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SSooffttwwaarree DDeevveellooppmmeenntt 
LLiiffee CCyyccllee ((SSDDLLCC)) 
““YYoouu’’vvee ggoott ttoo bbee vveerryy ccaarreeffuull iiff yyoouu ddoonn’’tt 
kknnooww wwhheerree yyoouu’’rree ggooiinngg,, bbeeccaauussee yyoouu mmiigghhtt 
nnoott ggeett tthheerree..”” 
YYooggii BBeerrrraa
Capability MMaattuurriittyy MMooddeell ((CCMMMM)) 
• A bench-mark for measuring the maturity 
of an organization’s software process 
• CMM defines 5 levels of process maturity 
based on certain Key Process Areas 
(KPA)
CCMMMM LLeevveellss 
Level 5 – Optimizing (< 1%) 
-- process change management 
-- technology change management 
-- defect prevention 
Level 4 – Managed (< 5%) 
-- software quality management 
-- quantitative process management 
Level 3 – Defined (< 10%) 
-- peer reviews 
-- intergroup coordination 
-- software product engineering 
-- integrated software management 
-- training program 
-- organization process definition 
-- organization process focus 
Level 2 – Repeatable (~ 15%) 
-- software configuration management 
-- software quality assurance 
-- software project tracking and oversight 
-- software project planning 
-- requirements management 
Level 1 – Initial (~ 70%)
SSDDLLCC MMooddeell 
A framework that describes the activities 
performed at each stage of a software 
development project.
WWaatteerrffaallll MMooddeell 
• Requirements – defines 
needed information, function, 
behavior, performance and 
interfaces. 
• Design – data structures, 
software architecture, interface 
representations, algorithmic 
details. 
• Implementation – source 
code, database, user 
documentation, testing.
WWaatteerrffaallll SSttrreennggtthhss 
• Easy to understand, easy to use 
• Provides structure to inexperienced staff 
• Milestones are well understood 
• Sets requirements stability 
• Good for management control (plan, staff, track) 
• Works well when quality is more important than 
cost or schedule
WWaatteerrffaallll DDeeffiicciieenncciieess 
• All requirements must be known upfront 
• Deliverables created for each phase are 
considered frozen – inhibits flexibility 
• Can give a false impression of progress 
• Does not reflect problem-solving nature of 
software development – iterations of phases 
• Integration is one big bang at the end 
• Little opportunity for customer to preview the 
system (until it may be too late)
When ttoo uussee tthhee WWaatteerrffaallll MMooddeell 
• Requirements are very well known 
• Product definition is stable 
• Technology is understood 
• New version of an existing product 
• Porting an existing product to a new platform.
VV--SShhaappeedd SSDDLLCC MMooddeell 
• A variant of the Waterfall 
that emphasizes the 
verification and validation 
of the product. 
• Testing of the product is 
planned in parallel with a 
corresponding phase of 
development
VV--SShhaappeedd SStteeppss 
• Project and Requirements 
Planning – allocate resources 
• Product Requirements and 
Specification Analysis – complete 
specification of the software 
system 
• Architecture or High-Level Design 
– defines how software functions 
fulfill the design 
• Detailed Design – develop 
algorithms for each architectural 
component 
• Production, operation and 
maintenance – provide for 
enhancement and corrections 
• System and acceptance testing – 
check the entire software system 
in its environment 
• Integration and Testing – check 
that modules interconnect 
correctly 
• Unit testing – check that each 
module acts as expected 
• Coding – transform algorithms 
into software
VV--SShhaappeedd SSttrreennggtthhss 
• Emphasize planning for verification and 
validation of the product in early stages of 
product development 
• Each deliverable must be testable 
• Project management can track progress 
by milestones 
• Easy to use
VV--SShhaappeedd WWeeaakknneesssseess 
• Does not easily handle concurrent events 
• Does not handle iterations or phases 
• Does not easily handle dynamic changes 
in requirements 
• Does not contain risk analysis activities
When to use tthhee VV--SShhaappeedd MMooddeell 
• Excellent choice for systems requiring 
high reliability – hospital patient control 
applications 
• All requirements are known up-front 
• When it can be modified to handle 
changing requirements beyond analysis 
phase 
• Solution and technology are known
Structured Evolutionary PPrroottoottyyppiinngg 
MMooddeell 
• Developers build a prototype during the 
requirements phase 
• Prototype is evaluated by end users 
• Users give corrective feedback 
• Developers further refine the prototype 
• When the user is satisfied, the prototype 
code is brought up to the standards 
needed for a final product.
