINKEDIN.COM/IN/LUCAMINUDEL/
LUCA MINUDEL
@SMHARTERLTD
@LUKADOTNET
Today’s focus
• Digital Product delivery effort (software development/evolution)
• Single team
Today focus is not on:
• Non-IT projects
• Multi-Team effort
• Programme
• Portfolio
WHYAGILE,WHYNOW?
HISTORY OF TRADITIONAL MANAGEMENT
Main traditional management tools invented before 1920
from people born around 1850
during the second industrial revolution
HISTORICAL CONTEXT OF TRADITIONAL MANGEMENT
• Workforce: mainly unschooled, illiterate
• Companies, functions, requirements: Loosely connected, mostly independent
• Info to process: Moderate amount, no time-pressure to process it
• Rate of change: Slow, with minor consequences
• Uncertainty/Unknowns: High degree of certainty, very few unknowns
MANAGEMENT CONTEXT IN
THE AGE OF ACCELERATING CHANGE
• Workforce: Unschooled, illiterate
Well trained, motivated knowledge-workers
• Companies, departments, requirements: Loosely connected, mostly independent
Highly connected, inter-dependent, with frequent interactions
• Info to process: Moderate amount, moderate time pressure to process it
Large amount, insufficient time to process it, ambiguity
• Rate of change: Slow, with minor consequences
Fast, with unpredictable consequences and limited control
• Uncertainty/Unknowns: High degree of certainty, very few unknowns
High degree of uncertainty, many unknowns, diminished capacity to predict
IMPACT OF TRADITIONAL MANGEMENT’S TOOLS
IN THE AGE OF ACCELERATING CHANGE
• Defined, all-inclusive, prescriptive processes
→Separation of Thinkers vs Doers, Heavy-weight slow blind processes
• Capital budgeting
→Up-front planning, slow/late reaction-time, rigidity or chaos
• Task Design
→Outcome/end-goal fragmentation, loss of meaning and feedback
• Divisionalisation
→ Ineffective cross-function collaboration, late integration, defects, re-work, delays
• Pay for performance
→Teamwork and collaboration discouraged, bad news ceiling / watermelon reporting
IMPACT OF TRADITIONAL MANGEMENT’S TOOLS
IN THE AGE OF ACCELERATING CHANGE
ELEMENTS OF TRADITIONAL MANAGEMENT
MINDSET
Unschooled, illiterate
workforce
If you are smart enough,
experienced enough,
and work hard enough,
you can plan everything upfront
ELEMENTS OF TRADITIONAL MANAGEMENT
MINDSET
Unschooled, illiterate
workforce
If you are smart enough,
experienced enough,
and work hard enough,
you can plan everything upfront
The tyranny of the
omniscient designer
Thinkers Vs Doers
THE AGE OF ACCELERATING CHANGE
ELEMENTS OF THE AGILE MINDSET
Video Link: https://youtu.be/y885_5tE170
The understanding of the
problem and the discovery
of a solution gradually
evolve together, in concert.
ELEMENTS OF THE AGILE MINDSET
Well trained, motivated
knowledge-workers,
and problems that require
multiple points of view
The understanding of the
problem and the discovery
of a solution gradually
evolve together, in concert.
ELEMENTS OF THE AGILE MINDSET
Well trained, motivated
knowledge-workers,
and problems that require
multiple points of view
Thinkers Vs Doers
The tyranny of the
omniscient designer
Co-evolution
Co-creation
PMI: embracing adaptive management
Source: Improving Performance: The PMI/IEEE Computer Society Software Development Extension, 2013
Modern PM
Knowledge-work
Traditional PM
Task-work
User Story
Product Backlog
Co-evolution
Product Owner
Backlog refinement
Sprint Review
Co-creation
THEAGILEPRINCIPLES
AGILE AS UMBRELLA TERM
Scrum Kanban
Extreme Programming (XP) Lean Software Development
Crystal Clear Dynamic Systems Development Method (DSDM)
Adaptive Software Development Feature Driven Development (FDD)
THE AGILE MANIFESTO
OF SOFTWARE DEVELOPMENT
We are uncovering better ways of developing
software by doing it and helping others do it.
Through this work we have come to value:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on
the right, we value the items on the left more.
www.agilemanifesto.org
LEAN SOFTWARE DEVELOPMENT PRINCIPLES
1. Energise Teams Members
2. Enhance Learning
3. Deliver as Fast as Possible
4. Decide as Late as Possible
5. Optimize the whole
6. Build quality in
7. Eliminate waste
STACEY MATRIX
RALPH STACEY, U. of HERTFORDSHIRE, UK
AGILITY DEFINITION (Complexity Science)
Agility is:
- a new way of thinking about and preparing for the unanticipated
- the ability to successfully effect, cope with, and exploit changes in
circumstances.
