1. From last time…
•
Using the PGraphics object as image layers or
off-screen image buffers!
•
Collision detection based on distance vs.
color–using an off-screen image buffer!
•
Iteration 1 graded and returned via email
3. Pseudo-coding
1. Tackle one object at a time!
2. Decide what it needs to know (its data), what it
needs to do (its methods), and how it needs to
be built initially (its constructor)!
3. Write pseudo-code first, then translate it into
real code in small chunks