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Levi Kipke
EDUCATION
UNIVERSITY OF MICHIGAN
COURSEWORK
Data Structures and Algorithms
Web Databases and Servers
Computer Architecture
Computational Theory
Discrete Mathematics
TECHNOLOGIES
LANGUAGES
C++ • Matlab
C • Python • HTML •
CSS/SCSS • Java
SKILLS
Git • COMSOL Multiphysics •
InDesign/Illustrator/Photoshop •
Eclipse • Xcode •
Linux command line
EXPERIENCE
NEURONEXUS TECHNOLOGIES
• Designed an application using COMSOL to create custom models of electrical
spinal cord stimulation based on user input.
• COMSOL application was sent to production and used to teach new
salesperson hires how NeuroNexus technology works.
• Helped to design frontend of an application to simulate neural activation from
various types of brain probes.
• Explored capabilities of Java, C++, and Matlab to determine most effective uses
of each in the projects.
THE MICHIGAN DAILY
• Acted as liaison and coordinator between a team of graphic designers, sports
writers, and photographers to streamline print production and communication.
• Utilized HTML and CSS/SCSS to design frontend box feature for displaying
ratings of TV shows, books, etc.
• Currently creating frontend design of interactive graphics gallery to cover the
upcoming presidential election.
PROGRAMMING PROJECTS
DATABASE DESIGN AND MANAGEMENT (C++)
• Designed backend of a database program that functions like a simplistic SQL.
• Enriched ability to work with interacting, complex data structures, using
numerous facets of C++ STL to increase code readability, speed, and
performance.
NP-COMPLETE PROBLEM SOLVERS (C++)
• Designed a driver to solve the Traveling Salesman Problem, Minimum Spanning
Tree problem, and Knapsack problem.
• Explored various families of algorithms such as dynamic programming, branch
and bound, and backtracking to determine the fastest and most efficient
method.
EUCHRE CARD GAME DESIGN (C++)
• Created a fully functional game of euchre with AI and human interfaces, and full
card-deck capabilities.
• Effectively utilized data abstraction methods and dynamic memory
management.
VIDEO GAME ARTIFICIAL INTELLIGENCE DESIGN (PYTHON)
• Successfully designed an AI to beat a simplistic map-wandering video game.
• Increased proficiency with programming in Python and unit testing.
• Productively collaborated with a team to innovate new AI methods and
strategies.

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  • 1. Levi Kipke EDUCATION UNIVERSITY OF MICHIGAN COURSEWORK Data Structures and Algorithms Web Databases and Servers Computer Architecture Computational Theory Discrete Mathematics TECHNOLOGIES LANGUAGES C++ • Matlab C • Python • HTML • CSS/SCSS • Java SKILLS Git • COMSOL Multiphysics • InDesign/Illustrator/Photoshop • Eclipse • Xcode • Linux command line EXPERIENCE NEURONEXUS TECHNOLOGIES • Designed an application using COMSOL to create custom models of electrical spinal cord stimulation based on user input. • COMSOL application was sent to production and used to teach new salesperson hires how NeuroNexus technology works. • Helped to design frontend of an application to simulate neural activation from various types of brain probes. • Explored capabilities of Java, C++, and Matlab to determine most effective uses of each in the projects. THE MICHIGAN DAILY • Acted as liaison and coordinator between a team of graphic designers, sports writers, and photographers to streamline print production and communication. • Utilized HTML and CSS/SCSS to design frontend box feature for displaying ratings of TV shows, books, etc. • Currently creating frontend design of interactive graphics gallery to cover the upcoming presidential election. PROGRAMMING PROJECTS DATABASE DESIGN AND MANAGEMENT (C++) • Designed backend of a database program that functions like a simplistic SQL. • Enriched ability to work with interacting, complex data structures, using numerous facets of C++ STL to increase code readability, speed, and performance. NP-COMPLETE PROBLEM SOLVERS (C++) • Designed a driver to solve the Traveling Salesman Problem, Minimum Spanning Tree problem, and Knapsack problem. • Explored various families of algorithms such as dynamic programming, branch and bound, and backtracking to determine the fastest and most efficient method. EUCHRE CARD GAME DESIGN (C++) • Created a fully functional game of euchre with AI and human interfaces, and full card-deck capabilities. • Effectively utilized data abstraction methods and dynamic memory management. VIDEO GAME ARTIFICIAL INTELLIGENCE DESIGN (PYTHON) • Successfully designed an AI to beat a simplistic map-wandering video game. • Increased proficiency with programming in Python and unit testing. • Productively collaborated with a team to innovate new AI methods and strategies.