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Style
Guide
Welcome
Since you are now holding this guide and reading these words,
wer’e trusing you with our very identity: our brand.
We aren’t interested in all of the buzzwords and catchphrases
and marketing jargon surrounding the word brand. But we do
care about what people think about us. We card about our
reputation. We care about building great relationships.
The following pages are full of guidlines, rulers, and handy
tips that we hope will help you commuincate our values,
realise our vision, and reinforce our brand.
It is impossible to predict every situation, brand execution, or
implementation, but this guide will help refine your approach.
Introduction V E RSION 2.0
PLAYT E CH PE OPL E ST YL E GUIDE
V02
What’s
Inside
Introduction
002. Welcome.
004. Intent of this guide
005. Using our meterials
About The Brand
006. About Us
Brand Logo
009. Primary Lockup
010. Colour Variations
011. Alternative Lockups
012. Logo Size
013. Clear Space
014. Background Control
015. Logo Placement
017. Common Errors
Brand Colours
019. Primary Colour Palette
020. Using White & Black
Typography
022. Primary Typeface
023. Weights
024. Using Type
025. Digital Type
026. Common Errors
Visual Style
027. Grids
028. Shapes
029. Compositions
030. Merchandise
031. Grids
Photography
035. Tone
In Closing
037. Approvals
038. File Types
039. Thank You
Introduction V E RSION 2.0
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This style guide is a reference for our internal
design team, vendors, and others who are
authorised to work with the Playtech People
brand.
The standards, guidelines, and references
within this document are grounded in the
years of research, experimentation, and
brand executions that have preceded our
new brand look and feel.
Our intent with this guide is not to restrict
creativity and innovation: far from it. We
believe in the creative spirit, and innovation is
one of our core values.
What we strive for is a coordinated,
consistent, and effective brand presence in
everything we create. If we make something,
we want to make sure that people know
where it came from.
The focus of this guide is to empower you,
the creative, with the elements you need to
create. By utilising these tools, resources,
and adhering to the guidelines within, you’ll
make things that look like the Playtech
People brand, every time.
Please refer back to this guide often.
We believe that our style guide is a living
document. It should evolve over time, just as
our brand inevitably will.
If you have any questions concerning the
content of this guide, please don’t hesitate
to reach out to our Design Team at design@
playtech.com.
Intent of
this guide
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Using our brand
materials
We are reasonable people—and open to most things—but
when it comes to our brand, our reputation, we maintain strict
control. We hold ourselves to incredibly high standards, and
we expect the same wherever our brand is represented.
You must have specific permission and authorisation to
use any of our brand materials, including any resources,
graphics, or visual elements found within this guide and its
accompanying files. Simply being in possession of these
materials does not imply or imbue permission in any way.
The approval process for materials and implementations of
our brand will vary. Please contact an authorised Playtech
People representative (usually your point of contact) with
questions.
We reserve the right to disapprove or deny any use or uses
of our logo, our brand visuals, or other brand elements at any
time, for any reason.
For legal, copyright, or usage
questions relating to our brand
visuals, please reach out to John
Smith, at john@lawyer.com.
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About The Brand
01
Something can look simple or complex

depending on the way we choose to show it
Simplicity can imply beauty, purity, or clarity all of
which are part of our Brand expression.
Contrast is the difference in luminance or lour
that makes our brand distinguishable. We choose
to be simple and minimalistic in
our use of visual
shaps and colors.
A New Era of
Innovation
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Brand Logo
03
Our logotype and symbol is created to
visualise our identity and commitment to the
people of playtech.
The heart, soul,
and center of our
brand identity.
V E RSION 2.0 UPDAT E D APRIL 2021
PLAYTECH PEOPLE STYLE GUIDE
The brand logo identifies the Playtech People
brand as a whole. This logo is a carefully
created piece of locked artwork that should not
be altered in any way.
Primary
Lockup
.75” or 50px
MINIMUM SIZE
This version is not intended for extremely small
sizes. The minimum height is .75” for print
applications and 50px for digital applications.
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Each brand logo lockup has several colour
variations for use on different background
types, tones, and colours.
When in doubt, use the most legible version
of the logo for the available background.
For printed executions, special care should
be given to ensure logo legibility on the final
media or material used.
Colour
Variations
Full-Colour, Dark
Greyscale, Dark
Full-Colour, Light
Greyscale, Light
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Trying to fit the same mark simultaneously on
a billboard and on the bottom of an espresso
cup is a challenge. Our identity system is
designed for flexibility, consistency, and
brand recognition.
We have provided different logo lockups
that should cover every space imaginable.
Instead of trying to fit a logo into a space
that is too small or crowded, simply use a
different version for maximum visual impact
and clarity.
When using the icon-only mark, ensure
that our brand name is visible near or in
relationship with the icon. For example, an
espresso cup bearing the icon design on the
inside of the cup should have a hang tag or
box which displays our brand name legibly.
This will help reinforce our brand recognition
across multiple touchpoints.
A Scalable
Identity System
VERTI C AL LOCKUP PRIMARY LOCKUP ICO N-O NLY WO RD MAR K LO CKUP
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Maintaining optimal and minimal logo sizing
is vital to the legibility of the mark and overall
brand recognition.
The execution will often dictate the right logo
size. But in order to maximise legibility, try to
use the largest size (within reason) for each
logo version listed. In some circumstances, it
may be acceptable to use the minimum size.
Never reproduce our logos smaller than the
minimum sizes listed on this page.
Logo Size
Minimum Sizing
WO RD MAR K
Minimum height is .25” for print and
18px for digital applications.
.75”
50px
.75”
50px
1.5”
100px
.75”
50px
ICO N
Minimum height is .75” for print and
50px for digital applications.
PRIMARY LOCKUP
Minimum height is .75” for print and
50px for digital applications.
VERTICAL LOCKUP
Minimum height is 1.5” for print and
100px for digital applications.
