Transaction Management in Database Management System
4. Interaction
1. From last time…
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Introduced the Project Proposal – due in 1 week!
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Talked about Design Thinking!
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Office Hours will be before class: MW 4th Period
3. A Simple Sketch
How does the computer!
know what all this is?
size(500,500);
background(255);
ellipse(250,250,50,50);
4. The Core Library
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The IDE automatically imports the Core Library!
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What is in the Core Library?!
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http://processing.org/reference!
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http://processing.org/reference/libraries/!
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Why not import all libraries, all the time?
5. Functions
A function is a block of code!
We can “call a function”:!
functionName(argument1, argument2);
But we can also define functions…
6. Defining a Function
the type of value we expect to be ‘returned’
the arguments we can pass in
returnType functionName( argumentList )
{
// some code goes here
}
7. the type of value we expect to be ‘returned’
the arguments we can pass in
returnType functionName( argumentList )
{
// some code goes here
}
1. Function Name: a logical name!
2. Input: the type of values we can pass in!
3. Output: the type of returned (“void” signifies that
we do not expect returned value)
8. size(500,500);
What is its name?!
What arguments do we pass in?!
What type of arguments are these?!
size
width & height
integers
Does it return anything?!
nope!
What is the return type?
void
10. int x = multiply(3,2);
What is its name?!
multiply
What arguments do we pass in?! values to multiply
What type of arguments are these?!
integers
Does it return anything?!
yes!
What is the return type?
int
11. int x = multiply(3,2);
int multiply(int value1, int value2)
{
int result = value1 * value2;
return result;
}
OR
{
return value1 * value2;
}
15. void setup( )
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Is called 1 time after you run the sketch!
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First line is always size()
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Other functions:!
! background()
! smooth()
! colorMode() or rectMode()
16. void draw( )
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Is called 30 times per second after setup()
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This is what was call our “Draw Loop”
20. 1. Mouse Position
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Mouse Position Variables: these global variables
are calculated for us by Processing!
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They are updated at 30fps (each draw loop)!
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Current mouse location: mouseX, mouseY!
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Previous mouse location: pmouseX, pmouseY
25. Active Template
A generic active sketch template would define each
of the following functions:!
void
void
void
void
setup() {}
draw() {}
mousePressed() {}
keyPressed() {}
26. The Nature of Code!
Shiffman, Daniel!
!
Generative Art!
Pearson, Matt
28. For next time…
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Read Shiffman, p. 45–58 (Variables)!
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Quiz on Friday!
! - Last 20 minutes of class!
! - Shiffman, p. 3–42 (Pixels, Processing, & Interaction)!
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Continue developing your Project Proposals