Meta-Agility is:
- the ability to recognise the approach appropriate for the
circumstances, and to transition in a timely manner to this approach.
AGILITY PILLARS (Social Complexity)
1) PROBLEM-SOLUTION CO-EVOLUTION
PROBLEM SPACE
SOLUTION SPACE
Business
Product
Customer
Delivery
Technology
AGILITY (Social Complexity)
1) PROBLEM-SOLUTION CO-EVOLUTION
2) SOLUTION CO-CREATION
AGILITY (Social Complexity)
1) PROBLEM-SOLUTION CO-EVOLUTION
2) SOLUTION CO-CREATION
- HOLISTIC END-TO-END APPROACH -
Busines
s
Product
Vision
Requirements
Specification
Design
& Dev
Test
PROBLEM SPACE
SOLUTION SPACE
AGILITY (Social Complexity)
1) PROBLEM-SOLUTION CO-EVOLUTION
2) SOLUTION CO-CREATION
Video Link: https://youtu.be/Oe8VTi3m8U8?t=282
AGILITY (Social Complexity)
1) PROBLEM-SOLUTION CO-EVOLUTION
2) SOLUTION CO-CREATION
3) SEMPLICITY
THEAGILEWAYOFWORKING:
AGILEPRODUCTDEVELOPMENT
PRACTICES
AGILE PROD DEV PRACTICES - GOALS
A. Increase the speed of learning
B. Reduce the cost of change
C. Make decisions and mistakes easy, fast, and cheap to reverse
AGILE PROD DEV PRACTICES – IRREVERSIBILITY
Video Link: https://youtu.be/EufUAres_-o
AGILE PROD DEV PRACTICES – IRREVERSIBILITY
Irreversibility is
one of the prime drivers of complexity
and so of costs & risks.
Professor of Economics and Management Enrico Zaninotto, 2002
Quoted by Kent Beck & Martin Fowler
AGILE PROD DEV PRACTICES - GUIDELINES
1. Search specific solutions (not general)
2. Search local solutions (not global)
3. Start simple (not all-inclusive)
4. Be just-good-enough just-in-time (not perfect upfront)
5. Focus on one thing at the time (no multi-tasking)
6. If something is hard, do it more often (not less often)
THEAGILEWAYOFWORKING:INCEPTION
DIFFERENT ”INCEPTIONS”
• ThoughtWorks (Agile) Inception (about 1÷4 weeks, 1 week x 3 months delivery)
• ThoughtWorks Lean Inception (1 week)
• Google Design Sprint (1 week)
• No Inceptions
• Lean Value Tree
• Directly into Scrum Sprint Planning (2 hours x 1 week of work)
WHAT IS AN AGILE/LEAN INCEPTON
THERE IS AN INNOVATIVE
IDEA WORTH PURSUING
(OR A PROBLEM
WORTH SOLVING)
THERE IS BUDGET FOR
EXPLORING THE IDEA, AND
BUDGET POTENTIALLY AVAILABLE
FOR REALISING THE IDEA
WE WANT TO KNOW
IF THE IDEA IS …
Technically
Feasible
Businesswise
Viable
Userswise
Desirable
WHAT IS AN AGILE/LEAN INCEPTON
Vision of
Goals, Product,
Success
High level
Scope
discovery
Technical
envisioning and
sizing
Prioritization,
and roadmap
The idea is to spend the minimal amount of time to establish :
- the vision of the delivery initiative,
- a feeling for the amount of work to be done,
- an alignment between everyone in the team, the sponsors, and all
the stakeholders
½ day 2 ½ days 1 day ½ day
WHAT IS AN AGILE/LEAN INCEPTON
Vision of
Goals, Product,
Success
High level
Scope
discovery
Technical
envisioning and
sizing
Prioritization,
and roadmap
½ day 2 ½ days 1 day ½ day
WHAT IS AN AGILE/LEAN INCEPTON
Technology
Delivery
Product Tech
estimates
Delivery
roadmap
Product/Business
priorities
Co-Create
Co-Evolve
Technically
Feasible
Businesswise
Viable
Userswise
Desirable
THEAGILEWAYOFWORKING:ITERATION
BEWARE, AFTER ITERATIONS COMES FLOW
AN EXAMPLE OF AGILE ITERATIONS:
SCRUM SPRINTS
AN EXAMPLE OF AGILE ITERATIONS:
SCRUM SPRINTS
1-2 Weeks
Sprint Planning
AN EXAMPLE OF AGILE ITERATIONS:
SCRUM SPRINTS
1-2 Weeks
Sprint Planning
AN EXAMPLE OF AGILE ITERATIONS:
SCRUM SPRINTS
1-2 Weeks
Sprint Planning Backlog refinement
AN EXAMPLE OF AGILE ITERATIONS:
SCRUM SPRINTS
1-2 Weeks
Sprint Planning Backlog refinement
Sprint Review
Sprint Retrospective
TECHNICAL EXCELLENCE
• Continuous design & refactoring
• Continuous Integration
• Test Automation
• Automated deploy
• Automated remediation plans
THEAGILEWAYOFWORKING:
SOMEKEYDIFFERENCES
BEWARE, AFTER ITERATIONS COMES FLOW
THE AGILE TRIANGLE
cost
scopeschedule
value
constraints
cost,
schedule,
scope
quality
TRADITIONALTRIANGLE
AGILE TRIANGLE
AGILE GOALS ARE OBLIQUE
• Pursue ways of working efficiency over resources mobilization & efficiency
• Manage the workflow over managing tasks schedule and maximizing utilization
• Focus on speed and frequency of delivery over reducing costs of delivery
• Align authority to responsibility over aligning authority to the orgchart
• Move authority to the information over moving information to authority
TEAM&ROLES
T-SHAPED SKILLS – DYNAMIC RACI
SHARED & DYNAMIC RESPONSIBILITIES
ROLE A ROLE B
PRIMARY
RESPONSIBILITIES
PRIMARY
RESPONSIBILITIES
SECONDARY/SHARED
RESPONSIBILITIES