Structured Evolutionary PPrroottoottyyppiinngg 
SStteeppss 
• A preliminary project plan is developed 
• An partial high-level paper model is created 
• The model is source for a partial requirements 
specification 
• A prototype is built with basic and critical attributes 
• The designer builds 
– the database 
– user interface 
– algorithmic functions 
• The designer demonstrates the prototype, the user 
evaluates for problems and suggests improvements. 
• This loop continues until the user is satisfied
Structured Evolutionary PPrroottoottyyppiinngg 
SSttrreennggtthhss 
• Customers can “see” the system requirements 
as they are being gathered 
• Developers learn from customers 
• A more accurate end product 
• Unexpected requirements accommodated 
• Allows for flexible design and development 
• Steady, visible signs of progress produced 
• Interaction with the prototype stimulates 
awareness of additional needed functionality
Structured Evolutionary PPrroottoottyyppiinngg 
WWeeaakknneesssseess 
• Tendency to abandon structured program 
development for “code-and-fix” development 
• Bad reputation for “quick-and-dirty” methods 
• Overall maintainability may be overlooked 
• The customer may want the prototype delivered. 
• Process may continue forever (scope creep)
WWhheenn ttoo uussee 
SSttrruuccttuurreedd EEvvoolluuttiioonnaarryy PPrroottoottyyppiinngg 
• Requirements are unstable or have to be 
clarified 
• As the requirements clarification stage of a 
waterfall model 
• Develop user interfaces 
• Short-lived demonstrations 
• New, original development 
• With the analysis and design portions of object-oriented 
development.
RRaappiidd AApppplliiccaattiioonn MMooddeell ((RRAADD)) 
• Requirements planning phase (a workshop 
utilizing structured discussion of business 
problems) 
• User description phase – automated tools 
capture information from users 
• Construction phase – productivity tools, such as 
code generators, screen generators, etc. inside 
a time-box. (“Do until done”) 
• Cutover phase -- installation of the system, user 
acceptance testing and user training
RRAADD SSttrreennggtthhss 
• Reduced cycle time and improved productivity 
with fewer people means lower costs 
• Time-box approach mitigates cost and schedule 
risk 
• Customer involved throughout the complete 
cycle minimizes risk of not achieving customer 
satisfaction and business needs 
• Focus moves from documentation to code 
(WYSIWYG). 
• Uses modeling concepts to capture information 
about business, data, and processes.
RRAADD WWeeaakknneesssseess 
• Accelerated development process must give 
quick responses to the user 
• Risk of never achieving closure 
• Hard to use with legacy systems 
• Requires a system that can be modularized 
• Developers and customers must be committed 
to rapid-fire activities in an abbreviated time 
frame.
WWhheenn ttoo uussee RRAADD 
• Reasonably well-known requirements 
• User involved throughout the life cycle 
• Project can be time-boxed 
• Functionality delivered in increments 
• High performance not required 
• Low technical risks 
• System can be modularized
IInnccrreemmeennttaall SSDDLLCC MMooddeell 
• Construct a partial 
implementation of a total 
system 
• Then slowly add increased 
functionality 
• The incremental model 
prioritizes requirements of the 
system and then implements 
them in groups. 
• Each subsequent release of 
the system adds function to 
the previous release, until all 
designed functionality has 
been implemented.
IInnccrreemmeennttaall MMooddeell SSttrreennggtthhss 
• Develop high-risk or major functions first 
• Each release delivers an operational product 
• Customer can respond to each build 
• Uses “divide and conquer” breakdown of tasks 
• Lowers initial delivery cost 
• Initial product delivery is faster 
• Customers get important functionality early 
• Risk of changing requirements is reduced
IInnccrreemmeennttaall MMooddeell WWeeaakknneesssseess 
• Requires good planning and design 
• Requires early definition of a complete 
and fully functional system to allow for the 
definition of increments 
• Well-defined module interfaces are 
required (some will be developed long 
before others) 
• Total cost of the complete system is not 
lower
When to uussee tthhee IInnccrreemmeennttaall MMooddeell 
• Risk, funding, schedule, program complexity, or 
need for early realization of benefits. 
