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Rapid Prototyping for Instructional Design over Time

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Rapid Prototyping for Instructional Design over Time

  1. 1. Rapid Prototyping for Instructional Design over Time Nadine Edwards, Jeannie Mullins, and Lou Papai
  2. 2. 1994 Rapid prototyping: An alternative instructional design strategy Steven D. Tripp and Barbara Bichelmeyer "There is a design methodology called rapid prototyping which has been used successfully in software engineering. Given the similarities between software design and instructional design, we argue that rapid prototyping is a viable model for instructional design, especially for computer-based instruction. Additionally, we argue that recent theories of design offer plausible explanations for the apparent success of rapid prototyping in software design. Such theories also support the notion that rapid prototyping is appropriate for instructional design. We offer guidelines for the use of rapid prototyping and list possible tradeoffs in its application."
  3. 3. 1994-1995 Theories, templates, and tools for designing and developing instructional hypermedia systems Chia-Shing Yang Managing courseware production: An instructional design model with a software engineering approach Chia-Shing Yang, David M. Moore and John K. Burton "To ensure the instructional appropriateness of courseware, an ID model is proposed to remind producers of the important instructional factors and process." "This model contains three stages. The analysis stage draws out and documents background information. The development stage constructs content, measurement, strategies, media, and settings. This stage can be further divided into "prototype design" and "formal production." The last stage is the evaluation stage which includes pilot testing and summative evaluation."
  4. 4. 1997 Rapid collaborative prototyping as an instructional development paradigm Laura T. Dorsey, David A. Goodrum, and Thomas M. Schwen "When compared to the traditional phased ISD model, analysis, design, and evaluation are qualitatively different in rapid collaborative prototyping. The three components no longer exist as distinct activities in separate phases, but occur simultaneously. In fact, dissecting them for a one-to-one comparison between the two approaches runs the risk of losing sight of a critical and defining characteristic of the rapid collaborative prototyping process."
  5. 5. 2000 Rapid prototyping methodology in action: A developmental study Toni Stokes Jones and Rita C. Richey In trying to find out if RP can deliver on generating high quality products while reducing design and development time, the authors found that: "In general, the two projects studied show ID efforts that created products that were usable for a conveniently long period of time without revision; delivered in a shorter period of time than would have been expected using traditional techniques; and received by satisfied customers who had been involved throughout their development. In other words, the rapid prototyping methods lived up to their promised benefits."
  6. 6. 2001 A rapid prototyping model for the design and development of instructional systems in theory and practice: A case study David G. Twitchell "This case study describes an instructional program developed with the U.S. A ir Force to p rovide visual identification (VTD) training to pilots." "Rapid prototyping models provided a speedy solution to these training needs. The final product, produced in CD-ROM format, incorporates 3D aircraft models, virtual 3D rotations, and compressed video sequences. This learning tool resembles a modern video game, allowing users to master difficult taxonomic classification and discrimination tasks in an engaging, interactive, entertaining, and effective way."
  7. 7. 2001 Rapid prototyping in the instructional design process Elizabeth Krick Nixon and Doris Lee "Rapid Prototyping opens up the boundaries found in traditional models.“ "RP embraces complexity, encourages the exploration of multiple solutions through the development of parallel models, and builds the reality of change, conflict, and uncertainty into the process." "Rapid Prototyping is also sensitive to resource management as part of the design process.“ "Rapid Prototyping can produce fast, effective instruction, but designers must be aware that the basic tenets of instructional design are not to be ignored but used in a different way."
  8. 8. 2007 Rapid prototyping instructional design: Revisiting the ISD model Jenny Daugherty, Ya-Ting Teng, and Edgard Cornachione To solve the problem of "being able to develop a training product in less time without loosing quality" the authors determined that: “In this end, RP can be a useful method to increase the usability of training and to reduce the cost and energy of revision."
  9. 9. 2009 Rapid prototyping: An efficient way to collaboratively design and develop e-learning content Guy Boulet "This design method makes the design and development process open to new emerging ideas; makes the design open to emerging needs from test and evaluation phases; let's focus on pedagogical design (teaching) instead of course materials preparation and technology; and stimulates discussion with external partners" ("Rapid Prototyping" cited in Boulet, 2009, p. 5)