EXAMPLE OF AN INDICATIVE TEAM COMPOSITION
Agile Team
Product Owner
Tech Lead
Developer
Tester
Scrum Master
Business
Analyst
CX/UX Designer
IT Ops
FIRSTS AMONG EQUALS
The three areas equally accountable, in the team:
Tech
Way of
Working/
Delivery
Product/
Business
Agile
Leadership
Agile
Leadership
Agile
Leadership
FIRSTS AMONG EQUALS
Leaders promotes self-organisation instead of command & control:
Facilitates
Collective sense-making
Facilitates
Continuous Improvement
& Personal development Promotes
Autonomy and accountability,
Delegation & Empowerment
Nurtures
Interpersonal &
Communication skills
Facilitates
Conflict resolution and
Consensus building
Facilitates
Participatory decision-making
THE PRODUCT OWNER
• Provides the vision for the product
• Is responsible for maximising the commercial &
financial success of the product
• Is responsible for ensuring customers and users
satisfaction about the product
• Has the final call on the items in the Product Backlog
and in their ordering
• Is responsible for keeping the Product Backlog
updated, ordered, clear, visible, transparent
THE SCRUM MASTER
• Supports the team and the PO understanding and
adoption of modern ways of working, and
continuously improving their way of working
• Supports good team’s dynamic and collaboration,
and facilitates team’s ceremonies/rituals/events
• Facilitates the collaboration between the agile team
and the rest of the organisation and helps the rest
of the organisation’s understanding of agile
• Facilitates transparency, visualisation and
communication of progress of the delivery effort
THE DEVELOPMENT TEAM
• They are collectively accountable for the delivery of
high-quality, running, and tested product increments
delivered at the end of each Sprint
• They are collectively responsible for technical
excellence, reliability and functionality of the Product
• They are cross-functional and self-organising, full-time
long-standing team’s members
• They are responsible for and have the freedom to
decide and improve their way of working
THEAGILEWAYOFWORKING:REPORTING
INFORMATION RADIATORS
“Working software is the primary measure of progress”
–7th principle of the Agile Manifesto
~
“Don’t move information to authority, move authority to the information”
- David Marquet
VITAL SIGNS: PMBOK Project Levers + 1
ProjectVital Signs
1) Scope Burn Up
2) Current State of Delivery
(teams boards)
3) Budget Burn Down
4) Delivery Quality
5) Team Dynamics
SCOPE + SCHEDULE: BURN-UP CHART
1
Total scope
Completion
forecast
Scope
(size)
2 3 4 5 6 7 8 9 10
Actuals
SCHEDULE: TEAM BOARD
SCHEDULE: TEAM DAILY STAND-UP
DELIVERY QUALITY: BUGS TRACKER BOARD
BUDGET: BUDGET BURN-DOWN
TEAM: DYNAMIC
FROMPROJECTTOPRODUCT
PROJECTS OR PRODUCT
Project Product
End Predefined When retired
Outcome/result Predefined Refined overtime
Scope Prevalently predefined Refined overtime
Constraints (Scope, Schedule, Cost) Predefined May change overtime inside ranges
Organization (people, teams) Temporary, people who don’t
normally work together
Long-lived, mainly dedicated and
permanent, people that usually work
together
Focus Delivery End-to-end: Ideation, delivery,
operation, support, maintenance,
evolution
Driven by Plan Business outcome and value
AGILECAREEROPTIONSFORTHEPM
You
traditional PM
1) You are comfortable with
uncertainty & ambiguity
2) You like to work in
team among equals
3) You like to be flexible,
adaptable, resilient and
responsive
OPTIONS FOR THE PM’S AGILE CAREER, A HEURISTIC
1) You are a people person,
and love to facilitate,
coach, mentor and teach others
2) You love continuous improvement
and modern ways of working
3) You understand Digital Products
delivery & support
1) You love Digital Products
2) You love to delight Users
3) You understand Marketing,
Business models, Financing,
and P&L
OPTIONS FOR THE PM’S AGILE CAREER, A HEURISTIC
You may start the
journey to become a
Product Owner
You may start the
journey to become a
Scrum Master
ADDITIONAL TIPS
• Agile Training
• Lot of practice (pairing, shadowing)
• Reading
• Community involvement
SUGGESTEDREADINGS
COMPANY CULTURE,
WORK/WORLD PARADIGM,
INDIVIDUAL MINDSET
VALUES
PRINCIPLES
SKILLS
PRACTICES
More powerful
Intangible
Less powerful
Tangible
TOOLS &
PROCESS
ES
SUGGESTED READINGS
THOSE WITH A SCIENTIFIC
BACKGROUND MAY LIKE THIS
(SEARCH ONLINE CHAPTER 1
ON WICKED PROBLEMS)
THOSE WITH
A HUMANISTIC BACKGROUND
MAY LIKE THIS
SUGGESTED READINGS
GETINTOUCH:
LUCA.MINUDEL@SMHARTER.COM

