Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.

Design in the Anthropocene

293 Aufrufe

Veröffentlicht am

We have to ask ourselves, how does service design evolve from serving the industrial age?

Veröffentlicht in: Business
  • Als Erste(r) kommentieren

  • Gehören Sie zu den Ersten, denen das gefällt!

Design in the Anthropocene

  1. 1. 1 Liveworkstudio.com London Rotterdam Sao Paulo Livework Studio © 2019 Design in the Anthropocene Ben Reason | Livework Interactions 20 February 2020 Liveworkstudio.com London Rotterdam Sao Paulo Livework Studio © 2019 Photo by Gabriel Jimenez on Unsplash
  2. 2. 2 Design Interactions 20
  3. 3. 3 Human Centered Interactions 20 Reframing Contextual ExperimentalCo-creative Design
  4. 4. 4 Interactions 20 Human centred
  5. 5. 5 Interactions 20 Co-creative
  6. 6. 6 Interactions 20 Reframing
  7. 7. 7 Interactions 20 Contextual
  8. 8. 8 Interactions 20 Experimental
  9. 9. 9 Anthropocene Interactions 20
  10. 10. 10 Anthropocene Increased levels of climate-warming CO2 in the atmosphere at the fastest rate for 66m years, with fossil-fuel burning pushing levels from 280 parts per million before the industrial revolution to 400 ppm and rising today. The Guardian August 2016 Interactions 20
  11. 11. 11 Anthropocene Doubled the nitrogen and phosphorus in our soils in the past century with fertiliser use. This is likely to be the largest impact on the nitrogen cycle in 2.5bn years. The Guardian August 2016 Interactions 20
  12. 12. 12 Anthropocene Put so much plastic in our waterways and oceans that microplastic particles are now virtually ubiquitous, and plastics will likely leave identifiable fossil records for future generations to discover. The Guardian August 2016 Interactions 20
  13. 13. 13 Enhances - adoption of mass produced products and services Obsolesces - craft production, self-sufficiency pre-modern lifestyles Retrieves - human factors, experimentation, collaboration, creativity Reverses - into a driver of overconsumption, modern anxieties and dissatisfactions DESIGN ENHANCES REVERSES RETRIEVES OBSOLESCES McLuhan’s Tetrad Interactions 20
  14. 14. 14 Design in the Anthropocene Interactions 20
  15. 15. 15 Human Centered Interactions 20 Reframing Contextual ExperimentalCo-creative Re-design Design
  16. 16. 16 “The end of the world is the end of the idea that humans are the only people that have a world on this planet.” Humankind, Timothy Morton More than human centred Interactions 20
  17. 17. 17 “Human beings can choose to remain unaware of their fundamentally co-creative involvement in reality, or they can become mindful and responsible in full awareness of the power of design.” Daniel Christian Wahl Hugely co-creative Interactions 20
  18. 18. 18 "The idea of a continually growing economy is an anathema to an ecologist" Prosperity Without Growth, Tim Jackson Reframing prosperity Interactions 20
  19. 19. 19 “Now that is agency… It is what makes humans of nature and also the freak of nature.” Defiant Earth, Clive Hamilton Ecologically Contextual Interactions 20
  20. 20. 20 “Some things benefit from shocks; they thrive and grow when exposed to volatility, randomness, disorder, and stressors and love adventure, risk, and uncertainty.” Anti-fragile, Nassim Nicholas Taleb Always experimental Interactions 20
  21. 21. 21 More than Human Centered Reframing prosperity Ecologically Contextual Always Experimental Hugely Co-creative Design will need to be

×