• Most of the requirements are known up-front but 
are expected to evolve over time 
• A need to get basic functionality to the market 
early 
• On projects which have lengthy development 
schedules 
• On a project with new technology
SSppiirraall SSDDLLCC MMooddeell 
• Adds risk analysis, 
and 4gl RAD 
prototyping to the 
waterfall model 
• Each cycle involves 
the same sequence of 
steps as the waterfall 
process model
SSppiirraall QQuuaaddrraanntt 
DDeetteerrmmiinnee oobbjjeeccttiivveess,, aalltteerrnnaattiivveess aanndd ccoonnssttrraaiinnttss 
• Objectives: functionality, performance, 
hardware/software interface, critical success factors, etc. 
• Alternatives: build, reuse, buy, sub-contract, etc. 
• Constraints: cost, schedule, interface, etc.
SSppiirraall QQuuaaddrraanntt 
EEvvaalluuaattee aalltteerrnnaattiivveess,, iiddeennttiiffyy aanndd rreessoollvvee rriisskkss 
• Study alternatives relative to objectives and constraints 
• Identify risks (lack of experience, new technology, tight 
schedules, poor process, etc. 
• Resolve risks (evaluate if money could be lost by 
continuing system development
SSppiirraall QQuuaaddrraanntt 
DDeevveelloopp nneexxtt--lleevveell pprroodduucctt 
• Typical activites: 
– Create a design 
– Review design 
– Develop code 
– Inspect code 
– Test product
SSppiirraall QQuuaaddrraanntt 
PPllaann nneexxtt pphhaassee 
• Typical activities 
– Develop project plan 
– Develop configuration management plan 
– Develop a test plan 
– Develop an installation plan
SSppiirraall MMooddeell SSttrreennggtthhss 
• Provides early indication of insurmountable 
risks, without much cost 
• Users see the system early because of rapid 
prototyping tools 
• Critical high-risk functions are developed first 
• The design does not have to be perfect 
• Users can be closely tied to all lifecycle steps 
• Early and frequent feedback from users 
• Cumulative costs assessed frequently
SSppiirraall MMooddeell WWeeaakknneesssseess 
• Time spent for evaluating risks too large for small or low-risk 
projects 
• Time spent planning, resetting objectives, doing risk 
analysis and prototyping may be excessive 
• The model is complex 
• Risk assessment expertise is required 
• Spiral may continue indefinitely 
• Developers must be reassigned during non-development 
phase activities 
• May be hard to define objective, verifiable milestones 
that indicate readiness to proceed through the next 
iteration
WWhheenn ttoo uussee SSppiirraall MMooddeell 
• When creation of a prototype is appropriate 
• When costs and risk evaluation is important 
• For medium to high-risk projects 
• Long-term project commitment unwise because 
of potential changes to economic priorities 
• Users are unsure of their needs 
• Requirements are complex 
• New product line 
• Significant changes are expected (research and 
exploration)
AAggiillee SSDDLLCC’’ss 
• Speed up or bypass one or more life cycle 
phases 
• Usually less formal and reduced scope 
• Used for time-critical applications 
• Used in organizations that employ 
disciplined methods
SSoommee AAggiillee MMeetthhooddss 
• Adaptive Software Development (ASD) 
• Feature Driven Development (FDD) 
• Crystal Clear 
• Dynamic Software Development Method 
(DSDM) 
• Rapid Application Development (RAD) 
• Scrum 
• Extreme Programming (XP) 
• Rational Unify Process (RUP)
EExxttrreemmee PPrrooggrraammmmiinngg -- XXPP 
For small-to-medium-sized teams 
developing software with vague or rapidly 
changing requirements 
Coding is the key activity throughout a 
software project 
• Communication among teammates is 
done with code 
• Life cycle and behavior of complex objects 
defined in test cases – again in code
XXPP PPrraaccttiicceess ((11--66)) 
1. Planning game – determine scope of the next release 
by combining business priorities and technical 
estimates 
2. Small releases – put a simple system into production, 
then release new versions in very short cycle 
3. Metaphor – all development is guided by a simple 
shared story of how the whole system works 
4. Simple design – system is designed as simply as 
possible (extra complexity removed as soon as found) 
5. Testing – programmers continuously write unit tests; 
customers write tests for features 
6. Refactoring – programmers continuously restructure 
the system without changing its behavior to remove 
duplication and simplify
XXPP PPrraaccttiicceess ((77 –– 1122)) 
7. Pair-programming -- all production code is written with 
two programmers at one machine 
8. Collective ownership – anyone can change any code 
anywhere in the system at any time. 
9. Continuous integration – integrate and build the 
system many times a day – every time a task is 
completed. 