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Project Management in the Age of Accelerating Change: An Agile Overview for Traditional Managers

  • 3. Today’s focus • Digital Product delivery effort (software development/evolution) • Single team Today focus is not on: • Non-IT projects • Multi-Team effort • Programme • Portfolio
  • 5. HISTORY OF TRADITIONAL MANAGEMENT Main traditional management tools invented before 1920 from people born around 1850 during the second industrial revolution
  • 6. HISTORICAL CONTEXT OF TRADITIONAL MANGEMENT • Workforce: mainly unschooled, illiterate • Companies, functions, requirements: Loosely connected, mostly independent • Info to process: Moderate amount, no time-pressure to process it • Rate of change: Slow, with minor consequences • Uncertainty/Unknowns: High degree of certainty, very few unknowns
  • 7. MANAGEMENT CONTEXT IN THE AGE OF ACCELERATING CHANGE • Workforce: Unschooled, illiterate Well trained, motivated knowledge-workers • Companies, departments, requirements: Loosely connected, mostly independent Highly connected, inter-dependent, with frequent interactions • Info to process: Moderate amount, moderate time pressure to process it Large amount, insufficient time to process it, ambiguity • Rate of change: Slow, with minor consequences Fast, with unpredictable consequences and limited control • Uncertainty/Unknowns: High degree of certainty, very few unknowns High degree of uncertainty, many unknowns, diminished capacity to predict
  • 8. IMPACT OF TRADITIONAL MANGEMENT’S TOOLS IN THE AGE OF ACCELERATING CHANGE • Defined, all-inclusive, prescriptive processes →Separation of Thinkers vs Doers, Heavy-weight slow blind processes • Capital budgeting →Up-front planning, slow/late reaction-time, rigidity or chaos • Task Design →Outcome/end-goal fragmentation, loss of meaning and feedback
  • 9. • Divisionalisation → Ineffective cross-function collaboration, late integration, defects, re-work, delays • Pay for performance →Teamwork and collaboration discouraged, bad news ceiling / watermelon reporting IMPACT OF TRADITIONAL MANGEMENT’S TOOLS IN THE AGE OF ACCELERATING CHANGE
  • 10. ELEMENTS OF TRADITIONAL MANAGEMENT MINDSET Unschooled, illiterate workforce If you are smart enough, experienced enough, and work hard enough, you can plan everything upfront
  • 11. ELEMENTS OF TRADITIONAL MANAGEMENT MINDSET Unschooled, illiterate workforce If you are smart enough, experienced enough, and work hard enough, you can plan everything upfront The tyranny of the omniscient designer Thinkers Vs Doers
  • 12. THE AGE OF ACCELERATING CHANGE
  • 13. ELEMENTS OF THE AGILE MINDSET Video Link: https://youtu.be/y885_5tE170
  • 14. The understanding of the problem and the discovery of a solution gradually evolve together, in concert. ELEMENTS OF THE AGILE MINDSET Well trained, motivated knowledge-workers, and problems that require multiple points of view
  • 15. The understanding of the problem and the discovery of a solution gradually evolve together, in concert. ELEMENTS OF THE AGILE MINDSET Well trained, motivated knowledge-workers, and problems that require multiple points of view Thinkers Vs Doers The tyranny of the omniscient designer Co-evolution Co-creation
  • 16. PMI: embracing adaptive management Source: Improving Performance: The PMI/IEEE Computer Society Software Development Extension, 2013 Modern PM Knowledge-work Traditional PM Task-work User Story Product Backlog Co-evolution Product Owner Backlog refinement Sprint Review Co-creation
  • 18. AGILE AS UMBRELLA TERM Scrum Kanban Extreme Programming (XP) Lean Software Development Crystal Clear Dynamic Systems Development Method (DSDM) Adaptive Software Development Feature Driven Development (FDD)
  • 19. THE AGILE MANIFESTO OF SOFTWARE DEVELOPMENT We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more. www.agilemanifesto.org
  • 20. LEAN SOFTWARE DEVELOPMENT PRINCIPLES 1. Energise Teams Members 2. Enhance Learning 3. Deliver as Fast as Possible 4. Decide as Late as Possible 5. Optimize the whole 6. Build quality in 7. Eliminate waste
  • 21. STACEY MATRIX RALPH STACEY, U. of HERTFORDSHIRE, UK
  • 22. AGILITY DEFINITION (Complexity Science) Agility is: - a new way of thinking about and preparing for the unanticipated - the ability to successfully effect, cope with, and exploit changes in circumstances. Meta-Agility is: - the ability to recognise the approach appropriate for the circumstances, and to transition in a timely manner to this approach.
