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Human Factors in Innovation:

   Designing for Adoption




        UX Brighton 2012

          Jim Kalbach
Jim Kalbach
     @jameskalbach

     Principal UX Designer Citrix

     LIS Degree Rutgers University
“I've come to a disconcerting conclusion:
design research is …essentially useless
when it comes to new, innovative
breakthroughs…[which] are
invariably driven by the
development of new
technologies.”

      DON NORMAN (2009) “Technology First, Needs Last”
     http://jnd.org/dn.mss/technology_first_needs_last.html
“Edison realized that by understanding customer
needs first, he could invent useful products
more efficiently than he could otherwise.
….Edison’s trained teams visited
people in their homes and watched
how they used their
current lighting products.”
       SARAH MILLER CALDICOTT, (2009)
 “Ideas first or needs-first: What would Edison   THOMAS EDISON
Where does innovation start?
#1
The impetus for innovation
  has no start point: it’s an
iteration between technology
         and needs.
Better mouse trap
Idea   Invention   Innovation
#2
The end point of innovation
 always lies with users: the
 ultimate goal is adoption.
Communication Channels


COST                       User
                           Attitudes

         Adoption of
         Innovation
Technology
                                      PR
         Perceived Attributes
         Attributes
1. Perceived


 Attributes
Perceived Attributes
1. Relative Advantage
   Is it better?

2. Compatibility
   Does it fit in?

3. Complexity
   Is it understandable?

4. Trialability
   Can it be tested?

5. Observability
   What does it look like?
Perceived Attributes     Segway

 1. Relative Advantage
      Is it better?

    2. Compatibility
    Does it fit in?

      3. Complexity
Is it understandable?

    4. Trialability
  Can it be tested?

   5. Observability
What does it look like?
Perceived Attributes                 Twine

 1. Relative Advantage
                          Not clear that it’s better than
      Is it better?
                                     Google.

    2. Compatibility
                          Maybe some privacy issues but
    Does it fit in?
                             otherwise compatible.

      3. Complexity
Is it understandable?     What the heck is a “Twine“?

    4. Trialability
  Can it be tested?             No problem here

   5. Observability
                          What’s going on? What just
What does it look like?
                                  happened?
Perceived Attributes              UX Techniques

  1. Relative Advantage        UX Strategy, Concept Maps


     2. Compatibility     Ethnography, Mental Models, Scenarios


     3. Complexity             Usability, Interaction Design


      4. Trialability        Affordances, Persuasive Design


     5. Observability        Visual Design, Information Scent
2. User Attitudes
Pragmatists
                             ‘Stick with
                                           Conservatives
                             the crowd‘
                                             ‘Prove it‘
              Visionaries
               ‘Be first‘
                                                            Sceptics
 Techies                                                   ‘I doubt it‘
  ‘Let‘s
try it out‘




       Uncertainty drives attitude toward adoption
It turns out our attitude toward
technology adoption becomes
significant…any time we are
introduced to products that
require us to change our
current mode of behaviour.
#3
UX reduces the risk of non-
adoption and accelerates the
     rate of adoption.
“Innovations failing to provide good user
experiences find difficulty succeeding,
no matter what their price…
The better the customer
experience, the better the
odds for innovation success.”

MICHAEL SCHRAGE (2012)
Who Do You Want Your Customers To Become?
“Reducing your adoption risk,
     it turns out, comes back to
   understanding the underlying
motivations of the people you serve.”
#4
Good UX is good business:
it is essential for innovation
      and for growth.
#1 The impetus for innovation has no start point:
    it’s an iteration between technology and needs.

#2 The end point of innovation always lies with
    users: the ultimate goal is adoption.

#3 UX reduces the risk of non-adoption and
    accelerates the rate of adoption.