10. 40-hour week – work no more than 40 hours a week 
as a rule 
11. On-site customer – a user is on the team and available 
full-time to answer questions 
12. Coding standards – programmers write all code in 
accordance with rules emphasizing communication 
through the code
XXPP iiss ““eexxttrreemmee”” bbeeccaauussee 
Commonsense practices taken to extreme levels 
• If code reviews are good, review code all the time (pair 
programming) 
• If testing is good, everybody will test all the time 
• If simplicity is good, keep the system in the simplest design that 
supports its current functionality. (simplest thing that works) 
• If design is good, everybody will design daily (refactoring) 
• If architecture is important, everybody will work at defining and 
refining the architecture (metaphor) 
• If integration testing is important, build and integrate test several 
times a day (continuous integration) 
• If short iterations are good, make iterations really, really short (hours 
rather than weeks)
XXPP RReeffeerreenncceess 
Online references to XP at 
• http://www.extremeprogramming.org/ 
• http://c2.com/cgi/wiki?ExtremeProgrammingRoadmap 
• http://www.xprogramming.com/
FFeeaattuurree DDrriivveenn DDeessiiggnn ((FFDDDD)) 
Five FDD process activities 
1. Develop an overall model – Produce class and sequence diagrams from 
chief architect meeting with domain experts and developers. 
2. Build a features list – Identify all the features that support requirements. 
The features are functionally decomposed into Business Activities steps 
within Subject Areas. 
Features are functions that can be developed in two weeks and expressed in client terms 
with the template: <action> <result> <object> 
i.e. Calculate the total of a sale 
3. Plan by feature -- the development staff plans the development 
sequence of features 
4. Design by feature -- the team produces sequence diagrams for the 
selected features 
5. Build by feature – the team writes and tests the code 
http://www.nebulon.com/articles/index.html
DDyynnaammiicc SSyysstteemmss DDeevveellooppmmeenntt MMeetthhoodd 
((DDSSDDMM)) 
Applies a framework for RAD and short time 
frames 
Paradigm is the 80/20 rule 
– majority of the requirements can be 
delivered in a relatively short amount of 
time.
DDSSDDMM PPrriinncciipplleess 
1. Active user involvement imperative (Ambassador 
users) 
2. DSDM teams empowered to make decisions 
3. Focus on frequent product delivery 
4. Product acceptance is fitness for business purpose 
5. Iterative and incremental development - to converge 
on a solution 
6. Requirements initially agreed at a high level 
7. All changes made during development are reversible 
8. Testing is integrated throughout the life cycle 
9. Collaborative and co-operative approach among all 
stakeholders essential
DDSSDDMM LLiiffeeccyyccllee 
• Feasibility study 
• Business study – prioritized requirements 
• Functional model iteration 
– risk analysis 
– Time-box plan 
• Design and build iteration 
• Implementation
AAddaappttiivvee SSDDLLCC 
Combines RAD with software engineering 
best practices 
• Project initiation 
• Adaptive cycle planning 
• Concurrent component engineering 
• Quality review 
• Final QA and release
AAddaappttiivvee SStteeppss 
1. Project initialization – determine intent of 
project 
2. Determine the project time-box (estimation 
duration of the project) 
3. Determine the optimal number of cycles and 
the time-box for each 
4. Write an objective statement for each cycle 
5. Assign primary components to each cycle 
6. Develop a project task list 
7. Review the success of a cycle 
8. Plan the next cycle
TTaaiilloorreedd SSDDLLCC MMooddeellss 
• Any one model does not fit all projects 
• If there is nothing that fits a particular project, 
pick a model that comes close and modify it for 
your needs. 
• Project should consider risk but complete spiral 
too much – start with spiral & pare it done 
• Project delivered in increments but there are 
serious reliability issues – combine incremental 
model with the V-shaped model 
• Each team must pick or customize a SDLC 
model to fit its project
AAggiillee WWeebb rreeffeerreenncceess 
DePaul web site has links to many Agile references 
http://se.cs.depaul.edu/ise/agile.htm
Quality – the ddeeggrreeee ttoo wwhhiicchh tthhee ssooffttwwaarree 
ssaattiissffiieess ssttaatteedd aanndd iimmpplliieedd rreeqquuiirreemmeennttss 
• Absence of system crashes 
• Correspondence between the software and the users’ 
expectations 
• Performance to specified requirements 
Quality must be controlled because it lowers production 
speed, increases maintenance costs and can adversely 
affect business
QQuuaalliittyy AAssssuurraannccee PPllaann 
• The plan for quality assurance activities should be in 
writing 
• Decide if a separate group should perform the quality 
assurance activities 
• Some elements that should be considered by the plan 
are: defect tracking, unit testing, source-code tracking, 
technical reviews, integration testing and system testing.