  • 23. AGILITY PILLARS (Social Complexity) 1) PROBLEM-SOLUTION CO-EVOLUTION PROBLEM SPACE SOLUTION SPACE
  • 24. Business Product Customer Delivery Technology AGILITY (Social Complexity) 1) PROBLEM-SOLUTION CO-EVOLUTION 2) SOLUTION CO-CREATION
  • 25. AGILITY (Social Complexity) 1) PROBLEM-SOLUTION CO-EVOLUTION 2) SOLUTION CO-CREATION - HOLISTIC END-TO-END APPROACH - Busines s Product Vision Requirements Specification Design & Dev Test PROBLEM SPACE SOLUTION SPACE
  • 26. AGILITY (Social Complexity) 1) PROBLEM-SOLUTION CO-EVOLUTION 2) SOLUTION CO-CREATION Video Link: https://youtu.be/Oe8VTi3m8U8?t=282
  • 27. AGILITY (Social Complexity) 1) PROBLEM-SOLUTION CO-EVOLUTION 2) SOLUTION CO-CREATION 3) SEMPLICITY
  • 29. AGILE PROD DEV PRACTICES - GOALS A. Increase the speed of learning B. Reduce the cost of change C. Make decisions and mistakes easy, fast, and cheap to reverse
  • 30. AGILE PROD DEV PRACTICES – IRREVERSIBILITY Video Link: https://youtu.be/EufUAres_-o
  • 31. AGILE PROD DEV PRACTICES – IRREVERSIBILITY Irreversibility is one of the prime drivers of complexity and so of costs & risks. Professor of Economics and Management Enrico Zaninotto, 2002 Quoted by Kent Beck & Martin Fowler
  • 32. AGILE PROD DEV PRACTICES - GUIDELINES 1. Search specific solutions (not general) 2. Search local solutions (not global) 3. Start simple (not all-inclusive) 4. Be just-good-enough just-in-time (not perfect upfront) 5. Focus on one thing at the time (no multi-tasking) 6. If something is hard, do it more often (not less often)
  • 34. DIFFERENT ”INCEPTIONS” • ThoughtWorks (Agile) Inception (about 1÷4 weeks, 1 week x 3 months delivery) • ThoughtWorks Lean Inception (1 week) • Google Design Sprint (1 week) • No Inceptions • Lean Value Tree • Directly into Scrum Sprint Planning (2 hours x 1 week of work)
  • 35. WHAT IS AN AGILE/LEAN INCEPTON THERE IS AN INNOVATIVE IDEA WORTH PURSUING (OR A PROBLEM WORTH SOLVING) THERE IS BUDGET FOR EXPLORING THE IDEA, AND BUDGET POTENTIALLY AVAILABLE FOR REALISING THE IDEA WE WANT TO KNOW IF THE IDEA IS … Technically Feasible Businesswise Viable Userswise Desirable
  • 36. WHAT IS AN AGILE/LEAN INCEPTON Vision of Goals, Product, Success High level Scope discovery Technical envisioning and sizing Prioritization, and roadmap The idea is to spend the minimal amount of time to establish : - the vision of the delivery initiative, - a feeling for the amount of work to be done, - an alignment between everyone in the team, the sponsors, and all the stakeholders ½ day 2 ½ days 1 day ½ day
  • 37. WHAT IS AN AGILE/LEAN INCEPTON Vision of Goals, Product, Success High level Scope discovery Technical envisioning and sizing Prioritization, and roadmap ½ day 2 ½ days 1 day ½ day
  • 38. WHAT IS AN AGILE/LEAN INCEPTON Technology Delivery Product Tech estimates Delivery roadmap Product/Business priorities Co-Create Co-Evolve Technically Feasible Businesswise Viable Userswise Desirable
  • 40. AN EXAMPLE OF AGILE ITERATIONS: SCRUM SPRINTS
  • 41. AN EXAMPLE OF AGILE ITERATIONS: SCRUM SPRINTS 1-2 Weeks Sprint Planning
  • 42. AN EXAMPLE OF AGILE ITERATIONS: SCRUM SPRINTS 1-2 Weeks Sprint Planning
  • 43. AN EXAMPLE OF AGILE ITERATIONS: SCRUM SPRINTS 1-2 Weeks Sprint Planning Backlog refinement
  • 44. AN EXAMPLE OF AGILE ITERATIONS: SCRUM SPRINTS 1-2 Weeks Sprint Planning Backlog refinement Sprint Review Sprint Retrospective
  • 45. TECHNICAL EXCELLENCE • Continuous design & refactoring • Continuous Integration • Test Automation • Automated deploy • Automated remediation plans
  • 48. AGILE GOALS ARE OBLIQUE • Pursue ways of working efficiency over resources mobilization & efficiency • Manage the workflow over managing tasks schedule and maximizing utilization • Focus on speed and frequency of delivery over reducing costs of delivery • Align authority to responsibility over aligning authority to the orgchart • Move authority to the information over moving information to authority
  • 50. T-SHAPED SKILLS – DYNAMIC RACI
  • 51. SHARED & DYNAMIC RESPONSIBILITIES ROLE A ROLE B PRIMARY RESPONSIBILITIES PRIMARY RESPONSIBILITIES SECONDARY/SHARED RESPONSIBILITIES
  • 52. EXAMPLE OF AN INDICATIVE TEAM COMPOSITION Agile Team Product Owner Tech Lead Developer Tester Scrum Master Business Analyst CX/UX Designer IT Ops
  • 53. FIRSTS AMONG EQUALS The three areas equally accountable, in the team: Tech Way of Working/ Delivery Product/ Business Agile Leadership Agile Leadership Agile Leadership