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Clear space, or negative space, is the area
that surrounds the logo that is completely
clear of any other graphical element. Clear
space helps the logo stand out from the rest
of the elements on the page and ensures
legibility, even at small sizes.
As a general rule, the more clear, or negative,
space around the logo, the better.
At a minimum, there should be clear space
equal to the height of the Playtech People
icon on all four sides of the logo. Using
an element from the logo as a unit of
measurement ensures enough clear space at
any size.
Clear
Space
ICON HEIGHT
All versions of the brand logo include
an icon element (highlighted in red).
Each version of the logo uses its own
icon size to determine clear space.
Alternate Logo Versions
Visualised Clear Space
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Contrast is the name of the game when
considering placing the logo on any
background.
Our logo should not only be legible; it should
also make a clear, strong statement when
used. If there is not enough contrast between
the logo and the background, the presence
of the logo is weakened.
Background
Control
The full-colour yellow version of the logo
may only be used on the Dark Playtech or
background. The Double blue version of the
logo may only be used on a white background.
Use the dark or light version to achieve
maximum contrast.
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Placement of the logo on canvas is
vital to a consistent visual style.
Where our logo is placed communicates a great deal about
our brand’s visual style. In this chapter, you will find high-level
guidance on how the logo should be positioned on a variety
of touchpoints and media.
As a general rule, our logo should not be centered in an area.
We typically favor a left-aligned layout with the logo aligned
to the primary grid line—the spine.
Exceptions to this rule will inevitably surface. When in doubt,
connect with a member of our team to review your situation.
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On The Page
Place the logo left-aligned on the primary grid
line. If this space is not available, the logo belongs
in the top or bottom left page corners.
Specific stationery layouts are provided in the
Brand Collateral section of this document.
Placement
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Align the logo to the primary grid line (referred
to as the spine). The primary lockup looks best
when left-aligned.
ALT E RNAT E O P T IO NS
Align the primary lockup to the left corners. If
the layout dictates a centered or right-aligned
mark, use the icon or vertical lockup.
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Do not place the logo on a high-contrast
pattern or busy photograph.
Do not change the layout or relationship
between logo elements.
Do not encroach on the required clear
space surrounding the logo.
Do not stretch, squash, skew or
distort the logo in any way.
Do not edit the logo colour, use an off-brand
colour, or reduce the logo opacity.
Do not add graphic effects to the logo,
including drop shadows.
Common
Errors
Note: This is not a comprehensive list
of errors. These are simply the most
common or egreious errors.
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Brand Colours
04
The colours we’ve chosen for our brand is
a key factor in differentiation and brand
recognition.
As such, it is vital that our colours are
reproduced faithfully and combined in
the right way. This section covers these
guidelines in detail.
Any colour outside of those outlined within
this section will be considered unauthorised.
Colour sets us
apart  helps to
invoke emotion.
V E RSION 2.0 UPDAT E D APRIL 2021
PLAYTECH PEOPLE STYLE GUIDE
The consistent use of colour is vital to
effective brand recognition.
Our brand should always be represented in
one of the colours on this page, aside from
specific recommendations within this guide.
Do not use any other/unauthorised colours.
Use of the Pantone Matching System is
highly recommended to ensure colour
consistency across any and all touchpoints.
If Pantone colour matching is not available
or out of budget, please take great care to
match the hues above precisely.
We prefer a natural matte/uncoated paper
stock, so always match to the Uncoated
Pantone book.
Primary Colour
Palette
Dark Playtech People Blue People Yellow
CMYK: 100, 100, 37, 56
RGB: 30, 0, 61
HEX: #1e003d
Sustainable White
CMYK: 0, 0, 0, 0
RGB: 255, 255, 255
HEX: #ffffff
CMYK: 72, 20, 0, 0
RGB: 46, 162, 220
HEX: #2ea2dc
CMYK: 0, 27, 93, 0
RGB: 252, 192, 12
HEX: #fcc00c
Black and white are vital components to the brand palette.
Whenever possible, avoid true black and true white in favor of
these subdued tones.
Both white and black are used to define space on the page,
on the package, and on the website.
Create high contrast by combining both: perfect for legible
typography. This guide serves as an excellent example of this.
We recommend an expansive use of negative space in brand
executions, which can be created using either white or black.
Using White
 Black
Sustainable White
CMYK: 3, 2, 2, 0
RGB: 243, 243, 243
HEX: #f3f3f3
Midnight Black
CMYK: 75, 64, 68, 77
RGB: 23, 29, 26
HEX: #171d1a
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Typography
05
Few things communicate the look and feel
of a brand more clearly than the way letters,
numbers, and symbols are put together. We
believe typography should strike a balance
between legibility and interest.
This section will cover approved typefaces,
the way we use typography to communicate
clearly, and some helpful usage tips.
Any typeface not referenced in this section
will be considered unauthorised for use.
We are obsessed
with the beauty
of typography.
V E RSION 2.0 UPDAT E D APRIL 2021
PLAYTECH PEOPLE STYLE GUIDE
We have one typeface family - Helvetica®
Now - that has been selected to provide
clarity, simplicity and neutrality, used for,
titles, subtitles and running text.
Helvetica Now comprises 48 fonts, consisting
of three distinct optical sizes: Micro, Text and
Display.
Each one has been carefully tailored to
the demands of its size. The larger Display
Clarity, simplicity,
neutrality.
Helvetica Now
versions are drawn to show off the subtlety
of Helvetica and spaced with headlines in
mind, while the Text sizes focus on legibility,
using robust strokes and comfortably loose
spaces. The Micro designs are simplified
and exaggerated to maintain the impression
of Helvetica in tiny type, and their spacing
is loose, providing remarkable legibility at
microscopic sizes and in low-res environments.