QQuuaalliittyy AAssssuurraannccee PPllaann 
• Defect tracing – keeps track of each defect found, its 
source, when it was detected, when it was resolved, how 
it was resolved, etc 
• Unit testing – each individual module is tested 
• Source code tracing – step through source code line by 
line 
• Technical reviews – completed work is reviewed by 
peers 
• Integration testing -- exercise new code in combination 
with code that already has been integrated 
• System testing – execution of the software for the 
purpose of finding defects.

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SDLC Models Guide

  • 1. SSooffttwwaarree DDeevveellooppmmeenntt LLiiffee CCyyccllee ((SSDDLLCC)) ““YYoouu’’vvee ggoott ttoo bbee vveerryy ccaarreeffuull iiff yyoouu ddoonn’’tt kknnooww wwhheerree yyoouu’’rree ggooiinngg,, bbeeccaauussee yyoouu mmiigghhtt nnoott ggeett tthheerree..”” YYooggii BBeerrrraa
  • 2. Capability MMaattuurriittyy MMooddeell ((CCMMMM)) • A bench-mark for measuring the maturity of an organization’s software process • CMM defines 5 levels of process maturity based on certain Key Process Areas (KPA)
  • 3. CCMMMM LLeevveellss Level 5 – Optimizing (< 1%) -- process change management -- technology change management -- defect prevention Level 4 – Managed (< 5%) -- software quality management -- quantitative process management Level 3 – Defined (< 10%) -- peer reviews -- intergroup coordination -- software product engineering -- integrated software management -- training program -- organization process definition -- organization process focus Level 2 – Repeatable (~ 15%) -- software configuration management -- software quality assurance -- software project tracking and oversight -- software project planning -- requirements management Level 1 – Initial (~ 70%)
  • 4. SSDDLLCC MMooddeell A framework that describes the activities performed at each stage of a software development project.
  • 5. WWaatteerrffaallll MMooddeell • Requirements – defines needed information, function, behavior, performance and interfaces. • Design – data structures, software architecture, interface representations, algorithmic details. • Implementation – source code, database, user documentation, testing.
  • 6. WWaatteerrffaallll SSttrreennggtthhss • Easy to understand, easy to use • Provides structure to inexperienced staff • Milestones are well understood • Sets requirements stability • Good for management control (plan, staff, track) • Works well when quality is more important than cost or schedule
  • 7. WWaatteerrffaallll DDeeffiicciieenncciieess • All requirements must be known upfront • Deliverables created for each phase are considered frozen – inhibits flexibility • Can give a false impression of progress • Does not reflect problem-solving nature of software development – iterations of phases • Integration is one big bang at the end • Little opportunity for customer to preview the system (until it may be too late)
  • 8. When ttoo uussee tthhee WWaatteerrffaallll MMooddeell • Requirements are very well known • Product definition is stable • Technology is understood • New version of an existing product • Porting an existing product to a new platform.
  • 9. VV--SShhaappeedd SSDDLLCC MMooddeell • A variant of the Waterfall that emphasizes the verification and validation of the product. • Testing of the product is planned in parallel with a corresponding phase of development
  • 10. VV--SShhaappeedd SStteeppss • Project and Requirements Planning – allocate resources • Product Requirements and Specification Analysis – complete specification of the software system • Architecture or High-Level Design – defines how software functions fulfill the design • Detailed Design – develop algorithms for each architectural component • Production, operation and maintenance – provide for enhancement and corrections • System and acceptance testing – check the entire software system in its environment • Integration and Testing – check that modules interconnect correctly • Unit testing – check that each module acts as expected • Coding – transform algorithms into software
  • 11. VV--SShhaappeedd SSttrreennggtthhss • Emphasize planning for verification and validation of the product in early stages of product development • Each deliverable must be testable • Project management can track progress by milestones • Easy to use
  • 12. VV--SShhaappeedd WWeeaakknneesssseess • Does not easily handle concurrent events • Does not handle iterations or phases • Does not easily handle dynamic changes in requirements • Does not contain risk analysis activities
  • 13. When to use tthhee VV--SShhaappeedd MMooddeell • Excellent choice for systems requiring high reliability – hospital patient control applications • All requirements are known up-front • When it can be modified to handle changing requirements beyond analysis phase • Solution and technology are known
  • 14. Structured Evolutionary PPrroottoottyyppiinngg MMooddeell • Developers build a prototype during the requirements phase • Prototype is evaluated by end users • Users give corrective feedback • Developers further refine the prototype • When the user is satisfied, the prototype code is brought up to the standards needed for a final product.