  • 54. FIRSTS AMONG EQUALS Leaders promotes self-organisation instead of command & control: Facilitates Collective sense-making Facilitates Continuous Improvement & Personal development Promotes Autonomy and accountability, Delegation & Empowerment Nurtures Interpersonal & Communication skills Facilitates Conflict resolution and Consensus building Facilitates Participatory decision-making
  • 55. THE PRODUCT OWNER • Provides the vision for the product • Is responsible for maximising the commercial & financial success of the product • Is responsible for ensuring customers and users satisfaction about the product • Has the final call on the items in the Product Backlog and in their ordering • Is responsible for keeping the Product Backlog updated, ordered, clear, visible, transparent
  • 56. THE SCRUM MASTER • Supports the team and the PO understanding and adoption of modern ways of working, and continuously improving their way of working • Supports good team’s dynamic and collaboration, and facilitates team’s ceremonies/rituals/events • Facilitates the collaboration between the agile team and the rest of the organisation and helps the rest of the organisation’s understanding of agile • Facilitates transparency, visualisation and communication of progress of the delivery effort
  • 57. THE DEVELOPMENT TEAM • They are collectively accountable for the delivery of high-quality, running, and tested product increments delivered at the end of each Sprint • They are collectively responsible for technical excellence, reliability and functionality of the Product • They are cross-functional and self-organising, full-time long-standing team’s members • They are responsible for and have the freedom to decide and improve their way of working
  • 59. “Working software is the primary measure of progress” –7th principle of the Agile Manifesto ~ “Don’t move information to authority, move authority to the information” - David Marquet
  • 60. VITAL SIGNS: PMBOK Project Levers + 1
  • 61. ProjectVital Signs 1) Scope Burn Up 2) Current State of Delivery (teams boards) 3) Budget Burn Down 4) Delivery Quality 5) Team Dynamics
  • 62. SCOPE + SCHEDULE: BURN-UP CHART 1 Total scope Completion forecast Scope (size) 2 3 4 5 6 7 8 9 10 Actuals
  • 65. DELIVERY QUALITY: BUGS TRACKER BOARD
  • 69. PROJECTS OR PRODUCT Project Product End Predefined When retired Outcome/result Predefined Refined overtime Scope Prevalently predefined Refined overtime Constraints (Scope, Schedule, Cost) Predefined May change overtime inside ranges Organization (people, teams) Temporary, people who don’t normally work together Long-lived, mainly dedicated and permanent, people that usually work together Focus Delivery End-to-end: Ideation, delivery, operation, support, maintenance, evolution Driven by Plan Business outcome and value
  • 71. You traditional PM 1) You are comfortable with uncertainty & ambiguity 2) You like to work in team among equals 3) You like to be flexible, adaptable, resilient and responsive OPTIONS FOR THE PM’S AGILE CAREER, A HEURISTIC
  • 72. 1) You are a people person, and love to facilitate, coach, mentor and teach others 2) You love continuous improvement and modern ways of working 3) You understand Digital Products delivery & support 1) You love Digital Products 2) You love to delight Users 3) You understand Marketing, Business models, Financing, and P&L OPTIONS FOR THE PM’S AGILE CAREER, A HEURISTIC You may start the journey to become a Product Owner You may start the journey to become a Scrum Master
  • 73. ADDITIONAL TIPS • Agile Training • Lot of practice (pairing, shadowing) • Reading • Community involvement
  • 75. COMPANY CULTURE, WORK/WORLD PARADIGM, INDIVIDUAL MINDSET VALUES PRINCIPLES SKILLS PRACTICES More powerful Intangible Less powerful Tangible TOOLS & PROCESS ES
  • 76. SUGGESTED READINGS THOSE WITH A SCIENTIFIC BACKGROUND MAY LIKE THIS (SEARCH ONLINE CHAPTER 1 ON WICKED PROBLEMS) THOSE WITH A HUMANISTIC BACKGROUND MAY LIKE THIS

Hinweis der Redaktion

  1. The goal of this session provide the attendees with a basic vocabulary and the key concepts that will enable them to attend and benefit from attending other Agile events, meetup, and conferences.  The session will also explore career options for a traditional project manager in the Agile age, as well as training and certification options.
