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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Metal Gear Solid Start-0:00 End-5:16 https://www.youtube.com/watch?v=IimjoFyUktY
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting From the start of the cut scene we heara kindof roboticsoundof somethingwhich
istryingto move,so the game couldbe set ina futuristicworldwhere there are
robots.But shortlyafterthe soundof roboticnoises,we hearthe soundof an animal
roar; it couldbe the soundof a dinosaur,soit ispossible thatthe game couldbe set
ina prehistoricsettingwhere dinosaursandextinctanimalsexist. Inthiscutscene
the characters couldbe in a bighall or room of some kindas sometimesafterthe
characters speakwe can hearan echo whichcouldindicate where theyare.
The robotic soundswe hearinthiscut scene could
have beencreatedbyVSTor an audiofield
recording. The animal roar couldhave been
createdby a VST,Foleyartistryor an audiofield
recording. The echosoundwhenthe characters
speakcouldbe an effect,whichwasaddedonto
the voice actor’s dialogue.
Mood The mood seemsveryintenseandemotional aswe heara character shout“DIE!”
thiscouldindicate inthe scene thatthere isconflictbetweentwocharactersinthe
game.The roaring soundof the animal couldbe seenas quite aggressive and
intimidating,couldmeanafightisaboutto take place.In additionlaterinthe cut
scene we hear,the soundof a character talkabout sacrificinghimselftosave his
friend,thiscreatesasad mad because itistalkingof a characters deathalsothere is
musicwhichsetsthe mood.
The voice of the character inthe game couldhave
beencreatedbya voice actor in a studio
recording. The animal roar couldhave been
createdby VSTor an audiofieldrecording.
Game genre The game couldbe a Sci-fi shooteraswe hear roboticsoundswhichcouldindicate
that the game is a Sci-fi shooter. Alsothe game couldbe anarena basedgame as we
hearrobotic soundsmaybe playerinthe game fightinmechsor robotsagainsteach
other. Alsothe game couldbe some kindof shooteras we hear differenttypesof
gun shotsand explosionsinthe cutscenes.
The robotic soundsinthe game couldhave been
createdwithVSTor by an audiofieldrecording.
The gunshots,lasersandexplosionswe hearthe
game couldhave beencreatedbyVST or an audio
fieldrecording.The soundsof the characters
couldhave beencreatedthrougha voice actor via
a studiorecording.
Narrative The narrative of the game couldbe about; youhave to playas the herohe has to
stopsome type of monsters,due tothe varioussoundssuchas the beastly animal
The loudroaring animal soundthatwe heard
couldhave beencreatedthroughVSTor an audio
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
soundthat we hearat the verybeginningof the cutscene. 1 of the charactersin the
cut scene says“I’ll stopit frommoving”,thiscouldhintinthe game that the player
has to stopan eventor somethingfromhappeningortakingplace. Ormaybe inthe
game you have to save someone likeahostage orsomethingaswe someone whois
beingtorturedorhurt. It soundsasif the robot noisesthatwe hear are someone
whois controllingmaybe the playerhastotry and stop whoeverthismysterious
personfromcontrollingit.
fieldrecording. The soundof the characterscould
have beencreatedbya voice actor withinastudio
recording. The roboticsoundscouldhave been
createdby FoleyartistryorVST.The varioustypes
of gunshotsandexplosionswe hearcouldhave
beencreatedbya fieldaudiorecordingorFoley
artistry.

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Metal gear solid sound analysis

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Metal Gear Solid Start-0:00 End-5:16 https://www.youtube.com/watch?v=IimjoFyUktY Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting From the start of the cut scene we heara kindof roboticsoundof somethingwhich istryingto move,so the game couldbe set ina futuristicworldwhere there are robots.But shortlyafterthe soundof roboticnoises,we hearthe soundof an animal roar; it couldbe the soundof a dinosaur,soit ispossible thatthe game couldbe set ina prehistoricsettingwhere dinosaursandextinctanimalsexist. Inthiscutscene the characters couldbe in a bighall or room of some kindas sometimesafterthe characters speakwe can hearan echo whichcouldindicate where theyare. The robotic soundswe hearinthiscut scene could have beencreatedbyVSTor an audiofield recording. The animal roar couldhave been createdby a VST,Foleyartistryor an audiofield recording. The echosoundwhenthe characters speakcouldbe an effect,whichwasaddedonto the voice actor’s dialogue. Mood The mood seemsveryintenseandemotional aswe heara character shout“DIE!” thiscouldindicate inthe scene thatthere isconflictbetweentwocharactersinthe game.The roaring soundof the animal couldbe seenas quite aggressive and intimidating,couldmeanafightisaboutto take place.In additionlaterinthe cut scene we hear,the soundof a character talkabout sacrificinghimselftosave his friend,thiscreatesasad mad because itistalkingof a characters deathalsothere is musicwhichsetsthe mood. The voice of the character inthe game couldhave beencreatedbya voice actor in a studio recording. The animal roar couldhave been createdby VSTor an audiofieldrecording. Game genre The game couldbe a Sci-fi shooteraswe hear roboticsoundswhichcouldindicate that the game is a Sci-fi shooter. Alsothe game couldbe anarena basedgame as we hearrobotic soundsmaybe playerinthe game fightinmechsor robotsagainsteach other. Alsothe game couldbe some kindof shooteras we hear differenttypesof gun shotsand explosionsinthe cutscenes. The robotic soundsinthe game couldhave been createdwithVSTor by an audiofieldrecording. The gunshots,lasersandexplosionswe hearthe game couldhave beencreatedbyVST or an audio fieldrecording.The soundsof the characters couldhave beencreatedthrougha voice actor via a studiorecording. Narrative The narrative of the game couldbe about; youhave to playas the herohe has to stopsome type of monsters,due tothe varioussoundssuchas the beastly animal The loudroaring animal soundthatwe heard couldhave beencreatedthroughVSTor an audio
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games soundthat we hearat the verybeginningof the cutscene. 1 of the charactersin the cut scene says“I’ll stopit frommoving”,thiscouldhintinthe game that the player has to stopan eventor somethingfromhappeningortakingplace. Ormaybe inthe game you have to save someone likeahostage orsomethingaswe someone whois beingtorturedorhurt. It soundsasif the robot noisesthatwe hear are someone whois controllingmaybe the playerhastotry and stop whoeverthismysterious personfromcontrollingit. fieldrecording. The soundof the characterscould have beencreatedbya voice actor withinastudio recording. The roboticsoundscouldhave been createdby FoleyartistryorVST.The varioustypes of gunshotsandexplosionswe hearcouldhave beencreatedbya fieldaudiorecordingorFoley artistry.