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Weights
Helvetica Now -
Light
Helvetica Now -
Regular
Helvetica Now -
Medium
Helvetica Now -
Bold
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Hierarchy  Weight
Helvetica Now is a variable-weight typeface,
with 48 weights in total. That being said, we
typically stay within these four weights.
Use contrast between heavy and lighter
weights to communicate relevant
importance, otherwise known as hierarchy, of
information.
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Legibility and clarity are vitally important to great
typographical layouts. Since most people read from left to
right, we should align our type accordingly. And besides,
we’re a little off-center as a brand anyway.
Whenever you place text next to each other, either align the
baselines (the line that the bottom of a lowercase x sits on) or
align the x-heights (the top of a lowercase x). This helps align
each line visually.
Negative space, or the space around elements is vitally
important. That being said, if informational elements belong
together, move them closer together. Use grouping wisely:
just try not to cram too many things in one space!
Contrast is the name of the game when it comes to great
design. When in doubt, skip a weight when pairing two
weights, and double the size between two text elements.
When setting paragraphs, keep an eye on the right (ragged)
edge. If the rag unintentionally creates a recognisable
shape, consider tweaking the language or resizing the
container. Also, try to prevent single-word lines (orphans).
It is easy for the user to get lost in long lines of text, and short
ones are easily ignored. It’s best to keep lines between 45 and
70 characters long, depending on the size of the font. This will
ensure legibility as the font sizes increase or decrease.
Using Type
01
03
05
02
04
06
Stay Left-Aligned, Rag Right
Align X-Heights or Baselines
Give Things Space, If Needed
Skip Weights  Double Size
Watch The Rag
Keep Line Length Reasonable
The Six Type Rules
When constructing layouts, these tips will
help you build dynamic, interesting, and on-
brand compositions with typography.
While these rules are proven and sound,
sometimes breaking them is the right call.
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Weight: Helvetica Now Light
Size: 18px
Line Height: 26px
Colour: Grey
Bottom Margin: 16px
Weight: Helvetica Now Medium
Size: 30px
Line Height: 36px
Margins: 20px, 0
Padding: 0, 0, 0, 40px
Border (Left): 3px
Weight: Helvetica Now Medium
Colour: Green
Underlined
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Digital Type
Max Width: 700px
PARAGRAPH
STRONG OR BOLD
BLOCK QUOTE
TEXT LINKS
Body Text
The root body text size, line width, line
height, and tracking are set to enhance
visibility and legibility on all screens.
Certain typographic situations specific to
digital type like block quotes and text links
are also outlined on this page.
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Do not use unauthorised fonts or typefaces.
The only exception is stylised merchandise or
illustrations on a case-by-case basis.
Do not stretch, squish, or otherwise
mangle typography. Use the appropriate
weight instead.
Note: This is not a comprehensive list of
errors. It is simply the most common or
egregious.
Keep tracking, kerning, and leading
reasonable and legible. Do not stray far
from the examples in this guide.
Do not use a stroke or outline on
typography. Also avoid using a drop
shadow on typography at all costs.
Do not use centered or completely
justified alignment for multi-line text.
There are no exceptions.
Do not use typography on any angle
other than 0° or 90°. Our typography
should always read up if 90°.
Common
Errors
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Visual Style
06
While brand consistency relies heavily
on logo usage, colour, and typography,
we recognise that these are not the only
elements within a brand identity design
system.
This section contains guidelines on grid
usage and references to approved visual
elements like icons, illustrations, patterns,
frames and more.
Ingredients for
on-brand layouts
and composition
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PLAYTECH PEOPLE STYLE GUIDE
Elements
Shapes
Drawing inspiration from the indentity,
these geometric shapes can be used in
graphic compositions in a variety of ways.
Use the shapes on this page as inspiration
to create new elements.
Playtech People shapes should strictly be
in blue or yellow.
SHAPES
The shapes above can be used as
pattern elements, frames, and many
other graphic elements.
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Compositions
We have developed a story around a visual style
that is approved for usage as backgrounds, in
print materials, and for the web.
The idea behind the compositions is to
represent the elements of the Playtech People
logo in unison with engaging, “caught in the
moment” photography.
These images are to be used as cover imagery,
title pages and/or slides, banners and social
media posts.
Examples
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Merchandise
The visual style of the Playtech People brand
should always be followed when designing for
merchandise.
Take into consideration size limitations and
proportions.
Examples
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Grids
Letter
Portrait orientation grids are typically four-
columns, with generous margins that reflect
the golden section.
The type area is always off-center, with the
largest margin on the left side of the page.
Gutters are typically one unit of
measurement in comparison to the margins.
MAR GINS
Generous margins set our stationery
materials apart. We don’t waste
space with unnecessary filler.
UN ITS O F ME ASUR E ME NT
Units of measurement can change
depending on the desired layout.
The ratio between them is the most
important element.
MO USE T YP E
If desired, mouse type or other small
related elements can be set outside
of the primary grid area.
8 UN ITS
5 UN ITS
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1
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I
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Grids
Presentation
Landscape orientation grids are typically
12-columns, with equally generous margins
that reflect the golden section.
The type and content area is off-center,
with the largest margin on the left side of
the screen/page.
Gutters are typically one unit of
measurement when compared to margins.
8
UN
I
T
S
5
UN
I
T
S
3 UN ITS
1
UN
I
T
5 UN ITS
EXAMPLE
This guide is an excellent example
of how we use the presentation
grid. Take note of how elements are
aligned within columns.
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Grids
Website
In order to maximise compatibility across all
devices and to ensure flexibility of layout, the
website grid is symmetrical and centered in the
browser.
On the desktop version of the grid, there are 12
full columns. The number of columns decrease
as the browser window gets smaller, until finally
arriving at a single column layout on mobile
devices.
Gutter widths and side margins are calculated as
a percentage of the user’s window size, and vary
depending on column quantity. There are no top
and bottom margins.
6
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S
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I
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N
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Photography
07
A great photograph can change the entire
trajectory of our business. In other words,
photography is vital to the success of our
brand and should be treated as an essential
part of our brand executions.