  2. Working with agile since the beginning 2001/2002 when it was an underground movement tech background, where agile started Learning and trying bits and pieces of agile, practice by practice Struggling to convince a co-worker or the team about trying out one practice because paradoxical, counter intuitive Nowadays in mainstream Genuine, authentic, truthful, reliable source of expertise
  3. What are the most important inventions in human history ? Management is one of those invention that enable us to face those challenges that require a coordinated effort and collaboration among a large number of people
  4. Ask, which does not hold for you now?
  5. Ask, which does not hold for you now?
  6. Ask, which does not hold for you now?
  7. Ask, which does not hold for you now?
  8. Thinkers vs Doers Told what to do AND told how Told the deadline (others do the estimate) Omniscient designers Plan is always right if planner is up to the job Mistakes originates from the execution
  9. Thinkers vs Doers Told what to do AND told how Told the deadline (others do the estimate) Omniscient designers Plan is always right if planner is up to the job Mistakes originates from the execution
  10. whole Frederick Taylor http://paulgibbons.net/leadership-vuca-world-harish-manwani/
  11. VIDEO – The intrinsic nature of the problem
  12. Co-evolution: because the nature of the problem Co-creation: sharing a creative space and deep collaboration, info from ppl from different parts of the org, from different points of view
  13. Co-evolution: because the nature of the problem Co-creation: sharing a creative space and deep collaboration, info from ppl from different parts of the org, from different points of view
  14. Look at requirements & Stakeholders PO is opposite of Single Point of Contact
  15. Research the principles Ask for more manifestos NEW MANIFESTO
  16. More generic, less specific on software development Look at the principles
  17. Many Lean sw schools. Lean and agile are deeply intertwined in the software world. You can't really talk about them being alternatives, if you are doing agile you are doing lean and vice-versa http://martinfowler.com/bliki/AgileVersusLean.html
  18. #3 because we are working with complex systems and people, not machines
  19. The nature of the problems: Different types of problems - Wicked problems
  20. Broader that SW Because the nature of the problem : Unknowns, uncertainty => unanticipated, change And ability to transition your way of working during the initiative to adapt to circumstances
  21. Which one seems a good idea for the type of projects you are managing or part of? Everyone is a thinker: the team decides how to work – no straight jacked processes Simplest, intentionally incomplete
  22. No Separation thinker - doers Wisdom of the crowd
  23. They deeply collaborate across silos on a shared artefact Continuously integrate and have a holistic view of the progress Change management and Risk management are not distinct activities or roles They are part of daily work, for everyone to be responsible Video 2 - Joy, Inc. Rich Sheridan https://youtu.be/Oe8VTi3m8U8 Min 1.01- 2.42 Min 4.48 – 6.45
  24. They deeply collaborate across silos on a shared artefact Continuously integrate and have a holistic view of the progress Change management and Risk management are not distinct activities or roles They are part of daily work, for everyone to be responsible Video 2 - Joy, Inc. Rich Sheridan https://youtu.be/Oe8VTi3m8U8 Min 1.01- 2.42 Min 4.48 – 6.45
  25. starting with the simplest possible, even incomplete, approach continuous experimentation => learning => adapted / evolved Empiric instead of prescriptive Team experiment, learn, evolve their ways of working
  26. Practices used to implement the requirements
  27. What is needed to make your Tech/production practices depend on your business/industry. In IT we have many of them described in Extreme Program methodology I cannot talk about practices in each one of your industries, but I can share some principles and and example F1 Stamps
  28. Lean last responsible moment ... but after that => reversibility
  29. Facebook, Kent Back, article https://www.facebook.com/notes/kent-beck/taming-complexity-with-reversibility/1000330413333156/ F1 car creation timeline The F1 stamps examples
  30. Facebook, Kent Back, article https://www.facebook.com/notes/kent-beck/taming-complexity-with-reversibility/1000330413333156/
  31. Reduce the cost of change, increase the speed of learning Facebook, Kent Back, article https://www.facebook.com/notes/kent-beck/taming-complexity-with-reversibility/1000330413333156/
  32. PROJECT initiation ('kick-off' or start) + PROJECT definition, planning and development
