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A Company Introduction for Ray Flame Entertainment.

                                                      Oct. 2009

                                                                  1
Content
‐ Who Are We

‐ Our Games

‐C
 Company Positioning & Competitive Advantages
         P iti i  & C       titi  Ad t

‐ Marketing Plan & Gamers Retention Plan

‐ Billing & Payment System

‐ We Can Make A Difference




                                                2
Who Are We?
Ray Flame Entertainment was 
   y                                   Online Game Publishing
founded in Nov. 2007, a U.S. based 
Massively Multiplayer Online Games 
(MMOG s) publisher focused on 
(MMOG’s) publisher focused on          Virtual Economy
bringing high quality Asian and 
European game titles (MMORPG / 
Casual / Browser) to the North         In Game Advertising
American Market. We have 
subsidiary office in Beijing, China.
                                       Consulting Services




                                                                3
4
Our Games
‐Current




‐ Upcoming
   p     g




‐ On the Pipeline
           p
‐ LOE Facebook                             HC iPhone                             CS MMORPG Game
                                                                                                  5
Our Major Game Licensing Partners
‐Shanda Interactive Entertainment



‐Snail Game



‐Shanghai Chenlu
     g



‐U i
 Unique Games
        G


‐ BigPoint 
    g


                                    6
Game Title: Lords of Evil / Award: IGN/Fileplanet.com Editor’s Pick
Website: http://lord.webmmo.com
Category: Fantasy
Target Audience: Age 15‐34 online gamers.
Revenue Model: Free to play, Micro‐transaction.
                       p y,
Features: Guild System, Stronghold Battle, Unique Building and Army Development 




                                                                                   7
Game Title: The Legacy of Holy Castle
Website: http://holy.webmmo.com
Category: Medieval
Target Audience: Age 15‐34 online gamers.
Revenue Model: Free to play, Micro‐transaction.
                       p y,
Features: Special Heroes, Building Development, 2D Map, Battle Formations




                                                                            8
Game Title: Heroes of Gaia
Website: http://hog.webmmo.com
Category: Middle Earth Fantasy
Target Audience: Age 15‐34 online gamers.
Revenue Model: Free to play, Micro‐transaction.
Features: Animation Battles, Tasks for Heroes, unique level‐up system.




                                                                         9
10
Why Us? 
Publishing a game title in China / 
Korea is totally different from       Culture Differences
publishing the game in the U.S.
                                         Distribution 
A successful game in China / Korea        Channels
                 ≠
It will succeed in the North 
American Market
                                      Marketing Channels
                  ?
What about the billing system, 
payment solutions and charge back 
problems 
                                                            11
Company Positioning
‐Be a leading game licenser/publisher/operator for Asian / European games in 
            gg             /p        / p                 /     p    g
the U.S. and other overseas markets.
‐Help Asian games, especially games in China and Korea, on globalization, 
localization, market entry and market campaign with a focus on U.S. market.
‐Capitalize on virtual economy and virtual item secondary markets.

‐Synergize in game activities/advertising with traditional industries.

‐Bridge big budget gaming companies and studios with low cost 
development centers in Asia.
d l




                                                                              12
Competitive Advantages
      Comparing to US Game Companies

        US Companies
        US C     i                       Ray Flame Entertainment
                                         R  Fl     E t t i     t

       Traditional Model
                                              Free to Play Model
   Monthly Fee ($15‐20/month)


  High Cost in Dev. & Operation 
  (15M R&D, 10M Promotion & Operation)   Low Cost License & Operation


            Language &                      Cross Border Synergy
          Cultural Barriers

         Big Players Slower                    Time to Market
              to Market



                                                                        13
Competitive Advantages
  Comparing to Korean/Chinese Companies
       Korean/Chinese 
         Companies                        Ray Flame Entertainment
                                          R  Fl     E t t i     t

  Lack of Access and understanding         Bi-lingual,, Access to both
           of both markets                      booming markets



                                            Cross cultural, Superior
  Sloppy Translation or Localization
                                            Localization Strategies



  Limited local presence or channel       Marketing, Distribution and
             partnership                     Media partnerships


                                          Superior Game Selection &
                                             Strong Negotiation
     Mediocre Games Selection
                                                 Capabilities




                                                                         14
Key Success Factors
 Five Keys to Succeed




 • Team members with combined 10+ years online game operating/publishing experience 
 from China, Korea and U.S. 
 • Developed 300,000 registered gamers in 4 months 
 • Access to database of over 6 million US gamers
 • Access to multiple games from China, Korea and Germany, solid game selection and 
 negotiation techniques . Partners with Shanda Interactive Entertainment now.
 • Extensive experiences with PR, marketing, distribution and media relations
 • Extensive working experiences/relationships with billing system providers  payment 
   Extensive working experiences/relationships with billing system providers, payment 
 solution vendors and anti‐fraud system providers
                                                                                         15
Previous Success Case : MMO‐
Previous Success Case : MMO‐Client
Webmmo.com is focusing on MMO browser games but Ray Flame 
Entertainment s founding partners actually launched the another 
Entertainment’s founding partners actually launched the another 
Chinese MMORPG game – World of Kung Fu successfully in 2008. 




