This talk is not so much about software, but about getting the most out of yourself. Developing software is a creative endeavor. Like all create endeavors we run into times when we get "stuck" or feel like we're in a rut and not doing all that we can do. During these times, most developers tend to either settle into patterns of complacency or they end up changing jobs (sometimes for the better). This talk is to give you some practical things you can do to get motivated, or to motivate your team, and get on a path to constant improvement. The talk will include tips on goal setting, self motivation, team motivation, and tips/tricks to get the ball rolling. As a bonus we'll discuss some tips on breaking and making new habits to improve productivity and quality.
11. DR. DAN ARIELY’S
CONCLUSIONS
• “As long as the task involved only mechanical
skill, bonuses worked as they would be
expected: the higher the pay, the better the
performance.”
• “But once the task called for even rudimentary
cognitive skill, a larger reward led to poorer
performance.”
12. DR. DAN ARIELY’S
CONCLUSIONS
• “In 8 of the 9 tasks we examined across the 3
experiments, higher incentives led to worse
performance.”
13. LONDON SCHOOL OF
ECONOMICS
• In 2009, 51 studies on pay for performance
were reviewed and the findings were:
“We find that financial incentives can result in
a negative impact on overall performance.”
14. THINK ABOUT YOUR WORK
• Are your problem straight forward?
• Or do they require creative thought?
15. CARROTS & STICKS DON’T
WORK
• According to Daniel Pink, motivation for
complex tasks fall into 3 areas:
• Autonomy
• Mastery
• Purpose
16. AUTONOMY
• Controlling our own lives:
• Atlassian - FedEx Day
• 20% time - Google (it’s not dead),
facebook, linkedin, even Apple.
20. AVOIDING MEDIOCRITY
• No one sets out to be mediocre
• Aimlessness (Define your work)
• Boredom (Be curious)
• Comfort (Step out of your comfort
zone)
• Delusion (Be Authentic)
• Ego (Be adaptable)
• Fear (Turn the light on)
• Guardedness (Open up)
29. THINK INSIDE THE BOX
• Focus on what you do
best.
• Embrace your limitation
• Make your box better.
30.
31. LEADING UP
• Ask for forgiveness, not permission
• Leading the people in charge so that they
make better decisions
32. LEADING UP
• Do it on purpose
• Tell Stories that resonates with those in
charge.
• Demand responsibility, but don’t worry about
authority
• Reflect Credit but Embrace Blame
41. STEPS IN CHANGING
HABITS
• Identify the Cues
Location, Time, Emotional State, Preceding Action
• Determine the Rewards
• Change your Routine
• Believe that you can do this
42. REFERENCES
• Drive - Daniel Pink
• Die Empty - Todd Henry
• Thinking Backwards Talk - Seth Godin
• The Nerdist Way - Chris Hardwick
• Power of Habit - Charles Duhigg
• Ted Talks
• Angelina Fabbro - Impostor Syndrom