  33. 3 months = 1 week 12 months = 4 weeks Team doing the work involved Alignment, co-creation, co-evolution COLLECT DOCUMNENBT KNOWNS, WISDOM OF THE CROWD, TOOLS TO DEAL WITH UNKNOWNS, ELEPHANT STACY
  34. https://pixabay.com/en/idea-icon-business-design-symbol-2579308/ https://www.publicdomainpictures.net/en/view-image.php?image=149174&picture=money-roll
  35. - Connecting dots and - feedback learnings from refinements
  36. 3 months = 1 week 12 months = 4 weeks
  37. No hand-over and collaboration
  38. PROJECT launch or implementation (sometimes known as project execution) - Artefacts / Rituals events ceremonies meeting (recurring, time-boxed instead of ad-hoc) all the PM/Requirements work happens during the rituals the iterations, + evolution (inspection, learning, adaptation) Scrum
  39. From the inception: High level requirements (requirement repository) Ordered by value and risk (plan) Status of each requirement (to do or done: current status of execution/reporting) Each item deliver value and learning: refined to be small enough to be done in 1 sprint, big enough to deliver value work breakdown Scope/requirements => User Stories / Epics a project plan, Estimates => Size Schedule => priorities + estimates identify and manage risks => priorities Resources (team members volunteer and team self organise) create the project budget => stable team = schedule define and allocate resources => stable team
  40. Sprint backlog: requirements refined and ready to start the design-development-test-deploy-accept
  41. Work is not assigned, team members volounteer Bas, devs, tester work together to maximize the work completed, visualising the progress and updating the backlog. Dev, testers, Bas can talk with the client or show things Team members update and visualise the progress (no one assign the work)
  42. Every day visualising the progress and updating the backlog. coordinating the collaboration, helping each other to tackle blockers Backlog refinement
  43. Sprint review: requirements and priorities may change in order to create the right product and maximise the value Sprint retrospective: Team reflect on improving the way of working Tailor to suit the environment => Evolve to suite the environment All artefacts are shared between the team, for transparency and alignment http://www.stigasoft.com/images/agile-development-process.png
  44. PROJECT launch or implementation (sometimes known as project execution) - the iterations, + evolution (inspection, learning, adaptation) Scrum
  45. Big changes here Shout out if you have questions and concerns
  46. Full-time dedicated members, long-standing teams Roles not individuals Example very effective team Vs overgrown team
  47. 1st three areas equally accountable, not one boss 2nd biggest area (# ppl) the team, share collectively accountability 3rd the SM but also the PO uses agile leadership not command and control
  48. Servant leadership Host leadership\ Adaptive Leadership Self-organisation
  49. Ordered = Prioritised BAs CX/UX support the PO Devs in small teams take up the work of BAs and CX/UX No single point of contact
  50. Last point one of the most commonly misunderstood Long-standing => move work to the team, don’t move people to the work RESOURCE management, mobilisation less less important Budgeting simplified
  51. project monitoring and controlling
  52. When tasks are not fragmented and outcome in created continuously, the reporting / monitoring can be lightweight. Most reliable, relevant, important: start from here. Add profit, market shares, customers satisfaction Transparency, unintrusive inspection, reports automation
  53. When tasks are not fragmented and outcome in created continuously, the reporting / monitoring can be lightweight. Most reliable, relevant, important: start from here. Add profit, market shares, customers satisfaction Transparency, unintrusive inspection, reports automation
  54. That fifth lever is the team. In our industry the team you assemble and how that team gels has a profound impact on the success of the project. The trick now is to produce metrics that support team’s understanding
  55. Actual Now + Updated forecast Vs Original Plan
  56. 90% done syndrome
  57. Status of delivery
  58. Status of delivery
  59. Status of delivery
  60. Status of delivery
  61. Status of delivery
  62. project close
  63. What do you think? Consultancy, construction work
  64. Traditonal PMs won’t disappear that there may be less of
  65. And if you miss some skills, pair
  66. Training (PMI-ACP, Scrum org, ScrumAlliance, Agile Fundamentals) no scaled framework
  67. MORE THAT PROCESS
  68. Is one of those intangibles, including mindset, that are very powerful and have a big impact in an agile transformation/adoption.