  • 15. Structured Evolutionary PPrroottoottyyppiinngg SStteeppss • A preliminary project plan is developed • An partial high-level paper model is created • The model is source for a partial requirements specification • A prototype is built with basic and critical attributes • The designer builds – the database – user interface – algorithmic functions • The designer demonstrates the prototype, the user evaluates for problems and suggests improvements. • This loop continues until the user is satisfied
  • 16. Structured Evolutionary PPrroottoottyyppiinngg SSttrreennggtthhss • Customers can “see” the system requirements as they are being gathered • Developers learn from customers • A more accurate end product • Unexpected requirements accommodated • Allows for flexible design and development • Steady, visible signs of progress produced • Interaction with the prototype stimulates awareness of additional needed functionality
  • 17. Structured Evolutionary PPrroottoottyyppiinngg WWeeaakknneesssseess • Tendency to abandon structured program development for “code-and-fix” development • Bad reputation for “quick-and-dirty” methods • Overall maintainability may be overlooked • The customer may want the prototype delivered. • Process may continue forever (scope creep)
  • 18. WWhheenn ttoo uussee SSttrruuccttuurreedd EEvvoolluuttiioonnaarryy PPrroottoottyyppiinngg • Requirements are unstable or have to be clarified • As the requirements clarification stage of a waterfall model • Develop user interfaces • Short-lived demonstrations • New, original development • With the analysis and design portions of object-oriented development.
  • 19. RRaappiidd AApppplliiccaattiioonn MMooddeell ((RRAADD)) • Requirements planning phase (a workshop utilizing structured discussion of business problems) • User description phase – automated tools capture information from users • Construction phase – productivity tools, such as code generators, screen generators, etc. inside a time-box. (“Do until done”) • Cutover phase -- installation of the system, user acceptance testing and user training
  • 20. RRAADD SSttrreennggtthhss • Reduced cycle time and improved productivity with fewer people means lower costs • Time-box approach mitigates cost and schedule risk • Customer involved throughout the complete cycle minimizes risk of not achieving customer satisfaction and business needs • Focus moves from documentation to code (WYSIWYG). • Uses modeling concepts to capture information about business, data, and processes.
  • 21. RRAADD WWeeaakknneesssseess • Accelerated development process must give quick responses to the user • Risk of never achieving closure • Hard to use with legacy systems • Requires a system that can be modularized • Developers and customers must be committed to rapid-fire activities in an abbreviated time frame.
  • 22. WWhheenn ttoo uussee RRAADD • Reasonably well-known requirements • User involved throughout the life cycle • Project can be time-boxed • Functionality delivered in increments • High performance not required • Low technical risks • System can be modularized
  • 23. IInnccrreemmeennttaall SSDDLLCC MMooddeell • Construct a partial implementation of a total system • Then slowly add increased functionality • The incremental model prioritizes requirements of the system and then implements them in groups. • Each subsequent release of the system adds function to the previous release, until all designed functionality has been implemented.
  • 24. IInnccrreemmeennttaall MMooddeell SSttrreennggtthhss • Develop high-risk or major functions first • Each release delivers an operational product • Customer can respond to each build • Uses “divide and conquer” breakdown of tasks • Lowers initial delivery cost • Initial product delivery is faster • Customers get important functionality early • Risk of changing requirements is reduced
  • 25. IInnccrreemmeennttaall MMooddeell WWeeaakknneesssseess • Requires good planning and design • Requires early definition of a complete and fully functional system to allow for the definition of increments • Well-defined module interfaces are required (some will be developed long before others) • Total cost of the complete system is not lower
  • 26. When to uussee tthhee IInnccrreemmeennttaall MMooddeell • Risk, funding, schedule, program complexity, or need for early realization of benefits. • Most of the requirements are known up-front but are expected to evolve over time • A need to get basic functionality to the market early • On projects which have lengthy development schedules • On a project with new technology
  • 27. SSppiirraall SSDDLLCC MMooddeell • Adds risk analysis, and 4gl RAD prototyping to the waterfall model • Each cycle involves the same sequence of steps as the waterfall process model
  • 28. SSppiirraall QQuuaaddrraanntt DDeetteerrmmiinnee oobbjjeeccttiivveess,, aalltteerrnnaattiivveess aanndd ccoonnssttrraaiinnttss • Objectives: functionality, performance, hardware/software interface, critical success factors, etc. • Alternatives: build, reuse, buy, sub-contract, etc. • Constraints: cost, schedule, interface, etc.