In this section, you will find guidelines on
tone and usage. Standardising these facets
of photography will ensure a consistent look
and feel across our entire image library.
Photographs:
worth more than
1,000 words.
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All about the people.
Photographs should feel clean, friendly, and natural with a
caught in the moment appeal.
The content of each photograph should always seek
excellent lighting that provides contrast between highlights
and shadows, even if the light source is simply an open
window. Photos should also reflect our primary colour
palette and logo symbol.
Portrait photos should be used without their backgrounds,
backed by a coloured shape for contrast.
Photos which need backgrounds should have a coloured
shape overlaid, otherwise they should be masked in a
Playtech People shape as the per composition examples.
Tone
Photography V E RSION 2.0
PLAYT E CH PE OPL E ST YL E GUIDE
V02
In Closing
09
Though we’ve come to the end of this guide,
this is only the beginning of our journey.
In this section, you will find details on our
approval process, several points of contact
within the brand department, and a warm
thank you note.
Why? Because we care.
Everything we
forgot to mention
before this.
V E RSION 2.0 UPDAT E D APRIL 2021
PLAYTECH PEOPLE STYLE GUIDE
Approvals
As previously stated, this guide is not a
comprehensive list of rules. We recognise the
creative journey is full of twists and turns.
New approaches, new trends, and changes in
technology will inevitably have an effect on
our brand and the way we execute it visually.
That being said, we insist that any brand
execution follow the guidelines listed within.
Anything outside of these guidelines must
be approved by an authorised representative
from Playtech.
Outside approvals may be submitted
electronically by emailing the concept to Dan
Moutia, Lead Designer, at hi@playtech.com.
Questions prevent mishaps: If you have
a question about the use of our brand
materials, please do not hesitate to ask!
Closing V E RSION 2.0
PLAYT E CH PE OPL E ST YL E GUIDE
V02
File Types
The files provided with this guide generally
fall into two types: raster and vector files.
While both can be used for most applications,
typically one is more suited, depending on
the usage intent.
Raster Files
Raster files are comprised of a grid of
pixels. These types of files always have a set
resolution and size. Once you increase the
size past its predetermined size, the quality
decreases. You’ve probably seen this before:
images begin to appear pixel-lated if they’re
pushed too far.
Graphics, like the brand logo, can be
exported in raster versions. Photographs are
always raster files.
Raster files are typically used for web
graphics and digital executions. When used
in print applications, you must ensure that
the file exceeds the minimum DPI (dots per
inch) of 150DPI, or risk a low-quality print.
Typically, raster files end with .jpg, .png, .gif,
and .psd. They are easy to open and apply.
Vector files
Vector files create their shapes by
mathematical equations between anchor
points. Since they are crafted by ratios, and
not a grid of coloured squares, vector images
can be infinitely scaled.
Graphics, like the brand logo, are typically
created as vector files. Illustrations,
iconography, and many of our simple shapes
and graphic elements are created as vector
files.
The limitations of vector files lie in their
strengths: because each relationship is
an equation, complex items, gradients,
photographs often make vector file sizes too
large. Raster images are more efficient in
those situations.
Vector files are typically used for printing
or producing the logo or other graphics in
most forms. If you’re ever asked for a high-
resolution logo file, send a vector file.
Typically, vector files end with .ai, .eps and
.svg. Without special programs, these files
will be difficult to open.
Closing V E RSION 2.0
PLAYT E CH PE OPL E ST YL E GUIDE
V02
Thank you.
From everyone at Playtech, thank you for your attention to
detail, your unwavering support, and your commitment to
making our brand vision a reality for so many people.
Building a brand is like raising a child: it takes a village.
Without you, we would not exist.
To all of our vendors, creative teams, and outside consultants:
we are here for you. If you need any help with our brand at all,
especially when working on a brand execution, please do not
hesitate to reach out to our team at hi@Playtechcoffee.com.
Closing V E RSION 2.0
PLAYT E CH PE OPL E ST YL E GUIDE
Playtech people Powerpoint Template

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Playtech people Powerpoint Template

  • 1. COPYRIGHT ©2020. ALL RIGHTS RESERVED. Style Guide
  • 2. Welcome Since you are now holding this guide and reading these words, wer’e trusing you with our very identity: our brand. We aren’t interested in all of the buzzwords and catchphrases and marketing jargon surrounding the word brand. But we do care about what people think about us. We card about our reputation. We care about building great relationships. The following pages are full of guidlines, rulers, and handy tips that we hope will help you commuincate our values, realise our vision, and reinforce our brand. It is impossible to predict every situation, brand execution, or implementation, but this guide will help refine your approach. Introduction V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 3. What’s Inside Introduction 002. Welcome. 004. Intent of this guide 005. Using our meterials About The Brand 006. About Us Brand Logo 009. Primary Lockup 010. Colour Variations 011. Alternative Lockups 012. Logo Size 013. Clear Space 014. Background Control 015. Logo Placement 017. Common Errors Brand Colours 019. Primary Colour Palette 020. Using White & Black Typography 022. Primary Typeface 023. Weights 024. Using Type 025. Digital Type 026. Common Errors Visual Style 027. Grids 028. Shapes 029. Compositions 030. Merchandise 031. Grids Photography 035. Tone In Closing 037. Approvals 038. File Types 039. Thank You Introduction V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 4. This style guide is a reference for our internal design team, vendors, and others who are authorised to work with the Playtech People brand. The standards, guidelines, and references within this document are grounded in the years of research, experimentation, and brand executions that have preceded our new brand look and feel. Our intent with this guide is not to restrict creativity and innovation: far from it. We believe in the creative spirit, and innovation is one of our core values. What we strive for is a coordinated, consistent, and effective brand presence in everything we create. If we make something, we want to make sure that people know where it came from. The focus of this guide is to empower you, the creative, with the elements you need to create. By utilising these tools, resources, and adhering to the guidelines within, you’ll make things that look like the Playtech People brand, every time. Please refer back to this guide often. We believe that our style guide is a living document. It should evolve over time, just as our brand inevitably will. If you have any questions concerning the content of this guide, please don’t hesitate to reach out to our Design Team at design@ playtech.com. Intent of this guide Introduction V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 5. Using our brand materials We are reasonable people—and open to most things—but when it comes to our brand, our reputation, we maintain strict control. We hold ourselves to incredibly high standards, and we expect the same wherever our brand is represented. You must have specific permission and authorisation to use any of our brand materials, including any resources, graphics, or visual elements found within this guide and its accompanying files. Simply being in possession of these materials does not imply or imbue permission in any way. The approval process for materials and implementations of our brand will vary. Please contact an authorised Playtech People representative (usually your point of contact) with questions. We reserve the right to disapprove or deny any use or uses of our logo, our brand visuals, or other brand elements at any time, for any reason. For legal, copyright, or usage questions relating to our brand visuals, please reach out to John Smith, at john@lawyer.com. Introduction V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 6. About The Brand 01 Something can look simple or complex depending on the way we choose to show it Simplicity can imply beauty, purity, or clarity all of which are part of our Brand expression. Contrast is the difference in luminance or lour that makes our brand distinguishable. We choose to be simple and minimalistic in our use of visual shaps and colors. A New Era of Innovation About Us V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 7. Brand Logo 03 Our logotype and symbol is created to visualise our identity and commitment to the people of playtech. The heart, soul, and center of our brand identity. V E RSION 2.0 UPDAT E D APRIL 2021 PLAYTECH PEOPLE STYLE GUIDE
  • 8.