  10. 10. 2010 Rapid prototyping in instructional design: Creating competencies Carolyn D. Fulton This study was used to identify "knowledge, skills, and attitudes (KSAs)" that are used in an instructional design workplace. "Instructional designers working in rapid prototyping environments currently do not have a list of competencies that help to identify the knowledge, skills, and attitudes (KSAs) required in these workplaces. This qualitative case study used multiple cases in an attempt to identify rapid prototyping competencies required in a rapid prototyping environment."
  11. 11. 2011 Rapid prototyping reconsidered James Desrosier "Although in higher education rapid prototyping has been used primarily to design interactive distance learning systems, the University of California Santa Cruz Extension successfully employed this approach to produce an entire, new curriculum at an unprecedented pace. The caliber of and response to the new content, design, and delivery exceeded expectations on a variety of measures. This experience indicates that rapid prototyping can be leveraged to not only produce academic product on short time frames but also to meet institutional quality standards while fulfilling marketplace needs for innovative new educational content."
  12. 12. 2014 Rapid prototyping of mobile learning games Maija Federley, Timo Sorsa, Janne Paavilainen, Kimo Boissonnier, and Anu Seisto In an ongoing project to explore RP to "efficiently produce digital learning solutions that are commercially viable" the first phase, involving rapid game prototyping and an iterative approach, saw positive results "as the first prototypes produced were very useful as concrete presentations of the ideas for evaluation. In the next phase, the game prototypes will be tested by teachers and pupils."
  13. 13. 2015 Rapid-prototyping: A qualitative case study of perceived value for instructional designers Wilton Frank Dees "The findings from the study strongly recommended the use of RP: 1) when the instructional designer anticipated or predicted there would be implicit or explicit pressure on the design team to save time and reduce costs; 2) when there was ambiguity with respect to stakeholder goals or specifications; and 3) when it was anticipated there would be communication difficulties between the stakeholders and the design team."
  14. 14. Works Cited Boulet, G. (2009). Rapid prototyping: An efficient way to collaboratively design and develop e-learning content. Retrieved August 14, 2016, from http://guyboulet.net/site/docs/Rapid_prototyping.pdf Daugherty, J., Teng, Y., & Cornachione, E. (2007). Rapid prototyping instructional design: Revisiting the ISD model. ERIC. Retrieved August 14, 2016, from http://files.eric.ed.gov/fulltext/ED504673.pdf Dees, W. F. (2015). Rapid-prototyping: A qualitative case study of perceived value for instructional designers (Doctoral dissertation, Capella University). ProQuest. Desrosier, J. (2011). Rapid prototyping reconsidered. The Journal of Continuing Higher Education, 59(3), 135-145. doi:10.1080/07377363.2011.614881 Dorsey, L. T., Goodrum, D. A., & Schwen, T. M. (1997). Rapid collaborative prototyping as an instructional development paradigm. In C. R. Dills & A. J. Romiszowski (Eds.), Instructional development paradigms (pp. 445-466). Englewood Cliffs, NJ: Educational Technology Publications. Federley, M., Sorsa, T., Paavilainen, J., Boissonnier, K., & Seisto, A. (n.d.). Rapid prototyping of mobile learning games. 10th international conference mobile learning 2014 (pp. 294-298). Fulton, C. D. (2010). Rapid prototyping in instructional design: Creating competencies (Doctoral dissertation, Capella University). ProQuest. Retrieved August 13, 2016, from http://gradworks.umi.com/34/03/3403378.html Gustafson, K. L., & Powell, G. C. (2002). The Dorsey, Goodrum and Schwen model. In Survey of instructional development models. Syracuse, NY: ERIC Clearinghouse on Information Resources. Gutierrez, K. (2015). The Ins and Outs of Rapid Prototyping for eLearning. Retrieved August 8, 2016, from http://info.shiftelearning.com/blog/rapid-prototyping-for-elearning Jones, T. S., & Richey, R. C. (2000). Rapid prototyping methodology in action: A developmental study. ETR&D Educational Technology Research and Development, 48(2), 63-80. doi:10.1007/bf02313401 Nixon, E. K., & Lee, D. (2008). Rapid prototyping in the instructional design process. Performance Improvement Quarterly, 14(3), 95-116. doi:10.1111/j.1937-8327.2001.tb00220.x Rapid prototyping. (n.d.). Retrieved August 14, 2016, from http://edutechwiki.unige.ch/en/Rapid_prototyping Tripp, S. D., & Bichelmeyer, B. (1990). Rapid prototyping: An alternative instructional design strategy. ETR&D Educational Technology Research and Development, 38(1), 31-44. doi:10.1007/bf02298246 Twitchell, D. (2001). A rapid prototyping model for the design and development of instructional systems in theory and practice: A case study (Ph.D. thesis, Utah State University). ProQuest. Yang, C. (1994). Theories, templates, and tools for designing and developing instructional hypermedia systems (Unpublished master's thesis). Virginia Tech. Yang, C., Moore, D. M., & Burton, J. K. (1995). Managing courseware production: An instructional design model with a software engineering approach. ETR&D Educational Technology Research and Development, 43(4), 60-70. doi:10.1007/bf02300491

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