Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.

Leaders design the future

522 Aufrufe

Veröffentlicht am

Your next leadership development programme or workshop should focus only on one thing: The Future. Abraham Lincoln , Peter Drucker, Jack Welch or Bob Johansen agree on one thing "it's up to the leaders to do something about the Future." It can not be something thrown at you and you stay reactive about, it has to be thought, shaped, built and desired.

Veröffentlicht in: Business
  • Als Erste(r) kommentieren

Leaders design the future

  1. 1. LEADERS DESIGN THE FUTURE Using Design-Fiction to develop your leaders Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 1
  2. 2. Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 2 « The best way to predict the future is to create it. » Peter Drucker
  3. 3. A VUCA World means a VUCA leadership Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 3 VOLATILE > VISION UNCERTAINTY > UNDERSTANDING COMPLEXITY> CERTAINTY AMBIGUITY > AGILITY
  4. 4. From Foresight to Action Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 4
  5. 5. The Future toolbox Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 5 http://www.foresightguide.com/what-is-foresight/ http://www.forschungsinfo.de/archiv/iFQ_Jahrestagung_08/beitraege/popper.pdf
  6. 6. A competency model to draft the Future Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 6 https://apf.org/wordpress/wp-content/uploads/APF-Foresight-competency-model-1.1-1.pdf
  7. 7. 10 Leadership Skills* “A leader’s job is to look into the future and see the organization, not as it is, but as it should be.” Jack Welch Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com *based on Leaders Make the Future by Bob Johansen
  8. 8. Design-Fiction & Leadership skills Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 8 Bob Johansen’s research identified 10 skills needed to support any leader to thrive in the future (introduced in the following slides). These skills are mobilized and developped while design-fiction activities are done. For exemple, by providing the leader a framework to make sense about the future, design-fiction is an excellent practice to sharpen leadership vision and storytelling. From the starting point of the process (using imagination, scenarios), its climax (collective writing, storytelling framework) to its denouement (consolidating the various stories into a global view of the Future). Storytelling framework: the Freytag's Pyramid, shown here.
  9. 9. Maker Instinct Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 9 ABILITY TO EXPLOIT YOUR INNER-DRIVE TO BUILD AND GROW THINGS, AS WELL AS CONNECT WITH OTHERS IN THE MAKING. Ø Making sense Ø Making time Ø Making money Bre Pettis > Makerbot Founder
  10. 10. Clarity Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 10 SEES THROUGH MESSES AND CONTRADICTIONS TO A FUTURE THAT OTHERS CANNOT YET SEE. LEADERS MUST BE CLEAR ABOUT WHAT THEY ARE MAKING BUT FLEXIBLE HOW IT GETS MADE. Clarity in leadership is the ability to: q See through messes and contradictions q Make things as clear as they can be and communicate that clarity q See futures that other cannot yet see q Find a viable direction in the midst of confusion q See hope on the other side of trouble
  11. 11. Dilemmas Flipping Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 11 CAN TURN DILEMMAS – WHICH, UNLIKE PROBLEMS, CANNOT BE SOLVED – INTO ADVANTAGES AND OPPORTUNITIES. NB: Click on pictures to launch videos.
  12. 12. Immersive Learning Ability Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 12 CAN IMMERSE IN UNFAMILIAR ENVIRONMENTS TO LEARN FROM THEM IN A FIRST-PERSON WAY. Online gaming environments facilitate leadership through: 1. Project-oriented organization 2. Multiple real-time sources of information upon which to make decisions 3. Transparent skills and competencies among co-players 4. Transparent incentive systems 5. Multiple and purpose-specific communications mediums In fast moving distributed environments, leadership can be: 1. A temporary phenomenon 2. Task-oriented 3. Dynamic and constantly changing
  13. 13. Bio-Empathy Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 13 SEES THINGS FROM NATURE’S POINT OF VIEW, TO UNDERSTAND, RESPECT, AND LEARN FROM ITS PATTERNS. NB: Click on pictures to launch videos.
  14. 14. Constructive Depolarizing Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 14 CALMS TENSE SITUATIONS WHERE DIFFERENCES DOMINATE AND COMMUNICATION HAS BROKEN DOWN. BRINGS PEOPLE FROM DIVERGENT CULTURE TOWARD POSITIVE ENGAGEMENT.
  15. 15. Quiet Transparency Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 15 IS OPEN AND AUTHENTIC ABOUT WHAT MATTERS – WITHOUT BEING OVERLY SELF-PROMOTING. “If you can’t open it, you don’t own it!” MAKE: Magazine motto NB: Click on picture to launch video. VW’s scandal TRUST WHEEL
  16. 16. Rapid Prototyping Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 16 HAS THE ABILITY TO CREATE QUICK EARLY VERSIONS OF INNOVATIONS WITH THE EXPECTATION THAT LATER SUCCESS WILL REQUIRE EARLY FAILURES. q Is characterized by trial-and-error mentality with an interest in starting quickly and learning continuously q Emphasizes experience in the field, rather than advance planning q Puts priority on extreme speed in learning NB: Click on picture to launch video.
  17. 17. Smart-Mob Organizing Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 17 CAN CREATE, ENGAGE WITH, AND NURTURE PURPOSEFUL BUSINESS OR SOCIAL CHANGE NETWORKS THROUGH INTELLIGENT USE OF ELECTRONIC MEDIA IN-PERSON COMMUNICATION. NB: Click on picture to launch video.