  • 9. The brand logo identifies the Playtech People brand as a whole. This logo is a carefully created piece of locked artwork that should not be altered in any way. Primary Lockup .75” or 50px MINIMUM SIZE This version is not intended for extremely small sizes. The minimum height is .75” for print applications and 50px for digital applications. Brand Logo V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 10. Each brand logo lockup has several colour variations for use on different background types, tones, and colours. When in doubt, use the most legible version of the logo for the available background. For printed executions, special care should be given to ensure logo legibility on the final media or material used. Colour Variations Full-Colour, Dark Greyscale, Dark Full-Colour, Light Greyscale, Light Brand Logo V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 11. Trying to fit the same mark simultaneously on a billboard and on the bottom of an espresso cup is a challenge. Our identity system is designed for flexibility, consistency, and brand recognition. We have provided different logo lockups that should cover every space imaginable. Instead of trying to fit a logo into a space that is too small or crowded, simply use a different version for maximum visual impact and clarity. When using the icon-only mark, ensure that our brand name is visible near or in relationship with the icon. For example, an espresso cup bearing the icon design on the inside of the cup should have a hang tag or box which displays our brand name legibly. This will help reinforce our brand recognition across multiple touchpoints. A Scalable Identity System VERTI C AL LOCKUP PRIMARY LOCKUP ICO N-O NLY WO RD MAR K LO CKUP Brand Logo V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 12. Maintaining optimal and minimal logo sizing is vital to the legibility of the mark and overall brand recognition. The execution will often dictate the right logo size. But in order to maximise legibility, try to use the largest size (within reason) for each logo version listed. In some circumstances, it may be acceptable to use the minimum size. Never reproduce our logos smaller than the minimum sizes listed on this page. Logo Size Minimum Sizing WO RD MAR K Minimum height is .25” for print and 18px for digital applications. .75” 50px .75” 50px 1.5” 100px .75” 50px ICO N Minimum height is .75” for print and 50px for digital applications. PRIMARY LOCKUP Minimum height is .75” for print and 50px for digital applications. VERTICAL LOCKUP Minimum height is 1.5” for print and 100px for digital applications. Brand Logo V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 13. Clear space, or negative space, is the area that surrounds the logo that is completely clear of any other graphical element. Clear space helps the logo stand out from the rest of the elements on the page and ensures legibility, even at small sizes. As a general rule, the more clear, or negative, space around the logo, the better. At a minimum, there should be clear space equal to the height of the Playtech People icon on all four sides of the logo. Using an element from the logo as a unit of measurement ensures enough clear space at any size. Clear Space ICON HEIGHT All versions of the brand logo include an icon element (highlighted in red). Each version of the logo uses its own icon size to determine clear space. Alternate Logo Versions Visualised Clear Space Brand Logo V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 14. Contrast is the name of the game when considering placing the logo on any background. Our logo should not only be legible; it should also make a clear, strong statement when used. If there is not enough contrast between the logo and the background, the presence of the logo is weakened. Background Control The full-colour yellow version of the logo may only be used on the Dark Playtech or background. The Double blue version of the logo may only be used on a white background. Use the dark or light version to achieve maximum contrast. Brand Logo V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 15. Placement of the logo on canvas is vital to a consistent visual style. Where our logo is placed communicates a great deal about our brand’s visual style. In this chapter, you will find high-level guidance on how the logo should be positioned on a variety of touchpoints and media. As a general rule, our logo should not be centered in an area. We typically favor a left-aligned layout with the logo aligned to the primary grid line—the spine. Exceptions to this rule will inevitably surface. When in doubt, connect with a member of our team to review your situation. Brand Logo V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 16. On The Page Place the logo left-aligned on the primary grid line. If this space is not available, the logo belongs in the top or bottom left page corners. Specific stationery layouts are provided in the Brand Collateral section of this document. Placement Sapidus non nus. Occuptas mil id mos experibus as dolorpo ssequistem quo tenimag nimusa quiberspel illaborae estibus apicae re paribus, nus is aut magnis ditis ditati incitat emporesti omnis quam rae quia quos culluptat ut vollibus pra sunt eium arciur soles ex ex est ut aut velloreped quis voles quam, cum et quibus que des simusciaecti dolesti blaborp oreius exero ea cum quuntur, ipsaecati corem simus rem. Itati consent lament est laut es ut ut as ma nos rem lacea verepud andebit fugiam, nitaecum nam quam voluptios et mod ut rectet am verferum exces re ipienem re dem. Harum quis ut aceste rem quiant audisin re volore officipit illigenis dit volorro restiatem non praecus andel ipsum dia quam que essed exceperiatem ipit lab in rem inctatur, omnis pa core sedipsus dunt. Ent. Ed es doluptatur aut veliquoditia quo dolendigenis elique ma qui as molenihil iniendis sum ea non ped ut qui sed ma sundus quae prat ilitaqu atibus, quidentorum doles el ipicitias et lam is everibus a se conserio omnime nisquiam quam et videlectione aut poresserum et ilignatquas earciat. Odi vit ex et quae. Taeruntectem eum reius, omnis solupti aeritiae simus quatisque comnis ped quostia volesti untur, cust hilibus am sedianis id enihilit