  • 29. SSppiirraall QQuuaaddrraanntt EEvvaalluuaattee aalltteerrnnaattiivveess,, iiddeennttiiffyy aanndd rreessoollvvee rriisskkss • Study alternatives relative to objectives and constraints • Identify risks (lack of experience, new technology, tight schedules, poor process, etc. • Resolve risks (evaluate if money could be lost by continuing system development
  • 30. SSppiirraall QQuuaaddrraanntt DDeevveelloopp nneexxtt--lleevveell pprroodduucctt • Typical activites: – Create a design – Review design – Develop code – Inspect code – Test product
  • 31. SSppiirraall QQuuaaddrraanntt PPllaann nneexxtt pphhaassee • Typical activities – Develop project plan – Develop configuration management plan – Develop a test plan – Develop an installation plan
  • 32. SSppiirraall MMooddeell SSttrreennggtthhss • Provides early indication of insurmountable risks, without much cost • Users see the system early because of rapid prototyping tools • Critical high-risk functions are developed first • The design does not have to be perfect • Users can be closely tied to all lifecycle steps • Early and frequent feedback from users • Cumulative costs assessed frequently
  • 33. SSppiirraall MMooddeell WWeeaakknneesssseess • Time spent for evaluating risks too large for small or low-risk projects • Time spent planning, resetting objectives, doing risk analysis and prototyping may be excessive • The model is complex • Risk assessment expertise is required • Spiral may continue indefinitely • Developers must be reassigned during non-development phase activities • May be hard to define objective, verifiable milestones that indicate readiness to proceed through the next iteration
  • 34. WWhheenn ttoo uussee SSppiirraall MMooddeell • When creation of a prototype is appropriate • When costs and risk evaluation is important • For medium to high-risk projects • Long-term project commitment unwise because of potential changes to economic priorities • Users are unsure of their needs • Requirements are complex • New product line • Significant changes are expected (research and exploration)
  • 35. AAggiillee SSDDLLCC’’ss • Speed up or bypass one or more life cycle phases • Usually less formal and reduced scope • Used for time-critical applications • Used in organizations that employ disciplined methods
  • 36. SSoommee AAggiillee MMeetthhooddss • Adaptive Software Development (ASD) • Feature Driven Development (FDD) • Crystal Clear • Dynamic Software Development Method (DSDM) • Rapid Application Development (RAD) • Scrum • Extreme Programming (XP) • Rational Unify Process (RUP)
  • 37. EExxttrreemmee PPrrooggrraammmmiinngg -- XXPP For small-to-medium-sized teams developing software with vague or rapidly changing requirements Coding is the key activity throughout a software project • Communication among teammates is done with code • Life cycle and behavior of complex objects defined in test cases – again in code
  • 38. XXPP PPrraaccttiicceess ((11--66)) 1. Planning game – determine scope of the next release by combining business priorities and technical estimates 2. Small releases – put a simple system into production, then release new versions in very short cycle 3. Metaphor – all development is guided by a simple shared story of how the whole system works 4. Simple design – system is designed as simply as possible (extra complexity removed as soon as found) 5. Testing – programmers continuously write unit tests; customers write tests for features 6. Refactoring – programmers continuously restructure the system without changing its behavior to remove duplication and simplify
  • 39. XXPP PPrraaccttiicceess ((77 –– 1122)) 7. Pair-programming -- all production code is written with two programmers at one machine 8. Collective ownership – anyone can change any code anywhere in the system at any time. 9. Continuous integration – integrate and build the system many times a day – every time a task is completed. 10. 40-hour week – work no more than 40 hours a week as a rule 11. On-site customer – a user is on the team and available full-time to answer questions 12. Coding standards – programmers write all code in accordance with rules emphasizing communication through the code
  • 40. XXPP iiss ““eexxttrreemmee”” bbeeccaauussee Commonsense practices taken to extreme levels • If code reviews are good, review code all the time (pair programming) • If testing is good, everybody will test all the time • If simplicity is good, keep the system in the simplest design that supports its current functionality. (simplest thing that works) • If design is good, everybody will design daily (refactoring) • If architecture is important, everybody will work at defining and refining the architecture (metaphor) • If integration testing is important, build and integrate test several times a day (continuous integration) • If short iterations are good, make iterations really, really short (hours rather than weeks)