  18. 18. Common Creating Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 18 SEEDS, NURTURES, AND GROWS SHARED ASSETS THAT CAN BENEFIT ALL PLAYERS – AND ALLOWS COMPETITION AT A HIGHER LEVEL. NB: Click on picture to launch video.
  19. 19. 12 Mega Trends* Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com « The future is already here — it's just not very evenly distributed. » William Gibson *based on Global Trends by Adrian Done
  20. 20. 1/ FINANCIAL CRISIS Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 20 This goes beyond subprime mortgages, collateralized debt obligations (CDO), credit default swaps (CDS) and structured investment vehicles (SIV). As with many historical booms and burst bubbles, a different world will emerge from this, the worst financial crisis since the Great Depression of the 1930s. New economic, financial, political, legal and social structures and regulations will be laid down, and the 21st century will be shaped by how the global economy survives profound uncertainties.
  21. 21. 2/ GLOBAL POWER SHIFT Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 21 The BRIC economies are moving fast. China is in the lead, with a GDP having already overtaken western European economies, and predicted to catch the USA by 2035. India next, with a GDP due to overtake most of Europe by 2020 and the USA by 2040. Russia in third place will catch most of western Europe by 2035. Bringing up the rear (but with energy) is Brazil, on track to catch the Europeans by 2040. With such growth rates, the economies of the BRICs en masse could equal those of the G7 by 2032.
  22. 22. 3/ TECHNOLOGIES Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 22 Get ready for some truly disruptive technologies that will profoundly change the way things are done – in the same way the car, air transport and the Internet changed societies in the 20th century. Further incremental changes of existing technologies will continue to impact our modern world – but these will only go so far before improvements diminish.
  23. 23. 4/ CLIMATE CHANGE Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 23 It’s a fact. Leave the incessant arguments about who or what caused the climate to change and start thinking of ways to live with it. The idea that this goes beyond simple global warming has been hard for many to grasp. Yet the underlying scientific evidence is unequivocal – albeit inconvenient: the warming of the last half century is unusual in at least the previous 1,300 years This graph, based on the comparison of atmospheric samples contained in ice cores and more recent direct measurements, provides evidence that atmospheric CO2 has increased since the Industrial Revolution. (Credit: Vostok ice core data/J.R. Petit et al.; NOAA Mauna Loa CO2 record.)
  24. 24. 5/ WATER & FOOD SCARCITY Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 24 Drinkable water is the next oil (gold, diamonds or whatever other precious resource you care for) and without radical changes in its management, it is only going to get scarcer. Undernourishment decreased during the last century, but with increasing food prices it has been on the rise again in this. The irony is that while the poor world will continue to starve, the rich world’s excessive calorie consumption is leading to obesity, heart failure and diabetes, and food waste is becoming an expensive problem.
  25. 25. 6 / EDUCATIONAL ISSUES Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 25 In most countries girls have problems getting into education; boys have problems staying there. Such issues extend into adulthood. Over 775 million adults worldwide – or 16 percent of the world’s population – cannot read health advice, manage a bank account, read an advertisement. If people can’t read or write, how can they possibly solve 21st-century problems?
  26. 26. 7 / DEMOGRAPHIC CHANGES Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 26 With increasing life expectancy, lower child mortality and decreasing fertility across both developed and emerging economies come new demographic challenges for the 21st century. By 2050 the world population will rise from the current 6.8 billion people to reach 9.2 billion – with most growth in emerging and developing-economy nations. This may be a lot for the planet to sustain, but this population level is then predicted to level off and stabilize.
  27. 27. 8/ WAR, TERRORISM, SOCIAL UNREST Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 27 Humans have a history of violence and antisocial behavior. The 21st century has started badly, with war, terrorism, social unrest, piracy, organized crime, illicit trade, corruption, governance failures, fragile states and proliferation of weapons all high on the global agenda.
  28. 28. 9/ ENERGY Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 28 It’s what makes our world go round. Each American has the equivalent of 100 servants working for them in the form of powered gadgets. Human demand for energy is insatiable, and, having grown by 50 percent since 1980, it is likely to go exponential within the next 30 years – especially with the BRICs so keen to get up to speed. This will put huge pressure on fossil fuels, which still represent nearly 90 percent of global energy consumption.