rendestium entiani enduciditiur rectur, consed es sunt et evera velliquiae non es doluptaessit volor a prehento vollorem labo. At. Sequam volorer ibusdae natem iusam, quae. Ria quunt, ut ut fuga. Sunt. Sapidus non nus. Occuptas mil id mos experibus as dolorpo ssequistem quo PREFERRED Align the logo to the primary grid line (referred to as the spine). The primary lockup looks best when left-aligned. ALT E RNAT E O P T IO NS Align the primary lockup to the left corners. If the layout dictates a centered or right-aligned mark, use the icon or vertical lockup. Brand Logo V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 17. Do not place the logo on a high-contrast pattern or busy photograph. Do not change the layout or relationship between logo elements. Do not encroach on the required clear space surrounding the logo. Do not stretch, squash, skew or distort the logo in any way. Do not edit the logo colour, use an off-brand colour, or reduce the logo opacity. Do not add graphic effects to the logo, including drop shadows. Common Errors Note: This is not a comprehensive list of errors. These are simply the most common or egreious errors. Brand Logo V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 18. Brand Colours 04 The colours we’ve chosen for our brand is a key factor in differentiation and brand recognition. As such, it is vital that our colours are reproduced faithfully and combined in the right way. This section covers these guidelines in detail. Any colour outside of those outlined within this section will be considered unauthorised. Colour sets us apart helps to invoke emotion. V E RSION 2.0 UPDAT E D APRIL 2021 PLAYTECH PEOPLE STYLE GUIDE
  • 19. The consistent use of colour is vital to effective brand recognition. Our brand should always be represented in one of the colours on this page, aside from specific recommendations within this guide. Do not use any other/unauthorised colours. Use of the Pantone Matching System is highly recommended to ensure colour consistency across any and all touchpoints. If Pantone colour matching is not available or out of budget, please take great care to match the hues above precisely. We prefer a natural matte/uncoated paper stock, so always match to the Uncoated Pantone book. Primary Colour Palette Dark Playtech People Blue People Yellow CMYK: 100, 100, 37, 56 RGB: 30, 0, 61 HEX: #1e003d Sustainable White CMYK: 0, 0, 0, 0 RGB: 255, 255, 255 HEX: #ffffff CMYK: 72, 20, 0, 0 RGB: 46, 162, 220 HEX: #2ea2dc CMYK: 0, 27, 93, 0 RGB: 252, 192, 12 HEX: #fcc00c
  • 20. Black and white are vital components to the brand palette. Whenever possible, avoid true black and true white in favor of these subdued tones. Both white and black are used to define space on the page, on the package, and on the website. Create high contrast by combining both: perfect for legible typography. This guide serves as an excellent example of this. We recommend an expansive use of negative space in brand executions, which can be created using either white or black. Using White Black Sustainable White CMYK: 3, 2, 2, 0 RGB: 243, 243, 243 HEX: #f3f3f3 Midnight Black CMYK: 75, 64, 68, 77 RGB: 23, 29, 26 HEX: #171d1a Brand Colors V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 21. Typography 05 Few things communicate the look and feel of a brand more clearly than the way letters, numbers, and symbols are put together. We believe typography should strike a balance between legibility and interest. This section will cover approved typefaces, the way we use typography to communicate clearly, and some helpful usage tips. Any typeface not referenced in this section will be considered unauthorised for use. We are obsessed with the beauty of typography. V E RSION 2.0 UPDAT E D APRIL 2021 PLAYTECH PEOPLE STYLE GUIDE
  • 22. We have one typeface family - Helvetica® Now - that has been selected to provide clarity, simplicity and neutrality, used for, titles, subtitles and running text. Helvetica Now comprises 48 fonts, consisting of three distinct optical sizes: Micro, Text and Display. Each one has been carefully tailored to the demands of its size. The larger Display Clarity, simplicity, neutrality. Helvetica Now versions are drawn to show off the subtlety of Helvetica and spaced with headlines in mind, while the Text sizes focus on legibility, using robust strokes and comfortably loose spaces. The Micro designs are simplified and exaggerated to maintain the impression of Helvetica in tiny type, and their spacing is loose, providing remarkable legibility at microscopic sizes and in low-res environments. Typography V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE
  • 23. Weights Helvetica Now - Light Helvetica Now - Regular Helvetica Now - Medium Helvetica Now - Bold aåbcçd∂eéfƒghiîjklmµnñoøpqœrstuüvwxyz AÅÂBCÇDEFGHIÍJKLMNOØÓÔÒPQRSTUVWXYZ 0123456789º(.,’”-;:)!?©˙˚π®†≈◊™£¢∞§•ªº aåbcçd∂eéfƒghiîjklmµnñoøpqœrstuüvwxyz AÅÂBCÇDEFGHIÍJKLMNOØÓÔÒPQRSTUVWXYZ 0123456789º(.,’”-;:)!?©˙˚π®†≈◊™£¢∞§•ªº aåbcçd∂eéfƒghiîjklmµnñoøpqœrstuüvwxyz AÅÂBCÇDEFGHIÍJKLMNOØÓÔÒPQRSTUVWXYZ 0123456789º(.,’”-;:)!?©˙˚π®†≈◊™£¢∞§•ªº aåbcçd∂eéfƒghiîjklmµnñoøpqœrstuüvwxyz AÅÂBCÇDEFGHIÍJKLMNOØÓÔÒPQRSTUVWXYZ 0123456789º(.,’”-;:)!?©˙˚π®†≈◊™£¢∞§•ªº Hierarchy Weight Helvetica Now is a variable-weight typeface, with 48 weights in total. That being said, we typically stay within these four weights. Use contrast between heavy and lighter weights to communicate relevant importance, otherwise known as hierarchy, of information. Typography V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 24. Legibility and clarity are vitally important to great typographical layouts. Since most people read from left to right, we should align our type accordingly. And besides, we’re a little off-center as a brand anyway. Whenever you place text next to each other, either align the baselines (the line that the bottom of a lowercase x sits on) or align the x-heights (the top of a lowercase x). This helps align each line visually. Negative space, or the space around elements is vitally important. That being said, if informational elements belong together, move them closer together. Use grouping wisely: just try not to cram too many things in one space! Contrast is the name of the game when it