#4 Good UX is good business: it is essential for
    innovation and for growth.
Thank You


            Jim.Kalbach@gmail.com

                @jameskalbach

        www.experiencinginformation.com



Visit my workshop at UX London, 10-12 April 2013
           http://www.uxlondon.com/

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Human Factors in Innovation: Designing for Adoption

  • 1. Human Factors in Innovation: Designing for Adoption UX Brighton 2012 Jim Kalbach
  • 2. Jim Kalbach @jameskalbach Principal UX Designer Citrix LIS Degree Rutgers University
  • 3. “I've come to a disconcerting conclusion: design research is …essentially useless when it comes to new, innovative breakthroughs…[which] are invariably driven by the development of new technologies.” DON NORMAN (2009) “Technology First, Needs Last” http://jnd.org/dn.mss/technology_first_needs_last.html
  • 4. “Edison realized that by understanding customer needs first, he could invent useful products more efficiently than he could otherwise. ….Edison’s trained teams visited people in their homes and watched how they used their current lighting products.” SARAH MILLER CALDICOTT, (2009) “Ideas first or needs-first: What would Edison THOMAS EDISON
  • 6. #1 The impetus for innovation has no start point: it’s an iteration between technology and needs.
  • 8. Idea Invention Innovation
  • 9. #2 The end point of innovation always lies with users: the ultimate goal is adoption.
  • 10. Communication Channels COST User Attitudes Adoption of Innovation Technology PR Perceived Attributes Attributes
  • 12. Perceived Attributes 1. Relative Advantage Is it better? 2. Compatibility Does it fit in? 3. Complexity Is it understandable? 4. Trialability Can it be tested? 5. Observability What does it look like?
  • 13.
  • 14. Perceived Attributes Segway 1. Relative Advantage Is it better? 2. Compatibility Does it fit in? 3. Complexity Is it understandable? 4. Trialability Can it be tested? 5. Observability What does it look like?
  • 15.
  • 16. Perceived Attributes Twine 1. Relative Advantage Not clear that it’s better than Is it better? Google. 2. Compatibility Maybe some privacy issues but Does it fit in? otherwise compatible. 3. Complexity Is it understandable? What the heck is a “Twine“? 4. Trialability Can it be tested? No problem here 5. Observability What’s going on? What just What does it look like? happened?
  • 17. Perceived Attributes UX Techniques 1. Relative Advantage UX Strategy, Concept Maps 2. Compatibility Ethnography, Mental Models, Scenarios 3. Complexity Usability, Interaction Design 4. Trialability Affordances, Persuasive Design 5. Observability Visual Design, Information Scent
  • 19. Pragmatists ‘Stick with Conservatives the crowd‘ ‘Prove it‘ Visionaries ‘Be first‘ Sceptics Techies ‘I doubt it‘ ‘Let‘s try it out‘ Uncertainty drives attitude toward adoption
  • 20. It turns out our attitude toward technology adoption becomes significant…any time we are introduced to products that require us to change our current mode of behaviour.
  • 21. #3 UX reduces the risk of non- adoption and accelerates the rate of adoption.
  • 22. “Innovations failing to provide good user experiences find difficulty succeeding, no matter what their price… The better the customer experience, the better the odds for innovation success.” MICHAEL SCHRAGE (2012) Who Do You Want Your Customers To Become?
  • 23. “Reducing your adoption risk, it turns out, comes back to understanding the underlying motivations of the people you serve.”
  • 24. #4 Good UX is good business: it is essential for innovation and for growth.
  • 25.
  • 26. #1 The impetus for innovation has no start point: it’s an iteration between technology and needs. #2 The end point of innovation always lies with users: the ultimate goal is adoption. #3 UX reduces the risk of non-adoption and accelerates the rate of adoption. #4 Good UX is good business: it is essential for innovation and for growth.
  • 27. Thank You Jim.Kalbach@gmail.com @jameskalbach www.experiencinginformation.com Visit my workshop at UX London, 10-12 April 2013 http://www.uxlondon.com/