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Virtual Reality Workshop (3/13/2017)

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An introduction to virtual reality

Veröffentlicht in: Technologie
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Virtual Reality Workshop (3/13/2017)

  1. 1. Virtual Reality: Potential & Possibility Jacalyn Huband, Ph.D. Stephanie Fielding Kimberley R. Barker, MLIS A collaboration between ARCS & the Claude Moore Health Sciences Library
  2. 2. Workshop Overview • Definition of VR • How VR works • Safety • Potential affects on the brain • Healthcare applications • Content development projects at UVA • Survey • Demonstration
  3. 3. What is VR? • “an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment” • https://www.merriam- webster.com/dictionary/virtual%20reality
  4. 4. How Does VR Work? (by tricking your brain!) • Visual immersion • Computer-generated graphics • Interactivity • Motion tracking • Undetectable latency • Two types of VR hardware • All-inclusive headset (Rift, VIVE, Playstation) • Smartphone platform (Google Cardboard)
  5. 5. Elements of a VR Headset • Stereoscopic display • Orientation sensor • Gyroscope, accelerometer, magnetometer
  6. 6. Top VR Interfaces • HTC VIVE • Oculus Rift • Google Cardboard
  7. 7. Safety Concerns • Tripping/falling • Nausea • Dizziness • Eye strain/fatigue
  8. 8. Healthcare Applications • Medical education • Pain relief • Exposure therapy • Patient education
  9. 9. Healthcare Applications • Surgery preparation • Assisting with recovery • Physical therapy • Memory recovery • PTSD
  10. 10. Resources • Long-term effects of virtual reality use need more research, say scientists • https://www.theguardian.com/technology/2016/mar/1 9/long-term-effects-of-virtual-reality-use-need-more- research-say-scientists • Virtual Reality Sickness • https://en.wikipedia.org/wiki/Virtual_reality_sickness • The Dangers of Virtual Reality • https://www.cnet.com/news/the-dangers-of-virtual- reality/
  11. 11. Resources • Sharecare Acquires Virtual Reality Company To Transform Patient Engagement and Medical Education • https://about.sharecare.com/press-releases/sharecare- acquires-virtual-reality-company-transform-patient- engagement-medical-education • Virtually Better • http://www.virtuallybetter.com/ • VR surgery: Surgeons use virtual reality to educate patients • https://www.youtube.com/watch?v=V34yf4_vIT8
  12. 12. Resources • Could a Video Game Be the Key to Stroke Recovery? • https://www.youtube.com/watch?v=l2Gr2Ts48e8

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