  • 41. XXPP RReeffeerreenncceess Online references to XP at • http://www.extremeprogramming.org/ • http://c2.com/cgi/wiki?ExtremeProgrammingRoadmap • http://www.xprogramming.com/
  • 42. FFeeaattuurree DDrriivveenn DDeessiiggnn ((FFDDDD)) Five FDD process activities 1. Develop an overall model – Produce class and sequence diagrams from chief architect meeting with domain experts and developers. 2. Build a features list – Identify all the features that support requirements. The features are functionally decomposed into Business Activities steps within Subject Areas. Features are functions that can be developed in two weeks and expressed in client terms with the template: <action> <result> <object> i.e. Calculate the total of a sale 3. Plan by feature -- the development staff plans the development sequence of features 4. Design by feature -- the team produces sequence diagrams for the selected features 5. Build by feature – the team writes and tests the code http://www.nebulon.com/articles/index.html
  • 43. DDyynnaammiicc SSyysstteemmss DDeevveellooppmmeenntt MMeetthhoodd ((DDSSDDMM)) Applies a framework for RAD and short time frames Paradigm is the 80/20 rule – majority of the requirements can be delivered in a relatively short amount of time.
  • 44. DDSSDDMM PPrriinncciipplleess 1. Active user involvement imperative (Ambassador users) 2. DSDM teams empowered to make decisions 3. Focus on frequent product delivery 4. Product acceptance is fitness for business purpose 5. Iterative and incremental development - to converge on a solution 6. Requirements initially agreed at a high level 7. All changes made during development are reversible 8. Testing is integrated throughout the life cycle 9. Collaborative and co-operative approach among all stakeholders essential
  • 45. DDSSDDMM LLiiffeeccyyccllee • Feasibility study • Business study – prioritized requirements • Functional model iteration – risk analysis – Time-box plan • Design and build iteration • Implementation
  • 46. AAddaappttiivvee SSDDLLCC Combines RAD with software engineering best practices • Project initiation • Adaptive cycle planning • Concurrent component engineering • Quality review • Final QA and release
  • 47. AAddaappttiivvee SStteeppss 1. Project initialization – determine intent of project 2. Determine the project time-box (estimation duration of the project) 3. Determine the optimal number of cycles and the time-box for each 4. Write an objective statement for each cycle 5. Assign primary components to each cycle 6. Develop a project task list 7. Review the success of a cycle 8. Plan the next cycle
  • 48. TTaaiilloorreedd SSDDLLCC MMooddeellss • Any one model does not fit all projects • If there is nothing that fits a particular project, pick a model that comes close and modify it for your needs. • Project should consider risk but complete spiral too much – start with spiral & pare it done • Project delivered in increments but there are serious reliability issues – combine incremental model with the V-shaped model • Each team must pick or customize a SDLC model to fit its project
  • 49. AAggiillee WWeebb rreeffeerreenncceess DePaul web site has links to many Agile references http://se.cs.depaul.edu/ise/agile.htm
  • 50. Quality – the ddeeggrreeee ttoo wwhhiicchh tthhee ssooffttwwaarree ssaattiissffiieess ssttaatteedd aanndd iimmpplliieedd rreeqquuiirreemmeennttss • Absence of system crashes • Correspondence between the software and the users’ expectations • Performance to specified requirements Quality must be controlled because it lowers production speed, increases maintenance costs and can adversely affect business
  • 51. QQuuaalliittyy AAssssuurraannccee PPllaann • The plan for quality assurance activities should be in writing • Decide if a separate group should perform the quality assurance activities • Some elements that should be considered by the plan are: defect tracking, unit testing, source-code tracking, technical reviews, integration testing and system testing.
  • 52. QQuuaalliittyy AAssssuurraannccee PPllaann • Defect tracing – keeps track of each defect found, its source, when it was detected, when it was resolved, how it was resolved, etc • Unit testing – each individual module is tested • Source code tracing – step through source code line by line • Technical reviews – completed work is reviewed by peers • Integration testing -- exercise new code in combination with code that already has been integrated • System testing – execution of the software for the purpose of finding defects.