comes to great design. When in doubt, skip a weight when pairing two weights, and double the size between two text elements. When setting paragraphs, keep an eye on the right (ragged) edge. If the rag unintentionally creates a recognisable shape, consider tweaking the language or resizing the container. Also, try to prevent single-word lines (orphans). It is easy for the user to get lost in long lines of text, and short ones are easily ignored. It’s best to keep lines between 45 and 70 characters long, depending on the size of the font. This will ensure legibility as the font sizes increase or decrease. Using Type 01 03 05 02 04 06 Stay Left-Aligned, Rag Right Align X-Heights or Baselines Give Things Space, If Needed Skip Weights Double Size Watch The Rag Keep Line Length Reasonable The Six Type Rules When constructing layouts, these tips will help you build dynamic, interesting, and on- brand compositions with typography. While these rules are proven and sound, sometimes breaking them is the right call. Typography V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 25. Weight: Helvetica Now Light Size: 18px Line Height: 26px Colour: Grey Bottom Margin: 16px Weight: Helvetica Now Medium Size: 30px Line Height: 36px Margins: 20px, 0 Padding: 0, 0, 0, 40px Border (Left): 3px Weight: Helvetica Now Medium Colour: Green Underlined Omnimus cuscilit que ea volesto et, sitatur minum rae. Et expel inctae rerum ea que omnima consedit maio conet, venimaximi, corepel iquunt volorpos quam, si quos intiusciate sitas millabo reicita tiissimus explantecab imet doluptati delit, sequiandit, aperfernam, officiisti dolorerate rerchil eaquassequid ut dolendit aciet officiatur am debis sum simporem nit, ut ut fuga. At fugit dent, suntur, consenim ad undae. Necta cus quodior iandund andionsed ut remque sinctotatur amus. Aximo quis veni dolupta spiet, sit harunto eum illor arumquas et aut pliquae necum liquam quam fugit quam enecus, sundiam, odit laboreptas qui aci cus, omnia qui doluptam in coreribus ellaccus. Dolut venis pre aboreri berions edicius doluptat rehendi omnihicitas quasperum ex esed magnatur magniet acerio con re doluptate sum iume vendi que repudae ctibus dero occae venim si ilique eum numet accae delestrume officia inti Met prepudi piderovid estio magnat adit offictet as aut dolori acerspedis Dolorro videnis poresequi doluptat liasita tincium debit, seque landae ligenda musdae verum haria doluptassi sendera velliquas dolla quatur, ut et postisquasin necuscipsam volesci mendae et inctem eos sundi reptaquia porepudio inctem quatio molectasped molorpos esci nimet odi doluptatur, nulpa porum. Quatia dolum alique es asped es aliquam, qui ducimus andunte volorendam ressitempos corrum ratur? Harita sequam inctotate volupisit veni doloriam dolut a por ad ut lam non pliquam eum ad quodit explique Digital Type Max Width: 700px PARAGRAPH STRONG OR BOLD BLOCK QUOTE TEXT LINKS Body Text The root body text size, line width, line height, and tracking are set to enhance visibility and legibility on all screens. Certain typographic situations specific to digital type like block quotes and text links are also outlined on this page. Typography V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 26. Do not use unauthorised fonts or typefaces. The only exception is stylised merchandise or illustrations on a case-by-case basis. Do not stretch, squish, or otherwise mangle typography. Use the appropriate weight instead. Note: This is not a comprehensive list of errors. It is simply the most common or egregious. Keep tracking, kerning, and leading reasonable and legible. Do not stray far from the examples in this guide. Do not use a stroke or outline on typography. Also avoid using a drop shadow on typography at all costs. Do not use centered or completely justified alignment for multi-line text. There are no exceptions. Do not use typography on any angle other than 0° or 90°. Our typography should always read up if 90°. Common Errors Typography V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 27. Visual Style 06 While brand consistency relies heavily on logo usage, colour, and typography, we recognise that these are not the only elements within a brand identity design system. This section contains guidelines on grid usage and references to approved visual elements like icons, illustrations, patterns, frames and more. Ingredients for on-brand layouts and composition V E RSION 2.0 UPDAT E D APRIL 2021 PLAYTECH PEOPLE STYLE GUIDE
  • 28. Elements Shapes Drawing inspiration from the indentity, these geometric shapes can be used in graphic compositions in a variety of ways. Use the shapes on this page as inspiration to create new elements. Playtech People shapes should strictly be in blue or yellow. SHAPES The shapes above can be used as pattern elements, frames, and many other graphic elements. Visual Style V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 29. Compositions We have developed a story around a visual style that is approved for usage as backgrounds, in print materials, and for the web. The idea behind the compositions is to represent the elements of the Playtech People logo in unison with engaging, “caught in the moment” photography. These images are to be used as cover imagery, title pages and/or slides, banners and social media posts. Examples Visual Style V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 30. Merchandise The visual style of the Playtech People brand should always be followed when designing for merchandise. Take into consideration size limitations and proportions. Examples Visual Style V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 31. Grids Letter Portrait orientation grids are typically four- columns, with generous margins that reflect the golden section. The type area is always off-center, with the largest margin on the left side of the page. Gutters are typically one unit of measurement in comparison to the margins. MAR GINS Generous margins set our stationery materials apart. We don’t waste space with unnecessary filler. UN ITS O F ME ASUR E ME NT Units of measurement can change depending on the desired layout. The ratio between them is the most important element. MO USE T YP E If desired, mouse type or other small related elements can be set outside of the primary grid area. 8 UN ITS 5 UN ITS 5 UN I T S 1 UN I T 1 UN I T 1 UN I T 3 UN I T S Visual Style V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 32. Grids Presentation Landscape orientation grids are typically 12-columns, with equally generous margins that reflect the golden section. The type and content area is off-center, with the largest margin on the left side of the screen/page. Gutters are typically one unit of measurement when compared to margins. 