  29. 29. 10/ HEALTH Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 29 In poor nations, 34 percent die before 14 years old, and 44 percent between 15 and 69 – many from relatively easy-to-treat conditions such as diarrhea. Without profound change, the UN declaration of health and well-being as a human right is a pipe-dream for over half of the world’s population. Yet, while being rich is a help, it is no guarantee of health. Spiraling costs, pandemics, drug resistant superbugs, new child illnesses, more old-age, sedentary and urban chronic illnesses: burdens are increasing upon public and private health systems already showing stretch-marks.
  30. 30. 11/ ECOSYSTEMS & BIODIVERSITY Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 30 We currently use resources and dump waste as though we had 1.4 planet Earths. By 2050, we will be using up the equivalent of two Earths to support our increasingly unsustainable ways. Many, many creatures have disappeared from planet Earth as a result of this BIG ecological footprint. Of species we know about, there is 40 percent less abundance of life now than there was in 1970. With extinction rates predicted to spiral out of control, we are heading towards a “Living Planet Index” of zero by 2050.
  31. 31. 12/ NATURAL DISASTERS Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 31 Over 200 million people are now affected by disasters each year. In the 1970s it was only 50 million per year. Earthquakes and droughts remain the main killers, but floods and storms are the hazards that affect most people. Crowded cities, unsafe constructions, lack of urban planning, destruction of natural buffers, and climate change have all combined to expose over 3 percent of the world’s population to natural disaster per year.
  32. 32. Sample of our Design-Fiction workshops Examples of workshop we design & facilitate Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com
  33. 33. #BlackMirror Scenarios Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 33 Sequences Timing Introduction 10’ Team afternoon overview 30’ Team BlackMirror Storyboard 30’ 3’ fiction production 20’ Total time 90’ « The teams will have an artistic exercice to close the first day of their seminar. They will be invited to write and produce a HRtech futuristic scenario for a famous video streaming platform. The activity will have various constraints to foster their creativity: they will have to deliver a 3 minutes video-teaser ; they will need to create the scenarios based on their insights of the day; the scenario should be about the impact of a given technology on relationships at work … » Using the famous British science-fiction show BlackMirror, we will guide the 15 teams to create their own futuristic scenarios. The show is remarkable as it uses few to none special effects to immerse the audience into a dystopian future. This workshop will explore how the widespread of a technology, its principles and practices could lead to potential societal and ethical challenges for corporate people. The deliverables of the 15 teams could be in various format: novel, video teaser, futuristic photo-story using special effect & voice over... These deliverables will be shared in plenary the next day.
  34. 34. Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 34 #Future Storyboarding workshop Sequence Timing Stormz the Hero’s Fantastic Universe 20’ Creating Vilains, Wizard and Artefacts 30’ Storyboard of the Intro 30’ Storyboard of the Quest 60’ Storyboard of the Outro & Morality Closing 30’ Starting from your question “What is the leadership of the future?” we would like to invite the track to define their unique stories of leadership. The focus of the afternoon of Day 2 will be to create the visual to support the story created. Each team will be supported by a visual artist with an authentic style. The team will collaborate to create the universe, the characters and the elements illustrating the Hero’s Quest. At the end of the afternoon, the artists will continue to work on the visual and screens of the storyboard to present them the next morning to their teams. > A collective project to inspire kids all over the world 4 teams will create 4 different fairy tales. These stories will be consolidated in « The Leaders of Tomorrow Tales». Extra-mile: One can think about distributing these tales to Parents for their kids. Inspire the next generation ... *
  35. 35. #Bright Mirror workshop Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 35 http://bluenove.com/blog/bright-mirror-saison-2/ https://usbeketrica.com/article/bright-mirror-une-fiction-collaborative-pour-mettre-de-l- utopie-dans-le-futur As our technological mastery progresses, we project our fantasies and anxieties at an equally accelerated pace. Fiction, by its ability to guide our imagination, has the responsibility to produce utopia and a desirable future, against its dystopic temptation. Rather than the drifts anticipated by the Black Mirror series, the "Bright Mirror" project wants to build a collaborative and optimistic work. The project, thought by Bluenove and The Future Society, starts on February 15th with the writing of short novels around artificial intelligence. A platform open to all encourages Internet users to make their contribution to "prototyping human optimism". http://bluenove.com/blog/bright-mirror-prototypez-votre-futur-desirable/
  36. 36. Sources Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 36 http://www.iftf.org/leadersmakethefuture/ https://drive.google.com/file/d/0B7Bn- eBPZZX7Ty1fS3JsMTFqbjQ/view https://www.palgrave.co m/la/book/97802302848 69 https://www.mckinsey.com/mgi/ no-ordinary-disruption
  37. 37. Leadership Skills to Design the Future - kristy.anamoutou@bluenove.com 37 kristy.anamoutou@bluenove.com

×