/16 Reinforcement Type Modeling Standard Skinner Bandura Key factors of learning Direct reinforcement -one to one Indirect reinforcement through the modeling Basic Strategies Positive Reinforcement Negative Reinforcement Positive Punishment Negative Punishment
/16 Give me a child and I’ll shape him into anything B. F. Skinner We are more heavily invested in the theories of failure than we are in the theories of success A. Bandura
We apply Skinner’s theory and Bandura’s theory to physical education. It’s the assumable situation that class for learning some gymnastic movement with a specific device like Nintendo-Wii that can catch user’s pose and give immediate feedback to user. /16