8 UN I T S 5 UN I T S 3 UN ITS 1 UN I T 5 UN ITS EXAMPLE This guide is an excellent example of how we use the presentation grid. Take note of how elements are aligned within columns. Visual Style V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 33. Grids Website In order to maximise compatibility across all devices and to ensure flexibility of layout, the website grid is symmetrical and centered in the browser. On the desktop version of the grid, there are 12 full columns. The number of columns decrease as the browser window gets smaller, until finally arriving at a single column layout on mobile devices. Gutter widths and side margins are calculated as a percentage of the user’s window size, and vary depending on column quantity. There are no top and bottom margins. 6 % S I D E M A R G I N 6 % S I D E M A R G I N Visual Style V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 34. Photography 07 A great photograph can change the entire trajectory of our business. In other words, photography is vital to the success of our brand and should be treated as an essential part of our brand executions. In this section, you will find guidelines on tone and usage. Standardising these facets of photography will ensure a consistent look and feel across our entire image library. Photographs: worth more than 1,000 words. V E RSION 2.0 UPDAT E D APRIL 2021 PLAYTECH PEOPLE STYLE GUIDE
  • 35. All about the people. Photographs should feel clean, friendly, and natural with a caught in the moment appeal. The content of each photograph should always seek excellent lighting that provides contrast between highlights and shadows, even if the light source is simply an open window. Photos should also reflect our primary colour palette and logo symbol. Portrait photos should be used without their backgrounds, backed by a coloured shape for contrast. Photos which need backgrounds should have a coloured shape overlaid, otherwise they should be masked in a Playtech People shape as the per composition examples. Tone Photography V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 36. In Closing 09 Though we’ve come to the end of this guide, this is only the beginning of our journey. In this section, you will find details on our approval process, several points of contact within the brand department, and a warm thank you note. Why? Because we care. Everything we forgot to mention before this. V E RSION 2.0 UPDAT E D APRIL 2021 PLAYTECH PEOPLE STYLE GUIDE
  • 37. Approvals As previously stated, this guide is not a comprehensive list of rules. We recognise the creative journey is full of twists and turns. New approaches, new trends, and changes in technology will inevitably have an effect on our brand and the way we execute it visually. That being said, we insist that any brand execution follow the guidelines listed within. Anything outside of these guidelines must be approved by an authorised representative from Playtech. Outside approvals may be submitted electronically by emailing the concept to Dan Moutia, Lead Designer, at hi@playtech.com. Questions prevent mishaps: If you have a question about the use of our brand materials, please do not hesitate to ask! Closing V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 38. File Types The files provided with this guide generally fall into two types: raster and vector files. While both can be used for most applications, typically one is more suited, depending on the usage intent. Raster Files Raster files are comprised of a grid of pixels. These types of files always have a set resolution and size. Once you increase the size past its predetermined size, the quality decreases. You’ve probably seen this before: images begin to appear pixel-lated if they’re pushed too far. Graphics, like the brand logo, can be exported in raster versions. Photographs are always raster files. Raster files are typically used for web graphics and digital executions. When used in print applications, you must ensure that the file exceeds the minimum DPI (dots per inch) of 150DPI, or risk a low-quality print. Typically, raster files end with .jpg, .png, .gif, and .psd. They are easy to open and apply. Vector files Vector files create their shapes by mathematical equations between anchor points. Since they are crafted by ratios, and not a grid of coloured squares, vector images can be infinitely scaled. Graphics, like the brand logo, are typically created as vector files. Illustrations, iconography, and many of our simple shapes and graphic elements are created as vector files. The limitations of vector files lie in their strengths: because each relationship is an equation, complex items, gradients, photographs often make vector file sizes too large. Raster images are more efficient in those situations. Vector files are typically used for printing or producing the logo or other graphics in most forms. If you’re ever asked for a high- resolution logo file, send a vector file. Typically, vector files end with .ai, .eps and .svg. Without special programs, these files will be difficult to open. Closing V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE V02
  • 39. Thank you. From everyone at Playtech, thank you for your attention to detail, your unwavering support, and your commitment to making our brand vision a reality for so many people. Building a brand is like raising a child: it takes a village. Without you, we would not exist. To all of our vendors, creative teams, and outside consultants: we are here for you. If you need any help with our brand at all, especially when working on a brand execution, please do not hesitate to reach out to our team at hi@Playtechcoffee.com. Closing V E RSION 2.0 PLAYT E CH PE OPL E ST YL E GUIDE