L E A R N I N G I N C O L L A B O R AT I V E A N D
M O T I VAT I O N A L E N V I R O N M E N T S
J O H A N N A P I R K E R...
http://gallery.carnegiefoundation.org/collections/keep/jbelcher/
T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N ...
T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G
• Collaborative learning (groups from 3-9)
• Desktop experi...
V I R T U A L W O R L D S F O R L E A R N I N G P H Y S I C S
( O N L I N E T E C H N O L O G Y- E N A B L E D A C T I V E...
V I R T U A L W O R L D S I N C O M P U T E R S C I E N C E
Details: Pirker, J., Gütl, C., & Kappe, F. (2014, March). Coll...
– G R A H A M & W E I N E R ( 1 9 9 6 )
“In the context of academic achievement,
motivational concerns would be addressed ...
L E A R N I N G W I T H G A M E S
• E X P E R I E N C E T H E A C T I V I T I E S
• P L AY F U L E N V I R O N M E N T S
•...
G A M I F I C AT I O N
• D I R E C T I V E L E A R N I N G
• I M M E D I AT E F E E D B A C K   
• S H O RT A S S I G N M ...
S M A L L - S C A L E G A M I F I C AT I O N
E X A M P L E S I N C L A S S
Details: Pirker, J., Riffnaller-Schiefer, M., &...
0" 20" 40" 60" 80" 100" 120" 140" 160" 180"
Minutes"
Timline"of"lecture"3"
Lecture" 3.1."Recap"Quiz" 3.2"Concept"Ques?on"
...
Details: Pirker, J., Gütl, C., Astatke, Y.: Enhancing Online and Mobile Experimentations with Gamification Strategies. 3rd ...
E N G A G E M E N T S T R AT E G I E S
- P L AY F U L A N D C O L L A B O R AT I O N
F U R T H E R R E A D I N G S
• Pirker, J., Berger, S., Gütl, C., Belcher, J., & Bailey, P. H. (2012, November).
Understan...
T H A N K Y O U F O R Y O U R
AT T E N T I O N .
J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R...
Nächste SlideShare
Wird geladen in …5
×

Learning in Collaborative and Motivational Environments

4.870 Aufrufe

Veröffentlicht am

Engagement Strategies from Games, Gamification, and Virtual Worlds

Presentation at FDG 2015

Veröffentlicht in: Bildung
  • Nice !! Download 100 % Free Ebooks, PPts, Study Notes, Novels, etc @ https://www.ThesisScientist.com
       Antworten 
    Sind Sie sicher, dass Sie …  Ja  Nein
    Ihre Nachricht erscheint hier

Learning in Collaborative and Motivational Environments

  1. 1. L E A R N I N G I N C O L L A B O R AT I V E A N D M O T I VAT I O N A L E N V I R O N M E N T S J O H A N N A P I R K E R J P I R K E R @ M I T. E D U G R A Z U N I V E R S I T Y O F T E C H N O L O G Y E N G A G E M E N T S T R AT E G I E S F R O M G A M E S , G A M I F I C AT I O N , A N D V I RT U A L W O R L D S F D G 2 0 1 5 - D C
  2. 2. http://gallery.carnegiefoundation.org/collections/keep/jbelcher/ T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G
  3. 3. T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G • Collaborative learning (groups from 3-9) • Desktop experiments linked to laptops • Media-rich visualisations & simulations • Personal response systems to stimulate interaction between instructor and students
  4. 4. V I R T U A L W O R L D S F O R L E A R N I N G P H Y S I C S ( O N L I N E T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G ) Details: Pirker, J., Berger, S., Gütl, C., Belcher, J., & Bailey, P. H. (2012, November). Understanding physical concepts using an immersive virtual learning environment. In Proceedings of the 2nd European Immersive Education Summit.
  5. 5. V I R T U A L W O R L D S I N C O M P U T E R S C I E N C E Details: Pirker, J., Gütl, C., & Kappe, F. (2014, March). Collaborative programming exercises in virtual worlds. In SIGCSE (p. 719).
  6. 6. – G R A H A M & W E I N E R ( 1 9 9 6 ) “In the context of academic achievement, motivational concerns would be addressed if we were to ask, for example, why some students complete tasks despite enormous difficulty, while others give up at the slightest provocation, or why some students set such unrealistically high goals for themselves that failure is bound to occur.” ”
  7. 7. L E A R N I N G W I T H G A M E S • E X P E R I E N C E T H E A C T I V I T I E S • P L AY F U L E N V I R O N M E N T S • M U LT I P L AY E R & S I N G L E P L AY E R • I M M E R S I V E E X P E R I E N C E P O S S I B L E
  8. 8. G A M I F I C AT I O N • D I R E C T I V E L E A R N I N G • I M M E D I AT E F E E D B A C K   • S H O RT A S S I G N M E N T S Details: Pirker, J., & Gütl, C. (2015). Educational Gamified Science Simulations. In Gamification in Education and Business (pp. 253-275). Springer International Publishing.
  9. 9. S M A L L - S C A L E G A M I F I C AT I O N E X A M P L E S I N C L A S S Details: Pirker, J., Riffnaller-Schiefer, M., & Gütl, C. (2014, June). Motivational active learning: Engaging university students in computer science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM.
  10. 10. 0" 20" 40" 60" 80" 100" 120" 140" 160" 180" Minutes" Timline"of"lecture"3" Lecture" 3.1."Recap"Quiz" 3.2"Concept"Ques?on" 3.3."Short"Calcula?on:"Bayes"Theorem" "3.4."Short"Calcula?on:"Ranking"1" 3.5."Short"Calcula?on:"Ranking"2" 3.6."Discussion:"Steps"of"Ranking" 3.7."Concept"Ques?on"Quiz" "3.11."Discussion:"Quality"of"Retrieval"Models" 3.12."Concept"Ques?on" 3.13."Calcula?on"Retrieval"Performance(Part1/2)" 3.14."Concept"Ques?on"Quiz:"Precision"/"Recall" 3.15."Calcula?on"Retrieval"Performance"(Part"2/2)" Details: Pirker, J., Riffnaller-Schiefer, M., & Gütl, C. (2014, June). Motivational active learning: Engaging university students in computer science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM.
  11. 11. Details: Pirker, J., Gütl, C., Astatke, Y.: Enhancing Online and Mobile Experimentations with Gamification Strategies. 3rd Experiment@ International Conference.
  12. 12. E N G A G E M E N T S T R AT E G I E S - P L AY F U L A N D C O L L A B O R AT I O N
  13. 13. F U R T H E R R E A D I N G S • Pirker, J., Berger, S., Gütl, C., Belcher, J., & Bailey, P. H. (2012, November). Understanding physical concepts using an immersive virtual learning environment. In Proceedings of the 2nd European Immersive Education Summit. • Pirker, J., & Gütl, C. (2015). Educational Gamified Science Simulations. In Gamification in Education and Business (pp. 253-275). Springer International Publishing. • Pirker, J., Riffnaller-Schiefer, M., & Gütl, C. (2014, June). Motivational active learning: Engaging university students in computer science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM. • Pirker, J., Gütl, C., & Kappe, F. (2014, March). Collaborative programming exercises in virtual worlds. In SIGCSE (p. 719). • Pirker, J., Gütl, C., Astatke, Y.: Enhancing Online and Mobile Experimentations with Gamification Strategies. 3rd Experiment@ International Conference.
  14. 14. T H A N K Y O U F O R Y O U R AT T E N T I O N . J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K

×