This is the presentation given at Eurocall 2010 about the experiences of implementing Second Life in Language teaching curricula within the NIFLAR project.
Virtual worlds jauregi et al eurocall 2010 slideshare
1. Enhancing meaningful oral interaction in Second Life Kristi Jauregi, Ton Koenraad, Silvia Canto, Rick de Graaff, Utrecht University, TELL Consult, and partners
19. Meaningful fragments: task 1 Exchanging info about appartment. Click here to activate the recording. Sharing info about pictures Click here to activate the recording. Click here to activate the recording.
22. Task 3 Scenarios: Participants choose 2 out of these possible scenes: - Birthday party / guests for dinner - At the bar / on the bus People and films: Preparing, filming and evaluating scenes
Focus on a specific target group language teachers and how new technologies might be an added value. What makes the difference; what is the impact of using ICT for language teaching; when not to use it, data on impact; etc. Maybe one can address the enormous difficulty of measuring the use and impact of ICT on learning. Focus also on the fact that it is not only about using ICT for language learning but that one learns other competences such as citizenship, intercultural awareness, etc… maybe data on this ? Please finish with some key conclusions, statements, recommendations to get the discussion going.
SL superior to other CMC insofar as it provides “ a sense of place” which makes learning and indeed socializing in a virtual world a more human experience than many other online environments (Erard 2007) >> social presence Language a resource for doing things & engaging in meaningful co-activity >> these are precisely the contexts that are difficult to create in FL classrooms. Students are cooperatively engaging in event driven scenarios.