                                                                   16
17
Marketing Plan
‐ Ad Purchasing (Media Partners, Google Adwords, and etc.)
‐Co publishing with other world famous online publishers
 Co‐publishing with other world‐famous online publishers
‐Partnership with game portals, download sites, etc
‐Partnership with media companies
‐Creative PR exposures: press releases, PR campaigns & events
‐Utilize gamers community, social networking sites 
‐Gamers reviews, bulletin board, forums
 Gamers reviews  bulletin board  forums
‐Contests, events, promotions
‐Search engine optimization
‐Campus campaigns, retail channels
‐1 Million gamer database
‐ Others

                                                                18
U.S. Media Partner (General Community)




                                         19
U.S. Media Partners (Chinese Community)
• Chinese American TV Stations

• Chinese American Radio Stations

• Chinese American Newspapers

• Online Media, Websites, Portals that target Chinese Community

• Chinese Language Schools

• Chinese Art Design / Music Schools

• Chinese American Organizations / Associations

• Chinese American Event Management Companies



                                                                  20
Community Building and Gamer Retention Plan
‐Refer a friend program
‐ Competition Events
‐ Seasonal Events 
‐ Weekly Newsletter
‐ Forum
‐ Blogging 
‐ Player Ranking
‐ Contest




                                              21
22
Billing System / Payment Solutions –
Billing System / Payment Solutions – We Know Them All!
‐Gamers need to have an account



‐Credit Card



‐Pre paid Card
 Pre‐paid Card


‐Free‐to‐Gamer (CPA model)


‐Anti – Fraud System


‐Others
                                                         23
24
Marketing and Branding
‐   All Marketing campaigns, Advertisings, Events management during 
    All Marketing campaigns  Advertisings  Events management during 
    CB, OB and Official launch

                                      Service Offering
                                        Search Engine        Campaign              Database 
       Press Release   Game Reviews     Optimization        Management             Marketing




            Forum 
            F                              Marketing         Community 
                        Media Buy                                                Offline Events
          Promotion                       Intelligence        Building




                                                     Confidential Information   2009/11/4         25
Localization Methodology
 USA / Korea / Japan
‐ Looking for seed funding of $1.5M
                            Korea                      USA                     Japan
‐ Willing to give up 15‐20% shares
  Power Distance            60                         40                      54
 Individualism                  18                     91                      46
 Masculinity (Function Based)   39                     62                      95
 Uncertainty Avoidance (Rule)   85                     46                      92


                                                                            By Geert Hofstede, PhD

                     High                                   Low
    Masculinity        Limited number of selection           Various selection
                       Goal-oriented navigation              Relation-oriented navigation
                       Functional images                     Decorative images
    Uncertainty       Limited amount of contents per         Page with long scroll
    Avoidance        page                                    Abstract images
                      Everyday and concrete image
                      Repetitive expression
                      R    titi         i


                                                                                                     26
Localization Process
                                                          • Early stage user and context research
  Select games and developers
‐ Looking for seed funding of $1.5M                       • Game acceptance research
                                                          • Competitive game test
‐ Willing to give up 15‐20% shares
                                                          • UI Inspection
 Define localization issues                               • Game test & observation
                                                          • In depth interviews
                                                            In‐depth interviews


Decide the level of localization


   Develop localized version
 Closed         Open                Official    Billing
 Beta           Beta                Launch
                                                                     • Continuous UI enhancement
                                                                     • Website IA
                                                                     • Billing process implementation
                     Q.A. Testing
                     Q A  Testing




                                                                                                        27
Translation Improvement

‐ In‐game translation
‐ Storyline mock‐up
‐ Gamer’s guild / FAQ improvement
‐ Language – errors inside the code
  Language 
‐ Chatting room filtering system
‐ Others




                                      28
Others
‐ Other Marketing Campaigns / Promotions
‐ Payment Solutions Selection / Comparison / Introduction 
‐ Billing System Integrations
‐ Media Partner Connection
‐ Anti‐Fraud Issues
‐ Trademark Registration
‐ Legal Issues
‐ Customer Services
‐ Etc.




                                                             29
30

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Ray Flame Introduction 2009